diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index ef20b6e35e..7c57de74a4 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -515,10 +515,10 @@ step(src, AM.dir) ..() -/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback) - return throw_at(target, range, speed, thrower, spin, diagonals_first, callback) +/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE) + return throw_at(target, range, speed, thrower, spin, diagonals_first, callback, messy_throw) -/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback) //If this returns FALSE then callback will not be called. +/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE) //If this returns FALSE then callback will not be called. . = FALSE if (!target || speed <= 0) return diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index c5d198c05f..a410827347 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -578,21 +578,22 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) itempush = 0 //too light to push anything return A.hitby(src, 0, itempush) -/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback) +/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw = TRUE) thrownby = thrower - callback = CALLBACK(src, .proc/after_throw, callback) //replace their callback with our own + callback = CALLBACK(src, .proc/after_throw, callback, (spin && messy_throw)) //replace their callback with our own . = ..(target, range, speed, thrower, spin, diagonals_first, callback) -/obj/item/proc/after_throw(datum/callback/callback) +/obj/item/proc/after_throw(datum/callback/callback, messy_throw) if (callback) //call the original callback . = callback.Invoke() throw_speed = initial(throw_speed) //explosions change this. item_flags &= ~IN_INVENTORY - var/matrix/M = matrix(transform) - M.Turn(rand(-170, 170)) - transform = M - pixel_x = rand(-8, 8) - pixel_y = rand(-8, 8) + if(messy_throw) + var/matrix/M = matrix(transform) + M.Turn(rand(-170, 170)) + transform = M + pixel_x = rand(-8, 8) + pixel_y = rand(-8, 8) /obj/item/proc/remove_item_from_storage(atom/newLoc) //please use this if you're going to snowflake an item out of a obj/item/storage if(!newLoc) diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index f5dfa690db..14ac2f037e 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -80,13 +80,12 @@ SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue) anchored = anchorvalue -/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback) - ..() +/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw) + . = ..() if(obj_flags & FROZEN) visible_message("[src] shatters into a million pieces!") qdel(src) - /obj/assume_air(datum/gas_mixture/giver) if(loc) return loc.assume_air(giver) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 52cf82a06a..102bc6fc3d 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -1,990 +1,991 @@ -/mob/living/carbon - blood_volume = BLOOD_VOLUME_NORMAL - -/mob/living/carbon/Initialize() - . = ..() - create_reagents(1000) - update_body_parts() //to update the carbon's new bodyparts appearance - GLOB.carbon_list += src - blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio) - -/mob/living/carbon/Destroy() - //This must be done first, so the mob ghosts correctly before DNA etc is nulled - . = ..() - - QDEL_LIST(internal_organs) - QDEL_LIST(stomach_contents) - QDEL_LIST(bodyparts) - QDEL_LIST(implants) - remove_from_all_data_huds() - QDEL_NULL(dna) - GLOB.carbon_list -= src - -/mob/living/carbon/initialize_footstep() - AddComponent(/datum/component/footstep, 0.6, 2) - -/mob/living/carbon/relaymove(mob/user, direction) - if(user in src.stomach_contents) - if(prob(40)) - if(prob(25)) - audible_message("You hear something rumbling inside [src]'s stomach...", \ - "You hear something rumbling.", 4,\ - "Something is rumbling inside your stomach!") - var/obj/item/I = user.get_active_held_item() - if(I && I.force) - var/d = rand(round(I.force / 4), I.force) - var/obj/item/bodypart/BP = get_bodypart(BODY_ZONE_CHEST) - if(BP.receive_damage(d, 0)) - update_damage_overlays() - visible_message("[user] attacks [src]'s stomach wall with the [I.name]!", \ - "[user] attacks your stomach wall with the [I.name]!") - playsound(user.loc, 'sound/effects/attackblob.ogg', 50, 1) - - if(prob(src.getBruteLoss() - 50)) - for(var/atom/movable/A in stomach_contents) - A.forceMove(drop_location()) - stomach_contents.Remove(A) - src.gib() - - -/mob/living/carbon/swap_hand(held_index) - if(!held_index) - held_index = (active_hand_index % held_items.len)+1 - - var/obj/item/item_in_hand = src.get_active_held_item() - if(item_in_hand) //this segment checks if the item in your hand is twohanded. - var/obj/item/twohanded/TH = item_in_hand - if(istype(TH)) - if(TH.wielded == 1) - to_chat(usr, "Your other hand is too busy holding [TH]") - return - var/oindex = active_hand_index - active_hand_index = held_index - if(hud_used) - var/obj/screen/inventory/hand/H - H = hud_used.hand_slots["[oindex]"] - if(H) - H.update_icon() - H = hud_used.hand_slots["[held_index]"] - if(H) - H.update_icon() - - -/mob/living/carbon/activate_hand(selhand) //l/r OR 1-held_items.len - if(!selhand) - selhand = (active_hand_index % held_items.len)+1 - - if(istext(selhand)) - selhand = lowertext(selhand) - if(selhand == "right" || selhand == "r") - selhand = 2 - if(selhand == "left" || selhand == "l") - selhand = 1 - - if(selhand != active_hand_index) - swap_hand(selhand) - else - mode() // Activate held item - -/mob/living/carbon/attackby(obj/item/I, mob/user, params) - if(lying && surgeries.len) - if(user != src && (user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM)) - for(var/datum/surgery/S in surgeries) - if(S.next_step(user,user.a_intent)) - return 1 - return ..() - -/mob/living/carbon/throw_impact(atom/hit_atom, throwingdatum) - . = ..() - var/hurt = TRUE - if(istype(throwingdatum, /datum/thrownthing)) - var/datum/thrownthing/D = throwingdatum - if(iscyborg(D.thrower)) - var/mob/living/silicon/robot/R = D.thrower - if(!R.emagged) - hurt = FALSE - if(hit_atom.density && isturf(hit_atom)) - if(hurt) - Knockdown(20) - take_bodypart_damage(10) - if(iscarbon(hit_atom) && hit_atom != src) - var/mob/living/carbon/victim = hit_atom - if(victim.movement_type & FLYING) - return - if(hurt) - victim.take_bodypart_damage(10) - take_bodypart_damage(10) - victim.Knockdown(20) - Knockdown(20) - visible_message("[src] crashes into [victim], knocking them both over!",\ - "You violently crash into [victim]!") - playsound(src,'sound/weapons/punch1.ogg',50,1) - - -//Throwing stuff -/mob/living/carbon/proc/toggle_throw_mode() - if(stat) - return - if(in_throw_mode) - throw_mode_off() - else - throw_mode_on() - - -/mob/living/carbon/proc/throw_mode_off() - in_throw_mode = 0 - if(client && hud_used) - hud_used.throw_icon.icon_state = "act_throw_off" - - -/mob/living/carbon/proc/throw_mode_on() - in_throw_mode = 1 - if(client && hud_used) - hud_used.throw_icon.icon_state = "act_throw_on" - -/mob/proc/throw_item(atom/target) - SEND_SIGNAL(src, COMSIG_MOB_THROW, target) - return - -/mob/living/carbon/throw_item(atom/target) - throw_mode_off() - if(!target || !isturf(loc)) - return - if(istype(target, /obj/screen)) - return - - //CIT CHANGES - makes it impossible to throw while in stamina softcrit - if(getStaminaLoss() >= STAMINA_SOFTCRIT) - to_chat(src, "You're too exhausted.") - return - //END OF CIT CHANGES - - var/obj/item/I = src.get_active_held_item() - - var/atom/movable/thrown_thing - var/mob/living/throwable_mob - - if(istype(I, /obj/item/clothing/head/mob_holder)) - var/obj/item/clothing/head/mob_holder/holder = I - if(holder.held_mob) - throwable_mob = holder.held_mob - holder.release() - - if(!I || throwable_mob) - if(!throwable_mob && pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE) - throwable_mob = pulling - - if(throwable_mob && !throwable_mob.buckled) - thrown_thing = throwable_mob - if(pulling) - stop_pulling() - if(HAS_TRAIT(src, TRAIT_PACIFISM)) - to_chat(src, "You gently let go of [throwable_mob].") - return - - adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring - var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors - var/turf/end_T = get_turf(target) - if(start_T && end_T) - log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]") - - else if(!CHECK_BITFIELD(I.item_flags, ABSTRACT) && !HAS_TRAIT(I, TRAIT_NODROP)) - thrown_thing = I - dropItemToGround(I) - - if(HAS_TRAIT(src, TRAIT_PACIFISM) && I.throwforce) - to_chat(src, "You set [I] down gently on the ground.") - return - - adjustStaminaLossBuffered(I.getweight()*2)//CIT CHANGE - throwing items shall be more tiring than swinging em. Doubly so. - - if(thrown_thing) - visible_message("[src] has thrown [thrown_thing].") - src.log_message("has thrown [thrown_thing]", LOG_ATTACK) - do_attack_animation(target, no_effect = 1) - playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1) - newtonian_move(get_dir(target, src)) - thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src) - - - -/mob/living/carbon/restrained(ignore_grab) - . = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE)) - -/mob/living/carbon/proc/canBeHandcuffed() - return 0 - - -/mob/living/carbon/show_inv(mob/user) - user.set_machine(src) - var/dat = {" -
- [name] -
-
Head: [(head && !(head.item_flags & ABSTRACT)) ? head : "Nothing"] -
Mask: [(wear_mask && !(wear_mask.item_flags & ABSTRACT)) ? wear_mask : "Nothing"] -
Neck: [(wear_neck && !(wear_neck.item_flags & ABSTRACT)) ? wear_neck : "Nothing"]"} - - for(var/i in 1 to held_items.len) - var/obj/item/I = get_item_for_held_index(i) - dat += "
[get_held_index_name(i)]:[(I && !(I.item_flags & ABSTRACT)) ? I : "Nothing"]" - - dat += "
Back: [back ? back : "Nothing"]" - - if(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/tank)) - dat += "
[internal ? "Disable Internals" : "Set Internals"]" - - if(handcuffed) - dat += "
Handcuffed" - if(legcuffed) - dat += "
Legcuffed" - - dat += {" -
-
Close - "} - user << browse(dat, "window=mob[REF(src)];size=325x500") - onclose(user, "mob[REF(src)]") - -/mob/living/carbon/Topic(href, href_list) - ..() - //strip panel - if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY)) - if(href_list["internal"]) - var/slot = text2num(href_list["internal"]) - var/obj/item/ITEM = get_item_by_slot(slot) - if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS)) - visible_message("[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].", \ - "[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].") - if(do_mob(usr, src, POCKET_STRIP_DELAY)) - if(internal) - internal = null - update_internals_hud_icon(0) - else if(ITEM && istype(ITEM, /obj/item/tank)) - if((wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE)) - internal = ITEM - update_internals_hud_icon(1) - - visible_message("[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].", \ - "[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].") - - -/mob/living/carbon/fall(forced) - loc.handle_fall(src, forced)//it's loc so it doesn't call the mob's handle_fall which does nothing - -/mob/living/carbon/is_muzzled() - return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle)) - -/mob/living/carbon/hallucinating() - if(hallucination) - return TRUE - else - return FALSE - -/mob/living/carbon/resist_buckle() - if(restrained()) - changeNext_move(CLICK_CD_BREAKOUT) - last_special = world.time + CLICK_CD_BREAKOUT - var/buckle_cd = 600 - if(handcuffed) - var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED) - buckle_cd = O.breakouttime - visible_message("[src] attempts to unbuckle [p_them()]self!", \ - "You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)") - if(do_after(src, buckle_cd, 0, target = src)) - if(!buckled) - return - buckled.user_unbuckle_mob(src,src) - else - if(src && buckled) - to_chat(src, "You fail to unbuckle yourself!") - else - buckled.user_unbuckle_mob(src,src) - -/mob/living/carbon/resist_fire() - fire_stacks -= 5 - Knockdown(60, TRUE, TRUE) - spin(32,2) - visible_message("[src] rolls on the floor, trying to put [p_them()]self out!", \ - "You stop, drop, and roll!") - sleep(30) - if(fire_stacks <= 0) - visible_message("[src] has successfully extinguished [p_them()]self!", \ - "You extinguish yourself.") - ExtinguishMob() - return - -/mob/living/carbon/resist_restraints() - var/obj/item/I = null - var/type = 0 - if(handcuffed) - I = handcuffed - type = 1 - else if(legcuffed) - I = legcuffed - type = 2 - if(I) - if(type == 1) - changeNext_move(CLICK_CD_BREAKOUT) - last_special = world.time + CLICK_CD_BREAKOUT - if(type == 2) - changeNext_move(CLICK_CD_RANGE) - last_special = world.time + CLICK_CD_RANGE - cuff_resist(I) - - -/mob/living/carbon/proc/cuff_resist(obj/item/I, breakouttime = 600, cuff_break = 0) - if(I.item_flags & BEING_REMOVED) - to_chat(src, "You're already attempting to remove [I]!") - return - I.item_flags |= BEING_REMOVED - breakouttime = I.breakouttime - if(!cuff_break) - visible_message("[src] attempts to remove [I]!") - to_chat(src, "You attempt to remove [I]... (This will take around [DisplayTimeText(breakouttime)] and you need to stand still.)") - if(do_after(src, breakouttime, 0, target = src)) - clear_cuffs(I, cuff_break) - else - to_chat(src, "You fail to remove [I]!") - - else if(cuff_break == FAST_CUFFBREAK) - breakouttime = 50 - visible_message("[src] is trying to break [I]!") - to_chat(src, "You attempt to break [I]... (This will take around 5 seconds and you need to stand still.)") - if(do_after(src, breakouttime, 0, target = src)) - clear_cuffs(I, cuff_break) - else - to_chat(src, "You fail to break [I]!") - - else if(cuff_break == INSTANT_CUFFBREAK) - clear_cuffs(I, cuff_break) - I.item_flags &= ~BEING_REMOVED - -/mob/living/carbon/proc/uncuff() - if (handcuffed) - var/obj/item/W = handcuffed - handcuffed = null - if (buckled && buckled.buckle_requires_restraints) - buckled.unbuckle_mob(src) - update_handcuffed() - if (client) - client.screen -= W - if (W) - W.forceMove(drop_location()) - W.dropped(src) - if (W) - W.layer = initial(W.layer) - W.plane = initial(W.plane) - changeNext_move(0) - if (legcuffed) - var/obj/item/W = legcuffed - legcuffed = null - update_inv_legcuffed() - if (client) - client.screen -= W - if (W) - W.forceMove(drop_location()) - W.dropped(src) - if (W) - W.layer = initial(W.layer) - W.plane = initial(W.plane) - changeNext_move(0) - -/mob/living/carbon/proc/clear_cuffs(obj/item/I, cuff_break) - if(!I.loc || buckled) - return - visible_message("[src] manages to [cuff_break ? "break" : "remove"] [I]!") - to_chat(src, "You successfully [cuff_break ? "break" : "remove"] [I].") - - if(cuff_break) - . = !