Merge remote-tracking branch 'citadel/master' into michael_labs
This commit is contained in:
@@ -25,10 +25,10 @@
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// update the invisibility and icon
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/obj/machinery/bluespace_beacon/hide(intact)
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invisibility = intact ? INVISIBILITY_MAXIMUM : 0
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updateicon()
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update_icon()
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// update the icon_state
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/obj/machinery/bluespace_beacon/proc/updateicon()
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/obj/machinery/bluespace_beacon/update_icon()
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var/state="floor_beacon"
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if(invisibility)
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@@ -45,4 +45,4 @@
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else if (Beacon.loc != loc)
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Beacon.forceMove(loc)
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updateicon()
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update_icon()
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@@ -181,8 +181,9 @@ Class Procs:
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if(isliving(A))
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var/mob/living/L = A
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L.update_canmove()
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SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
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occupant = null
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if(occupant)
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SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
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occupant = null
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/obj/machinery/proc/can_be_occupant(atom/movable/am)
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return occupant_typecache ? is_type_in_typecache(am, occupant_typecache) : isliving(am)
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@@ -12,7 +12,6 @@
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var/filling = FALSE
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var/obj/item/reagent_containers/blood/bag = null
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var/obj/item/reagent_containers/blood/outbag = null
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var/bloodstored = 0
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var/maxbloodstored = 1000
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var/menustat = "menu"
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var/efficiency = 0
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@@ -20,7 +19,7 @@
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/obj/machinery/bloodbankgen/Initialize()
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. = ..()
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create_reagents(1000)
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create_reagents(maxbloodstored, AMOUNT_VISIBLE)
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update_icon()
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/obj/machinery/bloodbankgen/Destroy()
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@@ -28,6 +27,14 @@
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QDEL_NULL(outbag)
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return ..()
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/obj/machinery/bloodbankgen/examine(mob/user)
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. = ..()
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if(bag)
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. += "<span class='notice'>It has \a [bag.name] hooked to its <b>input</b> slot. The counter reads: \"Current Capacity: [bag.reagents.total_volume] of [bag.reagents.maximum_volume]\"</span>"
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if(outbag)
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. += "<span class='notice'>It has \a [bag.name] hooked to its <b>output</b> slot. The counter reads: \"Current Capacity: [outbag.reagents.total_volume] of [outbag.reagents.maximum_volume]\"</span>"
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/obj/machinery/bloodbankgen/handle_atom_del(atom/A)
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..()
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if(A == bag)
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@@ -108,74 +115,42 @@
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/obj/machinery/bloodbankgen/process()
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if(!is_operational())
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return PROCESS_KILL
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bloodstored = reagents.total_volume
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return
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var/transfer_amount = 20
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if(draining)
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if(reagents.total_volume >= reagents.maximum_volume)
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draining = FALSE
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if(reagents.total_volume >= reagents.maximum_volume || !bag || !bag.reagents.total_volume)
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beep_stop_pumping()
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return
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if(bag)
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if(bag.reagents.total_volume)
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var/datum/reagent/blood/B = bag.reagents.has_reagent("blood")
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if(B)
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var/amount = reagents.maximum_volume - reagents.total_volume //monitor the machine's internal storage
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amount = min(amount, transfer_amount)
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if(!amount)
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draining = FALSE
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updateUsrDialog()
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visible_message("[src] beeps loudly.")
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playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
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return
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if(bag.blood_type == "SY") //no infinite loops using synthetics.
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reagents.add_reagent("syntheticblood", amount)
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else
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reagents.add_reagent("syntheticblood", (amount+(5*efficiency)))
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if(bag.reagents.total_volume >= amount)
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bag.reagents.remove_reagent("blood", amount)
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else
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visible_message("[src] beeps loudly.")
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playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
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draining = FALSE
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bag.update_icon()
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update_icon()
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updateUsrDialog()
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else
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draining = FALSE
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updateUsrDialog()
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var/blood_amount = bag.reagents.get_reagent_amount("blood")
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//monitor the machine and blood bag's reagents storage.
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var/amount = min(blood_amount, min(transfer_amount, reagents.maximum_volume - reagents.total_volume))
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if(!amount)
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beep_stop_pumping()
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return
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var/bonus = bag.blood_type == "SY" ? 0 : 5 * efficiency //no infinite loops using synthetics.
