TG Sync 12/15/17
s s
This commit is contained in:
@@ -27,7 +27,7 @@
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aSignal.name = "[name] core"
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aSignal.code = rand(1,100)
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aSignal.frequency = rand(1200, 1599)
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aSignal.frequency = rand(MIN_FREE_FREQ, MAX_FREE_FREQ)
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if(IsMultiple(aSignal.frequency, 2))//signaller frequencies are always uneven!
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aSignal.frequency++
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@@ -19,6 +19,7 @@
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LAZYREMOVE(AllTeleporters, src)
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return ..()
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/obj/effect/bump_teleporter/singularity_act()
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return
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@@ -47,10 +47,8 @@
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return
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else
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var/hotness = W.is_hot()
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var/added_heat = (hotness / 100)
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src.reagents.chem_temp = min(src.reagents.chem_temp + added_heat, hotness)
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src.reagents.handle_reactions()
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to_chat(user, "<span class='notice'>You heat [src] with [W]!</span>")
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reagents.expose_temperature(hotness)
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to_chat(user, "<span class='notice'>You heat [name] with [W]!</span>")
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else
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return ..()
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@@ -62,8 +60,7 @@
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/obj/effect/decal/cleanable/fire_act(exposed_temperature, exposed_volume)
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if(reagents)
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reagents.chem_temp += 30
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reagents.handle_reactions()
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reagents.expose_temperature(exposed_temperature)
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..()
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@@ -14,7 +14,6 @@
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if(e_name)
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name = e_name
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desc = "A [name] vandalizing the station."
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if(alt_icon)
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icon = alt_icon
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if(type)
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@@ -28,3 +27,4 @@
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if(main)
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paint_colour = main
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add_atom_colour(paint_colour, FIXED_COLOUR_PRIORITY)
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@@ -236,7 +236,7 @@
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/obj/structure/foamedmetal/Move()
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var/turf/T = loc
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..()
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. = ..()
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move_update_air(T)
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/obj/structure/foamedmetal/attack_paw(mob/user)
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@@ -358,4 +358,4 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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/obj/effect/landmark/ruin/Destroy()
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GLOB.ruin_landmarks -= src
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ruin_template = null
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. = ..()
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. = ..()
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@@ -65,3 +65,4 @@
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/obj/effect/abstract/marker/at
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name = "active turf marker"
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@@ -1,3 +1,4 @@
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/proc/create_portal_pair(turf/source, turf/destination, _creator = null, _lifespan = 300, accuracy = 0, newtype = /obj/effect/portal)
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if(!istype(source) || !istype(destination))
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return
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@@ -169,3 +170,4 @@
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else
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real_target = get_turf(linked)
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return real_target
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@@ -43,7 +43,7 @@
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/obj/effect/gibspawner/generic
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(2,2,1)
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/obj/effect/gibspawner/generic/Initialize()
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@@ -52,7 +52,7 @@
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. = ..()
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/obj/effect/gibspawner/human
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/body,/obj/effect/decal/cleanable/blood/gibs/limb,/obj/effect/decal/cleanable/blood/gibs/core)
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up, /obj/effect/decal/cleanable/blood/gibs/down, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/body, /obj/effect/decal/cleanable/blood/gibs/limb, /obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(1,1,1,1,1,1,1)
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/obj/effect/gibspawner/human/Initialize()
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@@ -62,7 +62,7 @@
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/obj/effect/gibspawner/humanbodypartless //only the gibs that don't look like actual full bodyparts (except torso).
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core,/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/torso)
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/torso)
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gibamounts = list(1, 1, 1, 1, 1, 1)
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/obj/effect/gibspawner/humanbodypartless/Initialize()
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@@ -72,7 +72,7 @@
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/obj/effect/gibspawner/xeno
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up,/obj/effect/decal/cleanable/xenoblood/xgibs/down,/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/body, /obj/effect/decal/cleanable/xenoblood/xgibs/limb, /obj/effect/decal/cleanable/xenoblood/xgibs/core)
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up, /obj/effect/decal/cleanable/xenoblood/xgibs/down, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/body, /obj/effect/decal/cleanable/xenoblood/xgibs/limb, /obj/effect/decal/cleanable/xenoblood/xgibs/core)
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gibamounts = list(1,1,1,1,1,1,1)
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/obj/effect/gibspawner/xeno/Initialize()
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@@ -82,7 +82,7 @@
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/obj/effect/gibspawner/xenobodypartless //only the gibs that don't look like actual full bodyparts (except torso).
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core,/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/torso)
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/torso)
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gibamounts = list(1, 1, 1, 1, 1, 1)
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@@ -111,7 +111,7 @@
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/obj/effect/gibspawner/robot
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sparks = 1
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gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up,/obj/effect/decal/cleanable/robot_debris/down,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris/limb)
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gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up, /obj/effect/decal/cleanable/robot_debris/down, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris/limb)
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gibamounts = list(1,1,1,1,1,1)
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/obj/effect/gibspawner/robot/Initialize()
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@@ -193,4 +193,4 @@
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/obj/item/aiModule/core/full/balance,
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/obj/item/aiModule/core/full/tyrant,
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/obj/item/aiModule/core/full/thermurderdynamic
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)
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)
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@@ -150,7 +150,7 @@
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spawn(travel_time)
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if(!exit_vent || exit_vent.welded)
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loc = entry_vent
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forceMove(entry_vent)
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entry_vent = null
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return
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@@ -162,7 +162,7 @@
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forceMove(entry_vent)
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entry_vent = null
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return
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loc = exit_vent.loc
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forceMove(exit_vent.loc)
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entry_vent = null
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var/area/new_area = get_area(loc)
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if(new_area)
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@@ -86,8 +86,8 @@
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transform = matrix()*2
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var/matrix/M = transform
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M.Turn(90)
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animate(src, alpha = 20, time = duration, easing = BOUNCE_EASING, flags_1 = ANIMATION_PARALLEL)
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animate(src, transform = M, time = duration, flags_1 = ANIMATION_PARALLEL)
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animate(src, alpha = 20, time = duration, easing = BOUNCE_EASING, flags = ANIMATION_PARALLEL)
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animate(src, transform = M, time = duration, flags = ANIMATION_PARALLEL)
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/obj/effect/temp_visual/ratvar/ocular_warden
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name = "warden's gaze"
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@@ -65,8 +65,8 @@
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var/matrix/M = transform
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M.Turn(turnedness)
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transform = M
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animate(src, alpha = 255, time = duration, easing = BOUNCE_EASING, flags_1 = ANIMATION_PARALLEL)
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animate(src, transform = oldtransform, time = duration, flags_1 = ANIMATION_PARALLEL)
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animate(src, alpha = 255, time = duration, easing = BOUNCE_EASING, flags = ANIMATION_PARALLEL)
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animate(src, transform = oldtransform, time = duration, flags = ANIMATION_PARALLEL)
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/obj/effect/temp_visual/cult/rune_spawn/rune1
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icon_state = "rune1words"
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@@ -378,7 +378,7 @@
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M = size_matrix*0.1
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else
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M = size_matrix*2
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animate(src, alpha = 20, transform = M, time = duration, flags_1 = ANIMATION_PARALLEL)
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animate(src, alpha = 20, transform = M, time = duration, flags = ANIMATION_PARALLEL)
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/obj/effect/temp_visual/bleed/explode
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icon_state = "bleed10"
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+45
-24
@@ -117,7 +117,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/trigger_guard = TRIGGER_GUARD_NONE
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var/icon_override = null
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//Grinder vars
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var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
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var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
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//CITADEL
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var/icon_override
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/obj/item/Initialize()
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if (!materials)
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@@ -198,31 +203,39 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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if(!user.research_scanner)
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return
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var/list/input = techweb_item_boost_check(src)
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if(input)
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var/list/output = list("<b><font color='purple'>Research Boost Data:</font></b>")
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var/list/res = list("<b><font color='blue'>Already researched:</font></b>")
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var/list/boosted = list("<b><font color='red'>Already boosted:</font></b>")
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for(var/datum/techweb_node/N in input)
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var/str = "<b>[N.display_name]</b>: [input[N]] points.</b>"
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if(SSresearch.science_tech.researched_nodes[N])
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res += str
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else if(SSresearch.science_tech.boosted_nodes[N])
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boosted += str
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if(SSresearch.science_tech.visible_nodes[N]) //JOY OF DISCOVERY!
