Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit54
This commit is contained in:
@@ -40,7 +40,7 @@
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#define BALLS_SACK_SIZE_DEF 8
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#define BALLS_SACK_SIZE_MAX 40
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#define CUM_RATE 5
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#define CUM_RATE 0.035
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#define CUM_RATE_MULT 1
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#define CUM_EFFICIENCY 1//amount of nutrition required per life()
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@@ -115,22 +115,22 @@
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//xenobio console upgrade stuff
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#define XENOBIO_UPGRADE_MONKEYS 1
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#define XENOBIO_UPGRADE_SLIMEBASIC 2
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#define XENOBIO_UPGRADE_SLIMEBASIC 2
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#define XENOBIO_UPGRADE_SLIMEADV 4
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//stamina stuff
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#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
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#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
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#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
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#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
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#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
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#define MIN_MELEE_STAMCOST 1.25 //Minimum cost for swinging items around. Will be extra useful when stats and skills are introduced.
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#define MIN_MELEE_STAMCOST 1.25 //Minimum cost for swinging items around. Will be extra useful when stats and skills are introduced.
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#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
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//Citadel toggles because bitflag memes
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#define MEDIHOUND_SLEEPER 1
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#define EATING_NOISES 2
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#define DIGESTION_NOISES 4
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#define MEDIHOUND_SLEEPER (1<<0)
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#define EATING_NOISES (1<<1)
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#define DIGESTION_NOISES (1<<2)
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#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES)
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@@ -73,6 +73,8 @@
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#define COMSIG_ATOM_CANREACH "atom_can_reach" //from internal loop in atom/movable/proc/CanReach(): (list/next)
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#define COMPONENT_BLOCK_REACH 1
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#define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act" //from base of atom/screwdriver_act(): (mob/living/user, obj/item/I)
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#define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport" //called when teleporting into a protected turf: (channel, turf/origin)
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#define COMPONENT_BLOCK_TELEPORT 1
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/////////////////
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#define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" //from base of atom/attack_ghost(): (mob/dead/observer/ghost)
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#define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" //from base of atom/attack_hand(): (mob/user)
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@@ -7,7 +7,7 @@
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//for convenience
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#define ENABLE_BITFIELD(variable, flag) (variable |= (flag))
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#define DISABLE_BITFIELD(variable, flag) (variable &= ~(flag))
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#define CHECK_BITFIELD(variable, flag) (variable & flag)
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#define CHECK_BITFIELD(variable, flag) (variable & (flag))
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#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
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GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
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@@ -28,6 +28,7 @@
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#define ITEM_SLOT_POCKET (1<<11) // this is to allow items with a w_class of WEIGHT_CLASS_NORMAL or WEIGHT_CLASS_BULKY to fit in pockets.
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#define ITEM_SLOT_DENYPOCKET (1<<12) // this is to deny items with a w_class of WEIGHT_CLASS_SMALL or WEIGHT_CLASS_TINY to fit in pockets.
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#define ITEM_SLOT_NECK (1<<13)
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#define ITEM_SLOT_SUITSTORE (1<<14)
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//SLOTS
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#define SLOT_BACK 1
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@@ -52,6 +53,7 @@
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#define SLOT_LEGCUFFED 19
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#define SLOT_GENERC_DEXTROUS_STORAGE 20
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#define SLOTS_AMT 20 // Keep this up to date!
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//I hate that this has to exist
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@@ -84,6 +86,8 @@
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. = ITEM_SLOT_ICLOTHING
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if(SLOT_L_STORE, SLOT_R_STORE)
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. = ITEM_SLOT_POCKET
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if(SLOT_S_STORE)
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. = ITEM_SLOT_SUITSTORE
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//Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
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@@ -0,0 +1,10 @@
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//Martial arts defines
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#define MARTIALART_BOXING "boxing"
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#define MARTIALART_WRESTLING "wrestling"
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#define MARTIALART_SLEEPINGCARP "sleeping carp"
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#define MARTIALART_PSYCHOBRAWL "psychotic brawling"
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#define MARTIALART_MUSHPUNCH "mushroom punch"
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#define MARTIALART_KRAVMAGA "krav maga"
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#define MARTIALART_CQC "CQC"
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#define MARTIALART_PLASMAFIST "plasma fist"
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@@ -455,6 +455,13 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define SUMMON_GUNS "guns"
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#define SUMMON_MAGIC "magic"
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#define TELEPORT_CHANNEL_BLUESPACE "bluespace" //Classic bluespace teleportation, requires a sender but no receiver
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#define TELEPORT_CHANNEL_QUANTUM "quantum" //Quantum-based teleportation, requires both sender and receiver, but is free from normal disruption
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#define TELEPORT_CHANNEL_WORMHOLE "wormhole" //Wormhole teleportation, is not disrupted by bluespace fluctuations but tends to be very random or unsafe
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#define TELEPORT_CHANNEL_MAGIC "magic" //Magic teleportation, does whatever it wants (unless there's antimagic)
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#define TELEPORT_CHANNEL_CULT "cult" //Cult teleportation, does whatever it wants (unless there's holiness)
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#define TELEPORT_CHANNEL_FREE "free" //Anything else
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//Run the world with this parameter to enable a single run though of the game setup and tear down process with unit tests in between
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#define TEST_RUN_PARAMETER "test-run"
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//Force the log directory to be something specific in the data/logs folder
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@@ -1,5 +1,55 @@
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// Radios use a large variety of predefined frequencies.
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//say based modes like binary are in living/say.dm
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#define RADIO_CHANNEL_COMMON "Common"
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#define RADIO_KEY_COMMON ";"
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#define RADIO_CHANNEL_SECURITY "Security"
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#define RADIO_KEY_SECURITY "s"
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#define RADIO_TOKEN_SECURITY ":s"
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#define RADIO_CHANNEL_ENGINEERING "Engineering"
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#define RADIO_KEY_ENGINEERING "e"
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#define RADIO_TOKEN_ENGINEERING ":e"
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#define RADIO_CHANNEL_COMMAND "Command"
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#define RADIO_KEY_COMMAND "c"
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#define RADIO_TOKEN_COMMAND ":c"
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#define RADIO_CHANNEL_SCIENCE "Science"
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#define RADIO_KEY_SCIENCE "n"
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#define RADIO_TOKEN_SCIENCE ":n"
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#define RADIO_CHANNEL_MEDICAL "Medical"
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#define RADIO_KEY_MEDICAL "m"
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#define RADIO_TOKEN_MEDICAL ":m"
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#define RADIO_CHANNEL_SUPPLY "Supply"
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#define RADIO_KEY_SUPPLY "u"
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#define RADIO_TOKEN_SUPPLY ":u"
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#define RADIO_CHANNEL_SERVICE "Service"
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#define RADIO_KEY_SERVICE "v"
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#define RADIO_TOKEN_SERVICE ":v"
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#define RADIO_CHANNEL_AI_PRIVATE "AI Private"
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#define RADIO_KEY_AI_PRIVATE "o"
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#define RADIO_TOKEN_AI_PRIVATE ":o"
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#define RADIO_CHANNEL_SYNDICATE "Syndicate"
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#define RADIO_KEY_SYNDICATE "t"
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#define RADIO_TOKEN_SYNDICATE ":t"
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#define RADIO_CHANNEL_CENTCOM "CentCom"
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#define RADIO_KEY_CENTCOM "y"
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#define RADIO_TOKEN_CENTCOM ":y"
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#define RADIO_CHANNEL_CTF_RED "Red Team"
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#define RADIO_CHANNEL_CTF_BLUE "Blue Team"
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#define MIN_FREE_FREQ 1201 // -------------------------------------------------
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// Frequencies are always odd numbers and range from 1201 to 1599.
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@@ -6,17 +6,43 @@
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//Message modes. Each one defines a radio channel, more or less.
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#define MODE_HEADSET "headset"
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#define MODE_ROBOT "robot"
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#define MODE_R_HAND "right hand"
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#define MODE_KEY_R_HAND "r"
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#define MODE_L_HAND "left hand"
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#define MODE_KEY_L_HAND "l"
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#define MODE_INTERCOM "intercom"
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#define MODE_KEY_INTERCOM "i"
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#define MODE_BINARY "binary"
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#define MODE_KEY_BINARY "b"
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#define MODE_TOKEN_BINARY ":b"
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#define MODE_WHISPER "whisper"
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#define MODE_WHISPER_CRIT "whispercrit"
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#define MODE_DEPARTMENT "department"
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#define MODE_KEY_DEPARTMENT "h"
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#define MODE_TOKEN_DEPARTMENT ":h"
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#define MODE_ADMIN "admin"
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#define MODE_KEY_ADMIN "p"
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#define MODE_DEADMIN "deadmin"
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#define MODE_KEY_DEADMIN "d"
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#define MODE_ALIEN "alientalk"
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#define MODE_HOLOPAD "holopad"
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#define MODE_CHANGELING "changeling"
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#define MODE_KEY_CHANGELING "g"
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#define MODE_TOKEN_CHANGELING ":g"
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#define MODE_VOCALCORDS "cords"
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#define MODE_KEY_VOCALCORDS "x"
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#define MODE_MONKEY "monkeyhive"
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//Spans. Robot speech, italics, etc. Applied in compose_message().
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@@ -128,6 +128,7 @@
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#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
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#define TRAIT_NIGHT_VISION "night_vision"
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#define TRAIT_LIGHT_STEP "light_step"
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#define TRAIT_SILENT_STEP "silent_step"
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#define TRAIT_SPEEDY_STEP "speedy_step"
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#define TRAIT_SPIRITUAL "spiritual"
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#define TRAIT_VORACIOUS "voracious"
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+18
-11
@@ -494,6 +494,7 @@
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else
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to_chat(owner, "<span class='cultitalic'>Your hands are full!</span>")
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//MGS Box
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/datum/action/item_action/agent_box
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name = "Deploy Box"
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desc = "Find inner peace, here, in the box."
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@@ -502,21 +503,27 @@
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "deploy_box"
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var/cooldown = 0
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var/obj/structure/closet/cardboard/agent/box
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var/boxtype = /obj/structure/closet/cardboard/agent
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//Handles open and closing the box
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/datum/action/item_action/agent_box/Trigger()
|
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if(!..())
|
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. = ..()
|
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if(!.)
|
||||
return FALSE
|
||||
if(QDELETED(box))
|
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if(cooldown < world.time - 100)
|
||||
box = new(owner.drop_location())
|
||||
owner.forceMove(box)
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||||
cooldown = world.time
|
||||
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
||||
else
|
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owner.forceMove(box.drop_location())
|
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if(istype(owner.loc, /obj/structure/closet/cardboard/agent))
|
||||
var/obj/structure/closet/cardboard/agent/box = owner.loc
|
||||
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
||||
box.open()
|
||||
return
|
||||
//Box closing from here on out.
|
||||
if(!isturf(owner.loc)) //Don't let the player use this to escape mechs/welded closets.
|
||||
to_chat(owner, "<span class = 'notice'>You need more space to activate this implant.</span>")
|
||||
return
|
||||
if(cooldown < world.time - 100)
|
||||
var/box = new boxtype(owner.drop_location())
|
||||
owner.forceMove(box)
|
||||
cooldown = world.time
|
||||
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
||||
QDEL_NULL(box)
|
||||
|
||||
//Preset for spells
|
||||
/datum/action/spell_action
|
||||
|
||||
@@ -14,15 +14,18 @@
|
||||
var/turf/open/T = get_turf(parent)
|
||||
if(!istype(T))
|
||||
return
|
||||
|
||||
|
||||
var/mob/living/LM = parent
|
||||
var/v = volume
|
||||
var/e = e_range
|
||||
if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
|
||||
if (LM.lying && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
|
||||
if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
|
||||
if(HAS_TRAIT(LM, TRAIT_SILENT_STEP))
|
||||
return
|
||||
|
||||
if(iscarbon(LM))
|
||||
var/mob/living/carbon/C = LM
|
||||
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
|
||||
@@ -31,18 +34,18 @@
|
||||
v /= 2
|
||||
e -= 5
|
||||
steps++
|
||||
|
||||
|
||||
if(steps >= 3)
|
||||
steps = 0
|
||||
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
|
||||
return
|
||||
|
||||
|
||||
//begin playsound shenanigans//
|
||||
|
||||
|
||||
//for barefooted non-clawed mobs like monkeys
|
||||
if(isbarefoot(LM))
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
@@ -50,19 +53,19 @@
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
return
|
||||
|
||||
|
||||
//for xenomorphs, dogs, and other clawed mobs
|
||||
if(isclawfoot(LM))
|
||||
if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
|
||||
v /= 3
|
||||
e -= 5
|
||||
|
||||
|
||||
playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
|
||||
GLOB.clawfootstep[T.clawfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.clawfootstep[T.clawfootstep][3] + e)
|
||||
return
|
||||
|
||||
|
||||
//for megafauna and other large and imtimidating mobs such as the bloodminer
|
||||
if(isheavyfoot(LM))
|
||||
playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
|
||||
@@ -70,12 +73,12 @@
|
||||
TRUE,
|
||||
GLOB.heavyfootstep[T.heavyfootstep][3] + e)
|
||||
return
|
||||
|
||||
|
||||
//for slimes
|
||||
if(isslime(LM))
|
||||
if(isslime(LM))
|
||||
playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
|
||||
//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
|
||||
if(isshoefoot(LM))
|
||||
if(!ishuman(LM))
|
||||
@@ -87,17 +90,17 @@
|
||||
if(ishuman(LM)) //for proper humans, they're special
|
||||
var/mob/living/carbon/human/H = LM
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
|
||||
|
||||
|
||||
if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
|
||||
if(H.shoes || feetCover) //are we wearing shoes
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
|
||||
|
||||
if((!H.shoes && !feetCover)) //are we NOT wearing shoes
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
|
||||
@@ -5,11 +5,19 @@
|
||||
// effectout: effect to show right after teleportation
|
||||
// asoundin: soundfile to play before teleportation
|
||||
// asoundout: soundfile to play after teleportation
|
||||
// force_teleport: if false, teleport will use Move() proc (dense objects will prevent teleportation)
|
||||
// no_effects: disable the default effectin/effectout of sparks
|
||||
/proc/do_teleport(atom/movable/teleatom, atom/destination, precision=null, force_teleport=TRUE, datum/effect_system/effectin=null, datum/effect_system/effectout=null, asoundin=null, asoundout=null, no_effects=FALSE)
|
||||
// forceMove: if false, teleport will use Move() proc (dense objects will prevent teleportation)
|
||||
// forced: whether or not to ignore no_teleport
|
||||
/proc/do_teleport(atom/movable/teleatom, atom/destination, precision=null, forceMove = TRUE, datum/effect_system/effectin=null, datum/effect_system/effectout=null, asoundin=null, asoundout=null, no_effects=FALSE, channel=TELEPORT_CHANNEL_BLUESPACE, forced = FALSE)
|
||||
// teleporting most effects just deletes them
|
||||
if(iseffect(teleatom) && !istype(teleatom, /obj/effect/dummy/chameleon))
|
||||
var/static/list/delete_atoms = typecacheof(list(
|
||||
/obj/effect,
|
||||
)) - typecacheof(list(
|
||||
/obj/effect/dummy/chameleon,
|
||||
/obj/effect/wisp,
|
||||
/obj/effect/mob_spawn
|
||||
))
|
||||
if(delete_atoms[teleatom.type])
|
||||
qdel(teleatom)
|
||||
return FALSE
|
||||
|
||||
@@ -17,25 +25,37 @@
|
||||
// if the precision is not specified, default to 0, but apply BoH penalties
|
||||
if (isnull(precision))
|
||||
precision = 0
|
||||
if(istype(teleatom, /obj/item/storage/backpack/holding))
|
||||
precision = rand(1,100)
|
||||
|
||||
var/static/list/bag_cache = typecacheof(/obj/item/storage/backpack/holding)
|
||||
var/list/bagholding = typecache_filter_list(teleatom.GetAllContents(), bag_cache)
|
||||
if(bagholding.len)
|
||||
precision = max(rand(1,100)*bagholding.len,100)
|
||||
if(isliving(teleatom))
|
||||
var/mob/living/MM = teleatom
|
||||
to_chat(MM, "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>")
|
||||
switch(channel)
|
||||
if(TELEPORT_CHANNEL_BLUESPACE)
|
||||
if(istype(teleatom, /obj/item/storage/backpack/holding))
|
||||
precision = rand(1,100)
|
||||
|
||||
// if effects are not specified and not explicitly disabled, sparks
|
||||
if ((!effectin || !effectout) && !no_effects)
|
||||
var/datum/effect_system/spark_spread/sparks = new
|
||||
sparks.set_up(5, 1, teleatom)
|
||||
if (!effectin)
|
||||
effectin = sparks
|
||||
if (!effectout)
|
||||
effectout = sparks
|
||||
var/static/list/bag_cache = typecacheof(/obj/item/storage/backpack/holding)
|
||||
var/list/bagholding = typecache_filter_list(teleatom.GetAllContents(), bag_cache)
|
||||
if(bagholding.len)
|
||||
precision = max(rand(1,100)*bagholding.len,100)
|
||||
if(isliving(teleatom))
|
||||
var/mob/living/MM = teleatom
|
||||
to_chat(MM, "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>")
|
||||
|
||||
// if effects are not specified and not explicitly disabled, sparks
|
||||
if ((!effectin || !effectout) && !no_effects)
|
||||
var/datum/effect_system/spark_spread/sparks = new
|
||||
sparks.set_up(5, 1, teleatom)
|
||||
if (!effectin)
|
||||
effectin = sparks
|
||||
if (!effectout)
|
||||
effectout = sparks
|
||||
if(TELEPORT_CHANNEL_QUANTUM)
|
||||
// if effects are not specified and not explicitly disabled, rainbow sparks
|
||||
if ((!effectin || !effectout) && !no_effects)
|
||||
var/datum/effect_system/spark_spread/quantum/sparks = new
|
||||
sparks.set_up(5, 1, teleatom)
|
||||
if (!effectin)
|
||||
effectin = sparks
|
||||
if (!effectout)
|
||||
effectout = sparks
|
||||
|
||||
// perform the teleport
|
||||
var/turf/curturf = get_turf(teleatom)
|
||||
@@ -45,11 +65,15 @@
|
||||
return FALSE
|
||||
|
||||
var/area/A = get_area(curturf)
|
||||
if(A.noteleport)
|
||||
var/area/B = get_area(destturf)
|
||||
if(!forced && (A.noteleport || B.noteleport))
|
||||
return FALSE
|
||||
|
||||
if(SEND_SIGNAL(destturf, COMSIG_ATOM_INTERCEPT_TELEPORT, channel, curturf, destturf))
|
||||
return FALSE
|
||||
|
||||
tele_play_specials(teleatom, curturf, effectin, asoundin)
|
||||
var/success = force_teleport ? teleatom.forceMove(destturf) : teleatom.Move(destturf)
|
||||
var/success = forceMove ? teleatom.forceMove(destturf) : teleatom.Move(destturf)
|
||||
if (success)
|
||||
log_game("[key_name(teleatom)] has teleported from [loc_name(curturf)] to [loc_name(destturf)]")
|
||||
tele_play_specials(teleatom, destturf, effectout, asoundout)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
var/name = "Martial Art"
|
||||
var/streak = ""
|
||||
var/max_streak_length = 6
|
||||
var/id = "" //ID, used by mind/has_martialartcode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proc
|
||||
var/current_target
|
||||
var/datum/martial_art/base // The permanent style. This will be null unless the martial art is temporary
|
||||
var/deflection_chance = 0 //Chance to deflect projectiles
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/martial_art/boxing
|
||||
name = "Boxing"
|
||||
id = MARTIALART_BOXING
|
||||
|
||||
/datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
to_chat(A, "<span class='warning'>Can't disarm while boxing!</span>")
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
/datum/martial_art/cqc
|
||||
name = "CQC"
|
||||
id = MARTIALART_CQC
|
||||
help_verb = /mob/living/carbon/human/proc/CQC_help
|
||||
block_chance = 75
|
||||
var/just_a_cook = FALSE
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/martial_art/krav_maga
|
||||
name = "Krav Maga"
|
||||
id = MARTIALART_KRAVMAGA
|
||||
var/datum/action/neck_chop/neckchop = new/datum/action/neck_chop()
|
||||
var/datum/action/leg_sweep/legsweep = new/datum/action/leg_sweep()
|
||||
var/datum/action/lung_punch/lungpunch = new/datum/action/lung_punch()
|
||||
@@ -92,7 +93,7 @@
|
||||
"<span class='userdanger'>[A] leg sweeps you!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE)
|
||||
D.Knockdown(40, override_hardstun = 0.01, 25)
|
||||
D.Knockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
|
||||
log_combat(A, D, "leg sweeped")
|
||||
return 1
|
||||
|
||||
@@ -196,7 +197,7 @@
|
||||
name = "combat gloves plus"
|
||||
desc = "These tactical gloves are fireproof and shock resistant, and using nanochip technology it teaches you the powers of krav maga."