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reagents.add_reagent("syntheticblood", amount + bonus)
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bag.reagents.remove_reagent("blood", amount)
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update_icon()
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if(filling)
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if(!reagents || !reagents.total_volume)
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filling = FALSE //there ain't anything in the machine yo.
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if(!reagents.total_volume || !outbag || outbag.reagents.total_volume >= outbag.reagents.maximum_volume)
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beep_stop_pumping("[src] pings.", TRUE)
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return
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if(outbag && outbag.reagents.total_volume < outbag.reagents.maximum_volume)
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var/amount = outbag.reagents.maximum_volume - outbag.reagents.total_volume //monitor the output bag's internal storage
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amount = min(amount, transfer_amount)
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if(!amount)
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filling = FALSE
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visible_message("[src] pings.")
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playsound(loc, 'sound/machines/beep.ogg', 50, 1)
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updateUsrDialog()
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return
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//monitor the output bag's reagents storage.
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var/amount = min(transfer_amount, outbag.reagents.maximum_volume - outbag.reagents.total_volume)
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reagents.trans_to(outbag, amount)
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update_icon()
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reagents.trans_to(outbag, amount)
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outbag.update_icon()
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update_icon()
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updateUsrDialog()
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else
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visible_message("[src] pings.")
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playsound(loc, 'sound/machines/beep.ogg', 50, 1)
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filling = FALSE
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updateUsrDialog()
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return
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/obj/machinery/bloodbankgen/proc/beep_stop_pumping(msg = "[src] beeps loudly.", out_instead_of_in = FALSE)
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if(out_instead_of_in)
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filling = FALSE
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else
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draining = FALSE
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updateUsrDialog()
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audible_message(msg)
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playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
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/obj/machinery/bloodbankgen/attackby(obj/item/O, mob/user, params)
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if(user.a_intent == INTENT_HARM)
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@@ -198,8 +173,8 @@
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if(istype(O, /obj/item/reagent_containers/blood))
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. = TRUE //no afterattack
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var/msg = ""
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if(!panel_open)
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var/msg
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if(panel_open)
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. += "Close the maintenance panel"
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if(!anchored)
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. += "[msg ? " and a" : "A"]nchor its bolts"
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@@ -267,7 +242,7 @@
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if(!bag && !outbag)
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dat += "<div class='statusDisplay'>No containers inside, please insert container.</div>"
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var/datum/browser/popup = new(user, "bloodbankgen", name, 350, 520)
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var/datum/browser/popup = new(user, "bloodbankgen", name, 350, 420)
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popup.set_content(dat)
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popup.open()
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@@ -305,6 +280,7 @@
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if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
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usr.put_in_hands(bag)
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bag = null
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draining = null
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update_icon()
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/obj/machinery/bloodbankgen/proc/detachoutput()
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@@ -313,6 +289,7 @@