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output += str
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var/list/combine = output + res + boosted
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var/strout = combine.Join("<br>")
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to_chat(user, strout)
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var/list/msg = list("<span class='notice'>*--------*<BR>Extractable materials:")
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if(materials.len)
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// Research prospects, including boostable nodes and point values.
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// Deliver to a console to know whether the boosts have already been used.
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var/list/research_msg = list("<font color='purple'>Research prospects:</font> ")
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var/sep = ""
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var/list/boostable_nodes = techweb_item_boost_check(src)
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if (boostable_nodes)
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for(var/id in boostable_nodes)
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var/datum/techweb_node/node = SSresearch.techweb_nodes[id]
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research_msg += sep
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research_msg += node.display_name
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sep = ", "
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var/points = techweb_item_point_check(src)
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if (points)
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research_msg += sep
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research_msg += "[points] points"
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sep = ", "
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if (!sep) // nothing was shown
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research_msg += "None"
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// Extractable materials. Only shows the names, not the amounts.
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research_msg += ".<br><font color='purple'>Extractable materials:</font> "
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if (materials.len)
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sep = ""
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for(var/mat in materials)
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msg += "[CallMaterialName(mat)]" //Capitize first word, remove the "$"
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research_msg += sep
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research_msg += CallMaterialName(mat)
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sep = ", "
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else
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msg += "<span class='danger'>No extractable materials detected.</span>"
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msg += "*--------*"
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to_chat(user, msg.Join("<br>"))
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research_msg += "None"
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research_msg += "."
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to_chat(user, research_msg.Join())
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/obj/item/proc/speechModification(message) //for message modding by mask slot.
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return message
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@@ -678,6 +691,15 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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/obj/item/proc/on_mob_death(mob/living/L, gibbed)
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/obj/item/proc/grind_requirements(obj/machinery/reagentgrinder/R) //Used to check for extra requirements for grinding an object
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return TRUE
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//Called BEFORE the object is ground up - use this to change grind results based on conditions
|
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//Use "return -1" to prevent the grinding from occurring
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/obj/item/proc/on_grind()
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/obj/item/proc/on_juice()
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|
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/obj/item/proc/set_force_string()
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switch(force)
|
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if(0 to 4)
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@@ -713,4 +735,3 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
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/obj/item/MouseExited()
|
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deltimer(tip_timer)//delete any in-progress timer if the mouse is moved off the item before it finishes
|
||||
closeToolTip(usr)
|
||||
|
||||
|
||||
@@ -169,15 +169,20 @@
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loaded.item_color = colors[current_color_index]
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last = loaded.place_turf(get_turf(src), user, turn(user.dir, 180))
|
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is_empty(user) //If we've run out, display message
|
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update_icon()
|
||||
|
||||
|
||||
/obj/item/twohanded/rcl/pre_loaded/Initialize () //Comes preloaded with cable, for testing stuff
|
||||
/obj/item/twohanded/rcl/pre_loaded/Initialize() //Comes preloaded with cable, for testing stuff
|
||||
. = ..()
|
||||
loaded = new()
|
||||
loaded.max_amount = max_amount
|
||||
loaded.amount = max_amount
|
||||
update_icon()
|
||||
|
||||
/obj/item/twohanded/rcl/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/twohanded/rcl/ui_action_click(mob/user, action)
|
||||
if(istype(action, /datum/action/item_action/rcl))
|
||||
current_color_index++;
|
||||
@@ -203,4 +208,4 @@
|
||||
item_state = "rcl"
|
||||
else
|
||||
icon_state = "rclg-1"
|
||||
item_state = "rclg-1"
|
||||
item_state = "rclg-1"
|
||||
|
||||
@@ -120,4 +120,5 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
grind_results = list("iron" = 10, "silicon" = 10)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
|
||||
/obj/item/bodybag
|
||||
name = "body bag"
|
||||
desc = "A folded bag designed for the storage and transportation of cadavers."
|
||||
@@ -79,4 +80,3 @@
|
||||
return
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||||
loc.visible_message("<span class='warning'>[user] suddenly appears in front of [loc]!</span>", "<span class='userdanger'>[user] breaks free of [src]!</span>")
|
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qdel(src)
|
||||
|
||||
|
||||
@@ -197,6 +197,10 @@ update_label("John Doe", "Clowny")
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||||
/obj/item/card/id/syndicate/anyone
|
||||
anyone = TRUE
|
||||
|
||||
/obj/item/card/id/syndicate/nuke_leader
|
||||
name = "lead agent card"
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER)
|
||||
|
||||
/obj/item/card/id/syndicate_command
|
||||
name = "syndicate ID card"
|
||||
desc = "An ID straight from the Syndicate."
|
||||
@@ -350,4 +354,4 @@ update_label("John Doe", "Clowny")
|
||||
name = "APC Access ID"
|
||||
desc = "Special ID card to allow access to APCs."
