TG Sync 12/15/17

s

s
This commit is contained in:
kevinz000
2017-12-15 03:28:09 -08:00
parent b6b0ab69e3
commit 253c819bc1
762 changed files with 13429 additions and 14872 deletions
+3 -2
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@@ -170,14 +170,15 @@
..(current_button)
else if(target && current_button.appearance_cache != target.appearance) //replace with /ref comparison if this is not valid.
var/obj/item/I = target
current_button.appearance_cache = I.appearance
var/old_layer = I.layer
var/old_plane = I.plane
I.layer = FLOAT_LAYER //AAAH
I.plane = FLOAT_PLANE //^ what that guy said
current_button.overlays = list(I)
current_button.cut_overlays()
current_button.add_overlay(I)
I.layer = old_layer
I.plane = old_plane
current_button.appearance_cache = I.appearance
/datum/action/item_action/toggle_light
name = "Toggle Light"
+3 -26
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@@ -373,32 +373,9 @@
ion = list()
/datum/ai_laws/proc/show_laws(who)
if (devillaws && devillaws.len) //Yes, devil laws go in FRONT of zeroth laws, as the devil must still obey it's ban/obligation.
for(var/i in devillaws)
to_chat(who, "666. [i]")
if (zeroth)
to_chat(who, "0. [zeroth]")
for (var/index = 1, index <= ion.len, index++)
var/law = ion[index]
var/num = ionnum()
to_chat(who, "[num]. [law]")
var/number = 1
for (var/index = 1, index <= inherent.len, index++)
var/law = inherent[index]
if (length(law) > 0)
to_chat(who, "[number]. [law]")
number++
for (var/index = 1, index <= supplied.len, index++)
var/law = supplied[index]
if (length(law) > 0)
to_chat(who, "[number]. [law]")
number++
var/list/printable_laws = get_law_list(include_zeroth = TRUE)
for(var/law in printable_laws)
to_chat(who,law)
/datum/ai_laws/proc/clear_zeroth_law(force) //only removes zeroth from antag ai if force is 1
if(force)
+63
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@@ -1,5 +1,6 @@
/datum/antagonist/abductor
name = "Abductor"
roundend_category = "abductors"
job_rank = ROLE_ABDUCTOR
var/datum/objective_team/abductor_team/team
var/sub_role
@@ -70,3 +71,65 @@
var/mob/living/carbon/human/H = owner.current
var/datum/species/abductor/A = H.dna.species
A.scientist = TRUE
/datum/objective_team/abductor_team
member_name = "abductor"
var/team_number
var/list/datum/mind/abductees = list()
/datum/objective_team/abductor_team/is_solo()
return FALSE
/datum/objective_team/abductor_team/proc/add_objective(datum/objective/O)
O.team = src
O.update_explanation_text()
objectives += O
/datum/objective_team/abductor_team/roundend_report()
var/list/result = list()
var/won = TRUE
for(var/datum/objective/O in objectives)
if(!O.check_completion())
won = FALSE
if(won)
result += "<span class='greentext big'>[name] team fulfilled its mission!</span>"
else
result += "<span class='redtext big'>[name] team failed its mission.</span>"
result += "<span class='header'>The abductors of [name] were:</span>"
for(var/datum/mind/abductor_mind in members)
result += printplayer(abductor_mind)
result += printobjectives(abductor_mind)
return result.Join("<br>")
/datum/antagonist/abductee
name = "Abductee"
roundend_category = "abductees"
/datum/antagonist/abductee/on_gain()
give_objective()
. = ..()
/datum/antagonist/abductee/greet()
to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
owner.announce_objectives()
/datum/antagonist/abductee/proc/give_objective()
var/mob/living/carbon/human/H = owner.current
if(istype(H))
H.gain_trauma_type(BRAIN_TRAUMA_MILD)
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
var/datum/objective/abductee/O = new objtype()
objectives += O
owner.objectives += objectives
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
SSticker.mode.update_abductor_icons_added(mob_override ? mob_override.mind : owner)
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
SSticker.mode.update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
+57 -1
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@@ -2,6 +2,8 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist
var/name = "Antagonist"
var/roundend_category = "other antagonists" //Section of roundend report, datums with same category will be displayed together, also default header for the section
var/show_in_roundend = TRUE //Set to false to hide the antagonists from roundend report
var/datum/mind/owner //Mind that owns this datum
var/silent = FALSE //Silent will prevent the gain/lose texts to show
var/can_coexist_with_others = TRUE //Whether or not the person will be able to have more than one datum
@@ -9,6 +11,7 @@ GLOBAL_LIST_EMPTY(antagonists)
var/delete_on_mind_deletion = TRUE
var/job_rank
var/replace_banned = TRUE //Should replace jobbaned player with ghosts if granted.
var/list/objectives = list()
/datum/antagonist/New(datum/mind/new_owner)
GLOB.antagonists += src
@@ -96,9 +99,62 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist/proc/get_team()
return
//Individual roundend report
/datum/antagonist/proc/roundend_report()
var/list/report = list()
if(!owner)
CRASH("antagonist datum without owner")
report += printplayer(owner)
var/objectives_complete = TRUE
if(owner.objectives.len)
report += printobjectives(owner)
for(var/datum/objective/objective in owner.objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
if(owner.objectives.len == 0 || objectives_complete)
report += "<span class='greentext big'>The [name] was successful!</span>"
else
report += "<span class='redtext big'>The [name] has failed!</span>"
return report.Join("<br>")
//Displayed at the start of roundend_category section, default to roundend_category header
/datum/antagonist/proc/roundend_report_header()
return "<span class='header'>The [roundend_category] were:</span><br>"
//Displayed at the end of roundend_category section
/datum/antagonist/proc/roundend_report_footer()
return
//Should probably be on ticker or job ss ?
/proc/get_antagonists(antag_type,specific = FALSE)
. = list()
for(var/datum/antagonist/A in GLOB.antagonists)
if(!specific && istype(A,antag_type) || specific && A.type == antag_type)
. += A.owner
. += A.owner
//This datum will autofill the name with special_role
//Used as placeholder for minor antagonists, please create proper datums for these
/datum/antagonist/auto_custom
/datum/antagonist/auto_custom/on_gain()
..()
name = owner.special_role
//Add all objectives not already owned by other datums to this one.
var/list/already_registered_objectives = list()
for(var/datum/antagonist/A in owner.antag_datums)
if(A == src)
continue
else
already_registered_objectives |= A.objectives
objectives = owner.objectives - already_registered_objectives
//This one is created by admin tools for custom objectives
/datum/antagonist/custom
+59
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@@ -0,0 +1,59 @@
/datum/antagonist/blob
name = "Blob"
roundend_category = "blobs"
job_rank = ROLE_BLOB
var/datum/action/innate/blobpop/pop_action
var/starting_points_human_blob = 60
var/point_rate_human_blob = 2
/datum/antagonist/blob/roundend_report()
var/basic_report = ..()
//Display max blobpoints for blebs that lost
if(isovermind(owner.current)) //embarrasing if not
var/mob/camera/blob/overmind = owner.current
if(!overmind.victory_in_progress) //if it won this doesn't really matter
var/point_report = "<br><b>[owner.name]</b> took over [overmind.max_count] tiles at the height of its growth."
return basic_report+point_report
return basic_report
/datum/antagonist/blob/greet()
if(!isovermind(owner.current))
to_chat(owner,"<span class='userdanger'>You feel bloated.</span>")
/datum/antagonist/blob/on_gain()
create_objectives()
. = ..()
/datum/antagonist/blob/proc/create_objectives()
var/datum/objective/blob_takeover/main = new
main.owner = owner
objectives += main
owner.objectives |= objectives
/datum/antagonist/blob/apply_innate_effects(mob/living/mob_override)
if(!isovermind(owner.current))
if(!pop_action)
pop_action = new
pop_action.Grant(owner.current)
/datum/objective/blob_takeover
explanation_text = "Reach critical mass!"
//Non-overminds get this on blob antag assignment
/datum/action/innate/blobpop
name = "Pop"
desc = "Unleash the blob"
icon_icon = 'icons/mob/blob.dmi'
button_icon_state = "blob"
/datum/action/innate/blobpop/Activate()
var/mob/old_body = owner
var/datum/antagonist/blob/blobtag = owner.mind.has_antag_datum(/datum/antagonist/blob)
if(!blobtag)
Remove()
return
var/mob/camera/blob/B = new /mob/camera/blob(get_turf(old_body), blobtag.starting_points_human_blob)
owner.mind.transfer_to(B)
old_body.gib()
B.place_blob_core(blobtag.point_rate_human_blob, pop_override = TRUE)
+68
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@@ -55,3 +55,71 @@
/datum/antagonist/brother/proc/finalize_brother()
SSticker.mode.update_brother_icons_added(owner)
/datum/objective_team/brother_team
name = "brotherhood"
member_name = "blood brother"
var/meeting_area
/datum/objective_team/brother_team/is_solo()
return FALSE
/datum/objective_team/brother_team/proc/update_name()
var/list/last_names = list()
for(var/datum/mind/M in members)
var/list/split_name = splittext(M.name," ")
last_names += split_name[split_name.len]
name = last_names.Join(" & ")
/datum/objective_team/brother_team/roundend_report()
var/list/parts = list()
parts += "<span class='header'>The blood brothers of [name] were:</span>"
for(var/datum/mind/M in members)
parts += printplayer(M)
var/win = TRUE
var/objective_count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
else
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
win = FALSE
objective_count++
if(win)
parts += "<span class='greentext'>The blood brothers were successful!</span>"
else
parts += "<span class='redtext'>The blood brothers have failed!</span>"
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
/datum/objective_team/brother_team/proc/add_objective(datum/objective/O, needs_target = FALSE)
O.team = src
if(needs_target)
O.find_target()
O.update_explanation_text()
objectives += O
/datum/objective_team/brother_team/proc/forge_brother_objectives()
objectives = list()
var/is_hijacker = prob(10)
for(var/i = 1 to max(1, CONFIG_GET(number/brother_objectives_amount) + (members.len > 2) - is_hijacker))
forge_single_objective()
if(is_hijacker)
if(!locate(/datum/objective/hijack) in objectives)
add_objective(new/datum/objective/hijack)
else if(!locate(/datum/objective/escape) in objectives)
add_objective(new/datum/objective/escape)
/datum/objective_team/brother_team/proc/forge_single_objective()
if(prob(50))
if(LAZYLEN(active_ais()) && prob(100/GLOB.joined_player_list.len))
add_objective(new/datum/objective/destroy, TRUE)
else if(prob(30))
add_objective(new/datum/objective/maroon, TRUE)
else
add_objective(new/datum/objective/assassinate, TRUE)
else
add_objective(new/datum/objective/steal, TRUE)
+38 -7
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@@ -4,11 +4,11 @@
/datum/antagonist/changeling
name = "Changeling"
roundend_category = "changelings"
job_rank = ROLE_CHANGELING
var/you_are_greet = TRUE
var/give_objectives = TRUE
var/list/objectives = list()
var/team_mode = FALSE //Should assign team objectives ?
