diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 9d3d95cb23..8cdf1254db 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -127,7 +127,7 @@ blocked = TRUE var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest - var/nosell_hit = SEND_SIGNAL(thrown_item, COMSIG_MOVABLE_IMPACT_ZONE, src, zone, blocked, throwingdatum) // TODO: find a better way to handle hitpush and skipcatch for humans + var/nosell_hit = SEND_SIGNAL(thrown_item, COMSIG_MOVABLE_IMPACT_ZONE, src, zone, throwingdatum, blocked, FALSE) if(nosell_hit) skipcatch = TRUE hitpush = FALSE