|
||||
icon_state = "combat"
|
||||
item_state = "blackglovesplus"
|
||||
item_state = "blackgloves"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
strip_delay = 80
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/martial_art/mushpunch
|
||||
name = "Mushroom Punch"
|
||||
id = MARTIALART_MUSHPUNCH
|
||||
|
||||
/datum/martial_art/mushpunch/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/atk_verb
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
/datum/martial_art/plasma_fist
|
||||
name = "Plasma Fist"
|
||||
id = MARTIALART_PLASMAFIST
|
||||
help_verb = /mob/living/carbon/human/proc/plasma_fist_help
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/martial_art/psychotic_brawling
|
||||
name = "Psychotic Brawling"
|
||||
id = MARTIALART_PSYCHOBRAWL
|
||||
|
||||
/datum/martial_art/psychotic_brawling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
return psycho_attack(A,D)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
/datum/martial_art/the_sleeping_carp
|
||||
name = "The Sleeping Carp"
|
||||
id = MARTIALART_SLEEPINGCARP
|
||||
deflection_chance = 100
|
||||
reroute_deflection = TRUE
|
||||
no_guns = TRUE
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
/datum/martial_art/wrestling
|
||||
name = "Wrestling"
|
||||
id = MARTIALART_WRESTLING
|
||||
var/datum/action/slam/slam = new/datum/action/slam()
|
||||
var/datum/action/throw_wrassle/throw_wrassle = new/datum/action/throw_wrassle()
|
||||
var/datum/action/kick/kick = new/datum/action/kick()
|
||||
|
||||
+9
-1
@@ -64,6 +64,8 @@
|
||||
|
||||
var/force_escaped = FALSE // Set by Into The Sunset command of the shuttle manipulator
|
||||
|
||||
var/list/learned_recipes //List of learned recipe TYPES.
|
||||
|
||||
/datum/mind/New(var/key)
|
||||
src.key = key
|
||||
soulOwner = src
|
||||
@@ -130,7 +132,8 @@
|
||||
L.update_arousal_hud() //Removes the old icon
|
||||
|
||||
/datum/mind/proc/store_memory(new_text)
|
||||
memory += "[new_text]<BR>"
|
||||
if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
|
||||
memory += "[new_text]<BR>"
|
||||
|
||||
/datum/mind/proc/wipe_memory()
|
||||
memory = null
|
||||
@@ -778,6 +781,11 @@
|
||||
mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
|
||||
mind.active = 1 //indicates that the mind is currently synced with a client
|
||||
|
||||
/datum/mind/proc/has_martialart(var/string)
|
||||
if(martial_art && martial_art.id == string)
|
||||
return martial_art
|
||||
return FALSE
|
||||
|
||||
/mob/dead/new_player/sync_mind()
|
||||
return
|
||||
|
||||
|
||||
@@ -63,16 +63,14 @@
|
||||
/datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.resize = 0.8
|
||||
owner.update_transform()
|
||||
owner.transform = owner.transform.Scale(1, 0.8)
|
||||
owner.pass_flags |= PASSTABLE
|
||||
owner.visible_message("<span class='danger'>[owner] suddenly shrinks!</span>", "<span class='notice'>Everything around you seems to grow..</span>")
|
||||
|
||||
/datum/mutation/human/dwarfism/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.resize = 1.25
|
||||
owner.update_transform()
|
||||
owner.transform = owner.transform.Scale(1, 1.25)
|
||||
owner.pass_flags &= ~PASSTABLE
|
||||
owner.visible_message("<span class='danger'>[owner] suddenly grows!</span>", "<span class='notice'>Everything around you seems to shrink..</span>")
|
||||
|
||||
|
||||
@@ -310,3 +310,9 @@
|
||||
suffix = "spacehermit.dmm"
|
||||
name = "Space Hermit"
|
||||
description = "A late awakening cryo pod in a crashed escape pod wakes up to find what befell of his fellow survivors. Contains all the necessary resources to actually make it out alive. Good luck."
|
||||
|
||||
/datum/map_template/ruin/space/advancedlab
|
||||
id = "advancedlab"
|
||||
suffix = "advancedlab.dmm"
|
||||
name = "Abductor Replication Lab"
|
||||
description = "Some scientists tried and almost succeeded to recreate abductor tools. Somewhat slower and a bit less modern than their originals, these tools are the best you can get if you aren't an alien."
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
|
||||
/datum/saymode/changeling
|
||||
key = "g"
|
||||
key = MODE_KEY_CHANGELING
|
||||
mode = MODE_CHANGELING
|
||||
|
||||
/datum/saymode/changeling/handle_message(mob/living/user, message, datum/language/language)
|
||||
@@ -73,7 +73,7 @@
|
||||
|
||||
|
||||
/datum/saymode/vocalcords
|
||||
key = "x"
|
||||
key = MODE_KEY_VOCALCORDS
|
||||
mode = MODE_VOCALCORDS
|
||||
|
||||
/datum/saymode/vocalcords/handle_message(mob/living/user, message, datum/language/language)
|
||||
@@ -87,7 +87,7 @@
|
||||
|
||||
|
||||
/datum/saymode/binary //everything that uses .b (silicons, drones, blobbernauts/spores, swarmers)
|
||||
key = "b"
|
||||
key = MODE_KEY_BINARY
|
||||
mode = MODE_BINARY
|
||||
|
||||
/datum/saymode/binary/handle_message(mob/living/user, message, datum/language/language)
|
||||
|
||||
@@ -231,6 +231,9 @@
|
||||
// Same for anyone with an abductor multitool.
|
||||
else if(user.is_holding_item_of_type(/obj/item/multitool/abductor))
|
||||
reveal_wires = TRUE
|
||||
// and advanced multitool
|
||||
else if(user.is_holding_item_of_type(/obj/item/multitool/advanced))
|
||||
reveal_wires = TRUE
|
||||
|
||||
// Station blueprints do that too, but only if the wires are not randomized.
|
||||
else if(user.is_holding_item_of_type(/obj/item/areaeditor/blueprints) && !randomize)
|
||||
|
||||
@@ -467,3 +467,8 @@
|
||||
/area/ruin/space/has_grav/powered/ancient_shuttle
|
||||
name = "Ancient Shuttle"
|
||||
icon_state = "yellow"
|
||||
|
||||
// Abductor Replication Lab
|
||||
/area/ruin/space/has_grav/powered/advancedlab
|
||||
name = "Abductor Replication Lab"
|
||||
icon_state = "yellow"
|
||||
|
||||
+26
-26
@@ -91,35 +91,35 @@ GLOBAL_LIST_EMPTY(all_radios)
|
||||
// use in maps, such as in intercoms.
|
||||
|
||||
GLOBAL_LIST_INIT(radiochannels, list(
|
||||
"Common" = FREQ_COMMON,
|
||||
"Science" = FREQ_SCIENCE,
|
||||
"Command" = FREQ_COMMAND,
|
||||
"Medical" = FREQ_MEDICAL,
|
||||
"Engineering" = FREQ_ENGINEERING,
|
||||
"Security" = FREQ_SECURITY,
|
||||
"CentCom" = FREQ_CENTCOM,
|
||||
"Syndicate" = FREQ_SYNDICATE,
|
||||
"Supply" = FREQ_SUPPLY,
|
||||
"Service" = FREQ_SERVICE,
|
||||
"AI Private" = FREQ_AI_PRIVATE,
|
||||
"Red Team" = FREQ_CTF_RED,
|
||||
"Blue Team" = FREQ_CTF_BLUE
|
||||
RADIO_CHANNEL_COMMON = FREQ_COMMON,
|
||||
RADIO_CHANNEL_SCIENCE = FREQ_SCIENCE,
|
||||
RADIO_CHANNEL_COMMAND = FREQ_COMMAND,
|
||||
RADIO_CHANNEL_MEDICAL = FREQ_MEDICAL,
|
||||
RADIO_CHANNEL_ENGINEERING = FREQ_ENGINEERING,
|
||||
RADIO_CHANNEL_SECURITY = FREQ_SECURITY,
|
||||
RADIO_CHANNEL_CENTCOM = FREQ_CENTCOM,
|
||||
RADIO_CHANNEL_SYNDICATE = FREQ_SYNDICATE,
|
||||
RADIO_CHANNEL_SUPPLY = FREQ_SUPPLY,
|
||||
RADIO_CHANNEL_SERVICE = FREQ_SERVICE,
|
||||
RADIO_CHANNEL_AI_PRIVATE = FREQ_AI_PRIVATE,
|
||||
RADIO_CHANNEL_CTF_RED = FREQ_CTF_RED,
|
||||
RADIO_CHANNEL_CTF_BLUE = FREQ_CTF_BLUE
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(reverseradiochannels, list(
|
||||
"[FREQ_COMMON]" = "Common",
|
||||
"[FREQ_SCIENCE]" = "Science",
|
||||
"[FREQ_COMMAND]" = "Command",
|
||||
"[FREQ_MEDICAL]" = "Medical",
|
||||
"[FREQ_ENGINEERING]" = "Engineering",
|
||||
"[FREQ_SECURITY]" = "Security",
|
||||
"[FREQ_CENTCOM]" = "CentCom",
|
||||
"[FREQ_SYNDICATE]" = "Syndicate",
|
||||
"[FREQ_SUPPLY]" = "Supply",
|
||||
"[FREQ_SERVICE]" = "Service",
|
||||
"[FREQ_AI_PRIVATE]" = "AI Private",
|
||||
"[FREQ_CTF_RED]" = "Red Team",
|
||||
"[FREQ_CTF_BLUE]" = "Blue Team"
|
||||
"[FREQ_COMMON]" = RADIO_CHANNEL_COMMON,
|
||||
"[FREQ_SCIENCE]" = RADIO_CHANNEL_SCIENCE,
|
||||
"[FREQ_COMMAND]" = RADIO_CHANNEL_COMMAND,
|
||||
"[FREQ_MEDICAL]" = RADIO_CHANNEL_MEDICAL,
|
||||
"[FREQ_ENGINEERING]" = RADIO_CHANNEL_ENGINEERING,
|
||||
"[FREQ_SECURITY]" = RADIO_CHANNEL_SECURITY,
|
||||
"[FREQ_CENTCOM]" = RADIO_CHANNEL_CENTCOM,
|
||||
"[FREQ_SYNDICATE]" = RADIO_CHANNEL_SYNDICATE,
|
||||
"[FREQ_SUPPLY]" = RADIO_CHANNEL_SUPPLY,
|
||||
"[FREQ_SERVICE]" = RADIO_CHANNEL_SERVICE,
|
||||
"[FREQ_AI_PRIVATE]" = RADIO_CHANNEL_AI_PRIVATE,
|
||||
"[FREQ_CTF_RED]" = RADIO_CHANNEL_CTF_RED,
|
||||
"[FREQ_CTF_BLUE]" = RADIO_CHANNEL_CTF_BLUE
|
||||
))
|
||||
|
||||
/datum/radio_frequency
|
||||
|
||||
@@ -52,7 +52,7 @@ Credit where due:
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
if(M.mind)
|
||||
if(ishuman(M) && (M.mind.assigned_role in list("Captain", "Chaplain")))
|
||||
if(M.mind.assigned_role in list("Captain", "Chaplain"))
|
||||
return FALSE
|
||||
if(M.mind.enslaved_to && !is_servant_of_ratvar(M.mind.enslaved_to))
|
||||
return FALSE
|
||||
@@ -275,7 +275,7 @@ Credit where due:
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
belt = /obj/item/storage/belt/utility/servant
|
||||
backpack_contents = list(/obj/item/storage/box/engineer = 1, \
|
||||
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1, /obj/item/reagent_containers/food/drinks/holyoil = 1)
|
||||
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1, /obj/item/reagent_containers/food/drinks/bottle/holyoil = 1)
|
||||
id = /obj/item/pda
|
||||
var/plasmaman //We use this to determine if we should activate internals in post_equip()
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
if(M.mind)
|
||||
if(ishuman(M) && (M.mind.assigned_role in list("Captain", "Chaplain")))
|
||||
if(M.mind.assigned_role in list("Captain", "Chaplain"))
|
||||
return FALSE
|
||||
if(specific_cult && specific_cult.is_sacrifice_target(M.mind))
|
||||
return FALSE
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
name = "the chief engineer's advanced magnetic boots."
|
||||
targetitem = /obj/item/clothing/shoes/magboots/advance
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Engineer")
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
|
||||
/datum/objective_item/steal/capmedal
|
||||
name = "the medal of captaincy."
|
||||
@@ -62,10 +62,10 @@
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/hypo
|
||||
name = "the hypospray."
|
||||
name = "the Chief Medical Officer's MKII hypospray."
|
||||
targetitem = /obj/item/hypospray/mkii/CMO //CITADEL EDIT, changing theft objective for the Hypo MK II
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Medical Officer")
|
||||
excludefromjob = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Virologist", "Geneticist")
|
||||
|
||||
/datum/objective_item/steal/nukedisc
|
||||
name = "the nuclear authentication disk."
|
||||
@@ -83,10 +83,10 @@
|
||||
excludefromjob = list("Head of Security", "Warden")
|
||||
|
||||
/datum/objective_item/steal/reactive
|
||||
name = "the reactive teleport armor."
|
||||
name = "a reactive teleport armor."
|
||||
targetitem = /obj/item/clothing/suit/armor/reactive
|
||||
difficulty = 5
|
||||
excludefromjob = list("Research Director")
|
||||
excludefromjob = list("Research Director","Scientist", "Roboticist")
|
||||
|
||||
/datum/objective_item/steal/documents
|
||||
name = "any set of secret documents of any organization."
|
||||
@@ -143,7 +143,7 @@
|
||||
name = "the station blueprints."
|
||||
targetitem = /obj/item/areaeditor/blueprints
|
||||
difficulty = 10
|
||||
excludefromjob = list("Chief Engineer")
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
altitems = list(/obj/item/photo)
|
||||
|
||||
/datum/objective_item/steal/blueprints/check_special_completion(obj/item/I)
|
||||
@@ -159,7 +159,7 @@
|
||||
name = "an unused sample of slime extract."