//Changeling Stuff
@@ -78,7 +78,7 @@
. = ..()
/datum/antagonist/changeling/on_removal()
remove_changeling_powers(FALSE)
remove_changeling_powers()
owner.objectives -= objectives
. = ..()
@@ -100,11 +100,11 @@
chem_recharge_slowdown = initial(chem_recharge_slowdown)
mimicing = ""
/datum/antagonist/changeling/proc/remove_changeling_powers(keep_free_powers=0)
/datum/antagonist/changeling/proc/remove_changeling_powers()
if(ishuman(owner.current) || ismonkey(owner.current))
reset_properties()
for(var/obj/effect/proc_holder/changeling/p in purchasedpowers)
if((p.dna_cost == 0 && keep_free_powers) || p.always_keep)
if(p.always_keep)
continue
purchasedpowers -= p
p.on_refund(owner.current)
@@ -116,13 +116,13 @@
/datum/antagonist/changeling/proc/reset_powers()
if(purchasedpowers)
remove_changeling_powers(TRUE)
//Purchase free powers.
remove_changeling_powers()
//Repurchase free powers.
for(var/path in all_powers)
var/obj/effect/proc_holder/changeling/S = new path()
if(!S.dna_cost)
if(!has_sting(S))
purchasedpowers+=S
purchasedpowers += S
S.on_purchase(owner.current,TRUE)
/datum/antagonist/changeling/proc/has_sting(obj/effect/proc_holder/changeling/power)
@@ -478,4 +478,35 @@
/datum/antagonist/changeling/xenobio
name = "Xenobio Changeling"
give_objectives = FALSE
show_in_roundend = FALSE //These are here for admin tracking purposes only
you_are_greet = FALSE
/datum/antagonist/changeling/roundend_report()
var/list/parts = list()
var/changelingwin = 1
if(!owner.current)
changelingwin = 0
parts += printplayer(owner)
//Removed sanity if(changeling) because we -want- a runtime to inform us that the changelings list is incorrect and needs to be fixed.
parts += "<b>Changeling ID:</b> [changelingID]."
parts += "<b>Genomes Extracted:</b> [absorbedcount]"
parts += " "
if(objectives.len)
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</b></span>"
else
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
changelingwin = 0
count++
if(changelingwin)
parts += "<span class='greentext'>The changeling was successful!</span>"
else
parts += "<span class='redtext'>The changeling has failed.</span>"
return parts.Join("<br>")
+52 -1
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@@ -1,8 +1,11 @@
//CLOCKCULT PROOF OF CONCEPT
/datum/antagonist/clockcult
name = "Clock Cultist"
var/datum/action/innate/hierophant/hierophant_network = new()
roundend_category = "clock cultists"
job_rank = ROLE_SERVANT_OF_RATVAR
var/datum/action/innate/hierophant/hierophant_network = new()
var/datum/objective_team/clockcult/clock_team
var/make_team = TRUE //This should be only false for tutorial scarabs
/datum/antagonist/clockcult/silent
silent = TRUE
@@ -11,6 +14,22 @@
qdel(hierophant_network)
return ..()
/datum/antagonist/clockcult/get_team()
return clock_team
/datum/antagonist/clockcult/create_team(datum/objective_team/clockcult/new_team)
if(!new_team && make_team)
//TODO blah blah same as the others, allow multiple
for(var/datum/antagonist/clockcult/H in GLOB.antagonists)
if(H.clock_team)
clock_team = H.clock_team
return
clock_team = new /datum/objective_team/clockcult
return
if(make_team && !istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
clock_team = new_team
/datum/antagonist/clockcult/can_be_owned(datum/mind/new_owner)
. = ..()
if(.)
@@ -164,3 +183,35 @@
if(iscyborg(owner.current))
to_chat(owner.current, "<span class='warning'>Despite your freedom from Ratvar's influence, you are still irreparably damaged and no longer possess certain functions such as AI linking.</span>")
. = ..()
/datum/objective_team/clockcult
name = "Clockcult"
var/list/objective
var/datum/mind/eminence
/datum/objective_team/clockcult/proc/check_clockwork_victory()
if(GLOB.clockwork_gateway_activated)
return TRUE
return FALSE
/datum/objective_team/clockcult/roundend_report()
var/list/parts = list()
if(check_clockwork_victory())
parts += "<span class='greentext big'>Ratvar's servants defended the Ark until its activation!</span>"
else
parts += "<span class='redtext big'>The Ark was destroyed! Ratvar will rust away for all eternity!</span>"
parts += " "
parts += "<b>The servants' objective was:</b> [CLOCKCULT_OBJECTIVE]."
parts += "<b>Construction Value(CV)</b> was: <b>[GLOB.clockwork_construction_value]</b>"
for(var/i in SSticker.scripture_states)
if(i != SCRIPTURE_DRIVER)
parts += "<b>[i] scripture</b> was: <b>[SSticker.scripture_states[i] ? "UN":""]LOCKED</b>"
if(eminence)
parts += "<span class='header'>The Eminence was:</span> [printplayer(eminence)]"
if(members.len)
parts += "<span class='header'>Ratvar's servants were:</span>"
parts += printplayerlist(members - eminence)
return "<div class='panel clockborder'>[parts.Join("<br>")]</div>"
+197 -62
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@@ -2,84 +2,103 @@
/datum/antagonist/cult
name = "Cultist"
roundend_category = "cultists"
var/datum/action/innate/cult/comm/communion = new
var/datum/action/innate/cult/mastervote/vote = new
job_rank = ROLE_CULTIST
var/ignore_implant = FALSE
var/give_equipment = FALSE
var/datum/objective_team/cult/cult_team
/datum/antagonist/cult/get_team()
return cult_team
/datum/antagonist/cult/create_team(datum/objective_team/cult/new_team)
if(!new_team)
//todo remove this and allow admin buttons to create more than one cult
for(var/datum/antagonist/cult/H in GLOB.antagonists)
if(H.cult_team)
cult_team = H.cult_team
return
cult_team = new /datum/objective_team/cult
cult_team.setup_objectives()
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
cult_team = new_team
/datum/antagonist/cult/proc/add_objectives()
objectives |= cult_team.objectives
owner.objectives |= objectives
/datum/antagonist/cult/proc/remove_objectives()
owner.objectives -= objectives
/datum/antagonist/cult/Destroy()
QDEL_NULL(communion)
QDEL_NULL(vote)
return ..()
/datum/antagonist/cult/proc/add_objectives()
var/list/target_candidates = list()
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && !is_convertable_to_cult(player) && (player != owner) && player.stat != DEAD)
target_candidates += player.mind
if(target_candidates.len == 0)
message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && (player != owner) && player.stat != DEAD)
target_candidates += player.mind
listclearnulls(target_candidates)
if(LAZYLEN(target_candidates))
GLOB.sac_mind = pick(target_candidates)
if(!GLOB.sac_mind)
message_admins("Cult Sacrifice: ERROR - Null target chosen!")
else
var/datum/job/sacjob = SSjob.GetJob(GLOB.sac_mind.assigned_role)
var/datum/preferences/sacface = GLOB.sac_mind.current.client.prefs
var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
reshape.Shift(SOUTH, 4)
reshape.Shift(EAST, 1)
reshape.Crop(7,4,26,31)
reshape.Crop(-5,-3,26,30)
GLOB.sac_image = reshape
else
message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!")
GLOB.sac_complete = TRUE
SSticker.mode.cult_objectives += "sacrifice"
if(!GLOB.summon_spots.len)
while(GLOB.summon_spots.len < SUMMON_POSSIBILITIES)
var/area/summon = pick(GLOB.sortedAreas - GLOB.summon_spots)
if(summon && (summon.z in GLOB.station_z_levels) && summon.valid_territory)
GLOB.summon_spots += summon
SSticker.mode.cult_objectives += "eldergod"
/datum/antagonist/cult/proc/cult_memorization(datum/mind/cult_mind)
var/mob/living/current = cult_mind.current
for(var/obj_count = 1,obj_count <= SSticker.mode.cult_objectives.len,obj_count++)
var/explanation
switch(SSticker.mode.cult_objectives[obj_count])
if("sacrifice")
if(GLOB.sac_mind)
explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it."
else
explanation = "The veil has already been weakened here, proceed to the final objective."