|
||||
icon_state = "centcom"
|
||||
access = list(ACCESS_ENGINE_EQUIP)
|
||||
access = list(ACCESS_ENGINE_EQUIP)
|
||||
@@ -163,7 +163,7 @@
|
||||
|
||||
/obj/effect/chrono_field/New(loc, var/mob/living/target, var/obj/item/gun/energy/chrono_gun/G)
|
||||
if(target && isliving(target) && G)
|
||||
target.loc = src
|
||||
target.forceMove(src)
|
||||
src.captured = target
|
||||
var/icon/mob_snapshot = getFlatIcon(target)
|
||||
var/icon/cached_icon = new()
|
||||
@@ -198,7 +198,7 @@
|
||||
if(captured)
|
||||
if(tickstokill > initial(tickstokill))
|
||||
for(var/atom/movable/AM in contents)
|
||||
AM.loc = loc
|
||||
AM.forceMove(drop_location())
|
||||
qdel(src)
|
||||
else if(tickstokill <= 0)
|
||||
to_chat(captured, "<span class='boldnotice'>As the last essence of your being is erased from time, you begin to re-experience your most enjoyable memory. You feel happy...</span>")
|
||||
@@ -213,7 +213,7 @@
|
||||
else
|
||||
captured.Unconscious(80)
|
||||
if(captured.loc != src)
|
||||
captured.loc = src
|
||||
captured.forceMove(src)
|
||||
update_icon()
|
||||
if(gun)
|
||||
if(gun.field_check(src))
|
||||
|
||||
@@ -25,6 +25,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
var/smoketime = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
heat = 1000
|
||||
grind_results = list("phosphorus" = 2)
|
||||
|
||||
/obj/item/match/process()
|
||||
smoketime--
|
||||
@@ -104,6 +105,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
container_type = INJECTABLE_1
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
body_parts_covered = null
|
||||
grind_results = list()
|
||||
var/lit = FALSE
|
||||
var/starts_lit = FALSE
|
||||
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
|
||||
@@ -363,6 +365,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
icon_state = "cigbutt"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throwforce = 0
|
||||
grind_results = list("carbon" = 2)
|
||||
|
||||
/obj/item/cigbutt/cigarbutt
|
||||
name = "cigar butt"
|
||||
@@ -484,6 +487,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
heat = 1500
|
||||
resistance_flags = FIRE_PROOF
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
grind_results = list("iron" = 1, "welding_fuel" = 5, "oil" = 5)
|
||||
|
||||
/obj/item/lighter/update_icon()
|
||||
if(lit)
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_GLASS=1000)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
grind_results = list("silicon" = 20, "sacid" = 0.5) //Retrieving acid this way is extremely inefficient
|
||||
var/build_path = null
|
||||
|
||||
/obj/item/circuitboard/proc/apply_default_parts(obj/machinery/M)
|
||||
|
||||
@@ -261,28 +261,29 @@
|
||||
/obj/item/stack/cable_coil = 1,
|
||||
/obj/item/stack/sheet/glass = 1)
|
||||
|
||||
#define PATH_FREEZER /obj/machinery/atmospherics/components/unary/thermomachine/freezer
|
||||
#define PATH_HEATER /obj/machinery/atmospherics/components/unary/thermomachine/heater
|
||||
|
||||
/obj/item/circuitboard/machine/thermomachine/Initialize()
|
||||
. = ..()
|
||||
if(prob(50))
|
||||
name = "Freezer (Machine Board)"
|
||||
build_path = /obj/machinery/atmospherics/components/unary/thermomachine/freezer
|
||||
else
|
||||
name = "Heater (Machine Board)"
|
||||
build_path = /obj/machinery/atmospherics/components/unary/thermomachine/heater
|
||||
|
||||
#define FREEZER /obj/item/circuitboard/machine/thermomachine/freezer
|
||||
#define HEATER /obj/item/circuitboard/machine/thermomachine/heater
|
||||
if(!build_path)
|
||||
if(prob(50))
|
||||
name = "Freezer (Machine Board)"
|
||||
build_path = PATH_FREEZER
|
||||
else
|
||||
name = "Heater (Machine Board)"
|
||||
build_path = PATH_HEATER
|
||||
|
||||
/obj/item/circuitboard/machine/thermomachine/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
var/obj/item/circuitboard/new_type
|
||||
var/new_setting
|
||||
switch(build_path)
|
||||
if(FREEZER)
|
||||
new_type = HEATER
|
||||
if(PATH_FREEZER)
|
||||
new_type = /obj/item/circuitboard/machine/thermomachine/heater
|
||||
new_setting = "Heater"
|
||||
if(HEATER)
|
||||
new_type = FREEZER
|
||||
if(PATH_HEATER)
|
||||
new_type = /obj/item/circuitboard/machine/thermomachine/freezer
|
||||
new_setting = "Freezer"
|
||||
name = initial(new_type.name)
|
||||
build_path = initial(new_type.build_path)
|
||||
@@ -291,16 +292,16 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
#undef FREEZER
|
||||
#undef HEATER
|
||||
|
||||
/obj/item/circuitboard/machine/thermomachine/heater
|
||||
name = "Heater (Machine Board)"
|
||||
build_path = /obj/machinery/atmospherics/components/unary/thermomachine/heater
|
||||
build_path = PATH_HEATER
|
||||
|
||||
/obj/item/circuitboard/machine/thermomachine/freezer
|
||||
name = "Freezer (Machine Board)"
|
||||
build_path = /obj/machinery/atmospherics/components/unary/thermomachine/freezer
|
||||
build_path = PATH_FREEZER
|
||||
|
||||
#undef PATH_FREEZER
|
||||
#undef PATH_HEATER
|
||||
|
||||
/obj/item/circuitboard/machine/deep_fryer
|
||||
name = "circuit board (Deep Fryer)"
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
grind_results = list("lye" = 10)
|
||||
var/cleanspeed = 50 //slower than mop
|
||||
force_string = "robust... against germs"
|
||||
|
||||
|
||||
@@ -188,4 +188,4 @@
|
||||
else
|
||||
..()
|
||||
else
|
||||
..()
|
||||
..()
|
||||
@@ -26,6 +26,7 @@
|
||||
item_color = "red"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("attacked", "coloured")
|
||||
grind_results = list()
|
||||
var/paint_color = "#FF0000" //RGB
|
||||
|
||||
var/drawtype
|
||||
@@ -275,6 +276,7 @@
|
||||
else if(drawing in numerals)
|
||||
temp = "number"
|
||||
|
||||
|
||||
var/graf_rot
|
||||
if(drawing in oriented)
|
||||
switch(user.dir)
|
||||
@@ -616,9 +618,6 @@
|
||||
spray_overlay.color = paint_color
|
||||
add_overlay(spray_overlay)
|
||||
|
||||
pre_noise = FALSE
|
||||
post_noise = TRUE
|
||||
|
||||
/obj/item/toy/crayon/spraycan/borg
|
||||
name = "cyborg spraycan"
|
||||
desc = "A metallic container containing shiny synthesised paint."
|
||||
|
||||
@@ -328,7 +328,7 @@
|
||||
O.unwield()
|
||||
to_chat(user, "<span class='notice'>The paddles snap back into the main unit.</span>")
|
||||
defib.on = 0
|
||||
loc = defib
|
||||
forceMove(defib)
|
||||
defib.update_icon()
|
||||
return unwield(user)
|
||||
|
||||
|
||||
@@ -245,7 +245,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
dat += "<li><a href='byond://?src=[REF(src)];choice=54'><img src=pda_medbot.png>Bots Access</a></li>"
|
||||
if (cartridge.access & CART_JANITOR)
|
||||
dat += "<li><a href='byond://?src=[REF(src)];choice=49'><img src=pda_bucket.png>Custodial Locator</a></li>"
|
||||
if (istype(cartridge.radio, /obj/item/radio/integrated/signal))
|
||||
if (istype(cartridge.radio))
|
||||
dat += "<li><a href='byond://?src=[REF(src)];choice=40'><img src=pda_signaler.png>Signaler System</a></li>"
|
||||
if (cartridge.access & CART_NEWSCASTER)
|
||||
dat += "<li><a href='byond://?src=[REF(src)];choice=53'><img src=pda_notes.png>Newscaster Access </a></li>"
|
||||
@@ -543,7 +543,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
if("2") // Eject pAI device
|
||||
var/turf/T = get_turf(src.loc)
|
||||
if(T)
|
||||
pai.loc = T
|
||||
pai.forceMove(T)
|
||||
|
||||
//LINK FUNCTIONS===================================
|
||||
|
||||
@@ -578,7 +578,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
M.put_in_hands(id)
|
||||
to_chat(usr, "<span class='notice'>You remove the ID from the [name].</span>")
|
||||
else
|
||||
id.loc = get_turf(src)
|
||||
id.forceMove(drop_location())
|
||||
id = null
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -25,13 +25,13 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