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if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
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usr.put_in_hands(outbag)
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outbag = null
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filling = null
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update_icon()
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/obj/machinery/bloodbankgen/proc/attachinput(obj/item/O, mob/user)
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@@ -338,23 +315,22 @@
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to_chat(user, "<span class='notice'>There is already something in this slot!</span>")
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/obj/machinery/bloodbankgen/Topic(href, href_list)
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if(..() || panel_open)
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. = ..()
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if(. | !is_operational())
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return
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usr.set_machine(src)
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if(href_list["activateinput"])
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activateinput()
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updateUsrDialog()
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else if(href_list["detachinput"])
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detachinput()
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updateUsrDialog()
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else if(href_list["activateoutput"])
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activateoutput()
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updateUsrDialog()
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else if(href_list["detachoutput"])
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detachoutput()
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updateUsrDialog()
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updateUsrDialog()
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@@ -38,21 +38,22 @@
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board.one_access = 1
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board.accesses = req_one_access
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/obj/machinery/button/update_icon()
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cut_overlays()
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/obj/machinery/button/update_icon_state()
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if(panel_open)
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icon_state = "button-open"
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if(device)
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add_overlay("button-device")
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if(board)
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add_overlay("button-board")
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else if(stat & (NOPOWER|BROKEN))
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icon_state = "[skin]-p"
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else
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if(stat & (NOPOWER|BROKEN))
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icon_state = "[skin]-p"
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else
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icon_state = skin
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icon_state = skin
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/obj/machinery/button/update_overlays()
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. = ..()
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if(!panel_open)
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return
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if(device)
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. += "button-device"
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if(board)
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. += "button-board"
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/obj/machinery/button/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/screwdriver))
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@@ -168,7 +169,7 @@
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if(device)
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device.pulsed()
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addtimer(CALLBACK(src, .proc/update_icon), 15)
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addtimer(CALLBACK(src, /atom/.proc/update_icon), 15)
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/obj/machinery/button/power_change()
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..()
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@@ -292,7 +292,7 @@
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new /obj/item/stack/cable_coil(loc, 2)
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qdel(src)
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/obj/machinery/camera/update_icon()
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/obj/machinery/camera/update_icon_state()
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if(!status)
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icon_state = "[initial(icon_state)]1"
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else if (stat & EMPED)
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@@ -13,7 +13,7 @@
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||||
var/chargelevel = -1
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var/charge_rate = 500
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/obj/machinery/cell_charger/proc/updateicon()