GLOB.sac_complete = TRUE
if("eldergod")
explanation = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie'. <b>The summoning can only be accomplished in [english_list(GLOB.summon_spots)] - where the veil is weak enough for the ritual to begin.</b>"
if(!silent)
to_chat(current, "<B>Objective #[obj_count]</B>: [explanation]")
cult_mind.memory += "<B>Objective #[obj_count]</B>: [explanation]<BR>"
/datum/antagonist/cult/can_be_owned(datum/mind/new_owner)
. = ..()
if(. && !ignore_implant)
. = is_convertable_to_cult(new_owner.current)
. = is_convertable_to_cult(new_owner.current,cult_team)
/datum/antagonist/cult/greet()
to_chat(owner, "<span class='userdanger'>You are a member of the cult!</span>")
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/bloodcult.ogg', 100, FALSE, pressure_affected = FALSE)//subject to change
owner.announce_objectives()
/datum/antagonist/cult/on_gain()
. = ..()
var/mob/living/current = owner.current
if(!LAZYLEN(SSticker.mode.cult_objectives))
add_objectives()
add_objectives()
if(give_equipment)
equip_cultist()
SSticker.mode.cult += owner // Only add after they've been given objectives
cult_memorization(owner)
SSticker.mode.update_cult_icons_added(owner)
current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
if(GLOB.blood_target && GLOB.blood_target_image && current.client)
current.client.images += GLOB.blood_target_image
if(cult_team.blood_target && cult_team.blood_target_image && current.client)
current.client.images += cult_team.blood_target_image
/datum/antagonist/cult/proc/equip_cultist(tome=FALSE)
var/mob/living/carbon/H = owner.current
if(!istype(H))
return
if (owner.assigned_role == "Clown")
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
H.dna.remove_mutation(CLOWNMUT)
if(tome)
. += cult_give_item(/obj/item/tome, H)
else
. += cult_give_item(/obj/item/paper/talisman/supply, H)
to_chat(owner, "These will help you start the cult on this station. Use them well, and remember - you are not the only one.</span>")
/datum/antagonist/cult/proc/cult_give_item(obj/item/item_path, mob/living/carbon/human/mob)
var/list/slots = list(
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store
)
var/T = new item_path(mob)
var/item_name = initial(item_path.name)
var/where = mob.equip_in_one_of_slots(T, slots)
if(!where)
to_chat(mob, "<span class='userdanger'>Unfortunately, you weren't able to get a [item_name]. This is very bad and you should adminhelp immediately (press F1).</span>")
return 0
else
to_chat(mob, "<span class='danger'>You have a [item_name] in your [where].</span>")
if(where == "backpack")
var/obj/item/storage/B = mob.back
B.orient2hud(mob)
B.show_to(mob)
return 1
/datum/antagonist/cult/apply_innate_effects(mob/living/mob_override)
. = ..()
@@ -89,7 +108,7 @@
current.faction |= "cult"
current.grant_language(/datum/language/narsie)
current.verbs += /mob/living/proc/cult_help
if(!GLOB.cult_mastered)
if(!cult_team.cult_mastered)
vote.Grant(current)
communion.Grant(current)
current.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
@@ -107,6 +126,7 @@
current.clear_alert("bloodsense")
/datum/antagonist/cult/on_removal()
remove_objectives()
owner.wipe_memory()
SSticker.mode.cult -= owner
SSticker.mode.update_cult_icons_removed(owner)
@@ -114,8 +134,8 @@
owner.current.visible_message("<span class='big'>[owner.current] looks like [owner.current.p_they()] just reverted to their old faith!</span>", ignored_mob = owner.current)
to_chat(owner.current, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Geometer and all your memories as her servant.</span>")
owner.current.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
if(GLOB.blood_target && GLOB.blood_target_image && owner.current.client)
owner.current.client.images -= GLOB.blood_target_image
if(cult_team.blood_target && cult_team.blood_target_image && owner.current.client)
owner.current.client.images -= cult_team.blood_target_image
. = ..()
/datum/antagonist/cult/master
@@ -145,7 +165,7 @@
var/mob/living/current = owner.current
if(mob_override)
current = mob_override
if(!GLOB.reckoning_complete)
if(!cult_team.reckoning_complete)
reckoning.Grant(current)
bloodmark.Grant(current)
throwing.Grant(current)
@@ -162,3 +182,118 @@
throwing.Remove(current)
current.update_action_buttons_icon()
current.remove_status_effect(/datum/status_effect/cult_master)
/datum/objective_team/cult
name = "Cult"
var/blood_target
var/image/blood_target_image
var/blood_target_reset_timer
var/cult_vote_called = FALSE
var/cult_mastered = FALSE
var/reckoning_complete = FALSE
/datum/objective_team/cult/proc/setup_objectives()
//SAC OBJECTIVE , todo: move this to objective internals
var/list/target_candidates = list()
var/datum/objective/sacrifice/sac_objective = new
sac_objective.team = src
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && !is_convertable_to_cult(player) && player.stat != DEAD)
target_candidates += player.mind
if(target_candidates.len == 0)
message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && player.stat != DEAD)
target_candidates += player.mind
listclearnulls(target_candidates)
if(LAZYLEN(target_candidates))
sac_objective.target = pick(target_candidates)
sac_objective.update_explanation_text()
var/datum/job/sacjob = SSjob.GetJob(sac_objective.target.assigned_role)
var/datum/preferences/sacface = sac_objective.target.current.client.prefs
var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
reshape.Shift(SOUTH, 4)
reshape.Shift(EAST, 1)
reshape.Crop(7,4,26,31)
reshape.Crop(-5,-3,26,30)
sac_objective.sac_image = reshape
objectives += sac_objective
else
message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!")
//SUMMON OBJECTIVE
var/datum/objective/eldergod/summon_objective = new()
summon_objective.team = src
objectives += summon_objective
/datum/objective/sacrifice
var/sacced = FALSE
var/sac_image
/datum/objective/sacrifice/check_completion()
return sacced || completed
/datum/objective/sacrifice/update_explanation_text()
if(target && !sacced)
explanation_text = "Sacrifice [target], the [target.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it."
else
explanation_text = "The veil has already been weakened here, proceed to the final objective."
/datum/objective/eldergod
var/summoned = FALSE
var/list/summon_spots = list()
/datum/objective/eldergod/New()
..()
var/sanity = 0
while(summon_spots.len < SUMMON_POSSIBILITIES && sanity < 100)
var/area/summon = pick(GLOB.sortedAreas - summon_spots)
if(summon && (summon.z in GLOB.station_z_levels) && summon.valid_territory)
summon_spots += summon
sanity++
update_explanation_text()
/datum/objective/eldergod/update_explanation_text()
explanation_text = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie'. <b>The summoning can only be accomplished in [english_list(summon_spots)] - where the veil is weak enough for the ritual to begin.</b>"
/datum/objective/eldergod/check_completion()
return summoned || completed
/datum/objective_team/cult/proc/check_cult_victory()
for(var/datum/objective/O in objectives)
if(!O.check_completion())
return FALSE
return TRUE
/datum/objective_team/cult/roundend_report()
var/list/parts = list()
if(check_cult_victory())
parts += "<span class='greentext big'>The cult has succeeded! Nar-sie has snuffed out another torch in the void!</span>"
else
parts += "<span class='redtext big'>The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!</span>"
if(objectives.len)
parts += "<b>The cultists' objectives were:</b>"
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
else
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
count++
if(members.len)
parts += "<span class='header'>The cultists were:</span>"
parts += printplayerlist(members)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
+56 -10
View File
@@ -1,5 +1,6 @@
/datum/antagonist/traitor
name = "Traitor"
roundend_category = "traitors"
job_rank = ROLE_TRAITOR
var/should_specialise = FALSE //do we split into AI and human, set to true on inital assignment only
var/ai_datum = ANTAG_DATUM_TRAITOR_AI
@@ -8,7 +9,6 @@
var/employer = "The Syndicate"
var/give_objectives = TRUE
var/should_give_codewords = TRUE
var/list/objectives_given = list()
/datum/antagonist/traitor/human
var/should_equip = TRUE
@@ -52,9 +52,9 @@
if(should_specialise)
return ..()//we never did any of this anyway
SSticker.mode.traitors -= owner
for(var/O in objectives_given)
for(var/O in objectives)
owner.objectives -= O
objectives_given = list()
objectives = list()
if(!silent && owner.current)
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
owner.special_role = null
@@ -71,11 +71,11 @@
/datum/antagonist/traitor/proc/add_objective(var/datum/objective/O)
owner.objectives += O
objectives_given += O
objectives += O
/datum/antagonist/traitor/proc/remove_objective(var/datum/objective/O)
owner.objectives -= O
objectives_given -= O
objectives -= O
/datum/antagonist/traitor/proc/forge_traitor_objectives()
return
@@ -127,6 +127,7 @@
if(prob(30))
objective_count += forge_single_objective()
for(var/i = objective_count, i < CONFIG_GET(number/traitor_objectives_amount), i++)
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
@@ -152,11 +153,6 @@
maroon_objective.owner = owner
maroon_objective.find_target()
add_objective(maroon_objective)
else if(prob(50))
var/datum/objective/assassinate/late/late_objective = new
late_objective.owner = owner
late_objective.find_target()
add_objective(late_objective)
else
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
@@ -294,3 +290,53 @@
where = "In your [equipped_slot]"
to_chat(mob, "<BR><BR><span class='info'>[where] is a folder containing <b>secret documents</b> that another Syndicate group wants. We have set up a meeting with one of their agents on station to make an exchange. Exercise extreme caution as they cannot be trusted and may be hostile.</span><BR>")
//TODO Collate
/datum/antagonist/traitor/roundend_report()
var/list/result = list()
var/traitorwin = TRUE
result += printplayer(owner)
var/TC_uses = 0
var/uplink_true = FALSE
var/purchases = ""
for(var/datum/component/uplink/H in GLOB.uplinks)
if(H.owner && H.owner == owner.key)
TC_uses += H.purchase_log.total_spent
uplink_true = TRUE
purchases += H.purchase_log.generate_render(FALSE)
var/objectives_text = ""
if(objectives.len)//If the traitor had no objectives, don't need to process this.
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
else
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
traitorwin = FALSE
count++
if(uplink_true)
var/uplink_text = "(used [TC_uses] TC) [purchases]"
if(TC_uses==0 && traitorwin)
var/static/icon/badass = icon('icons/badass.dmi', "badass")
uplink_text += "<BIG>[icon2html(badass, world)]</BIG>"
result += uplink_text
result += objectives_text
var/special_role_text = lowertext(name)
if(traitorwin)
result += "<span class='greentext'>The [special_role_text] was successful!</span>"
else
result += "<span class='redtext'>The [special_role_text] has failed!</span>"
SEND_SOUND(owner.current, 'sound/ambience/ambifailure.ogg')
return result.Join("<br>")
/datum/antagonist/traitor/roundend_report_footer()
return "<br><b>The code phrases were:</b> <span class='codephrase'>[GLOB.syndicate_code_phrase]</span><br>\
<b>The code responses were:</b> <span class='codephrase'>[GLOB.syndicate_code_response]</span><br>"
+30
View File
@@ -86,6 +86,7 @@ GLOBAL_LIST_INIT(devil_syllable, list("hal", "ve", "odr", "neit", "ci", "quon",
GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master", ", the Lord of all things", ", Jr."))
/datum/antagonist/devil
name = "Devil"
roundend_category = "devils"
job_rank = ROLE_DEVIL
//Don't delete upon mind destruction, otherwise soul re-selling will break.
delete_on_mind_deletion = FALSE
@@ -508,6 +509,35 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
owner.RemoveSpell(S)
.=..()
/datum/antagonist/devil/proc/printdevilinfo()
var/list/parts = list()
parts += "The devil's true name is: [truename]"
parts += "The devil's bans were:"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][ban]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][bane]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][obligation]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][banish]]"
return parts.Join("<br>")
/datum/antagonist/devil/roundend_report()
var/list/parts = list()
parts += printplayer(owner)
parts += printdevilinfo()
parts += printobjectives(owner)
return parts.Join("<br>")
/datum/antagonist/devil/roundend_report_footer()
//sintouched go here for now as a hack , TODO proper antag datum for these
var/list/parts = list()
if(SSticker.mode.sintouched.len)
parts += "<span class='header'>The sintouched were:</span>"
var/list/sintouchedUnique = uniqueList(SSticker.mode.sintouched)
for(var/S in sintouchedUnique)
var/datum/mind/sintouched_mind = S
parts += printplayer(sintouched_mind)
parts += printobjectives(sintouched_mind)
return parts.Join("<br>")
//A simple super light weight datum for the codex gigas.
