Merge pull request #3414 from Citadel-Station-13/upstream-merge-31707
[MIRROR] Restores security bombsuit & white bombsuit
This commit is contained in:
@@ -1,180 +1,180 @@
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/* Utility Closets
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* Contains:
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* Emergency Closet
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* Fire Closet
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* Tool Closet
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* Radiation Closet
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* Bombsuit Closet
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* Hydrant
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* First Aid
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*/
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/*
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* Emergency Closet
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*/
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/obj/structure/closet/emcloset
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name = "emergency closet"
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desc = "It's a storage unit for emergency breath masks and O2 tanks."
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icon_state = "emergency"
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/obj/structure/closet/emcloset/anchored
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anchored = TRUE
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/obj/structure/closet/emcloset/PopulateContents()
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..()
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if (prob(40))
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new /obj/item/storage/toolbox/emergency(src)
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switch (pickweight(list("small" = 40, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 4, "delete" = 1)))
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if ("small")
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new /obj/item/tank/internals/emergency_oxygen(src)
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new /obj/item/tank/internals/emergency_oxygen(src)
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/clothing/mask/breath(src)
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if ("aid")
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new /obj/item/tank/internals/emergency_oxygen(src)
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new /obj/item/storage/firstaid/o2(src)
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new /obj/item/clothing/mask/breath(src)
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if ("tank")
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new /obj/item/tank/internals/air(src)
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new /obj/item/clothing/mask/breath(src)
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if ("both")
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new /obj/item/tank/internals/emergency_oxygen(src)
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new /obj/item/clothing/mask/breath(src)
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if ("nothing")
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// doot
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// teehee
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if ("delete")
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qdel(src)
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//If you want to re-add fire, just add "fire" = 15 to the pick list.
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/*if ("fire")
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new /obj/structure/closet/firecloset(src.loc)
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qdel(src)*/
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/*
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* Fire Closet
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*/
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/obj/structure/closet/firecloset
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name = "fire-safety closet"
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desc = "It's a storage unit for fire-fighting supplies."
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icon_state = "fire"
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/obj/structure/closet/firecloset/PopulateContents()
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..()
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new /obj/item/clothing/suit/fire/firefighter(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/tank/internals/oxygen/red(src)
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new /obj/item/extinguisher(src)
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new /obj/item/clothing/head/hardhat/red(src)
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/obj/structure/closet/firecloset/full/PopulateContents()
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new /obj/item/clothing/suit/fire/firefighter(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/device/flashlight(src)
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new /obj/item/tank/internals/oxygen/red(src)
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new /obj/item/extinguisher(src)
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new /obj/item/clothing/head/hardhat/red(src)
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/*
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* Tool Closet
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*/
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/obj/structure/closet/toolcloset
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name = "tool closet"
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desc = "It's a storage unit for tools."
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icon_state = "eng"
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icon_door = "eng_tool"
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/obj/structure/closet/toolcloset/PopulateContents()
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..()
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if(prob(40))
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new /obj/item/clothing/suit/hazardvest(src)
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if(prob(70))
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new /obj/item/device/flashlight(src)
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if(prob(70))
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new /obj/item/screwdriver(src)
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if(prob(70))
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new /obj/item/wrench(src)
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if(prob(70))
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new /obj/item/weldingtool(src)
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if(prob(70))
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new /obj/item/crowbar(src)
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if(prob(70))
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new /obj/item/wirecutters(src)
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if(prob(70))
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new /obj/item/device/t_scanner(src)
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if(prob(20))
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new /obj/item/storage/belt/utility(src)
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if(prob(30))
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new /obj/item/stack/cable_coil/random(src)
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if(prob(30))
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new /obj/item/stack/cable_coil/random(src)
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if(prob(30))
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new /obj/item/stack/cable_coil/random(src)
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if(prob(20))
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new /obj/item/device/multitool(src)
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if(prob(5))
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new /obj/item/clothing/gloves/color/yellow(src)
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if(prob(40))
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new /obj/item/clothing/head/hardhat(src)
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/*
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* Radiation Closet
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*/
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/obj/structure/closet/radiation
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name = "radiation suit closet"
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desc = "It's a storage unit for rad-protective suits."
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icon_state = "eng"
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icon_door = "eng_rad"
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/obj/structure/closet/radiation/PopulateContents()
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..()
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new /obj/item/device/geiger_counter(src)
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new /obj/item/clothing/suit/radiation(src)
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new /obj/item/clothing/head/radiation(src)
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/*
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* Bombsuit closet
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*/
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/obj/structure/closet/bombcloset
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name = "\improper EOD closet"
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desc = "It's a storage unit for explosion-protective suits."
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icon_state = "bomb"
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/obj/structure/closet/bombcloset/PopulateContents()
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..()
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new /obj/item/clothing/suit/bomb_suit( src )
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new /obj/item/clothing/under/color/black( src )
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new /obj/item/clothing/shoes/sneakers/black( src )
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new /obj/item/clothing/head/bomb_hood( src )
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/obj/structure/closet/bombclosetsecurity
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name = "\improper EOD closet"
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desc = "It's a storage unit for explosion-protective suits."