((I == handcuffed) || (I == legcuffed)) - qdel(I) - return - - else - if(I == handcuffed) - handcuffed.forceMove(drop_location()) - handcuffed.dropped(src) - handcuffed = null - if(buckled && buckled.buckle_requires_restraints) - buckled.unbuckle_mob(src) - update_handcuffed() - return - if(I == legcuffed) - legcuffed.forceMove(drop_location()) - legcuffed.dropped() - legcuffed = null - update_inv_legcuffed() - return - else - dropItemToGround(I) - return - return TRUE - -/mob/living/carbon/get_standard_pixel_y_offset(lying = 0) - if(lying) - return -6 - else - return initial(pixel_y) - -/mob/living/carbon/proc/accident(obj/item/I) - if(!I || (I.item_flags & ABSTRACT) || HAS_TRAIT(I, TRAIT_NODROP)) - return - - //dropItemToGround(I) CIT CHANGE - makes it so the item doesn't drop if the modifier rolls above 100 - - var/modifier = 0 - - if(HAS_TRAIT(src, TRAIT_CLUMSY)) - modifier -= 40 //Clumsy people are more likely to hit themselves -Honk! - - //CIT CHANGES START HERE - else if(combatmode) - modifier += 50 - - if(modifier < 100) - dropItemToGround(I) - //END OF CIT CHANGES - - switch(rand(1,100)+modifier) //91-100=Nothing special happens - if(-INFINITY to 0) //attack yourself - I.attack(src,src) - if(1 to 30) //throw it at yourself - I.throw_impact(src) - if(31 to 60) //Throw object in facing direction - var/turf/target = get_turf(loc) - var/range = rand(2,I.throw_range) - for(var/i = 1; i < range; i++) - var/turf/new_turf = get_step(target, dir) - target = new_turf - if(new_turf.density) - break - I.throw_at(target,I.throw_range,I.throw_speed,src) - if(61 to 90) //throw it down to the floor - var/turf/target = get_turf(loc) - I.throw_at(target,I.throw_range,I.throw_speed,src) - -/mob/living/carbon/Stat() - ..() - if(statpanel("Status")) - var/obj/item/organ/alien/plasmavessel/vessel = getorgan(/obj/item/organ/alien/plasmavessel) - if(vessel) - stat(null, "Plasma Stored: [vessel.storedPlasma]/[vessel.max_plasma]") - if(locate(/obj/item/assembly/health) in src) - stat(null, "Health: [health]") - - add_abilities_to_panel() - -/mob/living/carbon/attack_ui(slot) - if(!has_hand_for_held_index(active_hand_index)) - return 0 - return ..() - -/mob/living/carbon/proc/vomit(lost_nutrition = 10, blood = FALSE, stun = TRUE, distance = 1, message = TRUE, toxic = FALSE) - if(HAS_TRAIT(src, TRAIT_NOHUNGER)) - return 1 - - if(nutrition < 100 && !blood) - if(message) - visible_message("[src] dry heaves!", \ - "You try to throw up, but there's nothing in your stomach!") - if(stun) - Knockdown(200) - return 1 - - if(is_mouth_covered()) //make this add a blood/vomit overlay later it'll be hilarious - if(message) - visible_message("[src] throws up all over [p_them()]self!", \ - "You throw up all over yourself!") - SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomitself) - distance = 0 - else - if(message) - visible_message("[src] throws up!", "You throw up!") - if(!isflyperson(src)) - SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomit) - if(stun) - Stun(80) - - playsound(get_turf(src), 'sound/effects/splat.ogg', 50, 1) - var/turf/T = get_turf(src) - if(!blood) - nutrition -= lost_nutrition - adjustToxLoss(-3) - for(var/i=0 to distance) - if(blood) - if(T) - add_splatter_floor(T) - if(stun) - adjustBruteLoss(3) - else if(src.reagents.has_reagent("blazaam")) - if(T) - T.add_vomit_floor(src, VOMIT_PURPLE) - else - if(T) - T.add_vomit_floor(src, VOMIT_TOXIC)//toxic barf looks different - T = get_step(T, dir) - if (is_blocked_turf(T)) - break - return 1 - -/mob/living/carbon/proc/spew_organ(power = 5, amt = 1) - for(var/i in 1 to amt) - if(!internal_organs.len) - break //Guess we're out of organs! - var/obj/item/organ/guts = pick(internal_organs) - var/turf/T = get_turf(src) - guts.Remove(src) - guts.forceMove(T) - var/atom/throw_target = get_edge_target_turf(guts, dir) - guts.throw_at(throw_target, power, 4, src) - - -/mob/living/carbon/fully_replace_character_name(oldname,newname) - ..() - if(dna) - dna.real_name = real_name - -//Updates the mob's health from bodyparts and mob damage variables -/mob/living/carbon/updatehealth() - if(status_flags & GODMODE) - return - var/total_burn = 0 - var/total_brute = 0 - var/total_stamina = 0 - for(var/X in bodyparts) //hardcoded to streamline things a bit - var/obj/item/bodypart/BP = X - total_brute += (BP.brute_dam * BP.body_damage_coeff) - total_burn += (BP.burn_dam * BP.body_damage_coeff) - total_stamina += (BP.stamina_dam * BP.stam_damage_coeff) - health = round(maxHealth - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute, DAMAGE_PRECISION) - staminaloss = round(total_stamina, DAMAGE_PRECISION) - update_stat() - if(((maxHealth - total_burn) < HEALTH_THRESHOLD_DEAD) && stat == DEAD ) - become_husk("burn") - med_hud_set_health() - if(stat == SOFT_CRIT) - add_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE, multiplicative_slowdown = SOFTCRIT_ADD_SLOWDOWN) - else - remove_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE) - -/mob/living/carbon/update_stamina() - var/stam = getStaminaLoss() - if(stam > DAMAGE_PRECISION) - var/total_health = (health - stam) - if(total_health <= crit_threshold && !stat) - if(!IsKnockdown()) - to_chat(src, "You're too exhausted to keep going...") - Knockdown(100) - update_health_hud() - -/mob/living/carbon/update_sight() - if(!client) - return - if(stat == DEAD) - sight = (SEE_TURFS|SEE_MOBS|SEE_OBJS) - see_in_dark = 8 - see_invisible = SEE_INVISIBLE_OBSERVER - return - - sight = initial(sight) - lighting_alpha = initial(lighting_alpha) - var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES) - if(!E) - update_tint() - else - see_invisible = E.see_invisible - see_in_dark = E.see_in_dark - sight |= E.sight_flags - if(!isnull(E.lighting_alpha)) - lighting_alpha = E.lighting_alpha - if(HAS_TRAIT(src, TRAIT_NIGHT_VISION)) - lighting_alpha = min(LIGHTING_PLANE_ALPHA_NV_TRAIT, lighting_alpha) - see_in_dark = max(NIGHT_VISION_DARKSIGHT_RANGE, see_in_dark) - - if(client.eye && client.eye != src) - var/atom/A = client.eye - if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates. - return - - if(glasses) - var/obj/item/clothing/glasses/G = glasses - sight |= G.vision_flags - see_in_dark = max(G.darkness_view, see_in_dark) - if(G.invis_override) - see_invisible = G.invis_override - else - see_invisible = min(G.invis_view, see_invisible) - if(!isnull(G.lighting_alpha)) - lighting_alpha = min(lighting_alpha, G.lighting_alpha) - if(dna) - for(var/X in dna.mutations) - var/datum/mutation/M = X - if(M.name == XRAY) - sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS) - see_in_dark = max(see_in_dark, 8) - - if(see_override) - see_invisible = see_override - . = ..() - - -//to recalculate and update the mob's total tint from tinted equipment it's wearing. -/mob/living/carbon/proc/update_tint() - if(!GLOB.tinted_weldhelh) - return - tinttotal = get_total_tint() - if(tinttotal >= TINT_BLIND) - become_blind(EYES_COVERED) - else if(tinttotal >= TINT_DARKENED) - cure_blind(EYES_COVERED) - overlay_fullscreen("tint", /obj/screen/fullscreen/impaired, 2) - else - cure_blind(EYES_COVERED) - clear_fullscreen("tint", 0) - -/mob/living/carbon/proc/get_total_tint() - . = 0 - if(istype(head, /obj/item/clothing/head)) - var/obj/item/clothing/head/HT = head - . += HT.tint - if(wear_mask) - . += wear_mask.tint - - var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES) - if(E) - . += E.tint - - else - . += INFINITY - -/mob/living/carbon/get_permeability_protection(list/target_zones = list(HANDS,CHEST,GROIN,LEGS,FEET,ARMS,HEAD)) - var/list/tally = list() - for(var/obj/item/I in get_equipped_items()) - for(var/zone in target_zones) - if(I.body_parts_covered & zone) - tally["[zone]"] = max(1 - I.permeability_coefficient, target_zones["[zone]"]) - var/protection = 0 - for(var/key in tally) - protection += tally[key] - protection *= INVERSE(target_zones.len) - return protection - -//this handles hud updates -/mob/living/carbon/update_damage_hud() - - if(!client) - return - - if(health <= crit_threshold) - var/severity = 0 - switch(health) - if(-20 to -10) - severity = 1 - if(-30 to -20) - severity = 2 - if(-40 to -30) - severity = 3 - if(-50 to -40) - severity = 4 - if(-50 to -40) - severity = 5 - if(-60 to -50) - severity = 6 - if(-70 to -60) - severity = 7 - if(-90 to -70) - severity = 8 - if(-95 to -90) - severity = 9 - if(-INFINITY to -95) - severity = 10 - if(!InFullCritical()) - var/visionseverity = 4 - switch(health) - if(-8 to -4) - visionseverity = 5 - if(-12 to -8) - visionseverity = 6 - if(-16 to -12) - visionseverity = 7 - if(-20 to -16) - visionseverity = 8 - if(-24 to -20) - visionseverity = 9 - if(-INFINITY to -24) - visionseverity = 10 - overlay_fullscreen("critvision", /obj/screen/fullscreen/crit/vision, visionseverity) - else - clear_fullscreen("critvision") - overlay_fullscreen("crit", /obj/screen/fullscreen/crit, severity) - else - clear_fullscreen("crit") - clear_fullscreen("critvision") - - //Oxygen damage overlay - var/windedup = getOxyLoss() + getStaminaLoss() * 0.2 - if(windedup) - var/severity = 0 - switch(windedup) - if(10 to 20) - severity = 1 - if(20 to 25) - severity = 2 - if(25 to 30) - severity = 3 - if(30 to 35) - severity = 4 - if(35 to 40) - severity = 5 - if(40 to 45) - severity = 6 - if(45 to INFINITY) - severity = 7 - overlay_fullscreen("oxy", /obj/screen/fullscreen/oxy, severity) - else - clear_fullscreen("oxy") - - //Fire and Brute damage overlay (BSSR) - var/hurtdamage = getBruteLoss() + getFireLoss() + damageoverlaytemp - if(hurtdamage) - var/severity = 0 - switch(hurtdamage) - if(5 to 15) - severity = 1 - if(15 to 30) - severity = 2 - if(30 to 45) - severity = 3 - if(45 to 70) - severity = 4 - if(70 to 85) - severity = 5 - if(85 to INFINITY) - severity = 6 - overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity) - else - clear_fullscreen("brute") - -/mob/living/carbon/update_health_hud(shown_health_amount) - if(!client || !hud_used) - return - if(hud_used.healths) - if(stat != DEAD) - . = 1 - if(!shown_health_amount) - shown_health_amount = health - if(shown_health_amount >= maxHealth) - hud_used.healths.icon_state = "health0" - else if(shown_health_amount > maxHealth*0.8) - hud_used.healths.icon_state = "health1" - else if(shown_health_amount > maxHealth*0.6) - hud_used.healths.icon_state = "health2" - else if(shown_health_amount > maxHealth*0.4) - hud_used.healths.icon_state = "health3" - else if(shown_health_amount > maxHealth*0.2) - hud_used.healths.icon_state = "health4" - else if(shown_health_amount > 0) - hud_used.healths.icon_state = "health5" - else - hud_used.healths.icon_state = "health6" - else - hud_used.healths.icon_state = "health7" - -/mob/living/carbon/proc/update_internals_hud_icon(internal_state = 0) - if(hud_used && hud_used.internals) - hud_used.internals.icon_state = "internal[internal_state]" - -/mob/living/carbon/update_stat() - if(status_flags & GODMODE) - return - if(stat != DEAD) - if(health <= HEALTH_THRESHOLD_DEAD && !HAS_TRAIT(src, TRAIT_NODEATH)) - death() - return - if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !HAS_TRAIT(src, TRAIT_NOHARDCRIT))) - stat = UNCONSCIOUS - blind_eyes(1) - if(combatmode) - toggle_combat_mode(TRUE, TRUE) - else - if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT)) - stat = SOFT_CRIT - if(combatmode) - toggle_combat_mode(TRUE, TRUE) - else - stat = CONSCIOUS - adjust_blindness(-1) - update_canmove() - update_damage_hud() - update_health_hud() - med_hud_set_status() - -//called when we get cuffed/uncuffed -/mob/living/carbon/proc/update_handcuffed() - if(handcuffed) - drop_all_held_items() - stop_pulling() - throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed) - if(handcuffed.demoralize_criminals) - SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed) - else - clear_alert("handcuffed") - SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "handcuffed") - update_action_buttons_icon() //some of our action buttons might be unusable when we're handcuffed. - update_inv_handcuffed() - update_hud_handcuffed() - -/mob/living/carbon/fully_heal(admin_revive = FALSE) - if(reagents) - reagents.clear_reagents() - var/obj/item/organ/brain/B = getorgan(/obj/item/organ/brain) - if(B) - B.brain_death = FALSE - for(var/thing in diseases) - var/datum/disease/D = thing - if(D.severity != DISEASE_SEVERITY_POSITIVE) - D.cure(FALSE) - if(admin_revive) - regenerate_limbs() - regenerate_organs() - handcuffed = initial(handcuffed) - for(var/obj/item/restraints/R in contents) //actually remove cuffs from inventory - qdel(R) - update_handcuffed() - if(reagents) - reagents.addiction_list = list() - cure_all_traumas(TRAUMA_RESILIENCE_MAGIC) - ..() - // heal ears after healing traits, since ears check TRAIT_DEAF trait - // when healing. - restoreEars() - -/mob/living/carbon/can_be_revived() - . = ..() - if(!getorgan(/obj/item/organ/brain) && (!mind || !mind.has_antag_datum(/datum/antagonist/changeling))) - return 0 - -/mob/living/carbon/harvest(mob/living/user) - if(QDELETED(src)) - return - var/organs_amt = 0 - for(var/X in internal_organs) - var/obj/item/organ/O = X - if(prob(50)) - organs_amt++ - O.Remove(src) - O.forceMove(drop_location()) - if(organs_amt) - to_chat(user, "You retrieve some of [src]\'s internal organs!") - -/mob/living/carbon/ExtinguishMob() - for(var/X in get_equipped_items()) - var/obj/item/I = X - I.acid_level = 0 //washes off the acid on our clothes - I.extinguish() //extinguishes our clothes - ..() - -/mob/living/carbon/fakefire(var/fire_icon = "Generic_mob_burning") - var/mutable_appearance/new_fire_overlay = mutable_appearance('icons/mob/OnFire.dmi', fire_icon, -FIRE_LAYER) - new_fire_overlay.appearance_flags = RESET_COLOR - overlays_standing[FIRE_LAYER] = new_fire_overlay - apply_overlay(FIRE_LAYER) - -/mob/living/carbon/fakefireextinguish() - remove_overlay(FIRE_LAYER) - - -/mob/living/carbon/proc/devour_mob(mob/living/carbon/C, devour_time = 130) - C.visible_message("[src] is attempting to devour [C]!", \ - "[src] is attempting to devour you!") - if(!do_mob(src, C, devour_time)) - return - if(pulling && pulling == C && grab_state >= GRAB_AGGRESSIVE && a_intent == INTENT_GRAB) - C.visible_message("[src] devours [C]!", \ - "[src] devours you!") - C.forceMove(src) - stomach_contents.Add(C) - log_combat(src, C, "devoured") - -/mob/living/carbon/proc/create_bodyparts() - var/l_arm_index_next = -1 - var/r_arm_index_next = 0 - for(var/X in bodyparts) - var/obj/item/bodypart/O = new X() - O.owner = src - bodyparts.Remove(X) - bodyparts.Add(O) - if(O.body_part == ARM_LEFT) - l_arm_index_next += 2 - O.held_index = l_arm_index_next //1, 3, 5, 7... - hand_bodyparts += O - else if(O.body_part == ARM_RIGHT) - r_arm_index_next += 2 - O.held_index = r_arm_index_next //2, 4, 6, 8... - hand_bodyparts += O - -/mob/living/carbon/do_after_coefficent() - . = ..() - var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) //Currently, only carbons or higher use mood, move this once that changes. - if(mood) - switch(mood.sanity) //Alters do_after delay based on how sane you are - if(SANITY_INSANE to SANITY_DISTURBED) - . *= 1.25 - if(SANITY_NEUTRAL to SANITY_GREAT) - . *= 0.90 - - -/mob/living/carbon/proc/create_internal_organs() - for(var/X in internal_organs) - var/obj/item/organ/I = X - I.Insert(src) - -/mob/living/carbon/proc/update_disabled_bodyparts() - for(var/B in bodyparts) - var/obj/item/bodypart/BP = B - BP.update_disabled() - -/mob/living/carbon/vv_get_dropdown() - . = ..() - . += "---" - .["Make AI"] = "?