runtime fix
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@@ -46,7 +46,6 @@
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cut_overlays()
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var/mutable_appearance/reagent_overlay = mutable_appearance(icon, "reagent")
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if(reagents.reagent_list.len)
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var/datum/reagent/R = reagents.get_master_reagent()
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/*if(!renamedByPlayer)
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name = "bottle of " + R.name
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desc = R.glass_desc*/
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