var/obj/item/radio/integrated/radio = null
|
||||
var/obj/item/integrated_signaler/radio = null
|
||||
|
||||
var/access = 0 //Bit flags_1 for cartridge access
|
||||
var/access = 0 //Bit flags for cartridge access
|
||||
|
||||
var/remote_door_id = ""
|
||||
|
||||
var/bot_access_flags = 0 //Bit flags_1. Selection: SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
var/bot_access_flags = 0 //Bit flags. Selection: SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
var/spam_enabled = 0 //Enables "Send to All" Option
|
||||
|
||||
var/obj/item/device/pda/host_pda = null
|
||||
@@ -127,7 +127,7 @@
|
||||
|
||||
/obj/item/cartridge/signal/Initialize()
|
||||
. = ..()
|
||||
radio = new /obj/item/radio/integrated/signal(src)
|
||||
radio = new(src)
|
||||
|
||||
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
|
||||
/obj/item/cartridge/rd/Initialize()
|
||||
. = ..()
|
||||
radio = new /obj/item/radio/integrated/signal(src)
|
||||
radio = new(src)
|
||||
|
||||
/obj/item/cartridge/captain
|
||||
name = "\improper Value-PAK cartridge"
|
||||
@@ -188,20 +188,16 @@
|
||||
|
||||
/obj/item/cartridge/captain/New()
|
||||
..()
|
||||
radio = new /obj/item/radio/integrated/signal(src)
|
||||
radio = new(src)
|
||||
|
||||
/obj/item/cartridge/proc/post_status(command, data1, data2)
|
||||
|
||||
var/datum/radio_frequency/frequency = SSradio.return_frequency(1435)
|
||||
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
|
||||
|
||||
if(!frequency)
|
||||
return
|
||||
|
||||
var/datum/signal/status_signal = new
|
||||
status_signal.source = src
|
||||
status_signal.transmission_method = 1
|
||||
status_signal.data["command"] = command
|
||||
|
||||
var/datum/signal/status_signal = new(list("command" = command))
|
||||
switch(command)
|
||||
if("message")
|
||||
status_signal.data["msg1"] = data1
|
||||
@@ -217,7 +213,6 @@
|
||||
return
|
||||
switch(host_pda.mode)
|
||||
if(40) //signaller
|
||||
var/obj/item/radio/integrated/signal/S = radio
|
||||
menu = "<h4><img src=pda_signaler.png> Remote Signaling System</h4>"
|
||||
|
||||
menu += {"
|
||||
@@ -225,14 +220,14 @@
|
||||
Frequency:
|
||||
<a href='byond://?src=[REF(src)];choice=Signal Frequency;sfreq=-10'>-</a>
|
||||
<a href='byond://?src=[REF(src)];choice=Signal Frequency;sfreq=-2'>-</a>
|
||||
[format_frequency(S.frequency)]
|
||||
[format_frequency(radio.frequency)]
|
||||
<a href='byond://?src=[REF(src)];choice=Signal Frequency;sfreq=2'>+</a>
|
||||
<a href='byond://?src=[REF(src)];choice=Signal Frequency;sfreq=10'>+</a><br>
|
||||
<br>
|
||||
Code:
|
||||
<a href='byond://?src=[REF(src)];choice=Signal Code;scode=-5'>-</a>
|
||||
<a href='byond://?src=[REF(src)];choice=Signal Code;scode=-1'>-</a>
|
||||
[S.code]
|
||||
[radio.code]
|
||||
<a href='byond://?src=[REF(src)];choice=Signal Code;scode=1'>+</a>
|
||||
<a href='byond://?src=[REF(src)];choice=Signal Code;scode=5'>+</a><br>"}
|
||||
if (41) //crew manifest
|
||||
@@ -571,22 +566,17 @@ Code:
|
||||
active1 = null
|
||||
|
||||
if("Send Signal")
|
||||
spawn( 0 )
|
||||
var/obj/item/radio/integrated/signal/S = radio
|
||||
S.send_signal("ACTIVATE")
|
||||
return
|
||||
INVOKE_ASYNC(radio, /obj/item/integrated_signaler.proc/send_activation)
|
||||
|
||||
if("Signal Frequency")
|
||||
var/obj/item/radio/integrated/signal/S = radio
|
||||
var/new_frequency = sanitize_frequency(S.frequency + text2num(href_list["sfreq"]))
|
||||
S.set_frequency(new_frequency)
|
||||
var/new_frequency = sanitize_frequency(radio.frequency + text2num(href_list["sfreq"]))
|
||||
radio.set_frequency(new_frequency)
|
||||
|
||||
if("Signal Code")
|
||||
var/obj/item/radio/integrated/signal/S = radio
|
||||
S.code += text2num(href_list["scode"])
|
||||
S.code = round(S.code)
|
||||
S.code = min(100, S.code)
|
||||
S.code = max(1, S.code)
|
||||
radio.code += text2num(href_list["scode"])
|
||||
radio.code = round(radio.code)
|
||||
radio.code = min(100, radio.code)
|
||||
radio.code = max(1, radio.code)
|
||||
|
||||
if("Status")
|
||||
switch(href_list["statdisp"])
|
||||
|
||||
@@ -1,48 +1,31 @@
|
||||
/obj/item/radio/integrated
|
||||
// Radio Cartridge, essentially a remote signaler with limited spectrum.
|
||||
/obj/item/integrated_signaler
|
||||
name = "\improper PDA radio module"
|
||||
desc = "An electronic radio system of nanotrasen origin."
|
||||
desc = "An electronic radio system of Nanotrasen origin."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "power_mod"
|
||||
|
||||
var/on = FALSE //Are we currently active??
|
||||
var/menu_message = ""
|
||||
|
||||
/obj/item/radio/integrated/Initialize()
|
||||
. = ..()
|
||||
|
||||
/obj/item/radio/integrated/Destroy()
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Radio Cartridge, essentially a signaler.
|
||||
*/
|
||||
|
||||
|
||||
/obj/item/radio/integrated/signal
|
||||
var/frequency = 1457
|
||||
var/code = 30
|
||||
/obj/item/integrated_signaler
|
||||
var/frequency = FREQ_SIGNALER
|
||||
var/code = DEFAULT_SIGNALER_CODE
|
||||
var/last_transmission
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
/obj/item/radio/integrated/signal/Destroy()
|
||||
SSradio.remove_object(src, frequency)
|
||||
/obj/item/integrated_signaler/Destroy()
|
||||
radio_connection = null
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/integrated/signal/Initialize()
|
||||
/obj/item/integrated_signaler/Initialize()
|
||||
. = ..()
|
||||
if (src.frequency < 1200 || src.frequency > 1600)
|
||||
src.frequency = sanitize_frequency(src.frequency)
|
||||
|
||||
if (frequency < MIN_FREE_FREQ || frequency > MAX_FREE_FREQ)
|
||||
frequency = sanitize_frequency(frequency)
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/item/radio/integrated/signal/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
/obj/item/integrated_signaler/proc/set_frequency(new_frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency)
|
||||
|
||||
/obj/item/radio/integrated/signal/proc/send_signal(message="ACTIVATE")
|
||||
radio_connection = SSradio.return_frequency(frequency)
|
||||
|
||||
/obj/item/integrated_signaler/proc/send_activation()
|
||||
if(last_transmission && world.time < (last_transmission + 5))
|
||||
return
|
||||
last_transmission = world.time
|
||||
@@ -51,11 +34,5 @@
|
||||
var/turf/T = get_turf(src)
|
||||
GLOB.lastsignalers.Add("[time] <B>:</B> [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]")
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.source = src
|
||||
signal.encryption = code
|
||||
signal.data["message"] = message
|
||||
|
||||
radio_connection.post_signal(src, signal)
|
||||
|
||||
return
|
||||
var/datum/signal/signal = new(list("code" = code))
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_SIGNALER)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
|
||||
#define BUGMODE_LIST 0
|
||||
#define BUGMODE_MONITOR 1
|
||||
#define BUGMODE_TRACK 2
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
|
||||
/obj/item/device/chameleon/proc/eject_all()
|
||||
for(var/atom/movable/A in active_dummy)
|
||||
A.loc = active_dummy.loc
|
||||
A.forceMove(active_dummy.loc)
|
||||
if(ismob(A))
|
||||
var/mob/M = A
|
||||
M.reset_perspective(null)
|
||||
@@ -106,7 +106,7 @@
|
||||
VRD.force_dismount(M)
|
||||
else
|
||||
V.unbuckle_mob(M, force = TRUE)
|
||||
M.loc = src
|
||||
M.forceMove(src)
|
||||
master = C
|
||||
master.active_dummy = src
|
||||
|
||||
|
||||
@@ -256,6 +256,7 @@
|
||||
var/produce_heat = 1500
|
||||
heat = 1000
|
||||
light_color = LIGHT_COLOR_FLARE
|
||||
grind_results = list("sulfur" = 15)
|
||||
|
||||
/obj/item/device/flashlight/flare/New()
|
||||
fuel = rand(800, 1000) // Sorry for changing this so much but I keep under-estimating how long X number of ticks last in seconds.