|
||||
targetitem = /obj/item/slime_extract
|
||||
difficulty = 3
|
||||
excludefromjob = list("Research Director","Scientist")
|
||||
excludefromjob = list("Research Director","Scientist", "Roboticist")
|
||||
|
||||
/datum/objective_item/steal/slime/check_special_completion(obj/item/slime_extract/E)
|
||||
if(E.Uses > 0)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
var/siphoning = FALSE
|
||||
var/next_warning = 0
|
||||
var/obj/item/radio/radio
|
||||
var/radio_channel = "Common"
|
||||
var/radio_channel = RADIO_CHANNEL_COMMON
|
||||
var/minimum_time_between_warnings = 400
|
||||
|
||||
/obj/machinery/computer/bank_machine/Initialize()
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
var/internal_radio = TRUE
|
||||
var/obj/item/radio/radio
|
||||
var/radio_key = /obj/item/encryptionkey/headset_med
|
||||
var/radio_channel = "Medical"
|
||||
var/radio_channel = RADIO_CHANNEL_MEDICAL
|
||||
|
||||
var/obj/effect/countdown/clonepod/countdown
|
||||
|
||||
|
||||
@@ -361,14 +361,16 @@
|
||||
return
|
||||
button_icon_state = "warp_down"
|
||||
owner.update_action_buttons()
|
||||
QDEL_NULL(warping)
|
||||
if(!do_teleport(user, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
|
||||
to_chat(user, "<span class='bold sevtug_small'>Warp Failed. Something deflected our attempt to warp to [AR].</span>")
|
||||
return
|
||||
T.visible_message("<span class='warning'>[user] warps in!</span>")
|
||||
playsound(user, 'sound/magic/magic_missile.ogg', 50, TRUE)
|
||||
playsound(T, 'sound/magic/magic_missile.ogg', 50, TRUE)
|
||||
user.forceMove(get_turf(T))
|
||||
user.setDir(SOUTH)
|
||||
flash_color(user, flash_color = "#AF0AAF", flash_time = 5)
|
||||
R.remove_eye_control(user)
|
||||
QDEL_NULL(warping)
|
||||
|
||||
/datum/action/innate/servant_warp/proc/is_canceled()
|
||||
return !cancel
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
obj_flags |= EMAGGED
|
||||
|
||||
/obj/machinery/gulag_item_reclaimer/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/card/id/prisoner))
|
||||
if(istype(I, /obj/item/card/id))
|
||||
if(!inserted_id)
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
@@ -83,7 +83,7 @@
|
||||
usr.put_in_hands(inserted_id)
|
||||
inserted_id = null
|
||||
else
|
||||
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id/prisoner)
|
||||
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id)
|
||||
if(I)
|
||||
if(!usr.transferItemToLoc(I, src))
|
||||
return
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
if(91 to INFINITY)
|
||||
filling_overlay.icon_state = "reagent100"
|
||||
|
||||
filling_overlay.color = list("#0000", "#0000", "#0000", "#000f", mix_color_from_reagents(beaker.reagents.reagent_list))
|
||||
filling_overlay.color = mix_color_from_reagents(beaker.reagents.reagent_list)
|
||||
add_overlay(filling_overlay)
|
||||
|
||||
/obj/machinery/iv_drip/MouseDrop(mob/living/target)
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
if(first_inner)
|
||||
log_msg += "empty"
|
||||
log_msg += ")"
|
||||
do_teleport(ROI, dest, no_effects = !first)
|
||||
do_teleport(ROI, dest, no_effects = !first, channel = TELEPORT_CHANNEL_BLUESPACE)
|
||||
first = FALSE
|
||||
|
||||
if (first)
|
||||
@@ -206,7 +206,7 @@
|
||||
|
||||
/obj/item/storage/briefcase/launchpad/PopulateContents()
|
||||
new /obj/item/pen(src)
|
||||
new /obj/item/launchpad_remote(src, pad)
|
||||
new /obj/item/launchpad_remote(src, pad)
|
||||
|
||||
/obj/item/storage/briefcase/launchpad/attack_self(mob/user)
|
||||
if(!isturf(user.loc)) //no setting up in a locker
|
||||
@@ -227,7 +227,7 @@
|
||||
L.pad = src.pad
|
||||
to_chat(user, "<span class='notice'>You link [pad] to [L].</span>")
|
||||
else
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
/obj/item/launchpad_remote
|
||||
name = "folder"
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
to_chat(user, "<span class='notice'>The panel is <i>screwed</i> in, obstructing the linking device.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The <i>linking</i> device is now able to be <i>scanned<i> with a multitool.</span>")
|
||||
|
||||
|
||||
/obj/machinery/quantumpad/RefreshParts()
|
||||
var/E = 0
|
||||
for(var/obj/item/stock_parts/capacitor/C in component_parts)
|
||||
@@ -74,15 +74,26 @@
|
||||
to_chat(user, "<span class='warning'>There is no quantum pad data saved in [I]'s buffer!</span>")
|
||||
return TRUE
|
||||
|
||||
else if(istype(I, /obj/item/quantum_keycard))
|
||||
var/obj/item/quantum_keycard/K = I
|
||||
if(K.qpad)
|
||||
to_chat(user, "<span class='notice'>You insert [K] into [src]'s card slot, activating it.</span>")
|
||||
interact(user, K.qpad)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You insert [K] into [src]'s card slot, initiating the link procedure.</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
to_chat(user, "<span class='notice'>You complete the link between [K] and [src].</span>")
|
||||
K.qpad = src
|
||||
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/quantumpad/interact(mob/user)
|
||||
if(!linked_pad || QDELETED(linked_pad))
|
||||
/obj/machinery/quantumpad/interact(mob/user, obj/machinery/quantumpad/target_pad = linked_pad)
|
||||
if(!target_pad || QDELETED(target_pad))
|
||||
if(!map_pad_link_id || !initMappedLink())
|
||||
to_chat(user, "<span class='warning'>There is no linked pad!</span>")
|
||||
to_chat(user, "<span class='warning'>Target pad not found!</span>")
|
||||
return
|
||||
|
||||
if(world.time < last_teleport + teleport_cooldown)
|
||||
@@ -93,18 +104,18 @@
|
||||
to_chat(user, "<span class='warning'>[src] is charging up. Please wait.</span>")
|
||||
return
|
||||
|
||||
if(linked_pad.teleporting)
|
||||
to_chat(user, "<span class='warning'>Linked pad is busy. Please wait.</span>")
|
||||
if(target_pad.teleporting)
|
||||
to_chat(user, "<span class='warning'>Target pad is busy. Please wait.</span>")
|
||||
return
|
||||
|
||||
if(linked_pad.stat & NOPOWER)
|
||||
to_chat(user, "<span class='warning'>Linked pad is not responding to ping.</span>")
|
||||
if(target_pad.stat & NOPOWER)
|
||||
to_chat(user, "<span class='warning'>Target pad is not responding to ping.</span>")
|
||||
return
|
||||
add_fingerprint(user)
|
||||
doteleport(user)
|
||||
doteleport(user, target_pad)
|
||||
|
||||
/obj/machinery/quantumpad/proc/sparks()
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
var/datum/effect_system/spark_spread/quantum/s = new
|
||||
s.set_up(5, 1, get_turf(src))
|
||||
s.start()
|
||||
|
||||
@@ -117,8 +128,8 @@
|
||||
if(linked_pad)
|
||||
ghost.forceMove(get_turf(linked_pad))
|
||||
|
||||
/obj/machinery/quantumpad/proc/doteleport(mob/user)
|
||||
if(linked_pad)
|
||||
/obj/machinery/quantumpad/proc/doteleport(mob/user, obj/machinery/quantumpad/target_pad = linked_pad)
|
||||
if(target_pad)
|
||||
playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, 1)
|
||||
teleporting = TRUE
|
||||
|
||||
@@ -130,7 +141,7 @@
|
||||
to_chat(user, "<span class='warning'>[src] is unpowered!</span>")
|
||||
teleporting = FALSE
|
||||
return
|
||||
if(!linked_pad || QDELETED(linked_pad) || linked_pad.stat & NOPOWER)
|
||||
if(!target_pad || QDELETED(target_pad) || target_pad.stat & NOPOWER)
|
||||
to_chat(user, "<span class='warning'>Linked pad is not responding to ping. Teleport aborted.</span>")
|
||||
teleporting = FALSE
|
||||
return
|
||||
@@ -141,26 +152,30 @@
|
||||
// use a lot of power
|
||||
use_power(10000 / power_efficiency)
|
||||
sparks()
|
||||
linked_pad.sparks()
|
||||
target_pad.sparks()
|
||||
|
||||
flick("qpad-beam", src)
|
||||
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
|
||||
flick("qpad-beam", linked_pad)
|
||||
playsound(get_turf(linked_pad), 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
|
||||
flick("qpad-beam", target_pad)
|
||||
playsound(get_turf(target_pad), 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
|
||||
for(var/atom/movable/ROI in get_turf(src))
|
||||
if(QDELETED(ROI))
|
||||
continue //sleeps in CHECK_TICK
|
||||
|
||||
// if is anchored, don't let through
|
||||
if(ROI.anchored)
|
||||
if(isliving(ROI))
|
||||
var/mob/living/L = ROI
|
||||
if(L.buckled)
|
||||
// TP people on office chairs
|
||||
if(L.buckled.anchored)
|
||||
continue
|
||||
//only TP living mobs buckled to non anchored items
|
||||
if(!L.buckled || L.buckled.anchored)
|
||||
continue
|
||||
else
|
||||
continue
|
||||
//Don't TP camera mobs
|
||||
else if(!isobserver(ROI))
|
||||
continue
|
||||
do_teleport(ROI, get_turf(linked_pad))
|
||||
do_teleport(ROI, get_turf(target_pad),null,TRUE,null,null,null,null,TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
|
||||
CHECK_TICK
|
||||
|
||||
/obj/machinery/quantumpad/proc/initMappedLink()
|
||||
. = FALSE
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
visible_message("<span class='alert'>Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.</span>")
|
||||
return
|
||||
if (ismovableatom(M))
|
||||
if(do_teleport(M, com.target))
|
||||
if(do_teleport(M, com.target, channel = TELEPORT_CHANNEL_BLUESPACE))
|
||||
use_power(5000)
|
||||
if(!calibrated && prob(30 - ((accurate) * 10))) //oh dear a problem
|
||||
log_game("[M] ([key_name(M)]) was turned into a fly person")
|
||||
|
||||
@@ -76,6 +76,9 @@
|
||||
return 0
|
||||
if(energy_drain && !chassis.has_charge(energy_drain))
|
||||
return 0
|
||||
if(chassis.equipment_disabled)
|
||||
to_chat(chassis.occupant, "<span=warn>Error -- Equipment control unit is unresponsive.</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/action(atom/target)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
return
|
||||
var/turf/T = get_turf(target)
|
||||
if(T)
|
||||
do_teleport(chassis, T, 4)
|
||||
do_teleport(chassis, T, 4, channel = TELEPORT_CHANNEL_BLUESPACE)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
var/last_message = 0
|
||||
var/add_req_access = 1
|
||||
var/maint_access = 0
|
||||
var/equipment_disabled = 0 //disabled due to EMP
|
||||
var/dna_lock //dna-locking the mech
|
||||
var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference
|
||||
var/datum/effect_system/spark_spread/spark_system = new
|
||||
@@ -143,7 +144,6 @@
|
||||
diag_hud_set_mechhealth()
|
||||
diag_hud_set_mechcell()
|
||||
diag_hud_set_mechstat()
|
||||
diag_hud_set_mechtracking()
|
||||
|
||||
/obj/mecha/get_cell()
|
||||
return cell
|
||||
@@ -205,6 +205,15 @@
|
||||
GLOB.mechas_list -= src //global mech list
|
||||
return ..()
|
||||
|
||||
/obj/mecha/proc/restore_equipment()
|
||||
equipment_disabled = 0
|
||||
if(istype(src, /obj/mecha/combat))
|
||||
mouse_pointer = 'icons/mecha/mecha_mouse.dmi'
|
||||
if(occupant)
|
||||
SEND_SOUND(occupant, sound('sound/items/timer.ogg', volume=50))
|
||||
to_chat(occupant, "<span=notice>Equipment control unit has been rebooted successfuly.</span>")
|
||||
occupant.update_mouse_pointer()
|
||||
|
||||
/obj/mecha/CheckParts(list/parts_list)
|
||||
..()
|
||||
cell = locate(/obj/item/stock_parts/cell) in contents
|
||||
@@ -394,8 +403,6 @@
|
||||
diag_hud_set_mechhealth()
|
||||
diag_hud_set_mechcell()
|
||||
diag_hud_set_mechstat()
|
||||
diag_hud_set_mechtracking()
|
||||
|
||||
|
||||
/obj/mecha/proc/drop_item()//Derpfix, but may be useful in future for engineering exosuits.
|
||||
return
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
var/obj/mecha/M = new result(drop_location())
|
||||
QDEL_NULL(M.cell)
|
||||
|
||||
var/atom/parent_atom = parent
|
||||
M.CheckParts(parent_atom.contents)
|
||||
var/obj/item/mecha_parts/chassis/parent_chassis = parent
|
||||
M.CheckParts(parent_chassis.contents)
|
||||
|
||||
SSblackbox.record_feedback("tally", "mechas_created", 1, M.name)
|
||||
QDEL_NULL(parent)
|
||||
|
||||
@@ -21,8 +21,9 @@
|
||||
var/answer = TR.get_mecha_info()
|
||||
if(answer)
|
||||
dat += {"<hr>[answer]<br/>
|
||||
<a href='?src=[REF(src)];send_message=[REF(TR)]'>Send message</a><br/>
|
||||
<a href='?src=[REF(src)];get_log=[REF(TR)]'>Show exosuit log</a> | <a style='color: #f00;' href='?src=[REF(src)];shock=[REF(TR)]'>(EMP pulse)</a><br>"}
|
||||
<a href='?src=[REF(src)];send_message=[REF(TR)]'>Send message</a><br/>
|
||||
<a href='?src=[REF(src)];get_log=[REF(TR)]'>Show exosuit log</a><br/>
|
||||
[TR.recharging?"Recharging EMP Pulse...<br>":"<a style='color: #f00;' href='?src=[REF(src)];shock=[REF(TR)]'>(EMP Pulse)</a><br>"]"}
|
||||
|
||||
if(screen==1)
|
||||
dat += "<h3>Log contents</h3>"
|
||||
@@ -65,6 +66,7 @@
|
||||
icon_state = "motion2"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/ai_beacon = FALSE //If this beacon allows for AI control. Exists to avoid using istype() on checking.
|
||||
var/recharging = 0
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_info()
|
||||
if(!in_mecha())
|
||||
@@ -102,10 +104,16 @@
|
||||
return 0
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/proc/shock()
|
||||
if(recharging)
|
||||
return
|
||||
var/obj/mecha/M = in_mecha()
|
||||
if(M)
|
||||
M.emp_act(EMP_LIGHT)
|
||||
qdel(src)
|
||||
M.emp_act(EMP_HEAVY)
|
||||
addtimer(CALLBACK(src, /obj/item/mecha_parts/mecha_tracking/proc/recharge), 5 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
|
||||
recharging = 1
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/proc/recharge()
|
||||
recharging = 0
|
||||
|
||||
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_log()
|
||||
if(!ismecha(loc))
|
||||
|
||||
@@ -149,7 +149,14 @@
|
||||
use_power((cell.charge/3)/(severity*2))
|
||||
take_damage(30 / severity, BURN, "energy", 1)
|
||||
log_message("EMP detected", color="red")
|
||||
check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),1)
|
||||
|
||||
if(istype(src, /obj/mecha/combat))
|
||||
mouse_pointer = 'icons/mecha/mecha_mouse-disable.dmi'
|
||||
occupant?.update_mouse_pointer()
|
||||
if(!equipment_disabled && occupant) //prevent spamming this message with back-to-back EMPs
|
||||
to_chat(occupant, "<span=danger>Error -- Connection to equipment control unit has been lost.</span>")
|
||||
addtimer(CALLBACK(src, /obj/mecha/proc/restore_equipment), 3 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
|
||||
equipment_disabled = 1
|
||||
|
||||
/obj/mecha/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature>max_temperature)
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
/obj/mecha/medical/Initialize()
|
||||
. = ..()
|
||||
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
|
||||
|
||||
/obj/mecha/medical/mechturn(direction)
|
||||
setDir(direction)
|
||||
playsound(src,'sound/mecha/mechmove01.ogg',40,1)
|
||||
@@ -18,4 +13,4 @@
|
||||
var/result = step_rand(src)
|
||||
if(result)
|
||||
playsound(src,'sound/mecha/mechstep.ogg',25,1)
|
||||
return result
|
||||
return result
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
/obj/mecha/working
|
||||
internal_damage_threshold = 60
|
||||
|
||||
/obj/mecha/working/Initialize()
|
||||
. = ..()
|
||||
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
|
||||
@@ -190,11 +190,11 @@
|
||||
/obj/effect/anomaly/bluespace/anomalyEffect()
|
||||
..()
|
||||
for(var/mob/living/M in range(1,src))
|
||||
do_teleport(M, locate(M.x, M.y, M.z), 4)
|
||||
do_teleport(M, locate(M.x, M.y, M.z), 4, channel = TELEPORT_CHANNEL_BLUESPACE)
|
||||
|
||||
/obj/effect/anomaly/bluespace/Bumped(atom/movable/AM)
|
||||
if(isliving(AM))
|
||||
do_teleport(AM, locate(AM.x, AM.y, AM.z), 8)
|
||||
do_teleport(AM, locate(AM.x, AM.y, AM.z), 8, channel = TELEPORT_CHANNEL_BLUESPACE)
|
||||
|
||||
/obj/effect/anomaly/bluespace/detonate()
|
||||
var/turf/T = safepick(get_area_turfs(impact_area))
|
||||
|
||||
@@ -16,3 +16,12 @@
|
||||
I.alpha = 64
|
||||
I.appearance_flags = RESET_ALPHA
|
||||
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/blessedAware, "blessing", I)
|
||||
RegisterSignal(loc, COMSIG_ATOM_INTERCEPT_TELEPORT, .proc/block_cult_teleport)
|
||||
|
||||
/obj/effect/blessing/Destroy()
|
||||
UnregisterSignal(loc, COMSIG_ATOM_INTERCEPT_TELEPORT)
|
||||
return ..()
|
||||
|
||||
/obj/effect/blessing/proc/block_cult_teleport(datum/source, channel, turf/origin, turf/destination)
|
||||
if(channel == TELEPORT_CHANNEL_CULT)
|
||||
return COMPONENT_BLOCK_TELEPORT
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
/obj/effect/particle_effect/sparks/Initialize()
|
||||
. = ..()
|
||||
flick("sparks", src) // replay the animation
|
||||
flick(icon_state, src) // replay the animation
|
||||
playsound(src, "sparks", 100, TRUE)
|
||||
var/turf/T = loc
|
||||
if(isturf(T))
|
||||
@@ -48,6 +48,8 @@
|
||||
/datum/effect_system/spark_spread
|
||||
effect_type = /obj/effect/particle_effect/sparks
|
||||
|
||||
/datum/effect_system/spark_spread/quantum
|
||||
effect_type = /obj/effect/particle_effect/sparks/quantum
|
||||
|
||||
//electricity
|
||||
|
||||
@@ -55,5 +57,9 @@
|
||||
name = "lightning"
|
||||
icon_state = "electricity"
|
||||
|
||||
/obj/effect/particle_effect/sparks/quantum
|
||||
name = "quantum sparks"
|
||||
icon_state = "quantum_sparks"
|
||||
|
||||
/datum/effect_system/lightning_spread
|
||||
effect_type = /obj/effect/particle_effect/sparks/electricity
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
var/mech_sized = FALSE
|
||||
var/obj/effect/portal/linked
|
||||
var/hardlinked = TRUE //Requires a linked portal at all times. Destroy if there's no linked portal, if there is destroy it when this one is deleted.
|
||||
var/teleport_channel = TELEPORT_CHANNEL_BLUESPACE
|
||||
var/creator
|
||||
var/turf/hard_target //For when a portal needs a hard target and isn't to be linked.
|
||||
var/atmos_link = FALSE //Link source/destination atmos.
|
||||
@@ -34,6 +35,7 @@
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "anom"
|
||||
mech_sized = TRUE
|
||||
teleport_channel = TELEPORT_CHANNEL_WORMHOLE
|
||||
|
||||
/obj/effect/portal/Move(newloc)
|
||||
for(var/T in newloc)
|
||||
@@ -160,7 +162,7 @@
|
||||
no_effect = TRUE
|
||||
else
|
||||
last_effect = world.time
|
||||
if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect))
|
||||
if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect, channel = teleport_channel))
|
||||
if(istype(M, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = M
|
||||
P.ignore_source_check = TRUE
|
||||
|
||||
@@ -579,6 +579,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
/obj/item/proc/get_belt_overlay() //Returns the icon used for overlaying the object on a belt
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
|
||||
|
||||
/obj/item/proc/get_worn_belt_overlay(icon_file)
|
||||
return
|
||||
|
||||
/obj/item/proc/update_slot_icon()
|
||||
if(!ismob(loc))
|
||||
return
|
||||
|
||||
@@ -616,7 +616,7 @@ RLD
|
||||
name = "rapid-light-device (RLD)"
|
||||
desc = "A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rld-5"
|
||||
icon_state = "rld"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
matter = 500
|
||||
@@ -625,6 +625,7 @@ RLD
|
||||
var/mode = LIGHT_MODE
|
||||
actions_types = list(/datum/action/item_action/pick_color)
|
||||
ammo_sections = 5
|
||||
has_ammobar = TRUE
|
||||
|
||||
var/wallcost = 10
|
||||
var/floorcost = 15
|
||||
@@ -638,6 +639,10 @@ RLD
|
||||
var/color_choice = null
|
||||
|
||||
|
||||
/obj/item/construction/rld/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/construction/rld/ui_action_click(mob/user, var/datum/action/A)
|
||||
if(istype(A, /datum/action/item_action/pick_color))
|
||||
color_choice = input(user,"","Choose Color",color_choice) as color
|
||||
@@ -645,9 +650,10 @@ RLD
|
||||
..()
|
||||
|
||||
/obj/item/construction/rld/update_icon()
|
||||
icon_state = "rld-[round((matter/max_matter) * 5, 1)]"
|
||||
..()
|
||||
|
||||
var/ratio = CEILING((matter / max_matter) * ammo_sections, 1)
|
||||
cut_overlays() //To prevent infinite stacking of overlays
|
||||
add_overlay("rld_light[ratio]")
|
||||
|
||||
/obj/item/construction/rld/attack_self(mob/user)
|
||||
..()
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "rapid cable layer"
|
||||
desc = "A device used to rapidly deploy cables. It has screws on the side which can be removed to slide off the cables. Do not use without insulation!"