/datum/fakeDevil
var/truename
+11 -10
View File
@@ -37,19 +37,20 @@
else if(M.assigned_role in GLOB.command_positions)
possible_targets[M] = 1 //good-guy
var/list/objectives = list(1,2,3,4)
while(owner.objectives.len < quantity)
switch(pick_n_take(objectives))
var/list/possible_objectives = list(1,2,3,4)
while(objectives.len < quantity)
switch(pick_n_take(possible_objectives))
if(1) //research
var/datum/objective/download/O = new /datum/objective/download()
O.owner = owner
O.gen_amount_goal()
owner.objectives += O
objectives += O
if(2) //steal
var/datum/objective/steal/special/O = new /datum/objective/steal/special()
O.owner = owner
owner.objectives += O
objectives += O
if(3) //protect/kill
if(!possible_targets.len) continue
@@ -63,13 +64,13 @@
O.owner = owner
O.target = M
O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]."
owner.objectives += O
objectives += O
else //protect
var/datum/objective/protect/O = new /datum/objective/protect()
O.owner = owner
O.target = M
O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm."
owner.objectives += O
objectives += O
if(4) //debrain/capture
if(!possible_targets.len) continue
var/selected = rand(1,possible_targets.len)
@@ -82,17 +83,17 @@
O.owner = owner
O.target = M
O.explanation_text = "Steal the brain of [M.current.real_name]."
owner.objectives += O
objectives += O
else //capture
var/datum/objective/capture/O = new /datum/objective/capture()
O.owner = owner
O.gen_amount_goal()
owner.objectives += O
objectives += O
else
break
var/datum/objective/O = new /datum/objective/survive()
O.owner = owner
owner.objectives += O
owner.objectives |= objectives
/proc/remove_ninja(mob/living/L)
+322
View File
@@ -0,0 +1,322 @@
#define NUKE_RESULT_FLUKE 0
#define NUKE_RESULT_NUKE_WIN 1
#define NUKE_RESULT_CREW_WIN 2
#define NUKE_RESULT_CREW_WIN_SYNDIES_DEAD 3
#define NUKE_RESULT_DISK_LOST 4
#define NUKE_RESULT_DISK_STOLEN 5
#define NUKE_RESULT_NOSURVIVORS 6
#define NUKE_RESULT_WRONG_STATION 7
#define NUKE_RESULT_WRONG_STATION_DEAD 8
/datum/antagonist/nukeop
name = "Nuclear Operative"
roundend_category = "syndicate operatives" //just in case
job_rank = ROLE_OPERATIVE
var/datum/objective_team/nuclear/nuke_team
var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
var/nukeop_outfit = /datum/outfit/syndicate
/datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M)
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
opshud.join_hud(M)
set_antag_hud(M, "synd")
/datum/antagonist/nukeop/proc/update_synd_icons_removed(mob/living/M)
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
opshud.leave_hud(M)
set_antag_hud(M, null)
/datum/antagonist/nukeop/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_synd_icons_added(M)
/datum/antagonist/nukeop/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_synd_icons_removed(M)
/datum/antagonist/nukeop/proc/equip_op()
if(!ishuman(owner.current))
return
var/mob/living/carbon/human/H = owner.current
H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
H.equipOutfit(nukeop_outfit)
return TRUE
/datum/antagonist/nukeop/greet()
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
to_chat(owner, "<span class='notice'>You are a [nuke_team ? nuke_team.syndicate_name : "syndicate"] agent!</span>")
owner.announce_objectives()
return
/datum/antagonist/nukeop/on_gain()
give_alias()
forge_objectives()
. = ..()
equip_op()
memorize_code()
if(send_to_spawnpoint)
move_to_spawnpoint()
/datum/antagonist/nukeop/get_team()
return nuke_team
/datum/antagonist/nukeop/proc/assign_nuke()
if(nuke_team && !nuke_team.tracked_nuke)
nuke_team.memorized_code = random_nukecode()
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
if(nuke)
nuke_team.tracked_nuke = nuke
if(nuke.r_code == "ADMIN")
nuke.r_code = nuke_team.memorized_code
else //Already set by admins/something else?
nuke_team.memorized_code = nuke.r_code
else
stack_trace("Syndicate nuke not found during nuke team creation.")
nuke_team.memorized_code = null
/datum/antagonist/nukeop/proc/give_alias()
if(nuke_team && nuke_team.syndicate_name)
var/number = 1
number = nuke_team.members.Find(owner)
owner.current.real_name = "[nuke_team.syndicate_name] Operative #[number]"
/datum/antagonist/nukeop/proc/memorize_code()
if(nuke_team && nuke_team.tracked_nuke && nuke_team.memorized_code)
owner.store_memory("<B>[nuke_team.tracked_nuke] Code</B>: [nuke_team.memorized_code]", 0, 0)
to_chat(owner, "The nuclear authorization code is: <B>[nuke_team.memorized_code]</B>")
else
to_chat(owner, "Unfortunately the syndicate was unable to provide you with nuclear authorization code.")
/datum/antagonist/nukeop/proc/forge_objectives()
if(nuke_team)
owner.objectives |= nuke_team.objectives
/datum/antagonist/nukeop/proc/move_to_spawnpoint()
var/team_number = 1
if(nuke_team)
team_number = nuke_team.members.Find(owner)
owner.current.forceMove(GLOB.nukeop_start[((team_number - 1) % GLOB.nukeop_start.len) + 1])
/datum/antagonist/nukeop/leader/move_to_spawnpoint()
owner.current.forceMove(pick(GLOB.nukeop_leader_start))
/datum/antagonist/nukeop/create_team(datum/objective_team/nuclear/new_team)
if(!new_team)
if(!always_new_team)
for(var/datum/antagonist/nukeop/N in GLOB.antagonists)
if(N.nuke_team)
nuke_team = N.nuke_team
return
nuke_team = new /datum/objective_team/nuclear
nuke_team.update_objectives()
assign_nuke() //This is bit ugly
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
nuke_team = new_team
/datum/antagonist/nukeop/leader
name = "Nuclear Operative Leader"
nukeop_outfit = /datum/outfit/syndicate/leader
always_new_team = TRUE
var/title
/datum/antagonist/nukeop/leader/memorize_code()
..()
if(nuke_team && nuke_team.memorized_code)
var/obj/item/paper/P = new
P.info = "The nuclear authorization code is: <b>[nuke_team.memorized_code]</b>"
P.name = "nuclear bomb code"
var/mob/living/carbon/human/H = owner.current
if(!istype(H))
P.forceMove(get_turf(H))
else
H.put_in_hands(P, TRUE)
H.update_icons()
/datum/antagonist/nukeop/leader/give_alias()
title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
if(nuke_team && nuke_team.syndicate_name)
owner.current.real_name = "[nuke_team.syndicate_name] [title]"
else
owner.current.real_name = "Syndicate [title]"
/datum/antagonist/nukeop/leader/greet()
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
to_chat(owner, "<B>You are the Syndicate [title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
to_chat(owner, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
to_chat(owner, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
owner.announce_objectives()
addtimer(CALLBACK(src, .proc/nuketeam_name_assign), 1)
/datum/antagonist/nukeop/leader/proc/nuketeam_name_assign()
if(!nuke_team)
return
nuke_team.rename_team(ask_name())
/datum/objective_team/nuclear/proc/rename_team(new_name)
syndicate_name = new_name
name = "[syndicate_name] Team"
for(var/I in members)
var/datum/mind/synd_mind = I
var/mob/living/carbon/human/H = synd_mind.current
if(!istype(H))
continue
var/chosen_name = H.dna.species.random_name(H.gender,0,syndicate_name)
H.fully_replace_character_name(H.real_name,chosen_name)
/datum/antagonist/nukeop/leader/proc/ask_name()
var/randomname = pick(GLOB.last_names)
var/newname = stripped_input(owner.current,"You are the nuke operative [title]. Please choose a last name for your family.", "Name change",randomname)
if (!newname)
newname = randomname
else
newname = reject_bad_name(newname)
if(!newname)
newname = randomname
return capitalize(newname)
/datum/antagonist/nukeop/lone
name = "Lone Operative"
always_new_team = TRUE
send_to_spawnpoint = FALSE //Handled by event
nukeop_outfit = /datum/outfit/syndicate/full
/datum/antagonist/nukeop/lone/assign_nuke()
if(nuke_team && !nuke_team.tracked_nuke)
nuke_team.memorized_code = random_nukecode()
var/obj/machinery/nuclearbomb/selfdestruct/nuke = locate() in GLOB.nuke_list
if(nuke)
nuke_team.tracked_nuke = nuke
if(nuke.r_code == "ADMIN")
nuke.r_code = nuke_team.memorized_code
else //Already set by admins/something else?
nuke_team.memorized_code = nuke.r_code
else
stack_trace("Station self destruct ot found during lone op team creation.")