|
||||
@@ -404,6 +405,7 @@
|
||||
color = LIGHT_COLOR_GREEN
|
||||
icon_state = "glowstick"
|
||||
item_state = "glowstick"
|
||||
grind_results = list("phenol" = 15, "hydrogen" = 10, "oxygen" = 5) //Meth-in-a-stick
|
||||
var/fuel = 0
|
||||
|
||||
/obj/item/device/flashlight/glowstick/Initialize()
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
else if(istype(W, /obj/item/screwdriver))
|
||||
if(diode)
|
||||
to_chat(user, "<span class='notice'>You remove the [diode.name] from \the [src].</span>")
|
||||
diode.loc = get_turf(src.loc)
|
||||
diode.forceMove(drop_location())
|
||||
diode = null
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -158,4 +158,4 @@
|
||||
desc = "An omni-technological interface."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "multitool"
|
||||
toolspeed = 0.1
|
||||
toolspeed = 0.1
|
||||
@@ -11,7 +11,7 @@
|
||||
var/sound/trigger_sound = 'sound/effects/pressureplate.ogg'
|
||||
var/obj/item/device/assembly/signaler/sigdev = null
|
||||
var/roundstart_signaller = FALSE
|
||||
var/roundstart_signaller_freq = 1447
|
||||
var/roundstart_signaller_freq = FREQ_PRESSURE_PLATE
|
||||
var/roundstart_signaller_code = 30
|
||||
var/roundstart_hide = FALSE
|
||||
var/removable_signaller = TRUE
|
||||
|
||||
@@ -19,10 +19,6 @@
|
||||
/obj/item/device/radio/beacon/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode)
|
||||
return
|
||||
|
||||
/obj/item/device/radio/beacon/send_hear()
|
||||
return null
|
||||
|
||||
|
||||
/obj/item/device/radio/beacon/verb/alter_signal(t as text)
|
||||
set name = "Alter Beacon's Signal"
|
||||
set category = "Object"
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
|
||||
var/on = TRUE
|
||||
var/code = 2
|
||||
var/frequency = 1449
|
||||
var/frequency = FREQ_ELECTROPACK
|
||||
var/shock_cooldown = 0
|
||||
|
||||
/obj/item/device/electropack/suicide_act(mob/user)
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
/obj/item/device/electropack/Initialize()
|
||||
. = ..()
|
||||
SSradio.add_object(src, frequency, GLOB.RADIO_CHAT)
|
||||
SSradio.add_object(src, frequency, RADIO_SIGNALER)
|
||||
|
||||
/obj/item/device/electropack/Destroy()
|
||||
SSradio.remove_object(src, frequency)
|
||||
@@ -67,7 +67,7 @@
|
||||
if(href_list["freq"])
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
|
||||
SSradio.add_object(src, frequency, GLOB.RADIO_CHAT)
|
||||
SSradio.add_object(src, frequency, RADIO_SIGNALER)
|
||||
else
|
||||
if(href_list["code"])
|
||||
code += text2num(href_list["code"])
|
||||
@@ -98,7 +98,7 @@
|
||||
return
|
||||
|
||||
/obj/item/device/electropack/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.encryption != code)
|
||||
if(!signal || signal.data["code"] != code)
|
||||
return
|
||||
|
||||
if(isliving(loc) && on)
|
||||
@@ -144,7 +144,7 @@ Code:
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/electropack/shockcollar
|
||||
name = "shock collar"
|
||||
desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
|
||||
@@ -168,7 +168,7 @@ Code:
|
||||
..()
|
||||
|
||||
/obj/item/device/electropack/shockcollar/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.encryption != code)
|
||||
if(!signal || signal.data["code"] != code)
|
||||
return
|
||||
|
||||
if(isliving(loc) && on)
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "cypherkey"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/translate_binary = 0
|
||||
var/syndie = 0
|
||||
var/translate_binary = FALSE
|
||||
var/syndie = FALSE
|
||||
var/independent = FALSE
|
||||
var/list/channels = list()
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
name = "binary translator key"
|
||||
desc = "An encryption key for a radio headset. To access the binary channel, use :b."
|
||||
icon_state = "bin_cypherkey"
|
||||
translate_binary = 1
|
||||
translate_binary = TRUE
|
||||
|
||||
/obj/item/device/encryptionkey/headset_sec
|
||||
name = "security radio encryption key"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "headset"
|
||||
item_state = "headset"
|
||||
materials = list(MAT_METAL=75)
|
||||
subspace_transmission = 1
|
||||
subspace_transmission = TRUE
|
||||
canhear_range = 0 // can't hear headsets from very far away
|
||||
|
||||
slot_flags = SLOT_EARS
|
||||
@@ -22,10 +22,7 @@
|
||||
recalculateChannels()
|
||||
|
||||
/obj/item/device/radio/headset/Destroy()
|
||||
qdel(keyslot)
|
||||
qdel(keyslot2)
|
||||
keyslot = null
|
||||
keyslot2 = null
|
||||
QDEL_NULL(keyslot2)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/radio/headset/talk_into(mob/living/M, message, channel, list/spans,datum/language/language)
|
||||
@@ -33,14 +30,14 @@
|
||||
return ITALICS | REDUCE_RANGE
|
||||
return ..()
|
||||
|
||||
/obj/item/device/radio/headset/receive_range(freq, level, AIuser)
|
||||
/obj/item/device/radio/headset/can_receive(freq, level, AIuser)
|
||||
if(ishuman(src.loc))
|
||||
var/mob/living/carbon/human/H = src.loc
|
||||
if(H.ears == src)
|
||||
return ..(freq, level)
|
||||
else if(AIuser)
|
||||
return ..(freq, level)
|
||||
return -1
|
||||
return FALSE
|
||||
|
||||
/obj/item/device/radio/headset/syndicate //disguised to look like a normal headset for stealth ops
|
||||
|
||||
@@ -209,33 +206,25 @@
|
||||
keyslot2 = new /obj/item/device/encryptionkey/ai
|
||||
command = TRUE
|
||||
|
||||
/obj/item/device/radio/headset/ai/receive_range(freq, level)
|
||||
return ..(freq, level, 1)
|
||||
/obj/item/device/radio/headset/ai/can_receive(freq, level)
|
||||
return ..(freq, level, TRUE)
|
||||
|
||||
/obj/item/device/radio/headset/attackby(obj/item/W, mob/user, params)
|
||||
user.set_machine(src)
|
||||
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(keyslot || keyslot2)
|
||||
|
||||
|
||||
for(var/ch_name in channels)
|
||||
SSradio.remove_object(src, GLOB.radiochannels[ch_name])
|
||||
secure_radio_connections[ch_name] = null
|
||||
|
||||
|
||||
if(keyslot)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T)
|
||||
keyslot.loc = T
|
||||
var/turf/T = user.drop_location()
|
||||
if(T)
|
||||
if(keyslot)
|
||||
keyslot.forceMove(T)
|
||||
keyslot = null
|
||||
|
||||
|
||||
|
||||
if(keyslot2)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T)
|
||||
keyslot2.loc = T
|
||||
if(keyslot2)
|
||||
keyslot2.forceMove(T)
|
||||
keyslot2 = null
|
||||
|
||||
recalculateChannels()
|
||||
@@ -244,7 +233,7 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This headset doesn't have any unique encryption keys! How useless...</span>")
|
||||
|
||||
else if(istype(W, /obj/item/device/encryptionkey/))
|
||||
else if(istype(W, /obj/item/device/encryptionkey))
|
||||
if(keyslot && keyslot2)
|
||||
to_chat(user, "<span class='warning'>The headset can't hold another key!</span>")
|
||||
return
|
||||
@@ -269,26 +258,19 @@
|
||||
..()
|
||||
if(keyslot2)
|
||||
for(var/ch_name in keyslot2.channels)
|
||||
if(ch_name in src.channels)
|
||||
continue
|
||||
src.channels += ch_name
|
||||
src.channels[ch_name] = keyslot2.channels[ch_name]
|
||||
if(!(ch_name in src.channels))
|
||||
channels[ch_name] = keyslot2.channels[ch_name]
|
||||
|
||||
if(keyslot2.translate_binary)
|
||||
src.translate_binary = 1
|
||||
|
||||
translate_binary = TRUE
|
||||
if(keyslot2.syndie)
|
||||
src.syndie = 1
|
||||
|
||||
syndie = TRUE
|
||||
if (keyslot2.independent)
|
||||
independent = TRUE
|
||||
|
||||
|
||||
for(var/ch_name in channels)
|
||||
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
|
||||
|
||||
return
|
||||
|
||||
/obj/item/device/radio/headset/AltClick(mob/living/user)
|
||||
if(!istype(user) || !Adjacent(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
@@ -101,22 +101,22 @@
|
||||
..()
|
||||
ui_interact(user, state = GLOB.default_state)
|
||||
|
||||
/obj/item/device/radio/intercom/receive_range(freq, level)
|
||||
/obj/item/device/radio/intercom/can_receive(freq, level)
|
||||
if(!on)
|
||||
return -1
|
||||
return FALSE
|
||||
if(wires.is_cut(WIRE_RX))
|
||||
return -1
|
||||
return FALSE
|
||||
if(!(0 in level))
|
||||
var/turf/position = get_turf(src)
|
||||
if(isnull(position) || !(position.z in level))
|
||||
return -1
|
||||
return FALSE
|
||||
if(!src.listening)
|
||||
return -1
|
||||
if(freq == GLOB.SYND_FREQ)
|
||||
return FALSE
|
||||
if(freq == FREQ_SYNDICATE)
|
||||
if(!(src.syndie))
|
||||
return -1//Prevents broadcast of messages over devices lacking the encryption
|
||||
return FALSE//Prevents broadcast of messages over devices lacking the encryption
|
||||
|
||||
return canhear_range
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/device/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode)
|
||||
|
||||
@@ -1,32 +1,11 @@
|
||||
/obj/item/device/radio
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
name = "station bounced radio"
|
||||
suffix = "\[3\]"
|
||||
icon_state = "walkietalkie"
|
||||
item_state = "walkietalkie"
|
||||
desc = "A basic handheld radio that communicates with local telecommunication networks."
