New Content Update (#43)
* New Content Update * readded shuttle autocall
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TalkingCactus
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8a9bbcf97d
commit
24c10b1b7f
@@ -99,6 +99,14 @@
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dog_fashion = /datum/dog_fashion/head/ushanka
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/obj/item/clothing/head/hardhat/headlamp
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name = "headlamp"
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desc = "For giving people another reason to look away from you."
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icon_state = "hardhat0_headlamp"
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item_state = "hardhat0_headlamp"
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item_color = "headlamp"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/head/ushanka/attack_self(mob/user)
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if(earflaps)
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src.icon_state = "ushankaup"
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@@ -383,6 +383,25 @@
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armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical
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//Captain hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/captain
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name = "captain's hardsuit helmet"
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desc = "An advanced, armoured helmet for travel and combat in a hazardous, low pressure environment. Feels extra cozy."
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icon_state = "hardsuit0-captain"
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item_state = "captain_helm"
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item_color = "captain"
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armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
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flash_protect = 1
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/obj/item/clothing/suit/space/hardsuit/captain
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name = "captain's hardsuit"
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desc = "An advanced, Nanotrasen exclusive, heavily armoured hardsuit that protects against hazardous, low pressure environments. Warm, sexy, and stylish."
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icon_state = "hardsuit-captain"
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item_state = "captain_hardsuit"
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allowed = list(/obj/item/weapon/tank/internals, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs)
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armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/captain
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//Research Director hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/rd
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name = "prototype hardsuit helmet"
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@@ -14,26 +14,6 @@ Contains:
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- Carp hardsuit
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*/
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//Captain's space suit, not hardsuits because no flashlight!
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/obj/item/clothing/head/helmet/space/captain
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name = "captain's space helmet"
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icon_state = "capspace"
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item_state = "capspacehelmet"
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desc = "A special helmet designed for only the most fashionable of military figureheads."
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flags_inv = HIDEFACE|HIDEEARS|HIDEHAIR
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permeability_coefficient = 0.01
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armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
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/obj/item/clothing/suit/space/captain
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name = "captain's space suit"
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desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!"
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icon_state = "caparmor"
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item_state = "capspacesuit"
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w_class = 4
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allowed = list(/obj/item/weapon/tank/internals, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs)
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armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
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//Death squad armored space suits, not hardsuits!
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/obj/item/clothing/head/helmet/space/hardsuit/deathsquad
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name = "deathsquad helmet"
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