nuke_team.memorized_code = null
/datum/objective_team/nuclear
var/syndicate_name
var/obj/machinery/nuclearbomb/tracked_nuke
var/core_objective = /datum/objective/nuclear
var/memorized_code
/datum/objective_team/nuclear/New()
..()
syndicate_name = syndicate_name()
/datum/objective_team/nuclear/proc/update_objectives()
if(core_objective)
var/datum/objective/O = new core_objective
O.team = src
objectives += O
/datum/objective_team/nuclear/proc/disk_rescued()
for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
if(!D.onCentCom())
return FALSE
return TRUE
/datum/objective_team/nuclear/proc/operatives_dead()
for(var/I in members)
var/datum/mind/operative_mind = I
if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD))
return FALSE
return TRUE
/datum/objective_team/nuclear/proc/syndies_escaped()
var/obj/docking_port/mobile/S = SSshuttle.getShuttle("syndicate")
return (S && (S.z == ZLEVEL_CENTCOM || S.z == ZLEVEL_TRANSIT))
/datum/objective_team/nuclear/proc/get_result()
var/evacuation = SSshuttle.emergency.mode == SHUTTLE_ENDGAME
var/disk_rescued = disk_rescued()
var/syndies_didnt_escape = !syndies_escaped()
var/station_was_nuked = SSticker.mode.station_was_nuked
var/nuke_off_station = SSticker.mode.nuke_off_station
if(nuke_off_station == NUKE_SYNDICATE_BASE)
return NUKE_RESULT_FLUKE
else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
return NUKE_RESULT_NUKE_WIN
else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
return NUKE_RESULT_NOSURVIVORS
else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
return NUKE_RESULT_WRONG_STATION
else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
return NUKE_RESULT_WRONG_STATION_DEAD
else if ((disk_rescued || evacuation) && operatives_dead())
return NUKE_RESULT_CREW_WIN_SYNDIES_DEAD
else if (disk_rescued)
return NUKE_RESULT_CREW_WIN
else if (!disk_rescued && operatives_dead())
return NUKE_RESULT_DISK_LOST
else if (!disk_rescued && evacuation)
return NUKE_RESULT_DISK_STOLEN
else
return //Undefined result
/datum/objective_team/nuclear/roundend_report()
var/list/parts = list()
parts += "<span class='header'>[syndicate_name] Operatives:</span>"
switch(get_result())
if(NUKE_RESULT_FLUKE)
parts += "<span class='redtext big'>Humiliating Syndicate Defeat</span>"
parts += "<B>The crew of [station_name()] gave [syndicate_name] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!"
if(NUKE_RESULT_NUKE_WIN)
parts += "<span class='greentext big'>Syndicate Major Victory!</span>"
parts += "<B>[syndicate_name] operatives have destroyed [station_name()]!</B>"
if(NUKE_RESULT_NOSURVIVORS)
parts += "<span class='neutraltext big'>Total Annihilation</span>"
parts += "<B>[syndicate_name] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!"
if(NUKE_RESULT_WRONG_STATION)
parts += "<span class='redtext big'>Crew Minor Victory</span>"
parts += "<B>[syndicate_name] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!"
if(NUKE_RESULT_WRONG_STATION_DEAD)
parts += "<span class='redtext big'>[syndicate_name] operatives have earned Darwin Award!</span>"
parts += "<B>[syndicate_name] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!"
if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
parts += "<span class='redtext big'>Crew Major Victory!</span>"
parts += "<B>The Research Staff has saved the disk and killed the [syndicate_name] Operatives</B>"
if(NUKE_RESULT_CREW_WIN)
parts += "<span class='redtext big'>Crew Major Victory</span>"
parts += "<B>The Research Staff has saved the disk and stopped the [syndicate_name] Operatives!</B>"
if(NUKE_RESULT_DISK_LOST)
parts += "<span class='neutraltext big'>Neutral Victory!</span>"
parts += "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name] Operatives!</B>"
if(NUKE_RESULT_DISK_STOLEN)
parts += "<span class='greentext big'>Syndicate Minor Victory!</span>"
parts += "<B>[syndicate_name] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!"
else
parts += "<span class='neutraltext big'>Neutral Victory</span>"
parts += "<B>Mission aborted!</B>"
var/text = "<br><span class='header'>The syndicate operatives were:</span>"
var/purchases = ""
var/TC_uses = 0
for(var/I in members)
var/datum/mind/syndicate = I
for(var/U in GLOB.uplinks)
var/datum/component/uplink/H = U
if(H.owner == syndicate.key)
TC_uses += H.purchase_log.total_spent
if(H.purchase_log)
purchases += H.purchase_log.generate_render(show_key = FALSE)
else
stack_trace("WARNING: Nuke Op uplink with no purchase_log Owner: [H.owner]")
text += printplayerlist(members)
text += "<br>"
text += "(Syndicates used [TC_uses] TC) [purchases]"
if(TC_uses == 0 && SSticker.mode.station_was_nuked && !operatives_dead())
text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
parts += text
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
+26 -31
View File
@@ -1,6 +1,7 @@
/datum/antagonist/pirate
name = "Space Pirate"
job_rank = ROLE_TRAITOR
roundend_category = "space pirates"
var/datum/objective_team/pirate/crew
/datum/antagonist/pirate/greet()
@@ -36,7 +37,6 @@
/datum/objective_team/pirate
name = "Pirate crew"
var/list/objectives = list()
/datum/objective_team/pirate/proc/forge_objectives()
var/datum/objective/loot/getbooty = new()
@@ -84,11 +84,11 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list(
loot_table[lootname] = count
else
loot_table[lootname] += count
var/text = ""
var/list/loot_texts = list()
for(var/key in loot_table)
var/amount = loot_table[key]
text += "[amount] [key][amount > 1 ? "s":""], "
return text
loot_texts += "[amount] [key][amount > 1 ? "s":""]"
return loot_texts.Join(", ")
/datum/objective/loot/proc/get_loot_value()
if(!storage_area)
@@ -105,31 +105,26 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list(
return ..() || get_loot_value() >= target_value
//These need removal ASAP as everything is converted to datum antags.
/datum/game_mode/proc/auto_declare_completion_pirates()
var/list/datum/mind/pirates = get_antagonists(/datum/antagonist/pirate)
var/datum/objective_team/pirate/crew
var/text = ""
if(pirates.len)
text += "<br><b>Space Pirates were:</b>"
for(var/datum/mind/M in pirates)
text += printplayer(M)
if(!crew)
var/datum/antagonist/pirate/P = M.has_antag_datum(/datum/antagonist/pirate)
crew = P.crew
if(crew)
text += "<br>Loot stolen: "
var/datum/objective/loot/L = locate() in crew.objectives
text += L.loot_listing()
text += "<br>Total loot value : [L.get_loot_value()]/[L.target_value] credits"
var/all_dead = TRUE
for(var/datum/mind/M in crew.members)
if(considered_alive(M))
all_dead = FALSE
break
if(L.check_completion() && !all_dead)
text += "<br><font color='green'><b>The pirate crew was successful!</b></font>"
else
text += "<br><span class='boldannounce'>The pirate crew has failed.</span>"
to_chat(world, text)
/datum/objective_team/pirate/roundend_report()
var/list/parts = list()
parts += "<span class='header'>Space Pirates were:</span>"
var/all_dead = TRUE
for(var/datum/mind/M in members)
if(considered_alive(M))
all_dead = FALSE
parts += printplayerlist(members)
parts += "Loot stolen: "
var/datum/objective/loot/L = locate() in objectives
parts += L.loot_listing()
parts += "Total loot value : [L.get_loot_value()]/[L.target_value] credits"
if(L.check_completion() && !all_dead)
parts += "<span class='greentext big'>The pirate crew was successful!</span>"
else
parts += "<span class='redtext big'>The pirate crew has failed.</span>"
return parts.Join("<br>")
+54 -1
View File
@@ -3,6 +3,7 @@
/datum/antagonist/rev
name = "Revolutionary"
roundend_category = "revolutionaries" // if by some miracle revolutionaries without revolution happen
job_rank = ROLE_REV
var/hud_type = "rev"
var/datum/objective_team/revolution/rev_team
@@ -184,7 +185,6 @@
/datum/objective_team/revolution
name = "Revolution"
var/list/objectives = list()
var/max_headrevs = 3
/datum/objective_team/revolution/proc/update_objectives(initial = FALSE)
@@ -227,3 +227,56 @@
rev.promote()
addtimer(CALLBACK(src,.proc/update_heads),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
/datum/objective_team/revolution/roundend_report()
if(!members.len)
return
var/list/result = list()
result += "<div class='panel redborder'>"
var/num_revs = 0
var/num_survivors = 0
for(var/mob/living/carbon/survivor in GLOB.alive_mob_list)
if(survivor.ckey)
num_survivors++
if(survivor.mind)
if(is_revolutionary(survivor))
num_revs++
if(num_survivors)
result += "Command's Approval Rating: <B>[100 - round((num_revs/num_survivors)*100, 0.1)]%</B><br>"
var/list/targets = list()
var/list/datum/mind/headrevs = get_antagonists(/datum/antagonist/rev/head)
var/list/datum/mind/revs = get_antagonists(/datum/antagonist/rev,TRUE)
if(headrevs.len)
var/list/headrev_part = list()
headrev_part += "<span class='header'>The head revolutionaries were:</span>"
headrev_part += printplayerlist(headrevs,TRUE)
result += headrev_part.Join("<br>")
if(revs.len)
var/list/rev_part = list()
rev_part += "<span class='header'>The revolutionaries were:</span>"
rev_part += printplayerlist(revs,TRUE)
result += rev_part.Join("<br>")
var/list/heads = SSjob.get_all_heads()
if(heads.len)
var/head_text = "<span class='header'>The heads of staff were:</span>"
head_text += "<ul class='playerlist'>"
for(var/datum/mind/head in heads)
var/target = (head in targets)
head_text += "<li>"
if(target)
head_text += "<span class='redtext'>Target</span>"
head_text += "[printplayer(head, 1)]</li>"
head_text += "</ul><br>"
result += head_text
result += "</div>"
return result.Join()
+46 -2
View File
@@ -5,13 +5,13 @@
/datum/antagonist/wizard
name = "Space Wizard"
roundend_category = "wizards/witches"
job_rank = ROLE_WIZARD
var/give_objectives = TRUE
var/strip = TRUE //strip before equipping
var/allow_rename = TRUE
var/hud_version = "wizard"
var/datum/objective_team/wizard/wiz_team //Only created if wizard summons apprentices
var/list/objectives = list() //this should be base datum antag proc and list, todo make lazy
var/move_to_lair = TRUE
var/outfit_type = /datum/outfit/wizard
var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */
@@ -45,10 +45,12 @@
/datum/objective_team/wizard
name = "wizard team"
var/datum/antagonist/wizard/master_wizard
/datum/antagonist/wizard/proc/create_wiz_team()
wiz_team = new(owner)
wiz_team.name = "[owner.current.real_name] team"
wiz_team.master_wizard = src
update_wiz_icons_added(owner.current)
/datum/antagonist/wizard/proc/send_to_lair()
@@ -283,4 +285,46 @@
var/datum/objective/new_objective = new("Protect Wizard Academy from the intruders")
new_objective.owner = owner
owner.objectives += new_objective
objectives += new_objective
objectives += new_objective
//Solo wizard report
/datum/antagonist/wizard/roundend_report()
var/list/parts = list()
parts += printplayer(owner)
var/count = 1
var/wizardwin = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
else
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
wizardwin = 0
count++
if(wizardwin)
parts += "<span class='greentext'>The wizard was successful!</span>"
else
parts += "<span class='redtext'>The wizard has failed!</span>"
if(owner.spell_list.len>0)
parts += "<B>[owner.name] used the following spells: </B>"
var/list/spell_names = list()
for(var/obj/effect/proc_holder/spell/S in owner.spell_list)
spell_names += S.name
parts += spell_names.Join(", ")
return parts.Join("<br>")
//Wizard with apprentices report
/datum/objective_team/wizard/roundend_report()
var/list/parts = list()
parts += "<span class='header'>Wizards/witches of [master_wizard.owner.name] team were:</span>"
parts += master_wizard.roundend_report()
parts += " "
parts += "<span class='header'>[master_wizard.owner.name] apprentices were:</span>"
parts += printplayerlist(members - master_wizard.owner)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
+1 -1
View File
@@ -57,4 +57,4 @@
var/t = stripped_input(H, "Enter your new skeleton name", H.real_name, null, MAX_NAME_LEN)
if(!t)
t = "spooky skeleton"
H.fully_replace_character_name(H.real_name, t)
H.fully_replace_character_name(null, t)
+1
View File
@@ -1,3 +1,4 @@
/datum/datacore
var/medical[] = list()
var/medicalPrintCount = 0
+9
View File
@@ -17,6 +17,7 @@
/datum/proc/Destroy(force=FALSE, ...)