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
var/on = TRUE // 0 for off
|
||||
var/last_transmission
|
||||
var/frequency = 1459 //common chat
|
||||
var/traitor_frequency = 0 //tune to frequency to unlock traitor supplies
|
||||
var/canhear_range = 3 // the range which mobs can hear this radio from
|
||||
var/list/secure_radio_connections
|
||||
var/prison_radio = 0
|
||||
var/b_stat = 0
|
||||
var/broadcasting = 0
|
||||
var/listening = 1
|
||||
var/translate_binary = 0
|
||||
var/freerange = 0 // 0 - Sanitize frequencies, 1 - Full range
|
||||
var/list/channels = list() //see communications.dm for full list. First channes is a "default" for :h
|
||||
var/obj/item/device/encryptionkey/keyslot //To allow the radio to accept encryption keys.
|
||||
var/subspace_switchable = 0
|
||||
var/subspace_transmission = 0
|
||||
var/syndie = 0//Holder to see if it's a syndicate encrpyed radio
|
||||
var/independent = FALSE // If true, bypasses any tcomms machinery.
|
||||
var/freqlock = 0 //Frequency lock to stop the user from untuning specialist radios.
|
||||
var/emped = 0 //Highjacked to track the number of consecutive EMPs on the radio, allowing consecutive EMP's to stack properly.
|
||||
// "Example" = FREQ_LISTENING|FREQ_BROADCASTING
|
||||
|
||||
flags_1 = CONDUCT_1 | HEAR_1
|
||||
flags_2 = NO_EMP_WIRES_2
|
||||
slot_flags = SLOT_BELT
|
||||
@@ -35,12 +14,33 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=75, MAT_GLASS=25)
|
||||
|
||||
var/const/TRANSMISSION_DELAY = 5 // only 2/second/radio
|
||||
var/const/FREQ_LISTENING = 1
|
||||
//FREQ_BROADCASTING = 2
|
||||
var/on = TRUE
|
||||
var/frequency = FREQ_COMMON
|
||||
var/traitor_frequency = 0 // If tuned to this frequency, uplink will be unlocked.
|
||||
var/canhear_range = 3 // The range around the radio in which mobs can hear what it receives.
|
||||
var/emped = 0 // Tracks the number of EMPs currently stacked.
|
||||
|
||||
var/command = FALSE //If we are speaking into a command headset, our text can be BOLD
|
||||
var/use_command = FALSE
|
||||
var/broadcasting = FALSE // Whether the radio will transmit dialogue it hears nearby.
|
||||
var/listening = TRUE // Whether the radio is currently receiving.
|
||||
var/prison_radio = FALSE // If true, the transmit wire starts cut.
|
||||
var/unscrewed = FALSE // Whether wires are accessible. Toggleable by screwdrivering.
|
||||
var/freerange = FALSE // If true, the radio has access to the full spectrum.
|
||||
var/subspace_transmission = FALSE // If true, the radio transmits and receives on subspace exclusively.
|
||||
var/subspace_switchable = FALSE // If true, subspace_transmission can be toggled at will.
|
||||
var/freqlock = FALSE // Frequency lock to stop the user from untuning specialist radios.
|
||||
var/use_command = FALSE // If true, broadcasts will be large and BOLD.
|
||||
var/command = FALSE // If true, use_command can be toggled at will.
|
||||
|
||||
// Encryption key handling
|
||||
var/obj/item/device/encryptionkey/keyslot
|
||||
var/translate_binary = FALSE // If true, can hear the special binary channel.
|
||||
var/independent = FALSE // If true, can say/hear on the special CentCom channel.
|
||||
var/syndie = FALSE // If true, hears all well-known channels automatically, and can say/hear on the Syndicate channel.
|
||||
var/list/channels = list() // Map from name (see communications.dm) to on/off. First entry is current department (:h).
|
||||
var/list/secure_radio_connections
|
||||
|
||||
var/const/FREQ_LISTENING = 1
|
||||
//FREQ_BROADCASTING = 2
|
||||
|
||||
/obj/item/device/radio/proc/set_frequency(new_frequency)
|
||||
remove_radio(src, frequency)
|
||||
@@ -48,23 +48,19 @@
|
||||
|
||||
/obj/item/device/radio/proc/recalculateChannels()
|
||||
channels = list()
|
||||
translate_binary = 0
|
||||
syndie = 0
|
||||
translate_binary = FALSE
|
||||
syndie = FALSE
|
||||
independent = FALSE
|
||||
|
||||
if(keyslot)
|
||||
for(var/ch_name in keyslot.channels)
|
||||
if(ch_name in src.channels)
|
||||
continue
|
||||
channels += ch_name
|
||||
channels[ch_name] = keyslot.channels[ch_name]
|
||||
if(!(ch_name in channels))
|
||||
channels[ch_name] = keyslot.channels[ch_name]
|
||||
|
||||
if(keyslot.translate_binary)
|
||||
translate_binary = 1
|
||||
|
||||
translate_binary = TRUE
|
||||
if(keyslot.syndie)
|
||||
syndie = 1
|
||||
|
||||
syndie = TRUE
|
||||
if(keyslot.independent)
|
||||
independent = TRUE
|
||||
|
||||
@@ -78,10 +74,9 @@
|
||||
recalculateChannels()
|
||||
|
||||
/obj/item/device/radio/Destroy()
|
||||
qdel(wires)
|
||||
wires = null
|
||||
remove_radio_all(src) //Just to be sure
|
||||
keyslot = null
|
||||
QDEL_NULL(wires)
|
||||
QDEL_NULL(keyslot)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/radio/Initialize()
|
||||
@@ -99,7 +94,7 @@
|
||||
/obj/item/device/radio/interact(mob/user)
|
||||
if (..())
|
||||
return
|
||||
if(b_stat && !isAI(user))
|
||||
if(unscrewed && !isAI(user))
|
||||
wires.interact(user)
|
||||
else
|
||||
ui_interact(user)
|
||||
@@ -306,7 +301,7 @@
|
||||
|
||||
if(independent)
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 2
|
||||
signal.transmission_method = TRANSMISSION_SUBSPACE
|
||||
signal.data = list(
|
||||
"mob" = M, // store a reference to the mob
|
||||
"mobtype" = M.type, // the mob's type
|
||||
@@ -344,9 +339,8 @@
|
||||
if(subspace_transmission)
|
||||
// First, we want to generate a new radio signal
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 2 // 2 would be a subspace transmission.