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rcl-0"
|
||||
icon_state = "rcl-empty"
|
||||
item_state = "rcl-0"
|
||||
var/obj/structure/cable/last
|
||||
var/obj/item/stack/cable_coil/loaded
|
||||
@@ -92,22 +92,32 @@
|
||||
|
||||
/obj/item/twohanded/rcl/update_icon()
|
||||
if(!loaded)
|
||||
icon_state = "rcl-0"
|
||||
item_state = "rcl-0"
|
||||
icon_state = "rcl-empty"
|
||||
item_state = "rcl-empty"
|
||||
return
|
||||
cut_overlays()
|
||||
var/cable_amount = 0
|
||||
switch(loaded.amount)
|
||||
if(61 to INFINITY)
|
||||
icon_state = "rcl-30"
|
||||
item_state = "rcl"
|
||||
cable_amount = 3
|
||||
if(31 to 60)
|
||||
icon_state = "rcl-20"
|
||||
item_state = "rcl"
|
||||
cable_amount = 2
|
||||
if(1 to 30)
|
||||
icon_state = "rcl-10"
|
||||
item_state = "rcl"
|
||||
cable_amount = 1
|
||||
else
|
||||
icon_state = "rcl-0"
|
||||
item_state = "rcl-0"
|
||||
cable_amount = 0
|
||||
|
||||
var/mutable_appearance/cable_overlay = mutable_appearance(icon, "rcl-[cable_amount]")
|
||||
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
|
||||
if(cable_amount >= 1)
|
||||
icon_state = "rcl"
|
||||
item_state = "rcl"
|
||||
add_overlay(cable_overlay)
|
||||
else
|
||||
icon_state = "rcl-empty"
|
||||
item_state = "rcl-0"
|
||||
add_overlay(cable_overlay)
|
||||
|
||||
|
||||
/obj/item/twohanded/rcl/proc/is_empty(mob/user, loud = 1)
|
||||
update_icon()
|
||||
@@ -302,6 +312,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
to_chat(user, "Color changed to [cwname]!")
|
||||
if(loaded)
|
||||
loaded.item_color= colors[current_color_index]
|
||||
update_icon()
|
||||
if(wiring_gui_menu)
|
||||
wiringGuiUpdate(user)
|
||||
else if(istype(action, /datum/action/item_action/rcl_gui))
|
||||
@@ -318,13 +329,29 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
|
||||
/obj/item/twohanded/rcl/ghetto/update_icon()
|
||||
if(!loaded)
|
||||
icon_state = "rclg-0"
|
||||
icon_state = "rclg-empty"
|
||||
item_state = "rclg-0"
|
||||
return
|
||||
cut_overlays()
|
||||
var/cable_amount = 0
|
||||
switch(loaded.amount)
|
||||
if(1 to INFINITY)
|
||||
icon_state = "rclg-1"
|
||||
item_state = "rcl"
|
||||
if(20 to INFINITY)
|
||||
cable_amount = 3
|
||||
if(10 to 19)
|
||||
cable_amount = 2
|
||||
if(1 to 9)
|
||||
cable_amount = 1
|
||||
else
|
||||
icon_state = "rclg-1"
|
||||
item_state = "rclg-1"
|
||||
cable_amount = 0
|
||||
|
||||
var/mutable_appearance/cable_overlay = mutable_appearance(icon, "rcl-[cable_amount]")
|
||||
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
|
||||
if(cable_amount >= 1)
|
||||
icon_state = "rclg"
|
||||
item_state = "rclg"
|
||||
add_overlay(cable_overlay)
|
||||
else
|
||||
icon_state = "rclg-empty"
|
||||
item_state = "rclg-0"
|
||||
add_overlay(cable_overlay)
|
||||
|
||||
|
||||
@@ -177,6 +177,8 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
|
||||
desc = "A device used to rapidly pipe things."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rpd"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
force = 10
|
||||
throwforce = 10
|
||||
|
||||
@@ -237,3 +237,10 @@
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "multitool"
|
||||
toolspeed = 0.1
|
||||
|
||||
/obj/item/multitool/advanced
|
||||
name = "advanced multitool"
|
||||
desc = "The reproduction of an abductor's multitool, this multitool is a classy silver."
|
||||
icon = 'icons/obj/advancedtools.dmi'
|
||||
icon_state = "multitool"
|
||||
toolspeed = 0.2
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
/obj/item/quantum_keycard
|
||||
name = "quantum keycard"
|
||||
desc = "A keycard able to link to a quantum pad's particle signature, allowing other quantum pads to travel there instead of their linked pad."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "quantum_keycard"
|
||||
item_state = "card-id"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/obj/machinery/quantumpad/qpad
|
||||
|
||||
/obj/item/quantum_keycard/examine(mob/user)
|
||||
..()
|
||||
if(qpad)
|
||||
to_chat(user, "It's currently linked to a quantum pad.")
|
||||
to_chat(user, "<span class='notice'>Alt-click to unlink the keycard.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Insert [src] into an active quantum pad to link it.</span>")
|
||||
|
||||
/obj/item/quantum_keycard/AltClick(mob/living/user)
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start pressing [src]'s unlink button...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
to_chat(user, "<span class='notice'>The keycard beeps twice and disconnects the quantum link.</span>")
|
||||
qpad = null
|
||||
|
||||
/obj/item/quantum_keycard/update_icon()
|
||||
if(qpad)
|
||||
icon_state = "quantum_keycard_on"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/encryptionkey
|
||||
name = "standard encryption key"
|
||||
desc = "An encryption key for a radio headset. Has no special codes in it. WHY DOES IT EXIST? ASK NANOTRASEN."
|
||||
desc = "An encryption key for a radio headset."
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "cypherkey"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
@@ -9,124 +9,119 @@
|
||||
var/independent = FALSE
|
||||
var/list/channels = list()
|
||||
|
||||
/obj/item/encryptionkey/Initialize()
|
||||
. = ..()
|
||||
if(!channels.len)
|
||||
desc = "An encryption key for a radio headset. Has no special codes in it. You should probably tell a coder!"
|
||||
|
||||
/obj/item/encryptionkey/examine(mob/user)
|
||||
. = ..()
|
||||
if(LAZYLEN(channels))
|
||||
var/list/examine_text_list = list()
|
||||
for(var/i in channels)
|
||||
examine_text_list += "[GLOB.channel_tokens[i]] - [lowertext(i)]"
|
||||
|
||||
to_chat(user, "<span class='notice'>It can access the following channels; [jointext(examine_text_list, ", ")].</span>")
|
||||
|
||||
/obj/item/encryptionkey/syndicate
|
||||
name = "syndicate encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the syndicate channel, use :t."
|
||||
icon_state = "syn_cypherkey"
|
||||
channels = list("Syndicate" = 1)
|
||||
syndie = 1//Signifies that it de-crypts Syndicate transmissions
|
||||
channels = list(RADIO_CHANNEL_SYNDICATE = 1)
|
||||
syndie = TRUE //Signifies that it de-crypts Syndicate transmissions
|
||||
|
||||
/obj/item/encryptionkey/binary
|
||||
name = "binary translator key"
|
||||
desc = "An encryption key for a radio headset. To access the binary channel, use :b."
|
||||
icon_state = "bin_cypherkey"
|
||||
translate_binary = TRUE
|
||||
|
||||
/obj/item/encryptionkey/headset_sec
|
||||
name = "security radio encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the security channel, use :s."
|
||||
icon_state = "sec_cypherkey"
|
||||
channels = list("Security" = 1)
|
||||
channels = list(RADIO_CHANNEL_SECURITY = 1)
|
||||
|
||||
/obj/item/encryptionkey/headset_eng
|
||||
name = "engineering radio encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the engineering channel, use :e."
|
||||
icon_state = "eng_cypherkey"
|
||||
channels = list("Engineering" = 1)
|
||||
channels = list(RADIO_CHANNEL_ENGINEERING = 1)
|
||||
|
||||
/obj/item/encryptionkey/headset_rob
|
||||
name = "robotics radio encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the engineering channel, use :e. For research, use :n."
|
||||
icon_state = "rob_cypherkey"
|
||||
channels = list("Science" = 1, "Engineering" = 1)
|
||||
channels = list(RADIO_CHANNEL_SCIENCE = 1, RADIO_CHANNEL_ENGINEERING = 1)
|
||||
|
||||
/obj/item/encryptionkey/headset_med
|
||||
name = "medical radio encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the medical channel, use :m."
|
||||
icon_state = "med_cypherkey"
|
||||
channels = list("Medical" = 1)
|
||||
channels = list(RADIO_CHANNEL_MEDICAL = 1)
|
||||
|
||||
/obj/item/encryptionkey/headset_sci
|
||||
name = "science radio encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the science channel, use :n."
|
||||
icon_state = "sci_cypherkey"
|
||||
channels = list("Science" = 1)
|
||||
channels = list(RADIO_CHANNEL_SCIENCE = 1)
|
||||
|
||||
/obj/item/encryptionkey/headset_medsci
|
||||
name = "medical research radio encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the medical channel, use :m. For science, use :n."
|
||||
icon_state = "medsci_cypherkey"
|
||||
channels = list("Science" = 1, "Medical" = 1)
|
||||
channels = list(RADIO_CHANNEL_SCIENCE = 1, RADIO_CHANNEL_MEDICAL = 1)
|
||||
|
||||
/obj/item/encryptionkey/headset_com
|
||||
name = "command radio encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the command channel, use :c."
|
||||
icon_state = "com_cypherkey"
|
||||
channels = list("Command" = 1)
|
||||
channels = list(RADIO_CHANNEL_COMMAND = 1)
|
||||
|
||||
/obj/item/encryptionkey/heads/captain
|
||||
name = "\proper the captain's encryption key"
|
||||
desc = "An encryption key for a radio headset. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
|
||||
icon_state = "cap_cypherkey"
|
||||
channels = list("Command" = 1, "Security" = 1, "Engineering" = 0, "Science" = 0, "Medical" = 0, "Supply" = 0, "Service" = 0)
|
||||
channels = list(RADIO_CHANNEL_COMMAND = 1, RADIO_CHANNEL_SECURITY = 1, RADIO_CHANNEL_ENGINEERING = 0, RADIO_CHANNEL_SCIENCE = 0, RADIO_CHANNEL_MEDICAL = 0, RADIO_CHANNEL_SUPPLY = 0, RADIO_CHANNEL_SERVICE = 0)
|
||||
|
||||
/obj/item/encryptionkey/heads/rd
|
||||
name = "\proper the research director's encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the science channel, use :n. For command, use :c."
|
||||
icon_state = "rd_cypherkey"
|
||||
channels = list("Science" = 1, "Command" = 1)
|
||||
channels = list(RADIO_CHANNEL_SCIENCE = 1, RADIO_CHANNEL_COMMAND = 1)
|
||||
|
||||
/obj/item/encryptionkey/heads/hos
|
||||
name = "\proper the head of security's encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the security channel, use :s. For command, use :c."
|
||||
icon_state = "hos_cypherkey"
|
||||
channels = list("Security" = 1, "Command" = 1)
|
||||
channels = list(RADIO_CHANNEL_SECURITY = 1, RADIO_CHANNEL_COMMAND = 1)
|
||||
|
||||
/obj/item/encryptionkey/heads/ce
|
||||
name = "\proper the chief engineer's encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the engineering channel, use :e. For command, use :c."
|
||||
icon_state = "ce_cypherkey"
|
||||
channels = list("Engineering" = 1, "Command" = 1)
|
||||
channels = list(RADIO_CHANNEL_ENGINEERING = 1, RADIO_CHANNEL_COMMAND = 1)
|
||||
|
||||
/obj/item/encryptionkey/heads/cmo
|
||||
name = "\proper the chief medical officer's encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the medical channel, use :m. For command, use :c."
|
||||
icon_state = "cmo_cypherkey"
|
||||
channels = list("Medical" = 1, "Command" = 1)
|
||||
channels = list(RADIO_CHANNEL_MEDICAL = 1, RADIO_CHANNEL_COMMAND = 1)
|
||||
|
||||
/obj/item/encryptionkey/heads/hop
|
||||
name = "\proper the head of personnel's encryption key"
|
||||
desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :v - service, :c - command."
|
||||
icon_state = "hop_cypherkey"
|
||||
channels = list("Supply" = 1, "Service" = 1, "Command" = 1)
|
||||
channels = list(RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_SERVICE = 1, RADIO_CHANNEL_COMMAND = 1)
|
||||
|
||||
/obj/item/encryptionkey/headset_cargo
|
||||
name = "supply radio encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the supply channel, use :u."
|
||||
icon_state = "cargo_cypherkey"
|
||||
channels = list("Supply" = 1)
|
||||
channels = list(RADIO_CHANNEL_SUPPLY = 1)
|
||||
|
||||
/obj/item/encryptionkey/headset_mining
|
||||
name = "mining radio encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the supply channel, use :u. For science, use :n."
|
||||
icon_state = "cargo_cypherkey"
|
||||
channels = list("Supply" = 1, "Science" = 1)
|
||||
channels = list(RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_SCIENCE = 1)
|
||||
|
||||
/obj/item/encryptionkey/headset_service
|
||||
name = "service radio encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the service channel, use :v."
|
||||
icon_state = "srv_cypherkey"
|
||||
channels = list("Service" = 1)
|
||||
channels = list(RADIO_CHANNEL_SERVICE = 1)
|
||||
|
||||
/obj/item/encryptionkey/headset_cent
|
||||
name = "\improper CentCom radio encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the CentCom channel, use :y."
|
||||
icon_state = "cent_cypherkey"
|
||||
independent = TRUE
|
||||
channels = list("CentCom" = 1)
|
||||
channels = list(RADIO_CHANNEL_CENTCOM = 1)
|
||||
|
||||
/obj/item/encryptionkey/ai //ported from NT, this goes 'inside' the AI.
|
||||
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1)
|
||||
channels = list(RADIO_CHANNEL_COMMAND = 1, RADIO_CHANNEL_SECURITY = 1, RADIO_CHANNEL_ENGINEERING = 1, RADIO_CHANNEL_SCIENCE = 1, RADIO_CHANNEL_MEDICAL = 1, RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_SERVICE = 1, RADIO_CHANNEL_AI_PRIVATE = 1)
|
||||
|
||||
/obj/item/encryptionkey/secbot
|
||||
channels = list("AI Private"=1,"Security"=1)
|
||||
channels = list(RADIO_CHANNEL_AI_PRIVATE = 1, RADIO_CHANNEL_SECURITY = 1)
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
// Used for translating channels to tokens on examination
|
||||
GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
RADIO_CHANNEL_COMMON = RADIO_KEY_COMMON,
|
||||
RADIO_CHANNEL_SCIENCE = RADIO_TOKEN_SCIENCE,
|
||||
RADIO_CHANNEL_COMMAND = RADIO_TOKEN_COMMAND,
|
||||
RADIO_CHANNEL_MEDICAL = RADIO_TOKEN_MEDICAL,
|
||||
RADIO_CHANNEL_ENGINEERING = RADIO_TOKEN_ENGINEERING,
|
||||
RADIO_CHANNEL_SECURITY = RADIO_TOKEN_SECURITY,
|
||||
RADIO_CHANNEL_CENTCOM = RADIO_TOKEN_CENTCOM,
|
||||
RADIO_CHANNEL_SYNDICATE = RADIO_TOKEN_SYNDICATE,
|
||||
RADIO_CHANNEL_SUPPLY = RADIO_TOKEN_SUPPLY,
|
||||
RADIO_CHANNEL_SERVICE = RADIO_TOKEN_SERVICE,
|
||||
MODE_BINARY = MODE_TOKEN_BINARY,
|
||||
RADIO_CHANNEL_AI_PRIVATE = RADIO_TOKEN_AI_PRIVATE
|
||||
))
|
||||
|
||||
/obj/item/radio/headset
|
||||
name = "radio headset"
|
||||
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
|
||||
@@ -17,9 +33,24 @@
|
||||
|
||||
/obj/item/radio/headset/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>To speak on the general radio frequency, use ; before speaking.</span>")
|
||||
if (command)
|
||||
to_chat(user, "<span class='notice'>Alt-click to toggle the high-volume mode.</span>")
|
||||
|
||||
if(item_flags & IN_INVENTORY && loc == user)
|
||||
// construction of frequency description
|
||||
var/list/avail_chans = list("Use [RADIO_KEY_COMMON] for the currently tuned frequency")
|
||||
if(translate_binary)
|
||||
avail_chans += "use [MODE_TOKEN_BINARY] for [MODE_BINARY]"
|
||||
if(length(channels))
|
||||
for(var/i in 1 to length(channels))
|
||||
if(i == 1)
|
||||
avail_chans += "use [MODE_TOKEN_DEPARTMENT] or [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
|
||||
else
|
||||
avail_chans += "use [GLOB.channel_tokens[channels[i]]] for [lowertext(channels[i])]"
|
||||
to_chat(user, "<span class='notice'>A small screen on the headset displays the following available frequencies:\n[english_list(avail_chans)].")
|
||||
|
||||
if(command)
|
||||
to_chat(user, "<span class='info'>Alt-click to toggle the high-volume mode.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>")
|
||||
|
||||
/obj/item/radio/headset/Initialize()
|
||||
. = ..()
|
||||
@@ -47,7 +78,7 @@
|
||||
|
||||
/obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection
|
||||
name = "syndicate headset"
|
||||
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs. \nTo access the syndicate channel, use ; before speaking."
|
||||
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
|
||||
icon_state = "syndie_headset"
|
||||
item_state = "syndie_headset"
|
||||
|
||||
@@ -72,13 +103,13 @@
|
||||
|
||||
/obj/item/radio/headset/headset_sec
|
||||
name = "security radio headset"
|
||||
desc = "This is used by your elite security force.\nTo access the security channel, use :s."
|
||||
desc = "This is used by your elite security force."
|
||||
icon_state = "sec_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_sec
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt
|
||||
name = "security bowman headset"
|
||||
desc = "This is used by your elite security force. Protects ears from flashbangs.\nTo access the security channel, use :s."
|
||||
desc = "This is used by your elite security force. Protects ears from flashbangs."
|
||||
icon_state = "sec_headset_alt"
|
||||
item_state = "sec_headset_alt"
|
||||
|
||||
@@ -88,31 +119,31 @@
|
||||
|
||||
/obj/item/radio/headset/headset_eng
|
||||
name = "engineering radio headset"
|
||||
desc = "When the engineers wish to chat like girls.\nTo access the engineering channel, use :e."
|
||||
desc = "When the engineers wish to chat like girls."
|
||||
icon_state = "eng_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_eng
|
||||
|
||||
/obj/item/radio/headset/headset_rob
|
||||
name = "robotics radio headset"
|
||||
desc = "Made specifically for the roboticists, who cannot decide between departments.\nTo access the engineering channel, use :e. For research, use :n."
|
||||
desc = "Made specifically for the roboticists, who cannot decide between departments."
|
||||
icon_state = "rob_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_rob
|
||||
|
||||
/obj/item/radio/headset/headset_med
|
||||
name = "medical radio headset"
|
||||
desc = "A headset for the trained staff of the medbay.\nTo access the medical channel, use :m."
|
||||
desc = "A headset for the trained staff of the medbay."
|
||||
icon_state = "med_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_med
|
||||
|
||||
/obj/item/radio/headset/headset_sci
|
||||
name = "science radio headset"
|
||||
desc = "A sciency headset. Like usual.\nTo access the science channel, use :n."
|
||||
desc = "A sciency headset. Like usual."
|
||||
icon_state = "sci_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_sci
|
||||
|
||||
/obj/item/radio/headset/headset_medsci
|
||||
name = "medical research radio headset"
|
||||
desc = "A headset that is a result of the mating between medical and science.\nTo access the medical channel, use :m. For science, use :n."
|
||||
desc = "A headset that is a result of the mating between medical and science."
|
||||
icon_state = "medsci_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_medsci
|
||||
|
||||
@@ -127,13 +158,13 @@
|
||||
|
||||
/obj/item/radio/headset/heads/captain
|
||||
name = "\proper the captain's headset"
|
||||
desc = "The headset of the king.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
|
||||
desc = "The headset of the king."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/captain
|
||||
|
||||
/obj/item/radio/headset/heads/captain/alt
|
||||
name = "\proper the captain's bowman headset"
|
||||
desc = "The headset of the boss. Protects ears from flashbangs.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
|
||||
desc = "The headset of the boss. Protects ears from flashbangs."