_src_=vars;[HrefToken()];makeai=[REF(src)]" - .["Modify bodypart"] = "?_src_=vars;[HrefToken()];editbodypart=[REF(src)]" - .["Modify organs"] = "?_src_=vars;[HrefToken()];editorgans=[REF(src)]" - .["Hallucinate"] = "?_src_=vars;[HrefToken()];hallucinate=[REF(src)]" - .["Give martial arts"] = "?_src_=vars;[HrefToken()];givemartialart=[REF(src)]" - .["Give brain trauma"] = "?_src_=vars;[HrefToken()];givetrauma=[REF(src)]" - .["Cure brain traumas"] = "?_src_=vars;[HrefToken()];curetraumas=[REF(src)]" - -/mob/living/carbon/can_resist() - return bodyparts.len > 2 && ..() - -/mob/living/carbon/proc/hypnosis_vulnerable()//unused atm, but added in case - if(HAS_TRAIT(src, TRAIT_MINDSHIELD)) - return FALSE - if(hallucinating()) - return TRUE - if(IsSleeping()) - return TRUE - if(HAS_TRAIT(src, TRAIT_DUMB)) - return TRUE - var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) - if(mood) - if(mood.sanity < SANITY_UNSTABLE) - return TRUE - -/mob/living/carbon/transfer_ckey(mob/new_mob, send_signal = TRUE) - if(combatmode) - toggle_combat_mode(TRUE, TRUE) - return ..() - -/mob/living/carbon/can_see_reagents() - . = ..() - if(.) //No need to run through all of this if it's already true. - return - if(isclothing(head)) - var/obj/item/clothing/H = head - if(H.clothing_flags & SCAN_REAGENTS) - return TRUE - if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS)) - return TRUE +/mob/living/carbon + blood_volume = BLOOD_VOLUME_NORMAL + +/mob/living/carbon/Initialize() + . = ..() + create_reagents(1000) + update_body_parts() //to update the carbon's new bodyparts appearance + GLOB.carbon_list += src + blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio) + +/mob/living/carbon/Destroy() + //This must be done first, so the mob ghosts correctly before DNA etc is nulled + . = ..() + + QDEL_LIST(internal_organs) + QDEL_LIST(stomach_contents) + QDEL_LIST(bodyparts) + QDEL_LIST(implants) + remove_from_all_data_huds() + QDEL_NULL(dna) + GLOB.carbon_list -= src + +/mob/living/carbon/initialize_footstep() + AddComponent(/datum/component/footstep, 0.6, 2) + +/mob/living/carbon/relaymove(mob/user, direction) + if(user in src.stomach_contents) + if(prob(40)) + if(prob(25)) + audible_message("You hear something rumbling inside [src]'s stomach...", \ + "You hear something rumbling.", 4,\ + "Something is rumbling inside your stomach!") + var/obj/item/I = user.get_active_held_item() + if(I && I.force) + var/d = rand(round(I.force / 4), I.force) + var/obj/item/bodypart/BP = get_bodypart(BODY_ZONE_CHEST) + if(BP.receive_damage(d, 0)) + update_damage_overlays() + visible_message("[user] attacks [src]'s stomach wall with the [I.name]!", \ + "[user] attacks your stomach wall with the [I.name]!") + playsound(user.loc, 'sound/effects/attackblob.ogg', 50, 1) + + if(prob(src.getBruteLoss() - 50)) + for(var/atom/movable/A in stomach_contents) + A.forceMove(drop_location()) + stomach_contents.Remove(A) + src.gib() + + +/mob/living/carbon/swap_hand(held_index) + if(!held_index) + held_index = (active_hand_index % held_items.len)+1 + + var/obj/item/item_in_hand = src.get_active_held_item() + if(item_in_hand) //this segment checks if the item in your hand is twohanded. + var/obj/item/twohanded/TH = item_in_hand + if(istype(TH)) + if(TH.wielded == 1) + to_chat(usr, "Your other hand is too busy holding [TH]") + return + var/oindex = active_hand_index + active_hand_index = held_index + if(hud_used) + var/obj/screen/inventory/hand/H + H = hud_used.hand_slots["[oindex]"] + if(H) + H.update_icon() + H = hud_used.hand_slots["[held_index]"] + if(H) + H.update_icon() + + +/mob/living/carbon/activate_hand(selhand) //l/r OR 1-held_items.len + if(!selhand) + selhand = (active_hand_index % held_items.len)+1 + + if(istext(selhand)) + selhand = lowertext(selhand) + if(selhand == "right" || selhand == "r") + selhand = 2 + if(selhand == "left" || selhand == "l") + selhand = 1 + + if(selhand != active_hand_index) + swap_hand(selhand) + else + mode() // Activate held item + +/mob/living/carbon/attackby(obj/item/I, mob/user, params) + if(lying && surgeries.len) + if(user != src && (user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM)) + for(var/datum/surgery/S in surgeries) + if(S.next_step(user,user.a_intent)) + return 1 + return ..() + +/mob/living/carbon/throw_impact(atom/hit_atom, throwingdatum) + . = ..() + var/hurt = TRUE + if(istype(throwingdatum, /datum/thrownthing)) + var/datum/thrownthing/D = throwingdatum + if(iscyborg(D.thrower)) + var/mob/living/silicon/robot/R = D.thrower + if(!R.emagged) + hurt = FALSE + if(hit_atom.density && isturf(hit_atom)) + if(hurt) + Knockdown(20) + take_bodypart_damage(10) + if(iscarbon(hit_atom) && hit_atom != src) + var/mob/living/carbon/victim = hit_atom + if(victim.movement_type & FLYING) + return + if(hurt) + victim.take_bodypart_damage(10) + take_bodypart_damage(10) + victim.Knockdown(20) + Knockdown(20) + visible_message("[src] crashes into [victim], knocking them both over!",\ + "You violently crash into [victim]!") + playsound(src,'sound/weapons/punch1.ogg',50,1) + + +//Throwing stuff +/mob/living/carbon/proc/toggle_throw_mode() + if(stat) + return + if(in_throw_mode) + throw_mode_off() + else + throw_mode_on() + + +/mob/living/carbon/proc/throw_mode_off() + in_throw_mode = 0 + if(client && hud_used) + hud_used.throw_icon.icon_state = "act_throw_off" + + +/mob/living/carbon/proc/throw_mode_on() + in_throw_mode = 1 + if(client && hud_used) + hud_used.throw_icon.icon_state = "act_throw_on" + +/mob/proc/throw_item(atom/target) + SEND_SIGNAL(src, COMSIG_MOB_THROW, target) + return + +/mob/living/carbon/throw_item(atom/target) + throw_mode_off() + if(!target || !isturf(loc)) + return + if(istype(target, /obj/screen)) + return + + //CIT CHANGES - makes it impossible to throw while in stamina softcrit + if(getStaminaLoss() >= STAMINA_SOFTCRIT) + to_chat(src, "You're too exhausted.") + return + var/random_turn = a_intent == INTENT_HARM + //END OF CIT CHANGES + + var/obj/item/I = src.get_active_held_item() + + var/atom/movable/thrown_thing + var/mob/living/throwable_mob + + if(istype(I, /obj/item/clothing/head/mob_holder)) + var/obj/item/clothing/head/mob_holder/holder = I + if(holder.held_mob) + throwable_mob = holder.held_mob + holder.release() + + if(!I || throwable_mob) + if(!throwable_mob && pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE) + throwable_mob = pulling + + if(throwable_mob && !throwable_mob.buckled) + thrown_thing = throwable_mob + if(pulling) + stop_pulling() + if(HAS_TRAIT(src, TRAIT_PACIFISM)) + to_chat(src, "You gently let go of [throwable_mob].") + return + + adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring + var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors + var/turf/end_T = get_turf(target) + if(start_T && end_T) + log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]") + + else if(!CHECK_BITFIELD(I.item_flags, ABSTRACT) && !HAS_TRAIT(I, TRAIT_NODROP)) + thrown_thing = I + dropItemToGround(I) + + if(HAS_TRAIT(src, TRAIT_PACIFISM) && I.throwforce) + to_chat(src, "You set [I] down gently on the ground.") + return + + adjustStaminaLossBuffered(I.getweight()*2)//CIT CHANGE - throwing items shall be more tiring than swinging em. Doubly so. + + if(thrown_thing) + visible_message("[src] has thrown [thrown_thing].") + src.log_message("has thrown [thrown_thing]", LOG_ATTACK) + do_attack_animation(target, no_effect = 1) + playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1) + newtonian_move(get_dir(target, src)) + thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, random_turn) + + + +/mob/living/carbon/restrained(ignore_grab) + . = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE)) + +/mob/living/carbon/proc/canBeHandcuffed() + return 0 + + +/mob/living/carbon/show_inv(mob/user) + user.set_machine(src) + var/dat = {" +