|
||||
// transmission_method could probably be enumerated through #define. Would be neater.
|
||||
// --- Finally, tag the actual signal with the appropriate values ---
|
||||
signal.transmission_method = TRANSMISSION_SUBSPACE
|
||||
// --- Finally, tag the actual signal with the appropriate values ---
|
||||
signal.data = list(
|
||||
// Identity-associated tags:
|
||||
"mob" = M, // store a reference to the mob
|
||||
@@ -397,7 +391,7 @@
|
||||
var/filter_type = 2
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 2
|
||||
signal.transmission_method = TRANSMISSION_SUBSPACE
|
||||
|
||||
|
||||
/* --- Try to send a normal subspace broadcast first */
|
||||
@@ -457,30 +451,30 @@
|
||||
raw_message = stars(raw_message)
|
||||
talk_into(speaker, raw_message, , spans, language=message_language)
|
||||
|
||||
/obj/item/device/radio/proc/receive_range(freq, level)
|
||||
/obj/item/device/radio/proc/can_receive(freq, level)
|
||||
// check if this radio can receive on the given frequency, and if so,
|
||||
// what the range is in which mobs will hear the radio
|
||||
// returns: -1 if can't receive, range otherwise
|
||||
|
||||
if (wires.is_cut(WIRE_RX))
|
||||
return -1
|
||||
return FALSE
|
||||
if(!listening)
|
||||
return -1
|
||||
return FALSE
|
||||
if(!(0 in level))
|
||||
var/turf/position = get_turf(src)
|
||||
if(!position || !(position.z in level))
|
||||
return -1
|
||||
if(freq == GLOB.SYND_FREQ)
|
||||
return FALSE
|
||||
if(freq == FREQ_SYNDICATE)
|
||||
if(!(src.syndie)) //Checks to see if it's allowed on that frequency, based on the encryption keys
|
||||
return -1
|
||||
if(freq == GLOB.CENTCOM_FREQ)
|
||||
return FALSE
|
||||
if(freq == FREQ_CENTCOM)
|
||||
if(!independent)
|
||||
return -1
|
||||
return FALSE
|
||||
if (!on)
|
||||
return -1
|
||||
return FALSE
|
||||
if (!freq) //received on main frequency
|
||||
if (!listening)
|
||||
return -1
|
||||
return FALSE
|
||||
else
|
||||
var/accept = (freq==frequency && listening)
|
||||
if (!accept)
|
||||
@@ -490,19 +484,13 @@
|
||||
accept = 1
|
||||
break
|
||||
if (!accept)
|
||||
return -1
|
||||
return canhear_range
|
||||
|
||||
/obj/item/device/radio/proc/send_hear(freq, level)
|
||||
|
||||
var/range = receive_range(freq, level)
|
||||
if(range > -1)
|
||||
return get_hearers_in_view(canhear_range, src)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/device/radio/examine(mob/user)
|
||||
..()
|
||||
if (b_stat)
|
||||
if (unscrewed)
|
||||
to_chat(user, "<span class='notice'>It can be attached and modified.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It cannot be modified or attached.</span>")
|
||||
@@ -510,8 +498,8 @@
|
||||
/obj/item/device/radio/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
b_stat = !b_stat
|
||||
if(b_stat)
|
||||
unscrewed = !unscrewed
|
||||
if(unscrewed)
|
||||
to_chat(user, "<span class='notice'>The radio can now be attached and modified!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The radio can no longer be modified or attached!</span>")
|
||||
@@ -523,8 +511,8 @@
|
||||
var/curremp = emped //Remember which EMP this was
|
||||
if (listening && ismob(loc)) // if the radio is turned on and on someone's person they notice
|
||||
to_chat(loc, "<span class='warning'>\The [src] overloads.</span>")
|
||||
broadcasting = 0
|
||||
listening = 0
|
||||
broadcasting = FALSE
|
||||
listening = FALSE
|
||||
for (var/ch_name in channels)
|
||||
channels[ch_name] = 0
|
||||
on = FALSE
|
||||
@@ -542,7 +530,7 @@
|
||||
|
||||
/obj/item/device/radio/borg
|
||||
name = "cyborg radio"
|
||||
subspace_switchable = 1
|
||||
subspace_switchable = TRUE
|
||||
dog_fashion = null
|
||||
flags_2 = NO_EMP_WIRES_2
|
||||
|
||||
@@ -555,7 +543,7 @@
|
||||
|
||||
/obj/item/device/radio/borg/syndicate/Initialize()
|
||||
. = ..()
|
||||
set_frequency(GLOB.SYND_FREQ)
|
||||
set_frequency(FREQ_SYNDICATE)
|
||||
|
||||
/obj/item/device/radio/borg/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
@@ -569,7 +557,7 @@
|
||||
if(keyslot)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T)
|
||||
keyslot.loc = T
|
||||
keyslot.forceMove(T)
|
||||
keyslot = null
|
||||
|
||||
recalculateChannels()
|
||||
|
||||
@@ -335,6 +335,7 @@ GAS ANALYZER
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=20)
|
||||
grind_results = list("mercury" = 5, "iron" = 5, "silicon" = 5)
|
||||
|
||||
/obj/item/device/analyzer/attack_self(mob/user)
|
||||
|
||||
@@ -395,6 +396,7 @@ GAS ANALYZER
|
||||
to_chat(user, "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] %</span>")
|
||||
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C)] °C</span>")
|
||||
|
||||
|
||||
/obj/item/device/slime_scanner
|
||||
name = "slime scanner"
|
||||
desc = "A device that analyzes a slime's internal composition and measures its stats."
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
/obj/item/extinguisher
|
||||
name = "fire extinguisher"
|
||||
desc = "A traditional red fire extinguisher."
|
||||
|
||||
@@ -110,12 +110,12 @@
|
||||
else if(stage == WIRED && istype(I, /obj/item/wrench))
|
||||
if(beakers.len)
|
||||
for(var/obj/O in beakers)
|
||||
O.loc = get_turf(src)
|
||||
O.forceMove(drop_location())
|
||||
beakers = list()
|
||||
to_chat(user, "<span class='notice'>You open the [initial(name)] assembly and remove the payload.</span>")
|
||||
return // First use of the wrench remove beakers, then use the wrench to remove the activation mechanism.
|
||||
if(nadeassembly)
|
||||
nadeassembly.loc = get_turf(src)
|
||||
nadeassembly.forceMove(drop_location())
|
||||
nadeassembly.master = null
|
||||
nadeassembly = null
|
||||
else // If "nadeassembly = null && stage == WIRED", then it most have been cable_coil that was used.