tag = null
weak_reference = null //ensure prompt GCing of weakref.
var/list/timers = active_timers
active_timers = null
for(var/thing in timers)
@@ -24,6 +25,7 @@
if (timer.spent)
continue
qdel(timer)
var/list/dc = datum_components
if(dc)
var/all_components = dc[/datum/component]
@@ -35,4 +37,11 @@
var/datum/component/C = all_components
qdel(C, FALSE, TRUE)
dc.Cut()
var/list/focusers = src.focusers
if(focusers)
for(var/i in 1 to focusers.len)
var/mob/M = focusers[i]
M.set_focus(M)
return QDEL_HINT_QUEUE
+45 -45
View File
@@ -1,59 +1,59 @@
// Cold
// Cold
/datum/disease/advance/cold/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Cold"
symptoms = list(new/datum/symptom/sneeze)
..(process, D, copy)
// Flu
if(!D)
name = "Cold"
symptoms = list(new/datum/symptom/sneeze)
..(process, D, copy)
// Flu
/datum/disease/advance/flu/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Flu"
symptoms = list(new/datum/symptom/cough)
..(process, D, copy)
// Voice Changing
if(!D)
name = "Flu"
symptoms = list(new/datum/symptom/cough)
..(process, D, copy)
// Voice Changing
/datum/disease/advance/voice_change/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Epiglottis Mutation"
symptoms = list(new/datum/symptom/voice_change)
..(process, D, copy)
// Toxin Filter
if(!D)
name = "Epiglottis Mutation"
symptoms = list(new/datum/symptom/voice_change)
..(process, D, copy)
// Toxin Filter
/datum/disease/advance/heal/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
name = "Liver Enhancer"
symptoms = list(new/datum/symptom/heal)
..(process, D, copy)
if(!D)
name = "Liver Enhancer"
symptoms = list(new/datum/symptom/heal)
..(process, D, copy)
// Hallucigen
/datum/disease/advance/hallucigen/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
if(!D)
name = "Second Sight"
symptoms = list(new/datum/symptom/hallucigen)
..(process, D, copy)
// Sensory Restoration
symptoms = list(new/datum/symptom/hallucigen)
..(process, D, copy)
// Sensory Restoration
/datum/disease/advance/mind_restoration/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
if(!D)
name = "Intelligence Booster"
symptoms = list(new/datum/symptom/mind_restoration)
..(process, D, copy)
// Sensory Destruction
..(process, D, copy)
// Sensory Destruction
/datum/disease/advance/narcolepsy/New(var/process = TRUE, var/datum/disease/advance/D, var/copy = FALSE)
if(!D)
if(!D)
name = "Experimental Insomnia Cure"
symptoms = list(new/datum/symptom/narcolepsy)
..(process, D, copy)
+27 -27
View File
@@ -1,33 +1,33 @@
/*
//////////////////////////////////////
Facial Hypertrichosis
Very very Noticable.
Decreases resistance slightly.
Decreases stage speed.
Reduced transmittability
Intense Level.
BONUS
Makes the mob grow a massive beard, regardless of gender.
//////////////////////////////////////
*/
/datum/symptom/beard
name = "Facial Hypertrichosis"
/*
//////////////////////////////////////
Facial Hypertrichosis
Very very Noticable.
Decreases resistance slightly.
Decreases stage speed.
Reduced transmittability
Intense Level.
BONUS
Makes the mob grow a massive beard, regardless of gender.
//////////////////////////////////////
*/
/datum/symptom/beard
name = "Facial Hypertrichosis"
desc = "The virus increases hair production significantly, causing rapid beard growth."
stealth = -3
resistance = -1
stage_speed = -3
transmittable = -1
level = 4
severity = 1
stealth = -3
resistance = -1
stage_speed = -3
transmittable = -1
level = 4
severity = 1
symptom_delay_min = 18
symptom_delay_max = 36
/datum/symptom/beard/Activate(datum/disease/advance/A)
/datum/symptom/beard/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
@@ -1,30 +1,30 @@
/*
//////////////////////////////////////
Confusion
Little bit hidden.
Lowers resistance.
Decreases stage speed.
Not very transmittable.
Intense Level.
Bonus
Makes the affected mob be confused for short periods of time.
//////////////////////////////////////
*/
/datum/symptom/confusion
name = "Confusion"
/*
//////////////////////////////////////
Confusion
Little bit hidden.
Lowers resistance.
Decreases stage speed.
Not very transmittable.
Intense Level.
Bonus
Makes the affected mob be confused for short periods of time.
//////////////////////////////////////
*/
/datum/symptom/confusion
name = "Confusion"
desc = "The virus interferes with the proper function of the neural system, leading to bouts of confusion and erratic movement."
stealth = 1
resistance = -1
stage_speed = -3
transmittable = 0
level = 4
severity = 2
stealth = 1
resistance = -1
stage_speed = -3
transmittable = 0
level = 4
severity = 2
base_message_chance = 25
symptom_delay_min = 10
symptom_delay_max = 30
@@ -32,7 +32,7 @@ Bonus
threshold_desc = "<b>Resistance 6:</b> Causes brain damage over time.<br>\
<b>Transmission 6:</b> Increases confusion duration.<br>\
<b>Stealth 4:</b> The symptom remains hidden until active."
/datum/symptom/confusion/Start(datum/disease/advance/A)
if(!..())
return
@@ -42,20 +42,20 @@ Bonus
power = 1.5
if(A.properties["stealth"] >= 4)
suppress_warning = TRUE
/datum/symptom/confusion/Activate(datum/disease/advance/A)
/datum/symptom/confusion/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/carbon/M = A.affected_mob
switch(A.stage)
if(1, 2, 3, 4)
if(prob(base_message_chance) && !suppress_warning)
to_chat(M, "<span class='warning'>[pick("Your head hurts.", "Your mind blanks for a moment.")]</span>")
to_chat(M, "<span class='warning'>[pick("Your head hurts.", "Your mind blanks for a moment.")]</span>")
else
to_chat(M, "<span class='userdanger'>You can't think straight!</span>")
M.confused = min(100 * power, M.confused + 8)
if(brain_damage)
M.adjustBrainLoss(3 * power, 80)
M.updatehealth()
return
return
@@ -50,4 +50,4 @@ Bonus
to_chat(M, "<span class='userdanger'>A wave of dizziness washes over you!</span>")
M.Dizzy(5)
if(power >= 2)
M.set_drugginess(5)
M.set_drugginess(5)
@@ -127,4 +127,4 @@ Bonus
M.reagents.add_reagent_list(list("heparin" = 2, "lipolicide" = 2))
if(zombie)
M.reagents.add_reagent("romerol", 1)
return 1
return 1
@@ -57,4 +57,4 @@ BONUS
M.adjustStaminaLoss(25)
if(power >= 3 && A.stage >= 5)
to_chat(M, "<span class='userdanger'>[pick("Your head hurts!", "You feel a burning knife inside your brain!", "A wave of pain fills your head!")]</span>")
M.Stun(35)
M.Stun(35)
@@ -51,4 +51,4 @@ BONUS
var/can_scratch = scratch && !M.incapacitated() && get_location_accessible(M, picked_bodypart)
M.visible_message("[can_scratch ? "<span class='warning'>[M] scratches [M.p_their()] [bodypart.name].</span>" : ""]", "<span class='warning'>Your [bodypart.name] itches. [can_scratch ? " You scratch it." : ""]</span>")
if(can_scratch)
bodypart.receive_damage(0.5)
bodypart.receive_damage(0.5)
@@ -75,4 +75,4 @@ Bonus
if(prob(30) && C.has_trauma_type(BRAIN_TRAUMA_SPECIAL))
C.cure_trauma_type(BRAIN_TRAUMA_SPECIAL)
if(prob(10) && C.has_trauma_type(BRAIN_TRAUMA_MILD))
C.cure_trauma_type(BRAIN_TRAUMA_MILD)
C.cure_trauma_type(BRAIN_TRAUMA_MILD)
@@ -1,39 +1,39 @@
/*
//////////////////////////////////////
Alopecia
/*
//////////////////////////////////////
Alopecia
Not Noticeable.
Increases resistance slightly.
Reduces stage speed slightly.
Transmittable.
Intense Level.
BONUS
Makes the mob lose hair.
//////////////////////////////////////
*/
/datum/symptom/shedding
name = "Alopecia"
Reduces stage speed slightly.
Transmittable.
Intense Level.
BONUS
Makes the mob lose hair.
