Cleans up unused code
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CitadelStationBot
parent
ceda48865d
commit
2498e1ddc0
@@ -15,8 +15,6 @@
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var/list/stored_profiles = list() //list of datum/changelingprofile
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var/datum/changelingprofile/first_prof = null
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//var/list/absorbed_dna = list()
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//var/list/protected_dna = list() //dna that is not lost when capacity is otherwise full
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var/dna_max = 6 //How many extra DNA strands the changeling can store for transformation.
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var/absorbedcount = 0
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var/chem_charges = 20
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@@ -220,18 +220,6 @@
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// This is added to mob so that it can be used without a reference to the browser object
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// There is probably a better place for this...
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/mob/proc/browse_rsc_icon(icon, icon_state, dir = -1)
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/*
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var/icon/I
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if (dir >= 0)
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I = new /icon(icon, icon_state, dir)
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else
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I = new /icon(icon, icon_state)
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setDir("default")
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var/filename = "[ckey("[icon]_[icon_state]_[dir]")].png"
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src << browse_rsc(I, filename)
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return filename
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*/
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// Registers the on-close verb for a browse window (client/verb/.windowclose)
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@@ -22,8 +22,6 @@
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var/last_insert_success
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var/precise_insertion = FALSE
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var/datum/callback/precondition
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//MAX_STACK_SIZE = 50
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//MINERAL_MATERIAL_AMOUNT = 2000
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/datum/component/material_container/Initialize(list/mat_list, max_amt = 0, _show_on_examine = FALSE, list/allowed_types, datum/callback/_precondition)
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materials = list()
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@@ -418,24 +418,9 @@
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item = "[VV_HTML_ENCODE(name)] = /icon (<span class='value'>[value]</span>)"
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#endif
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/* else if (istype(value, /image))
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#ifdef VARSICON
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var/rnd = rand(1, 10000)
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var/image/I = value
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src << browse_rsc(I.icon, "tmp[REF(value)][rnd].png")
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html += "[name] = <img src=\"tmp[REF(value)][rnd].png\">"
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#else
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html += "[name] = /image (<span class='value'>[value]</span>)"
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#endif
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*/
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else if (isfile(value))
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item = "[VV_HTML_ENCODE(name)] = <span class='value'>'[value]'</span>"
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//else if (istype(value, /client))
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// var/client/C = value
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// item = "<a href='?_src_=vars;Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [C] [C.type]"
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else if (istype(value, /datum))
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var/datum/D = value
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if ("[D]" != "[D.type]") //if the thing as a name var, lets use it.
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@@ -35,6 +35,10 @@
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affected_mob.visible_message("<span class='danger'>[affected_mob] coughs up a swarm of bees!</span>", \
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"<span class='userdanger'>You cough up a swarm of bees!</span>")
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new /mob/living/simple_animal/hostile/poison/bees(affected_mob.loc)
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<<<<<<< HEAD
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//if(5)
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//Plus if you die, you explode into bees
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return
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=======
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return
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>>>>>>> b7a9a2a... Merge pull request #32844 from ShizCalev/code-cleanup
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@@ -13,12 +13,6 @@
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..()
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switch(stage)
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if(2)
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/*
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if(affected_mob.sleeping && prob(40)) //removed until sleeping is fixed
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to_chat(affected_mob, "\blue You feel better.")
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cure()
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return
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*/
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if(affected_mob.lying && prob(40)) //changed FROM prob(10) until sleeping is fixed
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to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
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cure()
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@@ -36,12 +30,6 @@
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if(prob(1))
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to_chat(affected_mob, "<span class='danger'>Mucous runs down the back of your throat.</span>")
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if(3)
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/*
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if(affected_mob.sleeping && prob(25)) //removed until sleeping is fixed
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to_chat(affected_mob, "\blue You feel better.")
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cure()
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return
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*/
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if(affected_mob.lying && prob(25)) //changed FROM prob(5) until sleeping is fixed
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to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
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cure()
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