Cleans up unused code
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CitadelStationBot
parent
ceda48865d
commit
2498e1ddc0
@@ -228,15 +228,6 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
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if(B.z == num_level)
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count++
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atom_list += A
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/*
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var/atom/temp_atom
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for(var/i = 0; i <= (atom_list.len/10); i++)
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var/line = ""
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for(var/j = 1; j <= 10; j++)
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if(i*10+j <= atom_list.len)
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temp_atom = atom_list[i*10+j]
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line += " no.[i+10+j]@\[[temp_atom.x], [temp_atom.y], [temp_atom.z]\]; "
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to_chat(world, line)*/
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to_chat(world, "There are [count] objects of type [type_path] on z-level [num_level]")
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SSblackbox.add_details("admin_verb","Count Objects Zlevel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -257,15 +248,6 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
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for(var/atom/A in world)
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if(istype(A,type_path))
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count++
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/*
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var/atom/temp_atom
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for(var/i = 0; i <= (atom_list.len/10); i++)
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var/line = ""
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for(var/j = 1; j <= 10; j++)
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if(i*10+j <= atom_list.len)
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temp_atom = atom_list[i*10+j]
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line += " no.[i+10+j]@\[[temp_atom.x], [temp_atom.y], [temp_atom.z]\]; "
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to_chat(world, line)*/
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to_chat(world, "There are [count] objects of type [type_path] in the game world")
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SSblackbox.add_details("admin_verb","Count Objects All") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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