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
@@ -143,19 +174,19 @@
|
||||
|
||||
/obj/item/radio/headset/heads/rd
|
||||
name = "\proper the research director's headset"
|
||||
desc = "Headset of the fellow who keeps society marching towards technological singularity.\nTo access the science channel, use :n. For command, use :c."
|
||||
desc = "Headset of the fellow who keeps society marching towards technological singularity."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/rd
|
||||
|
||||
/obj/item/radio/headset/heads/hos
|
||||
name = "\proper the head of security's headset"
|
||||
desc = "The headset of the man in charge of keeping order and protecting the station.\nTo access the security channel, use :s. For command, use :c."
|
||||
desc = "The headset of the man in charge of keeping order and protecting the station."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/hos
|
||||
|
||||
/obj/item/radio/headset/heads/hos/alt
|
||||
name = "\proper the head of security's bowman headset"
|
||||
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs.\nTo access the security channel, use :s. For command, use :c."
|
||||
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
@@ -165,43 +196,43 @@
|
||||
|
||||
/obj/item/radio/headset/heads/ce
|
||||
name = "\proper the chief engineer's headset"
|
||||
desc = "The headset of the guy in charge of keeping the station powered and undamaged.\nTo access the engineering channel, use :e. For command, use :c."
|
||||
desc = "The headset of the guy in charge of keeping the station powered and undamaged."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/ce
|
||||
|
||||
/obj/item/radio/headset/heads/cmo
|
||||
name = "\proper the chief medical officer's headset"
|
||||
desc = "The headset of the highly trained medical chief.\nTo access the medical channel, use :m. For command, use :c."
|
||||
desc = "The headset of the highly trained medical chief."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/cmo
|
||||
|
||||
/obj/item/radio/headset/heads/hop
|
||||
name = "\proper the head of personnel's headset"
|
||||
desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :u - supply, :v - service, :c - command."
|
||||
desc = "The headset of the guy who will one day be captain."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/hop
|
||||
|
||||
/obj/item/radio/headset/headset_cargo
|
||||
name = "supply radio headset"
|
||||
desc = "A headset used by the QM and his slaves.\nTo access the supply channel, use :u."
|
||||
desc = "A headset used by the QM and his slaves."
|
||||
icon_state = "cargo_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_cargo
|
||||
|
||||
/obj/item/radio/headset/headset_cargo/mining
|
||||
name = "mining radio headset"
|
||||
desc = "Headset used by shaft miners.\nTo access the supply channel, use :u. For science, use :n."
|
||||
desc = "Headset used by shaft miners."
|
||||
icon_state = "mine_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_mining
|
||||
|
||||
/obj/item/radio/headset/headset_srv
|
||||
name = "service radio headset"
|
||||
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean.\nTo access the service channel, use :v."
|
||||
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
|
||||
icon_state = "srv_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_service
|
||||
|
||||
/obj/item/radio/headset/headset_cent
|
||||
name = "\improper CentCom headset"
|
||||
desc = "A headset used by the upper echelons of Nanotrasen.\nTo access the CentCom channel, use :y."
|
||||
desc = "A headset used by the upper echelons of Nanotrasen."
|
||||
icon_state = "cent_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_com
|
||||
keyslot2 = new /obj/item/encryptionkey/headset_cent
|
||||
@@ -215,7 +246,7 @@
|
||||
|
||||
/obj/item/radio/headset/headset_cent/alt
|
||||
name = "\improper CentCom bowman headset"
|
||||
desc = "A headset especially for emergency response personnel. Protects ears from flashbangs.\nTo access the CentCom channel, use :y."
|
||||
desc = "A headset especially for emergency response personnel. Protects ears from flashbangs."
|
||||
icon_state = "cent_headset_alt"
|
||||
item_state = "cent_headset_alt"
|
||||
keyslot = null
|
||||
|
||||
@@ -221,7 +221,7 @@
|
||||
// From the channel, determine the frequency and get a reference to it.
|
||||
var/freq
|
||||
if(channel && channels && channels.len > 0)
|
||||
if(channel == "department")
|
||||
if(channel == MODE_DEPARTMENT)
|
||||
channel = channels[1]
|
||||
freq = secure_radio_connections[channel]
|
||||
if (!channels[channel]) // if the channel is turned off, don't broadcast
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
///books that teach things (intrinsic actions like bar flinging, spells like fireball or smoke, or martial arts)///
|
||||
|
||||
/obj/item/book/granter
|
||||
@@ -13,19 +12,50 @@
|
||||
/obj/item/book/granter/proc/turn_page(mob/user)
|
||||
playsound(user, pick('sound/effects/pageturn1.ogg','sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg'), 30, 1)
|
||||
if(do_after(user,50, user))
|
||||
to_chat(user, "<span class='notice'>[pick(remarks)]</span>")
|
||||
if(remarks.len)
|
||||
to_chat(user, "<span class='notice'>[pick(remarks)]</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You keep reading...</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/book/granter/proc/recoil(mob/user) //nothing so some books can just return
|
||||
|
||||
/obj/item/book/granter/proc/already_known(mob/user)
|
||||
return FALSE
|
||||
|
||||
/obj/item/book/granter/proc/on_reading_start(mob/user)
|
||||
to_chat(user, "<span class='notice'>You start reading [name]...</span>")
|
||||
|
||||
/obj/item/book/granter/proc/on_reading_stopped(mob/user)
|
||||
to_chat(user, "<span class='notice'>You stop reading...</span>")
|
||||
|
||||
/obj/item/book/granter/proc/on_reading_finished(mob/user)
|
||||
to_chat(user, "<span class='notice'>You finish reading [name]!</span>")
|
||||
|
||||
/obj/item/book/granter/proc/onlearned(mob/user)
|
||||
used = TRUE
|
||||
|
||||
|
||||
/obj/item/book/granter/attack_self(mob/user)
|
||||
if(reading == TRUE)
|
||||
if(reading)
|
||||
to_chat(user, "<span class='warning'>You're already reading this!</span>")
|
||||
return FALSE
|
||||
if(already_known(user))
|
||||
return FALSE
|
||||
if(used && oneuse)
|
||||
recoil(user)
|
||||
else
|
||||
on_reading_start(user)
|
||||
reading = TRUE
|
||||
for(var/i=1, i<=pages_to_mastery, i++)
|
||||
if(!turn_page(user))
|
||||
on_reading_stopped()
|
||||
reading = FALSE
|
||||
return
|
||||
if(do_after(user,50, user))
|
||||
on_reading_finished(user)
|
||||
reading = FALSE
|
||||
return TRUE
|
||||
|
||||
///ACTION BUTTONS///
|
||||
@@ -34,33 +64,23 @@
|
||||
var/granted_action
|
||||
var/actionname = "catching bugs" //might not seem needed but this makes it so you can safely name action buttons toggle this or that without it fucking up the granter, also caps
|
||||
|
||||
/obj/item/book/granter/action/attack_self(mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
/obj/item/book/granter/action/already_known(mob/user)
|
||||
if(!granted_action)
|
||||
return
|
||||
var/datum/action/G = new granted_action
|
||||
return TRUE
|
||||
for(var/datum/action/A in user.actions)
|
||||
if(A.type == G.type)
|
||||
if(A.type == granted_action)
|
||||
to_chat(user, "<span class='notice'>You already know all about [actionname].</span>")
|
||||
qdel(G)
|
||||
return
|
||||
if(used == TRUE && oneuse == TRUE)
|
||||
recoil(user)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start reading about [actionname]...</span>")
|
||||
reading = TRUE
|
||||
for(var/i=1, i<=pages_to_mastery, i++)
|
||||
if(!turn_page(user))
|
||||
to_chat(user, "<span class='notice'>You stop reading...</span>")
|
||||
reading = FALSE
|
||||
qdel(G)
|
||||
return
|
||||
if(do_after(user,50, user))
|
||||
to_chat(user, "<span class='notice'>You feel like you've got a good handle on [actionname]!</span>")
|
||||
G.Grant(user)
|
||||
reading = FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/book/granter/action/on_reading_start(mob/user)
|
||||
to_chat(user, "<span class='notice'>You start reading about [actionname]...</span>")
|
||||
|
||||
/obj/item/book/granter/action/on_reading_finished(mob/user)
|
||||
to_chat(user, "<span class='notice'>You feel like you've got a good handle on [actionname]!</span>")
|
||||
var/datum/action/G = new granted_action
|
||||
G.Grant(user)
|
||||
onlearned(user)
|
||||
|
||||
/obj/item/book/granter/action/drink_fling
|
||||
granted_action = /datum/action/innate/drink_fling
|
||||
@@ -120,38 +140,28 @@
|
||||
var/spell
|
||||
var/spellname = "conjure bugs"
|
||||
|
||||
/obj/item/book/granter/spell/attack_self(mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
/obj/item/book/granter/spell/already_known(mob/user)
|
||||
if(!spell)
|
||||
return
|
||||
var/obj/effect/proc_holder/spell/S = new spell
|
||||
return TRUE
|
||||
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
|
||||
if(knownspell.type == S.type)
|
||||
if(knownspell.type == spell)
|
||||
if(user.mind)
|
||||
if(iswizard(user))
|
||||
to_chat(user,"<span class='notice'>You're already far more versed in this spell than this flimsy howto book can provide.</span>")
|
||||
to_chat(user,"<span class='notice'>You're already far more versed in this spell than this flimsy how-to book can provide.</span>")
|
||||
else
|
||||
to_chat(user,"<span class='notice'>You've already read this one.</span>")
|
||||
return
|
||||
if(used == TRUE && oneuse == TRUE)
|
||||
recoil(user)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start reading about casting [spellname]...</span>")
|
||||
reading = TRUE
|
||||
for(var/i=1, i<=pages_to_mastery, i++)
|
||||
if(!turn_page(user))
|
||||
to_chat(user, "<span class='notice'>You stop reading...</span>")
|
||||
reading = FALSE
|
||||
qdel(S)
|
||||
return
|
||||
if(do_after(user,50, user))
|
||||
to_chat(user, "<span class='notice'>You feel like you've experienced enough to cast [spellname]!</span>")
|
||||
user.mind.AddSpell(S)
|
||||
user.log_message("learned the spell [spellname] ([S])", LOG_ATTACK, color="orange")
|
||||
onlearned(user)
|
||||
reading = FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/book/granter/spell/on_reading_start(mob/user)
|
||||
to_chat(user, "<span class='notice'>You start reading about casting [spellname]...</span>")
|
||||
|
||||
/obj/item/book/granter/spell/on_reading_finished(mob/user)
|
||||
to_chat(user, "<span class='notice'>You feel like you've experienced enough to cast [spellname]!</span>")
|
||||
var/obj/effect/proc_holder/spell/S = new spell
|
||||
user.mind.AddSpell(S)
|
||||
user.log_message("learned the spell [spellname] ([S])", LOG_ATTACK, color="orange")
|
||||
onlearned(user)
|
||||
|
||||
/obj/item/book/granter/spell/recoil(mob/user)
|
||||
user.visible_message("<span class='warning'>[src] glows in a black light!</span>")
|
||||
@@ -280,7 +290,8 @@
|
||||
if(ishuman(user))
|
||||
to_chat(user,"<font size='15' color='red'><b>HORSIE HAS RISEN</b></font>")
|
||||
var/obj/item/clothing/magichead = new /obj/item/clothing/mask/horsehead/cursed(user.drop_location())
|
||||
user.dropItemToGround(user.wear_mask, TRUE)
|
||||
if(!user.dropItemToGround(user.wear_mask))
|
||||
qdel(user.wear_mask)
|
||||
user.equip_to_slot_if_possible(magichead, SLOT_WEAR_MASK, TRUE, TRUE)
|
||||
qdel(src)
|
||||
else
|
||||
@@ -327,35 +338,24 @@
|
||||
var/martialname = "bug jitsu"
|
||||
var/greet = "You feel like you have mastered the art in breaking code. Nice work, jackass."
|
||||
|
||||
/obj/item/book/granter/martial/attack_self(mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
/obj/item/book/granter/martial/already_known(mob/user)
|
||||
if(!martial)
|
||||
return
|
||||
return TRUE
|
||||
var/datum/martial_art/MA = martial
|
||||
if(user.mind.has_martialart(initial(MA.id)))
|
||||
to_chat(user,"<span class='warning'>You already know [martialname]!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/book/granter/martial/on_reading_start(mob/user)
|
||||
to_chat(user, "<span class='notice'>You start reading about [martialname]...</span>")
|
||||
|
||||
/obj/item/book/granter/martial/on_reading_finished(mob/user)
|
||||
to_chat(user, "[greet]")
|
||||
var/datum/martial_art/MA = new martial
|
||||
if(user.mind.martial_art)
|
||||
for(var/datum/martial_art/knownmartial in user.mind.martial_art)
|
||||
if(knownmartial.type == MA.type)
|
||||
to_chat(user,"<span class='warning'>You already know [martialname]!</span>")
|
||||
return
|
||||
if(used == TRUE && oneuse == TRUE)
|
||||
recoil(user)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start reading about [martialname]...</span>")
|
||||
reading = TRUE
|
||||
for(var/i=1, i<=pages_to_mastery, i++)
|
||||
if(!turn_page(user))
|
||||
to_chat(user, "<span class='notice'>You stop reading...</span>")
|
||||
reading = FALSE
|
||||
qdel(MA)
|
||||
return
|
||||
if(do_after(user,50, user))
|
||||
to_chat(user, "[greet]")
|
||||
MA.teach(user)
|
||||
user.log_message("learned the martial art [martialname] ([MA])", LOG_ATTACK, color="orange")
|
||||
onlearned(user)
|
||||
reading = FALSE
|
||||
MA.teach(user)
|
||||
user.log_message("learned the martial art [martialname] ([MA])", LOG_ATTACK, color="orange")
|
||||
onlearned(user)
|
||||
|
||||
/obj/item/book/granter/martial/cqc
|
||||
martial = /datum/martial_art/cqc
|
||||
@@ -416,3 +416,44 @@
|
||||
icon_state = "blankscroll"
|
||||
|
||||
// I did not include mushpunch's grant, it is not a book and the item does it just fine.
|
||||
|
||||
|
||||
//Crafting Recipe books
|
||||
|
||||
/obj/item/book/granter/crafting_recipe
|
||||
var/list/crafting_recipe_types = list() //Use full /datum/crafting_recipe/what_you_craft
|
||||
|
||||
/obj/item/book/granter/crafting_recipe/on_reading_finished(mob/user)
|
||||
. = ..()
|
||||
if(!user.mind)
|
||||
return
|
||||
for(var/crafting_recipe_type in crafting_recipe_types)
|
||||
var/datum/crafting_recipe/R = crafting_recipe_type
|
||||
user.mind.teach_crafting_recipe(crafting_recipe_type)
|
||||
to_chat(user,"<span class='notice'>You learned how to make [initial(R.name)].</span>")
|
||||
|
||||
/obj/item/book/granter/crafting_recipe/cooking_sweets_101 //We start at 101 for 103 and 105
|
||||
name = "Cooking Desserts 101"
|
||||
desc = "A cook book that teaches you some more of the newest desserts. AI approved, and a best seller on Honkplanet."
|
||||
crafting_recipe_types = list(/datum/crafting_recipe/food/mimetart, /datum/crafting_recipe/food/berrytart, /datum/crafting_recipe/food/cocolavatart, /datum/crafting_recipe/food/clowncake, /datum/crafting_recipe/food/vanillacake)
|
||||
icon_state = "cooking_learing_sweets"
|
||||
oneuse = FALSE
|
||||
remarks = list("So that is how icing is made!", "Placing fruit on top? How simple...", "Huh layering cake seems harder then this...", "This book smells like candy", "A clown must have made this page, or they forgot to spell check it before printing...", "Wait, a way to cook slime to be safe?")
|
||||
|
||||
//Later content when I have free time - Trilby Date:02-Aug-2019
|
||||
|
||||
/obj/item/book/granter/crafting_recipe/under_the_oven //Illegal cook book
|
||||
name = "Under The Oven"
|
||||
desc = "A cook book that teaches you many illegal and fun candys. MALF AI approved, and a best seller on the blackmarket."
|
||||
crafting_recipe_types = list()
|
||||
icon_state = "cooking_learing_illegal"
|
||||
oneuse = FALSE
|
||||
remarks = list()
|
||||
|
||||
/obj/item/book/granter/crafting_recipe/coldcooking //IceCream
|
||||
name = "Cooking with Ice"
|
||||
desc = "A cook book that teaches you many old icecream treats."
|
||||
crafting_recipe_types = list()
|
||||
icon_state = "cooking_learing_ice"
|
||||
oneuse = FALSE
|
||||
remarks = list()
|
||||
@@ -26,6 +26,7 @@
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "handcuff"
|
||||
item_state = "handcuff"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
@@ -103,7 +104,6 @@
|
||||
desc = "A pair of restraints fashioned from long strands of flesh."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "sinewcuff"
|
||||
item_state = "sinewcuff"
|
||||
breakouttime = 300 //Deciseconds = 30s
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
@@ -172,6 +172,13 @@
|
||||
desc = "Fake handcuffs meant for gag purposes."
