fixes a pair of dos vectors. this is apparently a day -1 patch! (#12511)
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@@ -133,3 +133,6 @@
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var/parallax_movedir = 0
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var/parallax_layers_max = 3
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var/parallax_animate_timer
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//world.time of when the crew manifest can be accessed
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var/crew_manifest_delay
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@@ -176,9 +176,6 @@
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SSticker.queue_delay = 4
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qdel(src)
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if(!ready && href_list["preference"])
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if(client)
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client.prefs.process_link(src, href_list)
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else if(!href_list["late_join"])
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new_player_panel()
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@@ -582,6 +579,12 @@
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qdel(src)
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/mob/dead/new_player/proc/ViewManifest()
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if(!client)
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return
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if(world.time < client.crew_manifest_delay)
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return
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client.crew_manifest_delay = world.time + (1 SECONDS)
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var/dat = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'></head><body>"
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dat += "<h4>Crew Manifest</h4>"
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dat += GLOB.data_core.get_manifest(OOC = 1)
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@@ -717,6 +717,12 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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set name = "View Crew Manifest"
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set category = "Ghost"
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if(!client)
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return
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if(world.time < client.crew_manifest_delay)
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return
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client.crew_manifest_delay = world.time + (1 SECONDS)
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var/dat
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dat += "<h4>Crew Manifest</h4>"
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dat += GLOB.data_core.get_manifest()
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@@ -396,6 +396,12 @@
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return aicamera.selectpicture(user)
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/mob/living/silicon/proc/ai_roster()
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if(!client)
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return
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if(world.time < client.crew_manifest_delay)
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return
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client.crew_manifest_delay = world.time + (1 SECONDS)
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var/dat = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Crew Roster</title></head><body><b>Crew Roster:</b><br><br>"
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dat += GLOB.data_core.get_manifest()
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