[NEED TO TEST] {Preview} Fixes Neurotoxin and adjusts it's reaction.
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@@ -1373,6 +1373,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/neurotoxin
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name = "Neurotoxin"
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id = "neurotoxin"
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description = "A strong neurotoxin that puts the subject into a death-like state."
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color = "#2E2E61" // rgb: 46, 46, 97
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boozepwr = 50
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@@ -1382,6 +1383,9 @@ All effects don't start immediately, but rather get worse over time; the rate is
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glass_icon_state = "neurotoxinglass"
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glass_name = "Neurotoxin"
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glass_desc = "A drink that is guaranteed to knock you silly."
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ImpureChem = "neuroweak"
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InverseChemVal = 0 //Clear conversion
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InverseChem = "neuroweak"
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/datum/reagent/consumable/ethanol/neurotoxin/proc/pickt()
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return (pick(TRAIT_PARALYSIS_L_ARM,TRAIT_PARALYSIS_R_ARM,TRAIT_PARALYSIS_R_LEG,TRAIT_PARALYSIS_L_LEG))
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@@ -1417,6 +1421,20 @@ All effects don't start immediately, but rather get worse over time; the rate is
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M.adjustStaminaLoss(10)
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..()
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/datum/reagent/consumable/ethanol/neuroweak
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name = "Neuroalcohol"
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id = "neuroweak"
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description = "A mostly safe alcoholic drink for the true daredevils. Do not mix with Neurotoxin."
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boozepwr = 60
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/datum/reagent/consumable/ethanol/neuroweak/on_mob_life(mob/living/carbon/M)
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if(holder.has_reagent("neurotoxin"))
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M.adjustBrainLoss(0.5*REM, 150)
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else
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M.adjustBrainLoss(-0.5*REM, 150)
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M.dizziness +=2
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..()
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/datum/reagent/consumable/ethanol/hippies_delight
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name = "Hippie's Delight"
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id = "hippiesdelight"
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