|
||||
breakouttime = 10 //Deciseconds = 1s
|
||||
|
||||
/obj/item/restraints/handcuffs/fake/kinky
|
||||
name = "kinky handcuffs"
|
||||
desc = "Fake handcuffs meant for erotic roleplay."
|
||||
icon = 'modular_citadel/icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "handcuffgag"
|
||||
item_state = "kinkycuff"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/rods))
|
||||
@@ -206,7 +213,8 @@
|
||||
/obj/item/restraints/handcuffs/cable/zipties
|
||||
name = "zipties"
|
||||
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
|
||||
icon_state = "cuff"
|
||||
icon_state = "zipties"
|
||||
item_state = "zipties"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
materials = list()
|
||||
@@ -217,7 +225,6 @@
|
||||
/obj/item/restraints/handcuffs/cable/zipties/used
|
||||
desc = "A pair of broken zipties."
|
||||
icon_state = "cuff_used"
|
||||
item_state = "cuff"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/zipties/used/attack()
|
||||
return
|
||||
@@ -230,6 +237,7 @@
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "handcuff"
|
||||
item_state = "legcuff"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
|
||||
@@ -174,6 +174,7 @@
|
||||
/obj/item/his_grace/proc/consume(mob/living/meal) //Here's your dinner, Mr. Grace.
|
||||
if(!meal)
|
||||
return
|
||||
var/victims = 0
|
||||
meal.visible_message("<span class='warning'>[src] swings open and devours [meal]!</span>", "<span class='his_grace big bold'>[src] consumes you!</span>")
|
||||
meal.adjustBruteLoss(200)
|
||||
playsound(meal, 'sound/misc/desceration-02.ogg', 75, 1)
|
||||
@@ -185,7 +186,10 @@
|
||||
bloodthirst = max(LAZYLEN(contents), 1) //Never fully sated, and His hunger will only grow.
|
||||
else
|
||||
bloodthirst = HIS_GRACE_CONSUME_OWNER
|
||||
if(LAZYLEN(contents) >= victims_needed)
|
||||
for(var/mob/living/C in contents)
|
||||
if(C.mind)
|
||||
victims++
|
||||
if(victims >= victims_needed)
|
||||
ascend()
|
||||
update_stats()
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
return
|
||||
if(!H.mind)
|
||||
return
|
||||
if(istype(H.mind.martial_art, /datum/martial_art/krav_maga))
|
||||
if(H.mind.has_martialart(MARTIALART_KRAVMAGA))
|
||||
style.remove(H)
|
||||
else
|
||||
style.teach(H,1)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
name = "inconspicious box"
|
||||
desc = "It's so normal that you didn't notice it before."
|
||||
icon_state = "agentbox"
|
||||
max_integrity = 1
|
||||
use_mob_movespeed = TRUE
|
||||
|
||||
/obj/structure/closet/cardboard/agent/proc/go_invisible()
|
||||
|
||||
@@ -89,6 +89,12 @@
|
||||
if(istype(B))
|
||||
playsound(B, 'sound/items/sheath.ogg', 25, 1)
|
||||
|
||||
/obj/item/melee/sabre/get_belt_overlay()
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "sabre")
|
||||
|
||||
/obj/item/melee/sabre/get_worn_belt_overlay(icon_file)
|
||||
return mutable_appearance(icon_file, "-sabre")
|
||||
|
||||
/obj/item/melee/sabre/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is trying to cut off all [user.p_their()] limbs with [src]! it looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
var/i = 0
|
||||
@@ -147,13 +153,19 @@
|
||||
flags_1 = CONDUCT_1
|
||||
obj_flags = UNIQUE_RENAME
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
|
||||
sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
|
||||
attack_verb = list("slashed", "cut", "pierces", "pokes")
|
||||
|
||||
/obj/item/melee/rapier/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 20, 65, 0)
|
||||
|
||||
/obj/item/melee/rapier/get_belt_overlay()
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "rapier")
|
||||
|
||||
/obj/item/melee/rapier/get_worn_belt_overlay(icon_file)
|
||||
return mutable_appearance(icon_file, "-rapier")
|
||||
|
||||
/obj/item/melee/classic_baton
|
||||
name = "police baton"
|
||||
desc = "A wooden truncheon for beating criminal scum."
|
||||
|
||||
@@ -66,7 +66,8 @@
|
||||
to_chat(user, "The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry.")
|
||||
return
|
||||
|
||||
user.forceMove(pick(L))
|
||||
|
||||
smoke.start()
|
||||
uses--
|
||||
if(do_teleport(user, pick(L), forceMove = TRUE, channel = TELEPORT_CHANNEL_MAGIC, forced = TRUE))
|
||||
smoke.start()
|
||||
uses--
|
||||
else
|
||||
to_chat(user, "The spell matrix was disrupted by something near the destination.")
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
use(1)
|
||||
|
||||
/obj/item/stack/ore/bluespace_crystal/proc/blink_mob(mob/living/L)
|
||||
do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg')
|
||||
do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
|
||||
|
||||
/obj/item/stack/ore/bluespace_crystal/throw_impact(atom/hit_atom)
|
||||
if(!..()) // not caught in mid-air
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/M, mob/user)
|
||||
|
||||
if(M.stat == DEAD)
|
||||
if(M.stat == DEAD && !stop_bleeding)
|
||||
var/t_him = "it"
|
||||
if(M.gender == MALE)
|
||||
t_him = "him"
|
||||
|
||||
@@ -415,6 +415,8 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new/datum/stack_recipe("brass window - directional", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("brass window - fulltile", /obj/structure/window/reinforced/clockwork/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("brass chair", /obj/structure/chair/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass bar stool", /obj/structure/chair/stool/bar/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass stool", /obj/structure/chair/stool/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("sender - pressure sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
@@ -426,7 +428,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new/datum/stack_recipe("receiver - steam vent", /obj/structure/destructible/clockwork/trap/steam_vent, 3, time = 30, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
|
||||
new/datum/stack_recipe("receiver - power nullifier", /obj/structure/destructible/clockwork/trap/power_nullifier, 5, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
|
||||
null,
|
||||
new/datum/stack_recipe("brass flask", /obj/item/reagent_containers/food/drinks/holyoil/null), \
|
||||
new/datum/stack_recipe("brass flask", /obj/item/reagent_containers/food/drinks/bottle/holyoil/empty), \
|
||||
|
||||
))
|
||||
|
||||
@@ -478,6 +480,8 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
|
||||
new/datum/stack_recipe("bronze boots", /obj/item/clothing/shoes/bronze), \
|
||||
null,
|
||||
new/datum/stack_recipe("bronze chair", /obj/structure/chair/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("bronze bar stool", /obj/structure/chair/stool/bar/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("bronze stool", /obj/structure/chair/stool/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
))
|
||||
|
||||
/obj/item/stack/tile/bronze
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
attack_verb = list("whipped", "lashed", "disciplined")
|
||||
max_integrity = 300
|
||||
var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
|
||||
var/worn_overlays = FALSE //worn counterpart of the above.
|
||||
|
||||
/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -23,6 +24,12 @@
|
||||
add_overlay(M)
|
||||
..()
|
||||
|
||||
/obj/item/storage/belt/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
if(!isinhands && worn_overlays)
|
||||
for(var/obj/item/I in contents)
|
||||
. += I.get_worn_belt_overlay(icon_file)
|
||||
|
||||
/obj/item/storage/belt/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
@@ -653,6 +660,10 @@
|
||||
icon_state = "sheath"
|
||||
item_state = "sheath"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
content_overlays = TRUE
|
||||
worn_overlays = TRUE
|
||||
var/list/fitting_swords = list(/obj/item/melee/sabre, /obj/item/melee/baton/stunsword)
|
||||
var/starting_sword = /obj/item/melee/sabre
|
||||
|
||||
/obj/item/storage/belt/sabre/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -660,35 +671,7 @@
|
||||
STR.max_items = 1
|
||||
STR.rustle_sound = FALSE
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/melee/sabre
|
||||
))
|
||||
|
||||
/obj/item/storage/belt/sabre/rapier
|
||||
name = "rapier sheath"
|
||||
desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
|
||||
icon_state = "rsheath"
|
||||
item_state = "rsheath"
|
||||
force = 5
|
||||
throwforce = 15
|
||||
block_chance = 30
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
attack_verb = list("bashed", "slashes", "prods", "pokes")
|
||||
|
||||
/obj/item/storage/belt/sabre/rapier/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_items = 1
|
||||
STR.rustle_sound = FALSE
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/melee/rapier
|
||||
))
|
||||
|
||||
/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0 //To thin to block bullets
|
||||
return ..()
|
||||
STR.can_hold = typecacheof(fitting_swords)
|
||||
|
||||
/obj/item/storage/belt/sabre/examine(mob/user)
|
||||
..()
|
||||
@@ -707,20 +690,28 @@
|
||||
to_chat(user, "[src] is empty.")
|
||||
|
||||
/obj/item/storage/belt/sabre/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
item_state = initial(item_state)
|
||||
if(contents.len)
|
||||
icon_state += "-sabre"
|
||||
item_state += "-sabre"
|
||||
if(loc && isliving(loc))
|
||||
. = ..()
|
||||
if(isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
L.regenerate_icons()
|
||||
..()
|
||||
|
||||
/obj/item/storage/belt/sabre/PopulateContents()
|
||||
new /obj/item/melee/sabre(src)
|
||||
update_icon()
|
||||
new starting_sword(src)
|
||||
|
||||
/obj/item/storage/belt/sabre/rapier/PopulateContents()
|
||||
new /obj/item/melee/rapier(src)
|
||||
update_icon()
|
||||
/obj/item/storage/belt/sabre/rapier
|
||||
name = "rapier sheath"
|
||||
desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
|
||||
icon_state = "rsheath"
|
||||
item_state = "rsheath"
|
||||
force = 5
|
||||
throwforce = 15
|
||||
block_chance = 30
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
attack_verb = list("bashed", "slashes", "prods", "pokes")
|
||||
fitting_swords = list(/obj/item/melee/rapier)
|
||||
starting_sword = /obj/item/melee/rapier
|
||||
|
||||
/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0 //To thin to block bullets
|
||||
return ..()
|
||||
|
||||
@@ -1131,6 +1131,7 @@
|
||||
name = "Nanotrasen MRE Ration Kit Menu 0"
|
||||
desc = "A package containing food suspended in an outdated bluespace pocket which lasts for centuries. If you're lucky you may even be able to enjoy the meal without getting food poisoning."
|
||||
icon_state = "mre"
|
||||
illustration = null
|
||||
var/can_expire = TRUE
|
||||
var/spawner_chance = 2
|
||||
var/expiration_date
|
||||
@@ -1184,7 +1185,7 @@
|
||||
|
||||
/obj/item/storage/box/mre/menu3
|
||||
name = "\improper Nanotrasen MRE Ration Kit Menu 3"
|
||||
desc = "The holy grail of MREs. This item contains the fabled MRE pizza and a sample of coffee instant type 2. Any NT employee lucky enough to get their hands on one of these is truly blessed."
|
||||
desc = "The holy grail of MREs. This item contains the fabled MRE pizza, spicy nachos and a sample of coffee instant type 2. Any NT employee lucky enough to get their hands on one of these is truly blessed."
|
||||
icon_state = "menu3"
|
||||
can_expire = FALSE //always fresh, never expired.
|
||||
spawner_chance = 1
|
||||
@@ -1192,11 +1193,29 @@
|
||||
/obj/item/storage/box/mre/menu3/PopulateContents()
|
||||
new /obj/item/reagent_containers/food/snacks/pizzaslice/pepperoni(src)
|
||||
new /obj/item/reagent_containers/food/snacks/breadslice/plain(src)
|
||||
new /obj/item/reagent_containers/food/snacks/cheesewedge(src)
|
||||
new /obj/item/reagent_containers/food/snacks/cubannachos(src)
|
||||
new /obj/item/reagent_containers/food/snacks/grown/chili(src)
|
||||
new /obj/item/reagent_containers/food/drinks/coffee/type2(src)
|
||||
new /obj/item/tank/internals/emergency_oxygen(src)
|
||||
|
||||
/obj/item/storage/box/mre/menu4
|
||||
name = "\improper Nanotrasen MRE Ration Kit Menu 4"
|
||||
|
||||
/obj/item/storage/box/mre/menu4/safe
|
||||
spawner_chance = 0
|
||||
desc = "A package containing food suspended in a bluespace pocket capable of lasting till the end of time."
|
||||
can_expire = FALSE
|
||||
|
||||
/obj/item/storage/box/mre/menu4/PopulateContents()
|
||||
if(prob(66))
|
||||
new /obj/item/reagent_containers/food/snacks/salad/boiledrice(src)
|
||||
else
|
||||
new /obj/item/reagent_containers/food/snacks/salad/ricebowl(src)
|
||||
new /obj/item/reagent_containers/food/snacks/burger/tofu(src)
|
||||
new /obj/item/reagent_containers/food/snacks/salad/fruit(src)
|
||||
new /obj/item/reagent_containers/food/snacks/cracker(src)
|
||||
new /obj/item/tank/internals/emergency_oxygen(src)
|
||||
|
||||
//Where do I put this?
|
||||
/obj/item/secbat
|
||||
name = "Secbat box"
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
AddComponent(component_type)
|
||||
|
||||
/obj/item/storage/AllowDrop()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/storage/contents_explosion(severity, target)
|
||||
for(var/atom/A in contents)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
. = ..()
|
||||
if(!. || !istype(M) || M.anchored)
|
||||
return
|
||||
do_teleport(M, get_turf(M), 15)
|
||||
do_teleport(M, get_turf(M), 15, channel = TELEPORT_CHANNEL_BLUESPACE)
|
||||
|
||||
/obj/item/melee/baton/cattleprod/teleprod/clowning_around(mob/living/user)
|
||||
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
|
||||
@@ -18,7 +18,7 @@
|
||||
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
|
||||
user.Knockdown(stunforce*3)
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
if(do_teleport(user, get_turf(user), 50))
|
||||
if(do_teleport(user, get_turf(user), 50, channel = TELEPORT_CHANNEL_BLUESPACE))
|
||||
deductcharge(hitcost)
|
||||
else
|
||||
deductcharge(hitcost * 0.25)
|
||||
|
||||
@@ -90,4 +90,12 @@
|
||||
var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power(drop_location())
|
||||
to_chat(user, "<span class='notice'>You attach the cutting jaws to [src].</span>")
|
||||
qdel(src)
|
||||
user.put_in_active_hand(cutjaws)
|
||||
user.put_in_active_hand(cutjaws)
|
||||
|
||||
/obj/item/crowbar/advanced
|
||||
name = "advanced crowbar"
|
||||
desc = "A scientist's almost successful reproduction of an abductor's crowbar, it uses the same technology combined with a handle that can't quite hold it."
|
||||
icon = 'icons/obj/advancedtools.dmi'
|
||||
usesound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
icon_state = "crowbar"
|
||||
toolspeed = 0.2
|
||||
@@ -141,4 +141,14 @@
|
||||
name = "powered screwdriver"
|
||||
desc = "An electrical screwdriver, designed to be both precise and quick."
|
||||
usesound = 'sound/items/drill_use.ogg'
|
||||
toolspeed = 0.5
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/screwdriver/advanced
|
||||
name = "advanced screwdriver"
|
||||
desc = "A classy silver screwdriver with an alien alloy tip, it works almost as well as the real thing."
|
||||
icon = 'icons/obj/advancedtools.dmi'
|
||||
icon_state = "screwdriver_a"
|
||||
item_state = "screwdriver_nuke"
|
||||
usesound = 'sound/items/pshoom.ogg'
|
||||
toolspeed = 0.2
|
||||
random_color = FALSE
|
||||
@@ -377,4 +377,18 @@
|
||||
nextrefueltick = world.time + 10
|
||||
reagents.add_reagent("welding_fuel", 1)
|
||||
|
||||
/obj/item/weldingtool/advanced
|
||||
name = "advanced welding tool"
|
||||
desc = "A modern welding tool combined with an alien welding tool, it never runs out of fuel and works almost as fast."
|
||||
icon = 'icons/obj/advancedtools.dmi'
|
||||
icon_state = "welder"
|
||||
toolspeed = 0.2
|
||||
light_intensity = 0
|
||||
change_icons = 0
|
||||
|
||||
/obj/item/weldingtool/advanced/process()
|
||||
if(get_fuel() <= max_fuel)
|
||||
reagents.add_reagent("welding_fuel", 1)
|
||||
..()
|
||||
|
||||
#undef WELDER_FUEL_BURN_INTERVAL
|
||||
|
||||
@@ -82,7 +82,6 @@
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "cutters"
|
||||
toolspeed = 0.1
|
||||
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/cyborg
|
||||
@@ -126,3 +125,11 @@
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/wirecutters/advanced
|
||||
name = "advanced wirecutters"
|
||||
desc = "A set of reproduction alien wirecutters, they have a silver handle with an exceedingly sharp blade."
|
||||
icon = 'icons/obj/advancedtools.dmi'
|
||||
icon_state = "cutters"
|
||||
toolspeed = 0.2
|
||||
random_color = FALSE
|
||||
@@ -112,4 +112,12 @@
|
||||
|
||||
user.dust()
|
||||
|
||||
return OXYLOSS
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/wrench/advanced
|
||||
name = "advanced wrench"
|
||||
desc = "A wrench that uses the same magnetic technology that abductor tools use, but slightly more ineffeciently."
|
||||
icon = 'icons/obj/advancedtools.dmi'
|
||||
icon_state = "wrench"
|
||||
usesound = 'sound/effects/empulse.ogg'
|
||||
toolspeed = 0.2
|
||||
@@ -317,9 +317,6 @@
|
||||
new stack_type(get_turf(loc))
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/chair/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == UNARMED_ATTACK && prob(hit_reaction_chance))
|
||||
owner.visible_message("<span class='danger'>[owner] fends off [attack_text] with [src]!</span>")
|
||||
@@ -338,7 +335,6 @@
|
||||
C.Knockdown(20)
|
||||
smash(user)
|
||||
|
||||
|
||||
/obj/item/chair/stool
|
||||
name = "stool"
|
||||
icon_state = "stool_toppled"
|
||||
@@ -352,6 +348,70 @@
|
||||
item_state = "stool_bar"
|
||||
origin_type = /obj/structure/chair/stool/bar
|
||||
|
||||
//////////////////////////
|
||||
//Brass & Bronze stools!//
|
||||
//////////////////////////
|
||||
|
||||
/obj/structure/chair/stool/bar/brass
|
||||
name = "brass bar stool"
|
||||
desc = "A brass bar stool with red silk for a pillow."
|
||||
icon_state = "barbrass"
|
||||
item_chair = /obj/item/chair/stool/bar/brass
|
||||
buildstacktype = /obj/item/stack/tile/brass
|
||||
buildstackamount = 1
|
||||
|
||||
/obj/structure/chair/stool/bar/bronze
|
||||
name = "bronze bar stool"
|
||||
desc = "A bronze bar stool with red silk for a pillow."