+ [name] +
+
Head: [(head && !(head.item_flags & ABSTRACT)) ? head : "Nothing"] +
Mask: [(wear_mask && !(wear_mask.item_flags & ABSTRACT)) ? wear_mask : "Nothing"] +
Neck: [(wear_neck && !(wear_neck.item_flags & ABSTRACT)) ? wear_neck : "Nothing"]"} + + for(var/i in 1 to held_items.len) + var/obj/item/I = get_item_for_held_index(i) + dat += "
[get_held_index_name(i)]:[(I && !(I.item_flags & ABSTRACT)) ? I : "Nothing"]" + + dat += "
Back: [back ? back : "Nothing"]" + + if(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/tank)) + dat += "
[internal ? "Disable Internals" : "Set Internals"]" + + if(handcuffed) + dat += "
Handcuffed" + if(legcuffed) + dat += "
Legcuffed" + + dat += {" +
+
Close + "} + user << browse(dat, "window=mob[REF(src)];size=325x500") + onclose(user, "mob[REF(src)]") + +/mob/living/carbon/Topic(href, href_list) + ..() + //strip panel + if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY)) + if(href_list["internal"]) + var/slot = text2num(href_list["internal"]) + var/obj/item/ITEM = get_item_by_slot(slot) + if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS)) + visible_message("[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].", \ + "[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].") + if(do_mob(usr, src, POCKET_STRIP_DELAY)) + if(internal) + internal = null + update_internals_hud_icon(0) + else if(ITEM && istype(ITEM, /obj/item/tank)) + if((wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE)) + internal = ITEM + update_internals_hud_icon(1) + + visible_message("[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].", \ + "[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].") + + +/mob/living/carbon/fall(forced) + loc.handle_fall(src, forced)//it's loc so it doesn't call the mob's handle_fall which does nothing + +/mob/living/carbon/is_muzzled() + return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle)) + +/mob/living/carbon/hallucinating() + if(hallucination) + return TRUE + else + return FALSE + +/mob/living/carbon/resist_buckle() + if(restrained()) + changeNext_move(CLICK_CD_BREAKOUT) + last_special = world.time + CLICK_CD_BREAKOUT + var/buckle_cd = 600 + if(handcuffed) + var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED) + buckle_cd = O.breakouttime + visible_message("[src] attempts to unbuckle [p_them()]self!", \ + "You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)") + if(do_after(src, buckle_cd, 0, target = src)) + if(!buckled) + return + buckled.user_unbuckle_mob(src,src) + else + if(src && buckled) + to_chat(src, "You fail to unbuckle yourself!") + else + buckled.user_unbuckle_mob(src,src) + +/mob/living/carbon/resist_fire() + fire_stacks -= 5 + Knockdown(60, TRUE, TRUE) + spin(32,2) + visible_message("[src] rolls on the floor, trying to put [p_them()]self out!", \ + "You stop, drop, and roll!") + sleep(30) + if(fire_stacks <= 0) + visible_message("[src] has successfully extinguished [p_them()]self!", \ + "You extinguish yourself.") + ExtinguishMob() + return + +/mob/living/carbon/resist_restraints() + var/obj/item/I = null + var/type = 0 + if(handcuffed) + I = handcuffed + type = 1 + else if(legcuffed) + I = legcuffed + type = 2 + if(I) + if(type == 1) + changeNext_move(CLICK_CD_BREAKOUT) + last_special = world.time + CLICK_CD_BREAKOUT + if(type == 2) + changeNext_move(CLICK_CD_RANGE) + last_special = world.time + CLICK_CD_RANGE + cuff_resist(I) + + +/mob/living/carbon/proc/cuff_resist(obj/item/I, breakouttime = 600, cuff_break = 0) + if(I.item_flags & BEING_REMOVED) + to_chat(src, "You're already attempting to remove [I]!") + return + I.item_flags |= BEING_REMOVED + breakouttime = I.breakouttime + if(!cuff_break) + visible_message("[src] attempts to remove [I]!") + to_chat(src, "You attempt to remove [I]... (This will take around [DisplayTimeText(breakouttime)] and you need to stand still.)") + if(do_after(src, breakouttime, 0, target = src)) + clear_cuffs(I, cuff_break) + else + to_chat(src, "You fail to remove [I]!") + + else if(cuff_break == FAST_CUFFBREAK) + breakouttime = 50 + visible_message("[src] is trying to break [I]!") + to_chat(src, "You attempt to break [I]... (This will take around 5 seconds and you need to stand still.)") + if(do_after(src, breakouttime, 0, target = src)) + clear_cuffs(I, cuff_break) + else + to_chat(src, "You fail to break [I]!") + + else if(cuff_break == INSTANT_CUFFBREAK) + clear_cuffs(I, cuff_break) + I.item_flags &= ~BEING_REMOVED + +/mob/living/carbon/proc/uncuff() + if (handcuffed) + var/obj/item/W = handcuffed + handcuffed = null + if (buckled && buckled.buckle_requires_restraints) + buckled.unbuckle_mob(src) + update_handcuffed() + if (client) + client.screen -= W + if (W) + W.forceMove(drop_location()) + W.dropped(src) + if (W) + W.layer = initial(W.layer) + W.plane = initial(W.plane) + changeNext_move(0) + if (legcuffed) + var/obj/item/W = legcuffed + legcuffed = null + update_inv_legcuffed() + if (client) + client.screen -= W + if (W) + W.forceMove(drop_location()) + W.dropped(src) + if (W) + W.layer = initial(W.layer) + W.plane = initial(W.plane) + changeNext_move(0) + +/mob/living/carbon/proc/clear_cuffs(obj/item/I, cuff_break) + if(!I.loc || buckled) + return + visible_message("[src] manages to [cuff_break ? "break" : "remove"] [I]!") + to_chat(src, "You successfully [cuff_break ? "break" : "remove"] [I].") + + if(cuff_break) + . = !((I == handcuffed) || (I == legcuffed)) + qdel(I) + return + + else + if(I == handcuffed) + handcuffed.forceMove(drop_location()) + handcuffed.dropped(src) + handcuffed = null + if(buckled && buckled.buckle_requires_restraints) + buckled.unbuckle_mob(src) + update_handcuffed() + return + if(I == legcuffed) + legcuffed.forceMove(drop_location()) + legcuffed.dropped() + legcuffed = null + update_inv_legcuffed() + return + else + dropItemToGround(I) + return + return TRUE + +/mob/living/carbon/get_standard_pixel_y_offset(lying = 0) + if(lying) + return -6 + else + return initial(pixel_y) + +/mob/living/carbon/proc/accident(obj/item/I) + if(!I || (I.item_flags & ABSTRACT) || HAS_TRAIT(I, TRAIT_NODROP)) + return + + //dropItemToGround(I) CIT CHANGE - makes it so the item doesn't drop if the modifier rolls above 100 + + var/modifier = 0 + + if(HAS_TRAIT(src, TRAIT_CLUMSY)) + modifier -= 40 //Clumsy people are more likely to hit themselves -Honk! + + //CIT CHANGES START HERE + else if(combatmode) + modifier += 50 + + if(modifier < 100) + dropItemToGround(I) + //END OF CIT CHANGES + + switch(rand(1,100)+modifier) //91-100=Nothing special happens + if(-INFINITY to 0) //attack yourself + I.attack(src,src) + if(1 to 30) //throw it at yourself + I.throw_impact(src) + if(31 to 60) //Throw object in facing direction + var/turf/target = get_turf(loc) + var/range = rand(2,I.throw_range) + for(var/i = 1; i < range; i++) + var/turf/new_turf = get_step(target, dir) + target = new_turf + if(new_turf.density) + break + I.throw_at(target,I.throw_range,I.throw_speed,src) + if(61 to 90) //throw it down to the floor + var/turf/target = get_turf(loc) + I.throw_at(target,I.throw_range,I.throw_speed,src) + +/mob/living/carbon/Stat() + ..