//////////////////////////////////////
*/
/datum/symptom/shedding
name = "Alopecia"
desc = "The virus causes rapid shedding of head and body hair."
stealth = 0
resistance = 1
stage_speed = -1
stage_speed = -1
transmittable = 3
level = 4
severity = 1
level = 4
severity = 1
base_message_chance = 50
symptom_delay_min = 45
symptom_delay_max = 90
/datum/symptom/shedding/Activate(datum/disease/advance/A)
/datum/symptom/shedding/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
if(prob(base_message_chance))
to_chat(M, "<span class='warning'>[pick("Your scalp itches.", "Your skin feels flakey.")]</span>")
to_chat(M, "<span class='warning'>[pick("Your scalp itches.", "Your skin feels flakey.")]</span>")
if(ishuman(M))
var/mob/living/carbon/human/H = M
switch(A.stage)
@@ -45,11 +45,11 @@ BONUS
if(!(H.facial_hair_style == "Shaved") || !(H.hair_style == "Bald"))
to_chat(H, "<span class='warning'>Your hair starts to fall out in clumps...</span>")
addtimer(CALLBACK(src, .proc/Shed, H, TRUE), 50)
/datum/symptom/shedding/proc/Shed(mob/living/carbon/human/H, fullbald)
if(fullbald)
H.facial_hair_style = "Shaved"
H.hair_style = "Bald"
else
H.hair_style = "Balding Hair"
/datum/symptom/shedding/proc/Shed(mob/living/carbon/human/H, fullbald)
if(fullbald)
H.facial_hair_style = "Shaved"
H.hair_style = "Bald"
else
H.hair_style = "Balding Hair"
H.update_hair()
@@ -56,4 +56,4 @@ Bonus
M.bodytemperature = min(M.bodytemperature - (get_cold * A.stage), BODYTEMP_COLD_DAMAGE_LIMIT + 1)
else
M.bodytemperature -= (get_cold * A.stage)
return 1
return 1
@@ -46,7 +46,6 @@ Bonus
if(1, 2, 3)
if(!suppress_warning)
M.emote("sniff")
else
M.emote("sneeze")
A.spread(5)
return
else
M.emote("sneeze")
A.spread(4 + power)
@@ -48,4 +48,4 @@ Bonus
else
to_chat(M, "<span class='warning'><i>[pick("So hungry...", "You'd kill someone for a bite of food...", "Hunger cramps seize you...")]</i></span>")
M.overeatduration = max(M.overeatduration - 100, 0)
M.nutrition = max(M.nutrition - 100, 0)
M.nutrition = max(M.nutrition - 100, 0)
+27 -27
View File
@@ -1,35 +1,35 @@
/*
//////////////////////////////////////
Eternal Youth
Moderate stealth boost.
Increases resistance tremendously.
Increases stage speed tremendously.
Reduces transmission tremendously.
Critical Level.
BONUS
Gives you immortality and eternal youth!!!
Can be used to buff your virus
//////////////////////////////////////
*/
/datum/symptom/youth
name = "Eternal Youth"
/*
//////////////////////////////////////
Eternal Youth
Moderate stealth boost.
Increases resistance tremendously.
Increases stage speed tremendously.
Reduces transmission tremendously.
Critical Level.
BONUS
Gives you immortality and eternal youth!!!
Can be used to buff your virus
//////////////////////////////////////
*/
/datum/symptom/youth
name = "Eternal Youth"
desc = "The virus becomes symbiotically connected to the cells in the host's body, preventing and reversing aging. \
The virus, in turn, becomes more resistant, spreads faster, and is harder to spot, although it doesn't thrive as well without a host."
stealth = 3
resistance = 4
stage_speed = 4
transmittable = -4
level = 5
stealth = 3
resistance = 4
stage_speed = 4
transmittable = -4
level = 5
base_message_chance = 100
symptom_delay_min = 25
symptom_delay_max = 50
/datum/symptom/youth/Activate(datum/disease/advance/A)
/datum/symptom/youth/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
+1 -1
View File
@@ -36,4 +36,4 @@
affected_mob.visible_message("<span class='danger'>[affected_mob] coughs up a swarm of bees!</span>", \
"<span class='userdanger'>You cough up a swarm of bees!</span>")
new /mob/living/simple_animal/hostile/poison/bees(affected_mob.loc)
return
return
+1 -1
View File
@@ -50,4 +50,4 @@
if(!affected_mob.resistances.Find(/datum/disease/flu))
var/datum/disease/Flu = new /datum/disease/flu(0)
affected_mob.ForceContractDisease(Flu)
cure()
cure()
+1 -1
View File
@@ -36,4 +36,4 @@
if(prob(1))
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
if(prob(10))
to_chat(affected_mob, "<span class='danger'>You feel stiff.</span>")
to_chat(affected_mob, "<span class='danger'>You feel stiff.</span>")
+1 -1
View File
@@ -38,4 +38,4 @@
if(prob(50))
affected_mob.gib()
else
return
return
+1 -1
View File
@@ -65,4 +65,4 @@
var/iter = rand(1,3)
for(i=0,i<iter,i++)
step_towards(S,affected_mob)
return
return
+1 -1
View File
@@ -80,4 +80,4 @@
if(prob(50))
scramble_dna(affected_mob, 1, 0, rand(50,75))
else
scramble_dna(affected_mob, 0, 1, rand(50,75))
scramble_dna(affected_mob, 0, 1, rand(50,75))
+1
View File
@@ -1,3 +1,4 @@
/////////////////////////// DNA DATUM
/datum/dna
var/unique_enzymes
+9
View File
@@ -189,6 +189,15 @@ GLOBAL_LIST_EMPTY(explosions)
//------- EX_ACT AND TURF FIRES -------
if(T == epicenter) // Ensures explosives detonating from bags trigger other explosives in that bag
var/list/items = list()
for(var/I in T)
var/atom/A = I
items += A.GetAllContents()
for(var/O in items)
var/atom/A = O
A.ex_act(dist)
if(flame_dist && prob(40) && !isspaceturf(T) && !T.density)
new /obj/effect/hotspot(T) //Mostly for ambience!
-1
View File
@@ -28,7 +28,6 @@
else
log_world(originmastercommit)
/datum/getrev/proc/GetTestMergeInfo(header = TRUE)
if(!testmerge.len)
return ""
+61 -61
View File
@@ -1,62 +1,62 @@
/datum/topic_input
var/href
var/list/href_list
/datum/topic_input/New(thref,list/thref_list)
href = thref
href_list = thref_list.Copy()
return
/datum/topic_input/proc/get(i)
return listgetindex(href_list,i)
/datum/topic_input/proc/getAndLocate(i)
var/t = get(i)
if(t)
t = locate(t)
if (istext(t))
t = null
return t || null
/datum/topic_input/proc/getNum(i)
var/t = get(i)
if(t)
t = text2num(t)
return isnum(t) ? t : null
/datum/topic_input/proc/getObj(i)
var/t = getAndLocate(i)
return isobj(t) ? t : null
/datum/topic_input/proc/getMob(i)
var/t = getAndLocate(i)
return ismob(t) ? t : null
/datum/topic_input/proc/getTurf(i)
var/t = getAndLocate(i)
return isturf(t) ? t : null
/datum/topic_input/proc/getAtom(i)
/datum/topic_input
var/href
var/list/href_list
/datum/topic_input/New(thref,list/thref_list)
href = thref
href_list = thref_list.Copy()
return
/datum/topic_input/proc/get(i)
return listgetindex(href_list,i)
/datum/topic_input/proc/getAndLocate(i)
var/t = get(i)
if(t)
t = locate(t)
if (istext(t))
t = null
return t || null
/datum/topic_input/proc/getNum(i)
var/t = get(i)
if(t)
t = text2num(t)
return isnum(t) ? t : null
/datum/topic_input/proc/getObj(i)
var/t = getAndLocate(i)
return isobj(t) ? t : null
/datum/topic_input/proc/getMob(i)
var/t = getAndLocate(i)
return ismob(t) ? t : null
/datum/topic_input/proc/getTurf(i)
var/t = getAndLocate(i)
return isturf(t) ? t : null
/datum/topic_input/proc/getAtom(i)
return getType(i, /atom)
/datum/topic_input/proc/getArea(i)
var/t = getAndLocate(i)
return isarea(t) ? t : null
/datum/topic_input/proc/getStr(i)//params should always be text, but...
var/t = get(i)
return istext(t) ? t : null
/datum/topic_input/proc/getType(i,type)
var/t = getAndLocate(i)
return istype(t,type) ? t : null
/datum/topic_input/proc/getPath(i)
var/t = get(i)
if(t)
t = text2path(t)
return ispath(t) ? t : null
/datum/topic_input/proc/getList(i)
var/t = getAndLocate(i)
return islist(t) ? t : null
/datum/topic_input/proc/getArea(i)
var/t = getAndLocate(i)
return isarea(t) ? t : null
/datum/topic_input/proc/getStr(i)//params should always be text, but...
var/t = get(i)
return istext(t) ? t : null
/datum/topic_input/proc/getType(i,type)
var/t = getAndLocate(i)
return istype(t,type) ? t : null
/datum/topic_input/proc/getPath(i)
var/t = get(i)
if(t)
t = text2path(t)
return ispath(t) ? t : null
/datum/topic_input/proc/getList(i)
var/t = getAndLocate(i)
return islist(t) ? t : null
+64 -99
View File
@@ -185,12 +185,6 @@
objectives, uplinks, powers etc are all handled.
*/
/datum/mind/proc/remove_objectives()
if(objectives.len)
for(var/datum/objective/O in objectives)
objectives -= O
qdel(O)
/datum/mind/proc/remove_changeling()
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
if(C)
@@ -208,12 +202,10 @@
SSticker.mode.update_brother_icons_removed(src)
/datum/mind/proc/remove_nukeop()
if(src in SSticker.mode.syndicates)
SSticker.mode.syndicates -= src
SSticker.mode.update_synd_icons_removed(src)
special_role = null
remove_objectives()
remove_antag_equip()
var/datum/antagonist/nukeop/nuke = has_antag_datum(/datum/antagonist/nukeop,TRUE)
if(nuke)
remove_antag_datum(nuke.type)
special_role = null
/datum/mind/proc/remove_wizard()
remove_antag_datum(/datum/antagonist/wizard)
@@ -223,7 +215,6 @@
if(src in SSticker.mode.cult)
SSticker.mode.remove_cultist(src, 0, 0)
special_role = null
remove_objectives()
remove_antag_equip()
/datum/mind/proc/remove_rev()
@@ -232,6 +223,7 @@
remove_antag_datum(rev.type)
special_role = null
/datum/mind/proc/remove_antag_equip()
var/list/Mob_Contents = current.get_contents()
for(var/obj/item/I in Mob_Contents)
@@ -329,14 +321,19 @@
SSticker.mode.add_cultist(src)
else if(is_revolutionary(creator))
var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev)
var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev,TRUE)
converter.add_revolutionary(src,FALSE)
else if(is_servant_of_ratvar(creator))
add_servant_of_ratvar(current)
else if(is_nuclear_operative(creator))
make_Nuke(null, null, 0, FALSE)
var/datum/antagonist/nukeop/converter = creator.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
var/datum/antagonist/nukeop/N = new(src)
N.send_to_spawnpoint = FALSE
N.nukeop_outfit = null
add_antag_datum(N,converter.nuke_team)
enslaved_to = creator
@@ -493,7 +490,8 @@
if (SSticker.mode.config_tag=="nuclear")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in SSticker.mode.syndicates)
var/datum/antagonist/nukeop/N = has_antag_datum(/datum/antagonist/nukeop,TRUE)
if(N)
text += "<b>OPERATIVE</b> | <a href='?src=[REF(src)];nuclear=clear'>nanotrasen</a>"
text += "<br><a href='?src=[REF(src)];nuclear=lair'>To shuttle</a>, <a href='?src=[REF(src)];common=undress'>undress</a>, <a href='?src=[REF(src)];nuclear=dressup'>dress up</a>."