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icon_state = "bomb"
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/obj/structure/closet/bombclosetsecurity/PopulateContents()
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new /obj/item/clothing/suit/bomb_suit/security( src )
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new /obj/item/clothing/under/rank/security( src )
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new /obj/item/clothing/shoes/sneakers/brown( src )
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new /obj/item/clothing/head/bomb_hood/security( src )
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/*
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* Ammunition
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*/
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/obj/structure/closet/ammunitionlocker
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name = "ammunition locker"
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/obj/structure/closet/ammunitionlocker/PopulateContents()
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..()
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for(var/i in 1 to 8)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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/* Utility Closets
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* Contains:
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* Emergency Closet
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* Fire Closet
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* Tool Closet
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* Radiation Closet
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* Bombsuit Closet
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* Hydrant
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* First Aid
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*/
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/*
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* Emergency Closet
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*/
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/obj/structure/closet/emcloset
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name = "emergency closet"
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desc = "It's a storage unit for emergency breath masks and O2 tanks."
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icon_state = "emergency"
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/obj/structure/closet/emcloset/anchored
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anchored = TRUE
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/obj/structure/closet/emcloset/PopulateContents()
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..()
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if (prob(40))
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new /obj/item/storage/toolbox/emergency(src)
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switch (pickweight(list("small" = 40, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 4, "delete" = 1)))
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if ("small")
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new /obj/item/tank/internals/emergency_oxygen(src)
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new /obj/item/tank/internals/emergency_oxygen(src)
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/clothing/mask/breath(src)
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if ("aid")
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new /obj/item/tank/internals/emergency_oxygen(src)
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new /obj/item/storage/firstaid/o2(src)
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new /obj/item/clothing/mask/breath(src)
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if ("tank")
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new /obj/item/tank/internals/air(src)
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new /obj/item/clothing/mask/breath(src)
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if ("both")
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new /obj/item/tank/internals/emergency_oxygen(src)
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new /obj/item/clothing/mask/breath(src)
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if ("nothing")
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// doot
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// teehee
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if ("delete")
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qdel(src)
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//If you want to re-add fire, just add "fire" = 15 to the pick list.
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/*if ("fire")
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new /obj/structure/closet/firecloset(src.loc)
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qdel(src)*/
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/*
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* Fire Closet
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*/
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/obj/structure/closet/firecloset
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name = "fire-safety closet"
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desc = "It's a storage unit for fire-fighting supplies."
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icon_state = "fire"
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/obj/structure/closet/firecloset/PopulateContents()
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..()
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new /obj/item/clothing/suit/fire/firefighter(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/tank/internals/oxygen/red(src)
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new /obj/item/extinguisher(src)
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new /obj/item/clothing/head/hardhat/red(src)
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/obj/structure/closet/firecloset/full/PopulateContents()
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new /obj/item/clothing/suit/fire/firefighter(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/device/flashlight(src)
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new /obj/item/tank/internals/oxygen/red(src)
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new /obj/item/extinguisher(src)
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new /obj/item/clothing/head/hardhat/red(src)
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/*
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* Tool Closet
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*/
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/obj/structure/closet/toolcloset
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name = "tool closet"
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desc = "It's a storage unit for tools."
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icon_state = "eng"
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icon_door = "eng_tool"
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/obj/structure/closet/toolcloset/PopulateContents()
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..()
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if(prob(40))
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new /obj/item/clothing/suit/hazardvest(src)
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if(prob(70))
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new /obj/item/device/flashlight(src)
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if(prob(70))
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new /obj/item/screwdriver(src)
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if(prob(70))
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new /obj/item/wrench(src)
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if(prob(70))
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new /obj/item/weldingtool(src)
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if(prob(70))
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new /obj/item/crowbar(src)
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if(prob(70))
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new /obj/item/wirecutters(src)
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if(prob(70))
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new /obj/item/device/t_scanner(src)
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if(prob(20))
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new /obj/item/storage/belt/utility(src)
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if(prob(30))
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new /obj/item/stack/cable_coil/random(src)
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if(prob(30))
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new /obj/item/stack/cable_coil/random(src)
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if(prob(30))
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new /obj/item/stack/cable_coil/random(src)
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if(prob(20))
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new /obj/item/device/multitool(src)
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if(prob(5))
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new /obj/item/clothing/gloves/color/yellow(src)
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if(prob(40))
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new /obj/item/clothing/head/hardhat(src)
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/*
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* Radiation Closet
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*/
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/obj/structure/closet/radiation
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name = "radiation suit closet"
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desc = "It's a storage unit for rad-protective suits."
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icon_state = "eng"
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icon_door = "eng_rad"
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/obj/structure/closet/radiation/PopulateContents()
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..()
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new /obj/item/device/geiger_counter(src)
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new /obj/item/clothing/suit/radiation(src)
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new /obj/item/clothing/head/radiation(src)
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/*
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* Bombsuit closet
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*/
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/obj/structure/closet/bombcloset
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name = "\improper EOD closet"
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desc = "It's a storage unit for explosion-protective suits."
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icon_state = "bomb"
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/obj/structure/closet/bombcloset/PopulateContents()
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..()
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new /obj/item/clothing/suit/bomb_suit(src)
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new /obj/item/clothing/under/color/black(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/clothing/head/bomb_hood(src)
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/obj/structure/closet/bombcloset/security/PopulateContents()
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new /obj/item/clothing/suit/bomb_suit/security(src)
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new /obj/item/clothing/under/rank/security(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/head/bomb_hood/security(src)
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/obj/structure/closet/bombcloset/white/PopulateContents()
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new /obj/item/clothing/suit/bomb_suit/white(src)
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new /obj/item/clothing/under/color/black(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/clothing/head/bomb_hood/white(src)
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/*
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* Ammunition
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*/
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/obj/structure/closet/ammunitionlocker
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name = "ammunition locker"
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/obj/structure/closet/ammunitionlocker/PopulateContents()
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..()
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for(var/i in 1 to 8)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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