Merge pull request #8131 from Citadel-Station-13/kevinz000-patch-23

Shift autocall is now accurate to real time rather than game time (you will no longer have 4 hour rounds due to lag)
This commit is contained in:
deathride58
2019-03-31 21:41:37 -04:00
committed by GitHub
4 changed files with 5 additions and 2 deletions
@@ -202,7 +202,7 @@
state = STATE_CANCELSHUTTLE
if("cancelshuttle2")
if(authenticated)
if(world.time > SSshuttle.auto_call) //Citadel Edit Removing auto_call caused recall.
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) //Citadel Edit Removing auto_call caused recall.
say("Warning: Emergency shuttle recalls have been blocked by Central Command due to ongoing crew transfer procedures.")
else
SSshuttle.cancelEvac(usr)