TG Sync 12/15/17

s

s
This commit is contained in:
kevinz000
2017-12-15 03:28:09 -08:00
parent b6b0ab69e3
commit 253c819bc1
762 changed files with 13429 additions and 14872 deletions
+1 -1
View File
@@ -104,7 +104,7 @@
#define ui_health "EAST-1:28,CENTER-1:15"
#define ui_internal "EAST-1:28,CENTER:17"
//borgs
//borgs
#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
//aliens
+21 -10
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@@ -302,32 +302,41 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
/obj/screen/alert/bloodsense/process()
var/atom/blood_target
if(GLOB.blood_target)
if(!get_turf(GLOB.blood_target))
GLOB.blood_target = null
var/datum/antagonist/cult/antag = mob_viewer.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
if(!antag)
return
var/datum/objective/sacrifice/sac_objective = locate() in antag.cult_team.objectives
if(antag.cult_team.blood_target)
if(!get_turf(antag.cult_team.blood_target))
antag.cult_team.blood_target = null
else
blood_target = GLOB.blood_target
blood_target = antag.cult_team.blood_target
if(Cviewer && Cviewer.seeking && Cviewer.master)
blood_target = Cviewer.master
desc = "Your blood sense is leading you to [Cviewer.master]"
if(!blood_target)
if(!GLOB.sac_complete)
if(sac_objective && !sac_objective.check_completion())
if(icon_state == "runed_sense0")
return
animate(src, transform = null, time = 1, loop = 0)
angle = 0
cut_overlays()
icon_state = "runed_sense0"
desc = "Nar-Sie demands that [GLOB.sac_mind] be sacrificed before the summoning ritual can begin."
add_overlay(GLOB.sac_image)
desc = "Nar-Sie demands that [sac_objective.target] be sacrificed before the summoning ritual can begin."
add_overlay(sac_objective.sac_image)
else
var/datum/objective/eldergod/summon_objective = locate() in antag.cult_team.objectives
if(!summon_objective)
return
if(icon_state == "runed_sense1")
return
animate(src, transform = null, time = 1, loop = 0)
angle = 0
cut_overlays()
icon_state = "runed_sense1"
desc = "The sacrifice is complete, summon Nar-Sie! The summoning can only take place in [english_list(GLOB.summon_spots)]!"
desc = "The sacrifice is complete, summon Nar-Sie! The summoning can only take place in [english_list(summon_objective.summon_spots)]!"
add_overlay(narnar)
return
var/turf/P = get_turf(blood_target)
@@ -388,11 +397,13 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
desc = "<font size=3><b>CHETR<br>NYY<br>HAGEHUGF-NAQ-UBABE<br>RATVAR.</b></font>"
else
var/servants = 0
var/list/textlist
var/list/textlist = list()
for(var/mob/living/L in GLOB.alive_mob_list)
if(is_servant_of_ratvar(L))
servants++
textlist = list("[SSticker.mode.eminence ? "There is an Eminence." : "<b>There is no Eminence! Get one ASAP!</b>"]<br>")
var/datum/antagonist/clockcult/C = mob_viewer.mind.has_antag_datum(/datum/antagonist/clockcult,TRUE)
if(C && C.clock_team)
textlist += "[C.clock_team.eminence ? "There is an Eminence." : "<b>There is no Eminence! Get one ASAP!</b>"]<br>"
textlist += "There are currently <b>[servants]</b> servant[servants > 1 ? "s" : ""] of Ratvar.<br>"
for(var/i in SSticker.scripture_states)
if(i != SCRIPTURE_DRIVER) //ignore the always-unlocked stuff
+69
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@@ -0,0 +1,69 @@
#define CREDIT_ROLL_SPEED 125
#define CREDIT_SPAWN_SPEED 10
#define CREDIT_ANIMATE_HEIGHT (14 * world.icon_size)
#define CREDIT_EASE_DURATION 22
#define CREDITS_PATH "[GLOB.config_dir]contributors.dmi"
/client/proc/RollCredits()
set waitfor = FALSE
if(!fexists(CREDITS_PATH))
return
var/icon/credits_icon = new(CREDITS_PATH)
LAZYINITLIST(credits)
var/list/_credits = credits
verbs += /client/proc/ClearCredits
var/static/list/credit_order_for_this_round
if(isnull(credit_order_for_this_round))
credit_order_for_this_round = list("Thanks for playing!") + (shuffle(icon_states(credits_icon)) - "Thanks for playing!")
for(var/I in credit_order_for_this_round)
if(!credits)
return
_credits += new /obj/screen/credit(null, I, src, credits_icon)
sleep(CREDIT_SPAWN_SPEED)
sleep(CREDIT_ROLL_SPEED - CREDIT_SPAWN_SPEED)
verbs -= /client/proc/ClearCredits
qdel(credits_icon)
/client/proc/ClearCredits()
set name = "Hide Credits"
set category = "OOC"
verbs -= /client/proc/ClearCredits
QDEL_LIST(credits)
credits = null
/obj/screen/credit
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
alpha = 0
screen_loc = "12,1"
layer = SPLASHSCREEN_LAYER
var/client/parent
var/matrix/target
/obj/screen/credit/Initialize(mapload, credited, client/P, icon/I)
. = ..()
icon = I
parent = P
icon_state = credited
maptext = credited
maptext_x = world.icon_size + 8
maptext_y = (world.icon_size / 2) - 4
maptext_width = world.icon_size * 3
var/matrix/M = matrix(transform)
M.Translate(0, CREDIT_ANIMATE_HEIGHT)
animate(src, transform = M, time = CREDIT_ROLL_SPEED)
target = M
animate(src, alpha = 255, time = CREDIT_EASE_DURATION, flags = ANIMATION_PARALLEL)
addtimer(CALLBACK(src, .proc/FadeOut), CREDIT_ROLL_SPEED - CREDIT_EASE_DURATION)
QDEL_IN(src, CREDIT_ROLL_SPEED)
P.screen += src
/obj/screen/credit/Destroy()
var/client/P = parent
P.screen -= src
icon = null
LAZYREMOVE(P.credits, src)
parent = null
return ..()
/obj/screen/credit/proc/FadeOut()
animate(src, alpha = 0, transform = target, time = CREDIT_EASE_DURATION)
+1 -1
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@@ -1,3 +1,4 @@
/mob
var/list/screens = list()
@@ -174,4 +175,3 @@
layer = LIGHTING_LAYER
blend_mode = BLEND_ADD
show_when_dead = TRUE
+1 -1
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@@ -78,7 +78,7 @@
var/mob/living/carbon/tk_user = null
/obj/item/tk_grab/Initialize()
..()
. = ..()
START_PROCESSING(SSfastprocess, src)
/obj/item/tk_grab/Destroy()