|
||||
icon_state = "barbrass"
|
||||
item_chair = /obj/item/chair/stool/bar/bronze
|
||||
buildstacktype = /obj/item/stack/tile/bronze
|
||||
buildstackamount = 1
|
||||
|
||||
/obj/structure/chair/stool/brass
|
||||
name = "brass stool"
|
||||
desc = "A brass stool with a silk top for comfort."
|
||||
icon_state = "stoolbrass"
|
||||
item_chair = /obj/item/chair/stool/brass
|
||||
buildstacktype = /obj/item/stack/tile/brass
|
||||
buildstackamount = 1
|
||||
|
||||
/obj/structure/chair/stool/bronze
|
||||
name = "bronze stool"
|
||||
desc = "A bronze stool with a silk top for comfort."
|
||||
icon_state = "stoolbrass"
|
||||
item_chair = /obj/item/chair/stool/bronze
|
||||
buildstacktype = /obj/item/stack/tile/bronze
|
||||
buildstackamount = 1
|
||||
|
||||
/obj/item/chair/stool/brass
|
||||
name = "brass stool"
|
||||
icon_state = "stoolbrass_toppled"
|
||||
item_state = "stoolbrass"
|
||||
origin_type = /obj/structure/chair/stool/brass
|
||||
|
||||
/obj/item/chair/stool/bar/brass
|
||||
name = "brass bar stool"
|
||||
icon_state = "barbrass_toppled"
|
||||
item_state = "stoolbrass_bar"
|
||||
origin_type = /obj/structure/chair/stool/bar/brass
|
||||
|
||||
/obj/item/chair/stool/bronze
|
||||
name = "bronze stool"
|
||||
icon_state = "stoolbrass_toppled"
|
||||
item_state = "stoolbrass"
|
||||
origin_type = /obj/structure/chair/stool/bronze
|
||||
|
||||
/obj/item/chair/stool/bar/bronze
|
||||
name = "bronze bar stool"
|
||||
icon_state = "barbrass_toppled"
|
||||
item_state = "stoolbrass_bar"
|
||||
origin_type = /obj/structure/chair/stool/bar/bronze
|
||||
|
||||
/////////////////////////////////
|
||||
//End of Brass & Bronze stools!//
|
||||
/////////////////////////////////
|
||||
|
||||
/obj/item/chair/stool/narsie_act()
|
||||
return //sturdy enough to ignore a god
|
||||
|
||||
|
||||
@@ -34,7 +34,8 @@
|
||||
var/delivery_icon = "deliverycloset" //which icon to use when packagewrapped. null to be unwrappable.
|
||||
var/anchorable = TRUE
|
||||
var/icon_welded = "welded"
|
||||
|
||||
var/obj/item/electronics/airlock/lockerelectronics //Installed electronics
|
||||
var/lock_in_use = FALSE //Someone is doing some stuff with the lock here, better not proceed further
|
||||
|
||||
/obj/structure/closet/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -42,47 +43,56 @@
|
||||
PopulateContents()
|
||||
if(mapload && !opened) // if closed, any item at the crate's loc is put in the contents
|
||||
take_contents()
|
||||
if(secure)
|
||||
lockerelectronics = new(src)
|
||||
lockerelectronics.accesses = req_access
|
||||
|
||||
//USE THIS TO FILL IT, NOT INITIALIZE OR NEW
|
||||
/obj/structure/closet/proc/PopulateContents()
|
||||
return
|
||||
|
||||
/obj/structure/closet/Destroy()
|
||||
dump_contents()
|
||||
dump_contents(override = FALSE)
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/update_icon()
|
||||
cut_overlays()
|
||||
if(!opened)
|
||||
if(opened & icon_door_override)
|
||||
add_overlay("[icon_door]_open")
|
||||
layer = OBJ_LAYER
|
||||
if(icon_door)
|
||||
add_overlay("[icon_door]_door")
|
||||
else
|
||||
add_overlay("[icon_state]_door")
|
||||
if(welded)
|
||||
add_overlay(icon_welded)
|
||||
if(secure && !broken)
|
||||
if(locked)
|
||||
add_overlay("locked")
|
||||
else
|
||||
add_overlay("unlocked")
|
||||
|
||||
return
|
||||
else if(opened)
|
||||
add_overlay("[icon_state]_open")
|
||||
return
|
||||
if(icon_door)
|
||||
add_overlay("[icon_door]_door")
|
||||
else
|
||||
layer = BELOW_OBJ_LAYER
|
||||
if(icon_door_override)
|
||||
add_overlay("[icon_door]_open")
|
||||
else
|
||||
add_overlay("[icon_state]_open")
|
||||
add_overlay("[icon_state]_door")
|
||||
if(welded)
|
||||
add_overlay("welded")
|
||||
if(!secure)
|
||||
return
|
||||
if(broken)
|
||||
add_overlay("off")
|
||||
add_overlay("sparking")
|
||||
else if(locked)
|
||||
add_overlay("locked")
|
||||
else
|
||||
add_overlay("unlocked")
|
||||
|
||||
/obj/structure/closet/examine(mob/user)
|
||||
..()
|
||||
if(welded)
|
||||
to_chat(user, "<span class='notice'>It's welded shut.</span>")
|
||||
to_chat(user, "<span class='notice'>It's <b>welded</b> shut.</span>")
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='notice'>It is <b>bolted</b> to the ground.</span>")
|
||||
if(opened)
|
||||
to_chat(user, "<span class='notice'>The parts are <b>welded</b> together.</span>")
|
||||
else if(secure && !opened)
|
||||
else if(broken)
|
||||
to_chat(user, "<span class='notice'>The lock is <b>screwed</b> in.</span>")
|
||||
else if(secure)
|
||||
to_chat(user, "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"].</span>")
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
@@ -117,9 +127,37 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/closet/proc/dump_contents()
|
||||
/obj/structure/closet/proc/can_lock(mob/living/user, var/check_access = TRUE) //set check_access to FALSE if you only need to check if a locker has a functional lock rather than access
|
||||
if(!secure)
|
||||
return FALSE
|
||||
if(broken)
|
||||
to_chat(user, "<span class='notice'>[src] is broken!</span>")
|
||||
return FALSE
|
||||
if(QDELETED(lockerelectronics) && !locked) //We want to be able to unlock it regardless of electronics, but only lockable with electronics
|
||||
to_chat(user, "<span class='notice'>[src] is missing locker electronics!</span>")
|
||||
return FALSE
|
||||
if(!check_access)
|
||||
return TRUE
|
||||
if(allowed(user))
|
||||
return TRUE
|
||||
to_chat(user, "<span class='notice'>Access denied.</span>")
|
||||
|
||||
/obj/structure/closet/proc/togglelock(mob/living/user)
|
||||
add_fingerprint(user)
|
||||
if(opened)
|
||||
return
|
||||
if(!can_lock(user))
|
||||
return
|
||||
locked = !locked
|
||||
user.visible_message("<span class='notice'>[user] [locked ? null : "un"]locks [src].</span>",
|
||||
"<span class='notice'>You [locked ? null : "un"]lock [src].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/proc/dump_contents(var/override = TRUE) //Override is for not revealing the locker electronics when you open the locker, for example
|
||||
var/atom/L = drop_location()
|
||||
for(var/atom/movable/AM in src)
|
||||
if(AM == lockerelectronics && override)
|
||||
continue
|
||||
AM.forceMove(L)
|
||||
if(throwing) // you keep some momentum when getting out of a thrown closet
|
||||
step(AM, dir)
|
||||
@@ -207,6 +245,73 @@
|
||||
else
|
||||
return open(user)
|
||||
|
||||
/obj/structure/closet/proc/bust_open()
|
||||
welded = FALSE //applies to all lockers
|
||||
locked = FALSE //applies to critter crates and secure lockers only
|
||||
broken = TRUE //applies to secure lockers only
|
||||
open()
|
||||
|
||||
/obj/structure/closet/proc/handle_lock_addition(mob/user, obj/item/electronics/airlock/E)
|
||||
add_fingerprint(user)
|
||||
if(lock_in_use)
|
||||
to_chat(user, "<span class='notice'>Wait for work on [src] to be done first!</span>")
|
||||
return
|
||||
if(secure)
|
||||
to_chat(user, "<span class='notice'>This locker already has a lock!</span>")
|
||||
return
|
||||
if(broken)
|
||||
to_chat(user, "<span class='notice'><b>Unscrew</b> the broken lock first!</span>")
|
||||
return
|
||||
if(!istype(E))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] begins installing a lock on [src]...</span>","<span class='notice'>You begin installing a lock on [src]...</span>")
|
||||
lock_in_use = TRUE
|
||||
playsound(loc, 'sound/items/screwdriver.ogg', 50, 1)
|
||||
if(!do_after(user, 60, target = src))
|
||||
lock_in_use = FALSE
|
||||
return
|
||||
lock_in_use = FALSE
|
||||
to_chat(user, "<span class='notice'>You finish the lock on [src]!</span>")
|
||||
E.forceMove(src)
|
||||
lockerelectronics = E
|
||||
req_access = E.accesses
|
||||
secure = TRUE
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/structure/closet/proc/handle_lock_removal(mob/user, obj/item/screwdriver/S)
|
||||
if(lock_in_use)
|
||||
to_chat(user, "<span class='notice'>Wait for work on [src] to be done first!</span>")
|
||||
return
|
||||
if(locked)
|
||||
to_chat(user, "<span class='notice'>Unlock it first!</span>")
|
||||
return
|
||||
if(!secure)
|
||||
to_chat(user, "<span class='notice'>[src] doesn't have a lock that you can remove!</span>")
|
||||
return
|
||||
if(!istype(S))
|
||||
return
|
||||
var/brokenword = broken ? "broken " : null
|
||||
user.visible_message("<span class='notice'>[user] begins removing the [brokenword]lock on [src]...</span>","<span class='notice'>You begin removing the [brokenword]lock on [src]...</span>")
|
||||
playsound(loc, S.usesound, 50, 1)
|
||||
lock_in_use = TRUE
|
||||
if(!do_after(user, 100 * S.toolspeed, target = src))
|
||||
lock_in_use = FALSE
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You remove the [brokenword]lock from [src]!</span>")
|
||||
if(!QDELETED(lockerelectronics))
|
||||
lockerelectronics.add_fingerprint(user)
|
||||
lockerelectronics.forceMove(user.loc)
|
||||
lockerelectronics = null
|
||||
req_access = null
|
||||
secure = FALSE
|
||||
broken = FALSE
|
||||
locked = FALSE
|
||||
lock_in_use = FALSE
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/structure/closet/deconstruct(disassembled = TRUE)
|
||||
if(ispath(material_drop) && material_drop_amount && !(flags_1 & NODECONSTRUCT_1))
|
||||
new material_drop(loc, material_drop_amount)
|
||||
@@ -247,7 +352,11 @@
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
if(user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too
|
||||
return
|
||||
return TRUE
|
||||
else if(istype(W, /obj/item/electronics/airlock))
|
||||
handle_lock_addition(user, W)
|
||||
else if(istype(W, /obj/item/screwdriver))
|
||||
handle_lock_removal(user, W)
|
||||
else if(istype(W, /obj/item/weldingtool) && can_weld_shut)
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
@@ -258,7 +367,7 @@
|
||||
return
|
||||
welded = !welded
|
||||
after_weld(welded)
|
||||
user.visible_message("<span class='notice'>[user] [welded ? "welds shut" : "unwelded"] \the [src].</span>",
|
||||
user.visible_message("<span class='notice'>[user] [welded ? "welds shut" : "unwelds"] \the [src].</span>",
|
||||
"<span class='notice'>You [welded ? "weld" : "unwelded"] \the [src] with \the [W].</span>",
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
update_icon()
|
||||
@@ -401,20 +510,12 @@
|
||||
if(user.loc == src) //so we don't get the message if we resisted multiple times and succeeded.
|
||||
to_chat(user, "<span class='warning'>You fail to break out of [src]!</span>")
|
||||
|
||||
/obj/structure/closet/proc/bust_open()
|
||||
welded = FALSE //applies to all lockers
|
||||
locked = FALSE //applies to critter crates and secure lockers only
|
||||
broken = TRUE //applies to secure lockers only
|
||||
open()
|
||||
|
||||
/obj/structure/closet/AltClick(mob/user)
|
||||
..()
|
||||
if(!user.canUseTopic(src, BE_CLOSE) || !isturf(loc))
|
||||
if(!user.canUseTopic(src, be_close=TRUE) || !isturf(loc))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(opened || !secure)
|
||||
return
|
||||
else
|
||||
togglelock(user)
|
||||
togglelock(user)
|
||||
|
||||
/obj/structure/closet/CtrlShiftClick(mob/living/user)
|
||||
if(!HAS_TRAIT(user, TRAIT_SKITTISH))
|
||||
@@ -423,20 +524,6 @@
|
||||
return
|
||||
dive_into(user)
|
||||
|
||||
/obj/structure/closet/proc/togglelock(mob/living/user, silent)
|
||||
if(secure && !broken)
|
||||
if(allowed(user))
|
||||
if(iscarbon(user))
|
||||
add_fingerprint(user)
|
||||
locked = !locked
|
||||
user.visible_message("<span class='notice'>[user] [locked ? null : "un"]locks [src].</span>",
|
||||
"<span class='notice'>You [locked ? null : "un"]lock [src].</span>")
|
||||
update_icon()
|
||||
else if(!silent)
|
||||
to_chat(user, "<span class='notice'>Access Denied</span>")
|
||||
else if(secure && broken)
|
||||
to_chat(user, "<span class='warning'>\The [src] is broken!</span>")
|
||||
|
||||
/obj/structure/closet/emag_act(mob/user)
|
||||
if(secure && !broken)
|
||||
user.visible_message("<span class='warning'>Sparks fly from [src]!</span>",
|
||||
@@ -445,6 +532,9 @@
|
||||
playsound(src, "sparks", 50, 1)
|
||||
broken = TRUE
|
||||
locked = FALSE
|
||||
if(!QDELETED(lockerelectronics))
|
||||
qdel(lockerelectronics)
|
||||
lockerelectronics = null
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/get_remote_view_fullscreens(mob/user)
|
||||
@@ -458,16 +548,19 @@
|
||||
if (!(. & EMP_PROTECT_CONTENTS))
|
||||
for(var/obj/O in src)
|
||||
O.emp_act(severity)
|
||||
if(secure && !broken && !(. & EMP_PROTECT_SELF))
|
||||
if(prob(50 / severity))
|
||||
locked = !locked
|
||||
update_icon()
|
||||
if(prob(20 / severity) && !opened)
|
||||
if(!locked)
|
||||
open()
|
||||
else
|
||||
req_access = list()
|
||||
req_access += pick(get_all_accesses())
|
||||
if(!secure || broken)
|
||||
return ..()
|
||||
if(prob(50 / severity))
|
||||
locked = !locked
|
||||
update_icon()
|
||||
if(prob(20 / severity) && !opened)
|
||||
if(!locked)
|
||||
open()
|
||||
else
|
||||
req_access = list()
|
||||
req_access += pick(get_all_accesses())
|
||||
if(!QDELETED(lockerelectronics))
|
||||
lockerelectronics.accesses = req_access
|
||||
|
||||
/obj/structure/closet/contents_explosion(severity, target)
|
||||
for(var/atom/A in contents)
|
||||
|
||||
@@ -49,6 +49,12 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/structure/closet/body_bag/handle_lock_addition()
|
||||
return
|
||||
|
||||
/obj/structure/closet/body_bag/handle_lock_removal()
|
||||
return
|
||||
|
||||
/obj/structure/closet/body_bag/MouseDrop(over_object, src_location, over_location)
|
||||
. = ..()
|
||||
if(over_object == usr && Adjacent(usr) && (in_range(src, usr) || usr.contents.Find(src)))
|
||||
|
||||
@@ -57,6 +57,11 @@
|
||||
I.alpha = 0
|
||||
animate(I, pixel_z = 32, alpha = 255, time = 5, easing = ELASTIC_EASING)
|
||||
|
||||
/obj/structure/closet/cardboard/handle_lock_addition() //Whoever heard of a lockable cardboard box anyway
|
||||
return
|
||||
|
||||
/obj/structure/closet/cardboard/handle_lock_removal()
|
||||
return
|
||||
|
||||
/obj/structure/closet/cardboard/metal
|
||||
name = "large metal box"
|
||||
|
||||
@@ -358,3 +358,8 @@
|
||||
new /obj/item/clothing/shoes/workboots/mining(src)
|
||||
new /obj/item/storage/backpack/satchel/explorer(src)
|
||||
|
||||
/obj/structure/closet/coffin/handle_lock_addition()
|
||||
return
|
||||
|
||||
/obj/structure/closet/coffin/handle_lock_removal()
|
||||
return
|
||||
|
||||
@@ -4,6 +4,18 @@
|
||||
req_access = list(ACCESS_ALL_PERSONAL_LOCKERS)
|
||||
var/registered_name = null
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/examine(mob/user)
|
||||
..()
|
||||
if(registered_name)
|
||||
to_chat(user, "<span class='notice'>The display reads, \"Owned by [registered_name]\".</span>")
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/check_access(obj/item/card/id/I)
|
||||
. = ..()
|
||||
if(!I || !istype(I))
|
||||
return
|
||||
if(registered_name == I.registered_name)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/PopulateContents()
|
||||
..()
|
||||
if(prob(50))
|
||||
@@ -33,21 +45,21 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
|
||||
var/obj/item/card/id/I = W.GetID()
|
||||
if(istype(I))
|
||||
if(broken)
|
||||
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
|
||||
return
|
||||
if(!I || !I.registered_name)
|
||||
return
|
||||
if(allowed(user) || !registered_name || (istype(I) && (registered_name == I.registered_name)))
|
||||
//they can open all lockers, or nobody owns this, or they own this locker
|
||||
locked = !locked
|
||||
update_icon()
|
||||
|
||||
if(!registered_name)
|
||||
registered_name = I.registered_name
|
||||
desc = "Owned by [I.registered_name]."
