diff --git a/code/modules/antagonists/bloodsucker/powers/haste.dm b/code/modules/antagonists/bloodsucker/powers/haste.dm index fdd7d72db9..143950b32f 100644 --- a/code/modules/antagonists/bloodsucker/powers/haste.dm +++ b/code/modules/antagonists/bloodsucker/powers/haste.dm @@ -87,5 +87,6 @@ if(!hit[L] && (L != owner)) hit[L] = TRUE playsound(L, "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1) - L.Knockdown(10 + level_current * 5, override_hardstun = 0.1) + L.DefaultCombatKnockdown(10 + level_current * 5) + L.Paralyze(0.1) L.spin(10, 1)