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/obj/machinery/cell_charger/update_icon()
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cut_overlays()
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||||
if(charging)
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add_overlay(image(charging.icon, charging.icon_state))
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||||
@@ -53,7 +53,7 @@
|
||||
charging = W
|
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user.visible_message("[user] inserts a cell into [src].", "<span class='notice'>You insert a cell into [src].</span>")
|
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chargelevel = -1
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updateicon()
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||||
update_icon()
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||||
else
|
||||
if(!charging && default_deconstruction_screwdriver(user, icon_state, icon_state, W))
|
||||
return
|
||||
@@ -76,7 +76,7 @@
|
||||
charging.update_icon()
|
||||
charging = null
|
||||
chargelevel = -1
|
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updateicon()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/cell_charger/attack_hand(mob/user)
|
||||
. = ..()
|
||||
@@ -127,4 +127,4 @@
|
||||
use_power(charge_rate)
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charging.give(charge_rate) //this is 2558, efficient batteries exist
|
||||
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
@@ -67,7 +67,9 @@
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||||
/obj/item/clothing/shoes/kindleKicks = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/storage/belt/military/snack = ARCADE_WEIGHT_RARE,
|
||||
|
||||
/obj/item/clothing/mask/fakemoustache/italian = ARCADE_WEIGHT_RARE
|
||||
/obj/item/clothing/mask/fakemoustache/italian = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ratvar/fake = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie/fake = ARCADE_WEIGHT_TRICK
|
||||
)
|
||||
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
if(check_access(I))
|
||||
authenticated = 1
|
||||
auth_id = "[I.registered_name] ([I.assignment])"
|
||||
if((20 in I.access))
|
||||
if((ACCESS_CAPTAIN in I.access))
|
||||
authenticated = 2
|
||||
playsound(src, 'sound/machines/terminal_on.ogg', 50, 0)
|
||||
if(obj_flags & EMAGGED)
|
||||
@@ -279,7 +279,7 @@
|
||||
|
||||
// OMG CENTCOM LETTERHEAD
|
||||
if("MessageCentCom")
|
||||
if(authenticated==2)
|
||||
if(authenticated)
|
||||
if(!checkCCcooldown())
|
||||
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
|
||||
return
|
||||
|
||||
@@ -38,17 +38,21 @@
|
||||
defib.cell.give(180) //90% efficiency, slightly better than the cell charger's 87.5%
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/defibrillator_mount/update_icon()
|
||||
cut_overlays()
|
||||
if(defib)
|
||||
add_overlay("defib")
|
||||
if(defib.powered)
|
||||
add_overlay(defib.safety ? "online" : "emagged")
|
||||
var/ratio = defib.cell.charge / defib.cell.maxcharge
|
||||
ratio = CEILING(ratio * 4, 1) * 25
|
||||
add_overlay("charge[ratio]")
|
||||
if(clamps_locked)
|
||||
add_overlay("clamps")
|
||||
/obj/machinery/defibrillator_mount/update_overlays()
|
||||
. = ..()
|
||||
if(!defib)
|
||||
return
|
||||
|
||||
. += "defib"
|
||||
|
||||
if(defib.powered)
|
||||
. += (defib.safety ? "online" : "emagged")
|
||||
var/ratio = defib.cell.charge / defib.cell.maxcharge
|
||||
ratio = CEILING(ratio * 4, 1) * 25
|
||||
. += "charge[ratio]"
|
||||
|
||||
if(clamps_locked)
|
||||
. += "clamps"
|
||||
|
||||
/obj/machinery/defibrillator_mount/get_cell()
|
||||
if(defib)
|
||||
|
||||
@@ -58,8 +58,6 @@
|
||||
/obj/machinery/firealarm/update_icon()
|
||||
cut_overlays()
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
var/area/A = src.loc
|
||||
A = A.loc
|
||||
|
||||
if(panel_open)
|
||||
icon_state = "fire_b[buildstage]"
|
||||
@@ -69,23 +67,32 @@
|
||||
icon_state = "firex"
|
||||
return
|
||||
|
||||
icon_state = "fire0"
|
||||
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "fire0"
|
||||
return
|
||||
|
||||
if(is_station_level(z))
|
||||
add_overlay("overlay_[GLOB.security_level]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "overlay_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
else
|
||||
add_overlay("overlay_[SEC_LEVEL_GREEN]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "overlay_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
add_overlay("fire_overlay")
|
||||
|
||||
if(detecting)
|
||||
add_overlay("overlay_[A.fire ? "fire" : "clear"]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "overlay_[A.fire ? "fire" : "clear"]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
if(is_station_level(z))
|
||||
add_overlay("fire_[GLOB.security_level]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
else
|
||||
add_overlay("overlay_fire")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "overlay_fire", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
add_overlay("fire_[SEC_LEVEL_GREEN]")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
|
||||
var/area/A = src.loc
|
||||
A = A.loc
|
||||
|
||||
if(!detecting || !A.fire)
|
||||
add_overlay("fire_off")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_off", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
else if(obj_flags & EMAGGED)
|
||||
add_overlay("fire_emagged")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
else
|
||||
add_overlay("fire_on")
|
||||
SSvis_overlays.add_vis_overlay(src, icon, "fire_on", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
|
||||
/obj/machinery/firealarm/emp_act(severity)
|
||||
. = ..()
|
||||
@@ -101,6 +108,7 @@
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
update_icon()
|
||||
if(user)
|
||||
user.visible_message("<span class='warning'>Sparks fly out of [src]!</span>",