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access Denied.</span>")
|
||||
else
|
||||
if(!I || !istype(I))
|
||||
return ..()
|
||||
if(!can_lock(user, FALSE)) //Can't do anything if there isn't a lock!
|
||||
return
|
||||
if(I.registered_name && !registered_name)
|
||||
to_chat(user, "<span class='notice'>You claim [src].</span>")
|
||||
registered_name = I.registered_name
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/handle_lock_addition() //If lock construction is successful we don't care what access the electronics had, so we override it
|
||||
if(..())
|
||||
req_access = list(ACCESS_ALL_PERSONAL_LOCKERS)
|
||||
lockerelectronics.accesses = req_access
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/handle_lock_removal()
|
||||
if(..())
|
||||
registered_name = null
|
||||
|
||||
@@ -54,6 +54,12 @@
|
||||
manifest = null
|
||||
update_icon()
|
||||
|
||||
/obj/structure/closet/crate/handle_lock_addition()
|
||||
return
|
||||
|
||||
/obj/structure/closet/crate/handle_lock_removal()
|
||||
return
|
||||
|
||||
/obj/structure/closet/crate/proc/tear_manifest(mob/user)
|
||||
to_chat(user, "<span class='notice'>You tear the manifest off of [src].</span>")
|
||||
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
|
||||
|
||||
@@ -79,4 +79,4 @@
|
||||
var/n_color = input(H, "Choose your [garment_type]'\s color.", "Character Preference", default_color) as color|null
|
||||
if(!n_color || !H.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return default_color
|
||||
return n_color
|
||||
return sanitize_hexcolor(n_color, include_crunch= TRUE)
|
||||
|
||||
@@ -0,0 +1,174 @@
|
||||
#define BREAKER_ANIMATION_LENGTH 32
|
||||
#define BREAKER_SLAT_RAISED 1
|
||||
#define BREAKER_SLAT_MOVING 2
|
||||
#define BREAKER_SLAT_DROPPED 3
|
||||
#define BREAKER_ACTIVATE_DELAY 30
|
||||
#define BREAKER_WRENCH_DELAY 10
|
||||
#define BREAKER_ACTION_INUSE 5
|
||||
#define BREAKER_ACTION_WRENCH 6
|
||||
|
||||
/obj/structure/femur_breaker
|
||||
name = "femur breaker"
|
||||
desc = "A large structure used to break the femurs of traitors and treasonists."
|
||||
icon = 'icons/obj/femur_breaker.dmi'
|
||||
icon_state = "breaker_raised"
|
||||
can_buckle = TRUE
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
max_buckled_mobs = 1
|
||||
buckle_lying = TRUE
|
||||
buckle_prevents_pull = TRUE
|
||||
layer = ABOVE_MOB_LAYER
|
||||
var/slat_status = BREAKER_SLAT_RAISED
|
||||
var/current_action = 0 // What's currently happening to the femur breaker
|
||||
|
||||
/obj/structure/femur_breaker/examine(mob/user)
|
||||
..()
|
||||
|
||||
var/msg = ""
|
||||
|
||||
msg += "It is [anchored ? "secured to the floor." : "unsecured."]<br/>"
|
||||
|
||||
if (slat_status == BREAKER_SLAT_RAISED)
|
||||
msg += "The breaker slat is in a neutral position."
|
||||
else
|
||||
msg += "The breaker slat is lowered, and must be raised."
|
||||
|
||||
if (LAZYLEN(buckled_mobs))
|
||||
msg += "<br/>"
|
||||
msg += "Someone appears to be strapped in. You can help them unbuckle, or activate the femur breaker."
|
||||
|
||||
to_chat(user, msg)
|
||||
|
||||
return msg
|
||||
|
||||
/obj/structure/femur_breaker/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
|
||||
// Currently being used
|
||||
if (current_action)
|
||||
return
|
||||
|
||||
switch (slat_status)
|
||||
if (BREAKER_SLAT_MOVING)
|
||||
return
|
||||
if (BREAKER_SLAT_DROPPED)
|
||||
slat_status = BREAKER_SLAT_MOVING
|
||||
icon_state = "breaker_raise"
|
||||
addtimer(CALLBACK(src, .proc/raise_slat), BREAKER_ANIMATION_LENGTH)
|
||||
return
|
||||
if (BREAKER_SLAT_RAISED)
|
||||
if (LAZYLEN(buckled_mobs))
|
||||
if (user.a_intent == INTENT_HARM)
|
||||
user.visible_message("<span class='warning'>[user] begins to pull the lever!</span>",
|
||||
"<span class='warning'>You begin to the pull the lever.</span>")
|
||||
current_action = BREAKER_ACTION_INUSE
|
||||
|
||||
if (do_after(user, BREAKER_ACTIVATE_DELAY, target = src) && slat_status == BREAKER_SLAT_RAISED)
|
||||
current_action = 0
|
||||
slat_status = BREAKER_SLAT_MOVING
|
||||
icon_state = "breaker_drop"
|
||||
drop_slat(user)
|
||||
else
|
||||
current_action = 0
|
||||
else
|
||||
var/mob/living/carbon/human/H = buckled_mobs[1]
|
||||
|
||||
if (H)
|
||||
H.regenerate_icons()
|
||||
|
||||
unbuckle_all_mobs()
|
||||
else //HERE
|
||||
slat_status = BREAKER_SLAT_DROPPED
|
||||
icon_state = "breaker_drop"
|
||||
|
||||
/obj/structure/femur_breaker/proc/damage_leg(mob/living/carbon/human/H)
|
||||
H.say("AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!", forced = "femur broken")
|
||||
H.apply_damage(150, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
|
||||
/obj/structure/femur_breaker/proc/raise_slat()
|
||||
slat_status = BREAKER_SLAT_RAISED
|
||||
icon_state = "breaker_raised"
|
||||
|
||||
/obj/structure/femur_breaker/proc/drop_slat(mob/user)
|
||||
if (buckled_mobs.len)
|
||||
var/mob/living/carbon/human/H = buckled_mobs[1]
|
||||
|
||||
if (!H)
|
||||
return
|
||||
|
||||
playsound(src, 'sound/effects/femur_breaker.ogg', 100, FALSE)
|
||||
H.Stun(BREAKER_ANIMATION_LENGTH)
|
||||
addtimer(CALLBACK(src, .proc/damage_leg, H), BREAKER_ANIMATION_LENGTH, TIMER_UNIQUE)
|
||||
log_combat(user, H, "femur broke", src)
|
||||
|
||||
slat_status = BREAKER_SLAT_DROPPED
|
||||
icon_state = "breaker"
|
||||
|
||||
/obj/structure/femur_breaker/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
|
||||
if (!anchored)
|
||||
to_chat(usr, "<span class='warning'>The [src] needs to be wrenched to the floor!</span>")
|
||||
return FALSE
|
||||
|
||||
if (!istype(M, /mob/living/carbon/human))
|
||||
to_chat(usr, "<span class='warning'>It doesn't look like [M.p_they()] can fit into this properly!</span>")
|
||||
return FALSE
|
||||
|
||||
if (slat_status != BREAKER_SLAT_RAISED)
|
||||
to_chat(usr, "<span class='warning'>The femur breaker must be in its neutral position before buckling someone in!</span>")
|
||||
return FALSE
|
||||
|
||||
return ..(M, force, FALSE)
|
||||
|
||||
/obj/structure/femur_breaker/post_buckle_mob(mob/living/M)
|
||||
if (!istype(M, /mob/living/carbon/human))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if (H.dna)
|
||||
if (H.dna.species)
|
||||
var/datum/species/S = H.dna.species
|
||||
|
||||
if (!istype(S))
|
||||
unbuckle_all_mobs()
|
||||
else
|
||||
unbuckle_all_mobs()
|
||||
else
|
||||
unbuckle_all_mobs()
|
||||
|
||||
..()
|
||||
|
||||
/obj/structure/femur_breaker/can_be_unfasten_wrench(mob/user, silent)
|
||||
if (LAZYLEN(buckled_mobs))
|
||||
if (!silent)
|
||||
to_chat(user, "<span class='warning'>Can't unfasten, someone's strapped in!</span>")
|
||||
return FAILED_UNFASTEN
|
||||
|
||||
if (current_action)
|
||||
return FAILED_UNFASTEN
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/femur_breaker/wrench_act(mob/living/user, obj/item/I)
|
||||
if (current_action)
|
||||
return
|
||||
|
||||
current_action = BREAKER_ACTION_WRENCH
|
||||
|
||||
if (do_after(user, BREAKER_WRENCH_DELAY, target = src))
|
||||
current_action = 0
|
||||
default_unfasten_wrench(user, I, 0)
|
||||
setDir(SOUTH)
|
||||
return TRUE
|
||||
else
|
||||
current_action = 0
|
||||
|
||||
#undef BREAKER_ANIMATION_LENGTH
|
||||
#undef BREAKER_SLAT_RAISED
|
||||
#undef BREAKER_SLAT_MOVING
|
||||
#undef BREAKER_SLAT_DROPPED
|
||||
#undef BREAKER_ACTIVATE_DELAY
|
||||
#undef BREAKER_WRENCH_DELAY
|
||||
#undef BREAKER_ACTION_INUSE
|
||||
#undef BREAKER_ACTION_WRENCH
|
||||
@@ -272,7 +272,7 @@
|
||||
return 0
|
||||
if(ishuman(C) && (lube&NO_SLIP_WHEN_WALKING))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(!H.sprinting && H.getStaminaLoss() >= 20)
|
||||
if(!H.sprinting && H.getStaminaLoss() <= 20)
|
||||
return 0
|
||||
if(!(lube&SLIDE_ICE))
|
||||
to_chat(C, "<span class='notice'>You slipped[ O ? " on the [O.name]" : ""]!</span>")
|
||||
|
||||
@@ -15,9 +15,9 @@
|
||||
H.real_name = random_unique_name(H.gender)
|
||||
H.name = H.real_name
|
||||
H.underwear = random_underwear(H.gender)
|
||||
H.undie_color = random_color()
|
||||
H.undie_color = random_short_color()
|
||||
H.undershirt = random_undershirt(H.gender)
|
||||
H.shirt_color = random_color()
|
||||
H.shirt_color = random_short_color()
|
||||
H.skin_tone = random_skin_tone()
|
||||
H.hair_style = random_hair_style(H.gender)
|
||||
H.facial_hair_style = random_facial_hair_style(H.gender)
|
||||
|
||||
@@ -1882,14 +1882,14 @@
|
||||
return
|
||||
|
||||
var/mob/M = locate(href_list["CentComReply"])
|
||||
usr.client.admin_headset_message(M, "CentCom")
|
||||
usr.client.admin_headset_message(M, RADIO_CHANNEL_CENTCOM)
|
||||
|
||||
else if(href_list["SyndicateReply"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
var/mob/M = locate(href_list["SyndicateReply"])
|
||||
usr.client.admin_headset_message(M, "Syndicate")
|
||||
usr.client.admin_headset_message(M, RADIO_CHANNEL_SYNDICATE)
|
||||
|
||||
else if(href_list["HeadsetMessage"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
.["laws"] = borg.laws ? borg.laws.get_law_list(include_zeroth = TRUE) : list()
|
||||
.["channels"] = list()
|
||||
for (var/k in GLOB.radiochannels)
|
||||
if (k == "Common")
|
||||
if (k == RADIO_CHANNEL_COMMON)
|
||||
continue
|
||||
.["channels"] += list(list("name" = k, "installed" = (k in borg.radio.channels)))
|
||||
.["cell"] = borg.cell ? list("missing" = FALSE, "maxcharge" = borg.cell.maxcharge, "charge" = borg.cell.charge) : list("missing" = TRUE, "maxcharge" = 1, "charge" = 0)
|
||||
@@ -164,15 +164,15 @@
|
||||
if (channel in borg.radio.channels) // We're removing a channel
|
||||
if (!borg.radio.keyslot) // There's no encryption key. This shouldn't happen but we can cope
|
||||
borg.radio.channels -= channel
|
||||
if (channel == "Syndicate")
|
||||
if (channel == RADIO_CHANNEL_SYNDICATE)
|
||||
borg.radio.syndie = FALSE
|
||||
else if (channel == "CentCom")
|
||||
else if (channel == RADIO_CHANNEL_CENTCOM)
|
||||
borg.radio.independent = FALSE
|
||||
else
|
||||
borg.radio.keyslot.channels -= channel
|
||||
if (channel == "Syndicate")
|
||||
if (channel == RADIO_CHANNEL_SYNDICATE)
|
||||
borg.radio.keyslot.syndie = FALSE
|
||||
else if (channel == "CentCom")
|
||||
else if (channel == RADIO_CHANNEL_CENTCOM)
|
||||
borg.radio.keyslot.independent = FALSE
|
||||
message_admins("[key_name_admin(user)] removed the [channel] radio channel from [ADMIN_LOOKUPFLW(borg)].")
|
||||
log_admin("[key_name(user)] removed the [channel] radio channel from [key_name(borg)].")
|
||||
@@ -180,9 +180,9 @@
|
||||
if (!borg.radio.keyslot) // Assert that an encryption key exists
|
||||
borg.radio.keyslot = new (borg.radio)
|
||||
borg.radio.keyslot.channels[channel] = 1
|
||||
if (channel == "Syndicate")
|
||||
if (channel == RADIO_CHANNEL_SYNDICATE)
|
||||
borg.radio.keyslot.syndie = TRUE
|
||||
else if (channel == "CentCom")
|
||||
else if (channel == RADIO_CHANNEL_CENTCOM)
|
||||
borg.radio.keyslot.independent = TRUE
|
||||
message_admins("[key_name_admin(user)] added the [channel] radio channel to [ADMIN_LOOKUPFLW(borg)].")
|
||||
log_admin("[key_name(user)] added the [channel] radio channel to [key_name(borg)].")
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
return
|
||||
|
||||
if (!sender)
|
||||
sender = input("Who is the message from?", "Sender") as null|anything in list("CentCom","Syndicate")
|
||||
sender = input("Who is the message from?", "Sender") as null|anything in list(RADIO_CHANNEL_CENTCOM,RADIO_CHANNEL_SYNDICATE)
|
||||
if(!sender)
|
||||
return
|
||||
|
||||
|
||||
@@ -353,7 +353,7 @@
|
||||
/datum/antagonist/changeling/greet()
|
||||
if (you_are_greet)
|
||||
to_chat(owner.current, "<span class='boldannounce'>You are [changelingID], a changeling! You have absorbed and taken the form of a human.</span>")
|
||||
to_chat(owner.current, "<span class='boldannounce'>Use say \":g message\" to communicate with your fellow changelings.</span>")
|
||||
to_chat(owner.current, "<span class='boldannounce'>Use say \"[MODE_TOKEN_CHANGELING] message\" to communicate with your fellow changelings.</span>")
|
||||
to_chat(owner.current, "<b>You must complete the following tasks:</b>")
|
||||
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ling_aler.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
//HIVEMIND COMMUNICATION (:g)
|
||||
//HIVEMIND COMMUNICATION //MODE_TOKEN_CHANGELING / :g
|
||||
/obj/effect/proc_holder/changeling/hivemind_comms
|
||||
name = "Hivemind Communication"
|
||||
desc = "We tune our senses to the airwaves to allow us to discreetly communicate and exchange DNA with other changelings."
|
||||
helptext = "We will be able to talk with other changelings with :g. Exchanged DNA do not count towards absorb objectives."
|
||||
helptext = "We will be able to talk with other changelings with :g. Exchanged DNA do not count towards absorb objectives." //MODE_TOKEN_CHANGELING needs to be manually updated here.
|
||||
dna_cost = 1
|
||||
chemical_cost = -1
|
||||
action_icon = 'icons/mob/actions/actions_xeno.dmi'
|
||||
@@ -20,7 +20,7 @@
|
||||
..()
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.changeling_speak = 1
|
||||
to_chat(user, "<i><font color=#800080>Use say \":g message\" to communicate with the other changelings.</font></i>")
|
||||
to_chat(user, "<i><font color=#800080>Use say \"[MODE_TOKEN_CHANGELING] message\" to communicate with the other changelings.</font></i>")
|
||||
var/obj/effect/proc_holder/changeling/hivemind_upload/S1 = new
|
||||
if(!changeling.has_sting(S1))
|
||||
changeling.purchasedpowers+=S1
|
||||
|
||||
@@ -56,8 +56,8 @@
|
||||
if(M.lingcheck() == LINGHIVE_LING)
|
||||
to_chat(M, "<i><font color=#800080>We can sense a foreign presence in the hivemind...</font></i>")
|
||||
target.mind.linglink = 1
|
||||
target.say(":g AAAAARRRRGGGGGHHHHH!!")
|
||||
to_chat(target, "<font color=#800040><span class='boldannounce'>You can now communicate in the changeling hivemind, say \":g message\" to communicate!</span>")
|
||||
target.say("[MODE_TOKEN_CHANGELING] AAAAARRRRGGGGGHHHHH!!")
|
||||
to_chat(target, "<font color=#800040><span class='boldannounce'>You can now communicate in the changeling hivemind, say \"[MODE_TOKEN_CHANGELING] message\" to communicate!</span>")
|
||||
target.reagents.add_reagent("salbutamol", 40) // So they don't choke to death while you interrogate them
|
||||
sleep(1800)
|
||||
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]", "[i]"))
|
||||
|
||||
@@ -244,6 +244,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
|
||||
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL | NOBLUDGEON
|
||||
slot_flags = NONE
|
||||
flags_1 = NONE
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
ammo_type = /obj/item/ammo_casing/magic/tentacle
|
||||
|
||||
@@ -230,24 +230,23 @@
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/LSD
|
||||
name = "Hallucination Sting"
|
||||
desc = "Causes terror in the target."
|
||||
helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect begins after a few seconds."
|
||||
desc = "Causes terror in the target and deals a minor amount of toxin damage."
|
||||
helptext = "We evolve the ability to sting a target with a powerful toxic hallucinogenic chemical. The target does not notice they have been stung, and the effect begins instantaneously. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
sting_icon = "sting_lsd"
|
||||
chemical_cost = 10
|
||||
dna_cost = 1
|
||||
loudness = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_lsd"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/living/carbon/target)
|
||||
/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/target)
|
||||
log_combat(user, target, "stung", "LSD sting")
|
||||
addtimer(CALLBACK(src, .proc/hallucination_time, target), rand(100,200))
|
||||
if(target.reagents)
|
||||
target.reagents.add_reagent("regenerative_materia", 5)
|
||||
target.reagents.add_reagent("mindbreaker", 5)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/LSD/proc/hallucination_time(mob/living/carbon/target)
|
||||
if(target)
|
||||
target.hallucination = max(90, target.hallucination)
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/cryo
|
||||
name = "Cryogenic Sting"
|
||||
desc = "We silently sting a human with a cocktail of chemicals that freeze them."
|
||||
|
||||
@@ -133,6 +133,9 @@
|
||||
return FALSE
|
||||
if(!uses)
|
||||
return FALSE
|
||||
if(!do_teleport(A, get_turf(linked_gateway), channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
|
||||
visible_message("<span class='warning'>[A] bounces off [src]!</span>")
|
||||
return FALSE
|
||||
if(isliving(A))
|
||||
var/mob/living/user = A
|
||||
to_chat(user, "<span class='warning'><b>You pass through [src] and appear elsewhere!</b></span>")
|
||||
@@ -141,7 +144,6 @@
|
||||
playsound(linked_gateway, 'sound/effects/empulse.ogg', 50, 1)
|
||||
transform = matrix() * 1.5
|
||||
linked_gateway.transform = matrix() * 1.5
|
||||
A.forceMove(get_turf(linked_gateway))
|
||||
if(!no_cost)
|
||||
uses = max(0, uses - 1)
|
||||
linked_gateway.uses = max(0, linked_gateway.uses - 1)
|
||||
|
||||
@@ -67,6 +67,7 @@
|
||||
name = "replicant manacles"
|
||||
desc = "Heavy manacles made out of freezing-cold metal. It looks like brass, but feels much more solid."
|
||||
icon_state = "brass_manacles"
|
||||
item_state = "brass_manacles"
|
||||
item_flags = DROPDEL
|
||||
|
||||
/obj/item/restraints/handcuffs/clockwork/dropped(mob/user)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user