var/code
@@ -580,8 +578,8 @@
sections["revolution"] = text
/** Abductors **/
text = "Abductor"
/** ABDUCTION **/
text = "abductor"
if(SSticker.mode.config_tag == "abductor")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
@@ -713,7 +711,7 @@
out += sections[i]+"<br>"
if(((src in SSticker.mode.traitors) || (src in SSticker.mode.syndicates)) && ishuman(current))
if(((src in SSticker.mode.traitors) || is_nuclear_operative(current)) && ishuman(current))
text = "Uplink: <a href='?src=[REF(src)];common=uplink'>give</a>"
var/datum/component/uplink/U = find_syndicate_uplink()
if(U)
@@ -769,17 +767,44 @@
var/objective_pos
var/def_value
var/datum/antagonist/target_antag
if (href_list["obj_edit"])
objective = locate(href_list["obj_edit"])
if (!objective)
return
objective_pos = objectives.Find(objective)
for(var/datum/antagonist/A in antag_datums)
if(objective in A.objectives)
target_antag = A
objective_pos = A.objectives.Find(objective)
break
if(!target_antag) //Shouldn't happen
stack_trace("objective without antagonist found")
objective_pos = objectives.Find(objective)
//Text strings are easy to manipulate. Revised for simplicity.
var/temp_obj_type = "[objective.type]"//Convert path into a text string.
def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword.
if(!def_value)//If it's a custom objective, it will be an empty string.
def_value = "custom"
else
switch(antag_datums.len)
if(0)
target_antag = add_antag_datum(/datum/antagonist/custom)
if(1)
target_antag = antag_datums[1]
else
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", def_value) as null|anything in antag_datums + "(new custom antag)"
if (QDELETED(target))
return
else if(target == "(new custom antag)")
target_antag = add_antag_datum(/datum/antagonist/custom)
else
target_antag = target
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "late-assassinate", "maroon", "debrain", "protect", "destroy", "prevent", "hijack", "escape", "survive", "martyr", "steal", "download", "nuclear", "capture", "absorb", "custom")
if (!new_obj_type)
@@ -879,7 +904,7 @@
switch(new_obj_type)
if("download")
new_objective = new /datum/objective/download
new_objective.explanation_text = "Download [target_number] research levels."
new_objective.explanation_text = "Download [target_number] research node\s."
if("capture")
new_objective = new /datum/objective/capture
new_objective.explanation_text = "Capture [target_number] lifeforms with an energy net. Live, rare specimens are worth more."
@@ -901,11 +926,15 @@
return
if (objective)
if(target_antag)
target_antag.objectives -= objective
objectives -= objective
objectives.Insert(objective_pos, new_objective)
target_antag.objectives.Insert(objective_pos, new_objective)
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
else
if(target_antag)
target_antag.objectives += new_objective
objectives += new_objective
message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]")
log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]")
@@ -914,6 +943,11 @@
var/datum/objective/objective = locate(href_list["obj_delete"])
if(!istype(objective))
return
for(var/datum/antagonist/A in antag_datums)
if(objective in A.objectives)
A.objectives -= objective
break
objectives -= objective
message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]")
log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]")
@@ -996,11 +1030,13 @@
message_admins("[key_name_admin(usr)] has cult'ed [current].")
log_admin("[key_name(usr)] has cult'ed [current].")
if("tome")
if (!SSticker.mode.equip_cultist(current,1))
var/datum/antagonist/cult/C = has_antag_datum(/datum/antagonist/cult,TRUE)
if (C.equip_cultist(current,1))
to_chat(usr, "<span class='danger'>Spawning tome failed!</span>")
if("amulet")
if (!SSticker.mode.equip_cultist(current))
var/datum/antagonist/cult/C = has_antag_datum(/datum/antagonist/cult,TRUE)
if (C.equip_cultist(current))
to_chat(usr, "<span class='danger'>Spawning amulet failed!</span>")
else if(href_list["clockcult"])
@@ -1071,36 +1107,14 @@
message_admins("[key_name_admin(usr)] has de-nuke op'ed [current].")
log_admin("[key_name(usr)] has de-nuke op'ed [current].")
if("nuclear")
if(!(src in SSticker.mode.syndicates))
SSticker.mode.syndicates += src
SSticker.mode.update_synd_icons_added(src)
if (SSticker.mode.syndicates.len==1)
SSticker.mode.prepare_syndicate_leader(src)
else
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
if(!has_antag_datum(/datum/antagonist/nukeop,TRUE))
add_antag_datum(/datum/antagonist/nukeop)
special_role = "Syndicate"
assigned_role = "Syndicate"
to_chat(current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
SSticker.mode.forge_syndicate_objectives(src)
SSticker.mode.greet_syndicate(src)
message_admins("[key_name_admin(usr)] has nuke op'ed [current].")
log_admin("[key_name(usr)] has nuke op'ed [current].")
if("lair")
current.forceMove(pick(GLOB.nukeop_start))
if("dressup")
var/mob/living/carbon/human/H = current
qdel(H.belt)
qdel(H.back)
qdel(H.ears)
qdel(H.gloves)
qdel(H.head)
qdel(H.shoes)
qdel(H.wear_id)
qdel(H.wear_suit)
qdel(H.w_uniform)
if (!SSticker.mode.equip_syndicate(current))
to_chat(usr, "<span class='danger'>Equipping a syndicate failed!</span>")
if("tellcode")
var/code
for (var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
@@ -1348,50 +1362,6 @@
T.should_specialise = TRUE
add_antag_datum(T)
/datum/mind/proc/make_Nuke(turf/spawnloc, nuke_code, leader=0, telecrystals = TRUE)
if(!(src in SSticker.mode.syndicates))
SSticker.mode.syndicates += src
SSticker.mode.update_synd_icons_added(src)
assigned_role = "Syndicate"
special_role = "Syndicate"
SSticker.mode.forge_syndicate_objectives(src)
SSticker.mode.greet_syndicate(src)
current.faction |= "syndicate"
if(spawnloc)
current.forceMove(spawnloc)
if(ishuman(current))
var/mob/living/carbon/human/H = current
qdel(H.belt)
qdel(H.back)
qdel(H.ears)
qdel(H.gloves)
qdel(H.head)
qdel(H.shoes)
qdel(H.wear_id)
qdel(H.wear_suit)
qdel(H.w_uniform)
SSticker.mode.equip_syndicate(current, telecrystals)
if (nuke_code)
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
to_chat(current, "The nuclear authorization code is: <B>[nuke_code]</B>")
else
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
if(nuke)
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke.r_code]", 0, 0)
to_chat(current, "The nuclear authorization code is: <B>nuke.r_code</B>")
else
to_chat(current, "You were not provided with a nuclear code. Trying asking your team leader or contacting syndicate command.</B>")
if (leader)
SSticker.mode.prepare_syndicate_leader(src,nuke_code)
else
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
/datum/mind/proc/make_Changling()
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
if(!C)
@@ -1407,16 +1377,11 @@
/datum/mind/proc/make_Cultist()
if(!(src in SSticker.mode.cult))
SSticker.mode.add_cultist(src,FALSE)
if(!has_antag_datum(/datum/antagonist/cult,TRUE))
SSticker.mode.add_cultist(src,FALSE,equip=TRUE)
special_role = "Cultist"
to_chat(current, "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy your world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>")
to_chat(current, "<font color=\"purple\"><b><i>Assist your new bretheren in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>")
var/datum/antagonist/cult/C
C.cult_memorization(src)
var/mob/living/carbon/human/H = current
if (!SSticker.mode.equip_cultist(current))
to_chat(H, "Spawning an amulet from your Master failed.")
/datum/mind/proc/make_Rev()
var/datum/antagonist/rev/head/head = new(src)
+1
View File
@@ -16,3 +16,4 @@
/datum/weakref/proc/resolve()
var/datum/D = locate(reference)
return (!QDELETED(D) && D.weak_reference == src) ? D : null
@@ -25,7 +25,7 @@
/datum/weather/rad_storm/telegraph()
..()
status_alarm("alert")
status_alarm(TRUE)
/datum/weather/rad_storm/weather_act(mob/living/L)
@@ -49,24 +49,19 @@
if(..())
return
priority_announce("The radiation threat has passed. Please return to your workplaces.", "Anomaly Alert")
status_alarm()
sleep(300)
revoke_maint_all_access() // Need to make this a timer at some point.
/datum/weather/rad_storm/proc/status_alarm(command) //Makes the status displays show the radiation warning for those who missed the announcement.
var/datum/radio_frequency/frequency = SSradio.return_frequency(1435)
status_alarm(FALSE)
/datum/weather/rad_storm/proc/status_alarm(active) //Makes the status displays show the radiation warning for those who missed the announcement.
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
if(!frequency)
return
var/datum/signal/status_signal = new
var/atom/movable/virtualspeaker/virt = new /atom/movable/virtualspeaker(null)
status_signal.source = virt
status_signal.transmission_method = 1
status_signal.data["command"] = "shuttle"
var/datum/signal/signal = new
if (active)
signal.data["command"] = "alert"
signal.data["picture_state"] = "radiation"
else
signal.data["command"] = "shuttle"
if(command == "alert")
status_signal.data["command"] = "alert"
status_signal.data["picture_state"] = "radiation"
frequency.post_signal(src, status_signal)
var/atom/movable/virtualspeaker/virt = new(null)
frequency.post_signal(virt, signal)
+1 -2
View File
@@ -11,8 +11,7 @@
/datum/wires/radio/interactable(mob/user)
var/obj/item/device/radio/R = holder
if(R.b_stat)
return TRUE
return R.unscrewed
/datum/wires/radio/on_pulse(index)
var/obj/item/device/radio/R = holder