() + if(statpanel("Status")) + var/obj/item/organ/alien/plasmavessel/vessel = getorgan(/obj/item/organ/alien/plasmavessel) + if(vessel) + stat(null, "Plasma Stored: [vessel.storedPlasma]/[vessel.max_plasma]") + if(locate(/obj/item/assembly/health) in src) + stat(null, "Health: [health]") + + add_abilities_to_panel() + +/mob/living/carbon/attack_ui(slot) + if(!has_hand_for_held_index(active_hand_index)) + return 0 + return ..() + +/mob/living/carbon/proc/vomit(lost_nutrition = 10, blood = FALSE, stun = TRUE, distance = 1, message = TRUE, toxic = FALSE) + if(HAS_TRAIT(src, TRAIT_NOHUNGER)) + return 1 + + if(nutrition < 100 && !blood) + if(message) + visible_message("[src] dry heaves!", \ + "You try to throw up, but there's nothing in your stomach!") + if(stun) + Knockdown(200) + return 1 + + if(is_mouth_covered()) //make this add a blood/vomit overlay later it'll be hilarious + if(message) + visible_message("[src] throws up all over [p_them()]self!", \ + "You throw up all over yourself!") + SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomitself) + distance = 0 + else + if(message) + visible_message("[src] throws up!", "You throw up!") + if(!isflyperson(src)) + SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "vomit", /datum/mood_event/vomit) + if(stun) + Stun(80) + + playsound(get_turf(src), 'sound/effects/splat.ogg', 50, 1) + var/turf/T = get_turf(src) + if(!blood) + nutrition -= lost_nutrition + adjustToxLoss(-3) + for(var/i=0 to distance) + if(blood) + if(T) + add_splatter_floor(T) + if(stun) + adjustBruteLoss(3) + else if(src.reagents.has_reagent("blazaam")) + if(T) + T.add_vomit_floor(src, VOMIT_PURPLE) + else + if(T) + T.add_vomit_floor(src, VOMIT_TOXIC)//toxic barf looks different + T = get_step(T, dir) + if (is_blocked_turf(T)) + break + return 1 + +/mob/living/carbon/proc/spew_organ(power = 5, amt = 1) + for(var/i in 1 to amt) + if(!internal_organs.len) + break //Guess we're out of organs! + var/obj/item/organ/guts = pick(internal_organs) + var/turf/T = get_turf(src) + guts.Remove(src) + guts.forceMove(T) + var/atom/throw_target = get_edge_target_turf(guts, dir) + guts.throw_at(throw_target, power, 4, src) + + +/mob/living/carbon/fully_replace_character_name(oldname,newname) + ..() + if(dna) + dna.real_name = real_name + +//Updates the mob's health from bodyparts and mob damage variables +/mob/living/carbon/updatehealth() + if(status_flags & GODMODE) + return + var/total_burn = 0 + var/total_brute = 0 + var/total_stamina = 0 + for(var/X in bodyparts) //hardcoded to streamline things a bit + var/obj/item/bodypart/BP = X + total_brute += (BP.brute_dam * BP.body_damage_coeff) + total_burn += (BP.burn_dam * BP.body_damage_coeff) + total_stamina += (BP.stamina_dam * BP.stam_damage_coeff) + health = round(maxHealth - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute, DAMAGE_PRECISION) + staminaloss = round(total_stamina, DAMAGE_PRECISION) + update_stat() + if(((maxHealth - total_burn) < HEALTH_THRESHOLD_DEAD) && stat == DEAD ) + become_husk("burn") + med_hud_set_health() + if(stat == SOFT_CRIT) + add_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE, multiplicative_slowdown = SOFTCRIT_ADD_SLOWDOWN) + else + remove_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE) + +/mob/living/carbon/update_stamina() + var/stam = getStaminaLoss() + if(stam > DAMAGE_PRECISION) + var/total_health = (health - stam) + if(total_health <= crit_threshold && !stat) + if(!IsKnockdown()) + to_chat(src, "You're too exhausted to keep going...") + Knockdown(100) + update_health_hud() + +/mob/living/carbon/update_sight() + if(!client) + return + if(stat == DEAD) + sight = (SEE_TURFS|SEE_MOBS|SEE_OBJS) + see_in_dark = 8 + see_invisible = SEE_INVISIBLE_OBSERVER + return + + sight = initial(sight) + lighting_alpha = initial(lighting_alpha) + var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES) + if(!E) + update_tint() + else + see_invisible = E.see_invisible + see_in_dark = E.see_in_dark + sight |= E.sight_flags + if(!isnull(E.lighting_alpha)) + lighting_alpha = E.lighting_alpha + if(HAS_TRAIT(src, TRAIT_NIGHT_VISION)) + lighting_alpha = min(LIGHTING_PLANE_ALPHA_NV_TRAIT, lighting_alpha) + see_in_dark = max(NIGHT_VISION_DARKSIGHT_RANGE, see_in_dark) + + if(client.eye && client.eye != src) + var/atom/A = client.eye + if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates. + return + + if(glasses) + var/obj/item/clothing/glasses/G = glasses + sight |= G.vision_flags + see_in_dark = max(G.darkness_view, see_in_dark) + if(G.invis_override) + see_invisible = G.invis_override + else + see_invisible = min(G.invis_view, see_invisible) + if(!isnull(G.lighting_alpha)) + lighting_alpha = min(lighting_alpha, G.lighting_alpha) + if(dna) + for(var/X in dna.mutations) + var/datum/mutation/M = X + if(M.name == XRAY) + sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS) + see_in_dark = max(see_in_dark, 8) + + if(see_override) + see_invisible = see_override + . = ..() + + +//to recalculate and update the mob's total tint from tinted equipment it's wearing. +/mob/living/carbon/proc/update_tint() + if(!GLOB.tinted_weldhelh) + return + tinttotal = get_total_tint() + if(tinttotal >= TINT_BLIND) + become_blind(EYES_COVERED) + else if(tinttotal >= TINT_DARKENED) + cure_blind(EYES_COVERED) + overlay_fullscreen("tint", /obj/screen/fullscreen/impaired, 2) + else + cure_blind(EYES_COVERED) + clear_fullscreen("tint", 0) + +/mob/living/carbon/proc/get_total_tint() + . = 0 + if(istype(head, /obj/item/clothing/head)) + var/obj/item/clothing/head/HT = head + . += HT.tint + if(wear_mask) + . += wear_mask.tint + + var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES) + if(E) + . += E.tint + + else + . += INFINITY + +/mob/living/carbon/get_permeability_protection(list/target_zones = list(HANDS,CHEST,GROIN,LEGS,FEET,ARMS,HEAD)) + var/list/tally = list() + for(var/obj/item/I in get_equipped_items()) + for(var/zone in target_zones) + if(I.body_parts_covered & zone) + tally["[zone]"] = max(1 - I.permeability_coefficient, target_zones["[zone]"]) + var/protection = 0 + for(var/key in tally) + protection += tally[key] + protection *= INVERSE(target_zones.len) + return protection + +//this handles hud updates +/mob/living/carbon/update_damage_hud() + + if(!client) + return + + if(health <= crit_threshold) + var/severity = 0 + switch(health) + if(-20 to -10) + severity = 1 + if(-30 to -20) + severity = 2 + if(-40 to -30) + severity = 3 + if(-50 to -40) + severity = 4 + if(-50 to -40) + severity = 5 + if(-60 to -50) + severity = 6 + if(-70 to -60) + severity = 7 + if(-90 to -70) + severity = 8 + if(-95 to -90) + severity = 9 + if(-INFINITY to -95) + severity = 10 + if(!InFullCritical()) + var/visionseverity = 4 + switch(health) + if(-8 to -4) + visionseverity = 5 + if(-12 to -8) + visionseverity = 6 + if(-16 to -12) + visionseverity = 7 + if(-20 to -16) + visionseverity = 8 + if(-24 to -20) + visionseverity = 9 + if(-INFINITY to -24) + visionseverity = 10 + overlay_fullscreen("critvision", /obj/screen/fullscreen/crit/vision, visionseverity) + else + clear_fullscreen("critvision") + overlay_fullscreen("crit", /obj/screen/fullscreen/crit, severity) + else + clear_fullscreen("crit") + clear_fullscreen("critvision") + + //Oxygen damage overlay + var/windedup = getOxyLoss() + getStaminaLoss() * 0.2 + if(windedup) + var/severity = 0 + switch(windedup) + if(10 to 20) + severity = 1 + if(20 to 25) + severity = 2 + if(25 to 30) + severity = 3 + if(30 to 35) + severity = 4 + if(35 to 40) + severity = 5 + if(40 to 45) + severity = 6 + if(45 to INFINITY) + severity = 7 + overlay_fullscreen("oxy", /obj/screen/fullscreen/oxy, severity) + else + clear_fullscreen("oxy") + + //Fire and Brute damage overlay (BSSR) + var/hurtdamage = getBruteLoss() + getFireLoss() + damageoverlaytemp + if(hurtdamage) + var/severity = 0 + switch(hurtdamage) + if(5 to 15) + severity = 1 + if(15 to 30) + severity = 2 + if(30 to 45) + severity = 3 + if(45 to 70) + severity = 4 + if(70 to 85) + severity = 5 + if(85 to INFINITY) + severity = 6 + overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity) + else + clear_fullscreen("brute") + +/mob/living/carbon/update_health_hud(shown_health_amount) + if(!client || !hud_used) + return + if(hud_used.healths) + if(stat != DEAD) + . = 1 + if(!shown_health_amount) + shown_health_amount = health + if(shown_health_amount >= maxHealth) + hud_used.healths.icon_state = "health0" + else if(shown_health_amount > maxHealth*0.8) + hud_used.healths.icon_state = "health1" + else if(shown_health_amount > maxHealth*0.6) + hud_used.healths.icon_state = "health2" + else if(shown_health_amount > maxHealth*0.4) + hud_used.healths.icon_state = "health3" + else if(shown_health_amount > maxHealth*0.2) + hud_used.healths.icon_state = "health4" + else if(shown_health_amount > 0) + hud_used.healths.icon_state = "health5" + else + hud_used.healths.icon_state = "health6" + else + hud_used.healths.icon_state = "health7" + +/mob/living/carbon/proc/update_internals_hud_icon(internal_state = 0) + if(hud_used && hud_used.internals) + hud_used.internals.icon_state = "internal[internal_state]" + +/mob/living/carbon/update_stat() + if(status_flags & GODMODE) + return + if(stat != DEAD) + if(health <= HEALTH_THRESHOLD_DEAD && !HAS_TRAIT(src, TRAIT_NODEATH)) + death() + return + if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !HAS_TRAIT(src, TRAIT_NOHARDCRIT))) + stat = UNCONSCIOUS + blind_eyes(1) + if(combatmode) + toggle_combat_mode(TRUE, TRUE) + else + if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT)) + stat = SOFT_CRIT + if(combatmode) + toggle_combat_mode(TRUE, TRUE) + else + stat = CONSCIOUS + adjust_blindness(-1) + update_canmove() + update_damage_hud() + update_health_hud() + med_hud_set_status() + +//called when we get cuffed/uncuffed +/mob/living/carbon/proc/update_handcuffed() + if(handcuffed) + drop_all_held_items() + stop_pulling() + throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed) + if(handcuffed.demoralize_criminals) + SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed) + else + clear_alert("handcuffed") + SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "handcuffed") + update_action_buttons_icon() //some of our action buttons might be unusable when we're handcuffed. + update_inv_handcuffed() + update_hud_handcuffed() + +/mob/living/carbon/fully_heal(admin_revive = FALSE) + if(reagents) + reagents.clear_reagents() + var/obj/item/organ/brain/B = getorgan(/obj/item/organ/brain) + if(B) + B.brain_death = FALSE + for(var/thing in diseases) + var/datum/disease/D = thing + if(D.severity != DISEASE_SEVERITY_POSITIVE) + D.cure(FALSE) + if(admin_revive) + regenerate_limbs() + regenerate_organs() + handcuffed = initial(handcuffed) + for(var/obj/item/restraints/R in contents) //actually remove cuffs from inventory + qdel(R) + update_handcuffed() + if(reagents) + reagents.addiction_list = list() + cure_all_traumas(TRAUMA_RESILIENCE_MAGIC) + ..() + // heal ears after healing traits, since ears check TRAIT_DEAF trait + // when healing. + restoreEars() + +/mob/living/carbon/can_be_revived() + . = ..() + if(!getorgan(/obj/item/organ/brain) && (!mind || !mind.has_antag_datum(/datum/antagonist/changeling))) + return 0 + +/mob/living/carbon/harvest(mob/living/user) + if(QDELETED(src)) + return + var/organs_amt = 0 + for(var/X in internal_organs) + var/obj/item/organ/O = X + if(prob(50)) + organs_amt++ + O.Remove(src) + O.forceMove(drop_location()) + if(organs_amt) + to_chat(user, "You retrieve some of [src]\'s internal organs!") + +/mob/living/carbon/ExtinguishMob() + for(var/X in get_equipped_items()) + var/obj/item/I = X + I.acid_level = 0 //washes off the acid on our clothes + I.extinguish() //extinguishes our clothes + ..() + +/mob/living/carbon/fakefire(var/fire_icon = "Generic_mob_burning") + var/mutable_appearance/new_fire_overlay = mutable_appearance('icons/mob/OnFire.dmi', fire_icon, -FIRE_LAYER) + new_fire_overlay.appearance_flags = RESET_COLOR + overlays_standing[FIRE_LAYER] = new_fire_overlay + apply_overlay(FIRE_LAYER) + +/mob/living/carbon/fakefireextinguish() + remove_overlay(FIRE_LAYER) + + +/mob/living/carbon/proc/devour_mob(mob/living/carbon/C, devour_time = 130) + C.visible_message("[src] is attempting to devour [C]!", \ + "[src] is attempting to devour you!") + if(!do_mob(src, C, devour_time)) + return + if(pulling && pulling == C && grab_state >= GRAB_AGGRESSIVE && a_intent == INTENT_GRAB) + C.visible_message("[src] devours [C]!", \ + "[src] devours you!") + C.forceMove(src) + stomach_contents.Add(C) + log_combat(src, C, "devoured") + +/mob/living/carbon/proc/create_bodyparts() + var/l_arm_index_next = -1 + var/r_arm_index_next = 0 + for(var/X in bodyparts) + var/obj/item/bodypart/O = new X() + O.owner = src + bodyparts.Remove(X) + bodyparts.Add(O) + if(O.body_part == ARM_LEFT) + l_arm_index_next += 2 + O.held_index = l_arm_index_next //1, 3, 5, 7... + hand_bodyparts += O + else if(O.body_part == ARM_RIGHT) + r_arm_index_next += 2 + O.held_index = r_arm_index_next //2, 4, 6, 8... + hand_bodyparts += O + +/mob/living/carbon/do_after_coefficent() + . = ..() + var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) //Currently, only carbons or higher use mood, move this once that changes. + if(mood) + switch(mood.sanity) //Alters do_after delay based on how sane you are + if(SANITY_INSANE to SANITY_DISTURBED) + . *= 1.25 + if(SANITY_NEUTRAL to SANITY_GREAT) + . *= 0.90 + + +/mob/living/carbon/proc/create_internal_organs() + for(var/X in internal_organs) + var/obj/item/organ/I = X + I.Insert(src) + +/mob/living/carbon/proc/update_disabled_bodyparts() + for(var/B in bodyparts) + var/obj/item/bodypart/BP = B + BP.update_disabled() + +/mob/living/carbon/vv_get_dropdown() + . = ..() + . += "---" + .["Make AI"] = "?_src_=vars;[HrefToken()];makeai=[REF(src)]" + .["Modify bodypart"] = "?_src_=vars;[HrefToken()];editbodypart=[REF(src)]" + .["Modify organs"] = "?_src_=vars;[HrefToken()];editorgans=[REF(src)]" + .["Hallucinate"] = "?_src_=vars;[HrefToken()];hallucinate=[REF(src)]" + .["Give martial arts"] = "?_src_=vars;[HrefToken()];givemartialart=[REF(src)]" + .["Give brain trauma"] = "?_src_=vars;[HrefToken()];givetrauma=[REF(src)]" + .["Cure brain traumas"] = "?_src_=vars;[HrefToken()];curetraumas=[REF(src)]" + +/mob/living/carbon/can_resist() + return bodyparts.len > 2 && ..() + +/mob/living/carbon/proc/hypnosis_vulnerable()//unused atm, but added in case + if(HAS_TRAIT(src, TRAIT_MINDSHIELD)) + return FALSE + if(hallucinating()) + return TRUE + if(IsSleeping()) + return TRUE + if(HAS_TRAIT(src, TRAIT_DUMB)) + return TRUE + var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) + if(mood) + if(mood.sanity < SANITY_UNSTABLE) + return TRUE + +/mob/living/carbon/transfer_ckey(mob/new_mob, send_signal = TRUE) + if(combatmode) + toggle_combat_mode(TRUE, TRUE) + return ..() + +/mob/living/carbon/can_see_reagents() + . = ..() + if(.) //No need to run through all of this if it's already true. + return + if(isclothing(head)) + var/obj/item/clothing/H = head + if(H.clothing_flags & SCAN_REAGENTS) + return TRUE + if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS)) + return TRUE