|
||||
"<span class='notice'>You emag [src], disabling its thermal sensors.</span>")
|
||||
@@ -112,51 +120,39 @@
|
||||
alarm()
|
||||
..()
|
||||
|
||||
/obj/machinery/firealarm/proc/alarm()
|
||||
if(!is_operational() && (last_alarm+FIREALARM_COOLDOWN < world.time))
|
||||
/obj/machinery/firealarm/proc/alarm(mob/user)
|
||||
if(!is_operational() || (last_alarm+FIREALARM_COOLDOWN > world.time))
|
||||
return
|
||||
last_alarm = world.time
|
||||
var/area/A = get_area(src)
|
||||
A.firealert(src)
|
||||
playsound(src.loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
|
||||
playsound(loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
|
||||
if(user)
|
||||
log_game("[user] triggered a fire alarm at [COORD(src)]")
|
||||
|
||||
/obj/machinery/firealarm/proc/reset()
|
||||
/obj/machinery/firealarm/proc/reset(mob/user)
|
||||
if(!is_operational())
|
||||
return
|
||||
var/area/A = get_area(src)
|
||||
A.firereset(src)
|
||||
if(user)
|
||||
log_game("[user] reset a fire alarm at [COORD(src)]")
|
||||
|
||||
/obj/machinery/firealarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "firealarm", name, 300, 150, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/firealarm/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["emagged"] = obj_flags & EMAGGED ? 1 : 0
|
||||
|
||||
if(is_station_level(z))
|
||||
data["seclevel"] = get_security_level()
|
||||
else
|
||||
data["seclevel"] = "green"
|
||||
|
||||
/obj/machinery/firealarm/attack_hand(mob/user)
|
||||
if(buildstage != 2)
|
||||
return ..()
|
||||
add_fingerprint(user)
|
||||
var/area/A = get_area(src)
|
||||
data["alarm"] = A.fire
|
||||
if(A.fire)
|
||||
reset(user)
|
||||
else
|
||||
alarm(user)
|
||||
|
||||
return data
|
||||
/obj/machinery/firealarm/attack_ai(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/firealarm/ui_act(action, params)
|
||||
if(..() || buildstage != 2)
|
||||
return
|
||||
switch(action)
|
||||
if("reset")
|
||||
reset()
|
||||
. = TRUE
|
||||
if("alarm")
|
||||
alarm()
|
||||
. = TRUE
|
||||
/obj/machinery/firealarm/attack_robot(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/firealarm/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
@@ -200,6 +196,12 @@
|
||||
to_chat(user, "<span class='notice'>You cut the wires from \the [src].</span>")
|
||||
update_icon()
|
||||
return
|
||||
else if(W.force) //hit and turn it on
|
||||
..()
|
||||
var/area/A = get_area(src)
|
||||
if(!A.fire)
|
||||
alarm()
|
||||
return
|
||||
if(1)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/coil = W
|
||||
@@ -322,8 +324,3 @@
|
||||
if (!party_overlay)
|
||||
party_overlay = iconstate2appearance('icons/turf/areas.dmi', "party")
|
||||
A.add_overlay(party_overlay)
|
||||
|
||||
/obj/machinery/firealarm/partyalarm/ui_data(mob/user)
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
.["alarm"] = A && A.party
|
||||
|
||||
@@ -21,9 +21,9 @@
|
||||
name = "light switch ([area.name])"
|
||||
|
||||
on = area.lightswitch
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/light_switch/proc/updateicon()
|
||||
/obj/machinery/light_switch/update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "light-p"
|
||||
else
|
||||
@@ -41,11 +41,11 @@
|
||||
on = !on
|
||||
|
||||
area.lightswitch = on
|
||||
area.updateicon()
|
||||
area.update_icon()
|
||||
|
||||
for(var/obj/machinery/light_switch/L in area)
|
||||
L.on = on
|
||||
L.updateicon()
|
||||
L.update_icon()
|
||||
|
||||
area.power_change()
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
else
|
||||
stat |= NOPOWER
|
||||
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/light_switch/emp_act(severity)
|
||||
. = ..()
|
||||
|
||||
@@ -46,10 +46,10 @@
|
||||
// update the invisibility and icon
|
||||
/obj/machinery/magnetic_module/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/magnetic_module/proc/updateicon()
|
||||
/obj/machinery/magnetic_module/update_icon()
|
||||
var/state="floor_magnet"
|
||||
var/onstate=""
|
||||
if(!on)
|
||||
@@ -161,7 +161,7 @@
|
||||
else
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/magnetic_module/proc/magnetic_process() // proc that actually does the magneting
|
||||
|
||||
@@ -72,10 +72,10 @@
|
||||
// hide the object if turf is intact
|
||||
/obj/machinery/navbeacon/hide(intact)
|
||||
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
// update the icon_state
|
||||
/obj/machinery/navbeacon/proc/updateicon()
|
||||
/obj/machinery/navbeacon/update_icon()
|
||||
var/state="navbeacon[open]"
|
||||
|
||||
if(invisibility)
|
||||
@@ -94,7 +94,7 @@
|
||||
|
||||
user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "<span class='notice'>You [open ? "open" : "close"] the beacon's cover.</span>")
|
||||
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
else if (istype(I, /obj/item/card/id)||istype(I, /obj/item/pda))
|
||||
if(open)
|
||||
|
||||
@@ -326,6 +326,9 @@
|
||||
|
||||
/obj/machinery/suit_storage_unit/attackby(obj/item/I, mob/user, params)
|
||||
if(state_open && is_operational())
|
||||
if(istype(I, /obj/item/clothing/head/mob_holder))
|
||||
to_chat(user, "<span class='warning'>You can't quite fit that in while you hold it!</span>")
|
||||
return
|
||||
if(istype(I, /obj/item/clothing/suit))
|
||||
if(suit)
|
||||
to_chat(user, "<span class='warning'>The unit already contains a suit!.</span>")
|
||||
@@ -437,4 +440,4 @@
|
||||
if(I)
|
||||
I.forceMove(loc)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
update_icon()
|
||||
|
||||
@@ -219,6 +219,10 @@
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/clothing/head/mob_holder))
|
||||
to_chat(user, "<span class='warning'>It's too unwieldly to put in this way.</span>")
|
||||
return 1
|
||||
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
|
||||
if (!state_open)
|
||||
|
||||
Reference in New Issue
Block a user