|
||||
@@ -167,7 +167,7 @@
|
||||
playsound(loc, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
if(beakers.len)
|
||||
for(var/obj/O in beakers)
|
||||
O.loc = get_turf(src)
|
||||
O.forceMove(drop_location())
|
||||
beakers = list()
|
||||
stage_change(EMPTY)
|
||||
return
|
||||
|
||||
@@ -1,60 +1,60 @@
|
||||
//improvised explosives//
|
||||
|
||||
/obj/item/grenade/iedcasing
|
||||
name = "improvised firebomb"
|
||||
desc = "A weak, improvised incendiary device."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "improvised_grenade"
|
||||
item_state = "flashbang"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
active = 0
|
||||
det_time = 50
|
||||
display_timer = 0
|
||||
var/range = 3
|
||||
var/list/times
|
||||
|
||||
/obj/item/grenade/iedcasing/Initialize()
|
||||
. = ..()
|
||||
add_overlay("improvised_grenade_filled")
|
||||
add_overlay("improvised_grenade_wired")
|
||||
times = list("5" = 10, "-1" = 20, "[rand(30,80)]" = 50, "[rand(65,180)]" = 20)// "Premature, Dud, Short Fuse, Long Fuse"=[weighting value]
|
||||
det_time = text2num(pickweight(times))
|
||||
if(det_time < 0) //checking for 'duds'
|
||||
range = 1
|
||||
det_time = rand(30,80)
|
||||
else
|
||||
range = pick(2,2,2,3,3,3,4)
|
||||
|
||||
/obj/item/grenade/iedcasing/CheckParts(list/parts_list)
|
||||
..()
|
||||
var/obj/item/reagent_containers/food/drinks/soda_cans/can = locate() in contents
|
||||
if(can)
|
||||
can.pixel_x = 0 //Reset the sprite's position to make it consistent with the rest of the IED
|
||||
can.pixel_y = 0
|
||||
var/mutable_appearance/can_underlay = new(can)
|
||||
can_underlay.layer = FLOAT_LAYER
|
||||
can_underlay.plane = FLOAT_PLANE
|
||||
underlays += can_underlay
|
||||
|
||||
|
||||
/obj/item/grenade/iedcasing/attack_self(mob/user) //
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
to_chat(user, "<span class='warning'>You light the [name]!</span>")
|
||||
cut_overlay("improvised_grenade_filled")
|
||||
//improvised explosives//
|
||||
|
||||
/obj/item/grenade/iedcasing
|
||||
name = "improvised firebomb"
|
||||
desc = "A weak, improvised incendiary device."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "improvised_grenade"
|
||||
item_state = "flashbang"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
active = 0
|
||||
det_time = 50
|
||||
display_timer = 0
|
||||
var/range = 3
|
||||
var/list/times
|
||||
|
||||
/obj/item/grenade/iedcasing/Initialize()
|
||||
. = ..()
|
||||
add_overlay("improvised_grenade_filled")
|
||||
add_overlay("improvised_grenade_wired")
|
||||
times = list("5" = 10, "-1" = 20, "[rand(30,80)]" = 50, "[rand(65,180)]" = 20)// "Premature, Dud, Short Fuse, Long Fuse"=[weighting value]
|
||||
det_time = text2num(pickweight(times))
|
||||
if(det_time < 0) //checking for 'duds'
|
||||
range = 1
|
||||
det_time = rand(30,80)
|
||||
else
|
||||
range = pick(2,2,2,3,3,3,4)
|
||||
|
||||
/obj/item/grenade/iedcasing/CheckParts(list/parts_list)
|
||||
..()
|
||||
var/obj/item/reagent_containers/food/drinks/soda_cans/can = locate() in contents
|
||||
if(can)
|
||||
can.pixel_x = 0 //Reset the sprite's position to make it consistent with the rest of the IED
|
||||
can.pixel_y = 0
|
||||
var/mutable_appearance/can_underlay = new(can)
|
||||
can_underlay.layer = FLOAT_LAYER
|
||||
can_underlay.plane = FLOAT_PLANE
|
||||
underlays += can_underlay
|
||||
|
||||
|
||||
/obj/item/grenade/iedcasing/attack_self(mob/user) //
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
to_chat(user, "<span class='warning'>You light the [name]!</span>")
|
||||
cut_overlay("improvised_grenade_filled")
|
||||
preprime(user, null, FALSE)
|
||||
|
||||
/obj/item/grenade/iedcasing/prime() //Blowing that can up
|
||||
update_mob()
|
||||
explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/iedcasing/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "You can't tell when it will explode!")
|
||||
|
||||
/obj/item/grenade/iedcasing/prime() //Blowing that can up
|
||||
update_mob()
|
||||
explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/iedcasing/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "You can't tell when it will explode!")
|
||||
|
||||
@@ -48,4 +48,4 @@
|
||||
for(var/mob/living/carbon/L in T)
|
||||
L.adjustStaminaLoss(stamina_damage)
|
||||
L.bodytemperature -= 230
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -379,4 +379,3 @@
|
||||
B.Crossed(hit_atom)
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
throwforce = 10
|
||||
unique_rename = TRUE
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
unique_rename = TRUE
|
||||
var/reskinned = FALSE
|
||||
|
||||
/obj/item/nullrod/suicide_act(mob/user)
|
||||
@@ -354,6 +354,11 @@
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
sharpness = IS_SHARP
|
||||
|
||||
/obj/item/nullrod/armblade/tentacle
|
||||
name = "unholy blessing"
|
||||
icon_state = "tentacle"
|
||||
item_state = "tentacle"
|
||||
|
||||
/obj/item/nullrod/carp
|
||||
name = "carp-sie plushie"
|
||||
desc = "An adorable stuffed toy that resembles the god of all carp. The teeth look pretty sharp. Activate it to receive the blessing of Carp-Sie."
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
var/obj/item/implant/imp = null
|
||||
var/imp_type
|
||||
|
||||
|
||||
/obj/item/implantcase/update_icon()
|
||||
if(imp)
|
||||
icon_state = "implantcase-[imp.item_color]"
|
||||
@@ -38,7 +39,7 @@
|
||||
if(I.imp)
|
||||
if(imp || I.imp.imp_in)
|
||||
return
|
||||
I.imp.loc = src
|
||||
I.imp.forceMove(src)
|
||||
imp = I.imp
|
||||
I.imp = null
|
||||
update_icon()
|
||||
@@ -47,7 +48,7 @@
|
||||
if(imp)
|
||||
if(I.imp)
|
||||
return
|
||||
imp.loc = I
|
||||
imp.forceMove(I)
|
||||
I.imp = imp
|
||||
imp = null
|
||||
update_icon()
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
name = "mop"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "mop"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
|
||||
@@ -10,4 +10,4 @@
|
||||
if(!user.transferItemToLoc(src, M))
|
||||
return
|
||||
user.visible_message("[user] inserts [src] into a data port on [M].", "<span class='notice'>You insert [src] into a data port on [M].</span>", "<span class='italics'>You hear the satisfying click of a wire jack fastening into place.</span>")
|
||||
machine = M
|
||||
machine = M
|
||||
@@ -54,6 +54,7 @@
|
||||
return
|
||||
if(!target)
|
||||
add_overlay("pinon[alert ? "alert" : ""]null")
|
||||
return
|
||||
var/turf/here = get_turf(src)
|
||||
var/turf/there = get_turf(target)
|
||||
if(here.z != there.z)
|
||||
@@ -110,7 +111,8 @@
|
||||
var/crewmember_name = "Unknown"
|
||||
if(H.wear_id)
|
||||
var/obj/item/card/id/I = H.wear_id.GetID()
|
||||
crewmember_name = I.registered_name
|
||||
if(I && I.registered_name)
|
||||
crewmember_name = I.registered_name
|
||||
|
||||
while(crewmember_name in name_counts)
|
||||
name_counts[crewmember_name]++
|
||||
|
||||
@@ -504,4 +504,4 @@
|
||||
item_state = "plushie_slime"
|
||||
attack_verb = list("blorbled", "slimed", "absorbed")
|
||||
squeak_override = list('sound/effects/blobattack.ogg' = 1)
|
||||
gender = FEMALE //given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy
|
||||
gender = FEMALE //given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy
|
||||
@@ -703,4 +703,4 @@
|
||||
/obj/item/borg/sight/hud/sec/New()
|
||||
..()
|
||||
hud = new /obj/item/clothing/glasses/hud/security(src)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
if(!l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
|
||||
if (M.use(1))
|
||||
var/obj/item/ed209_assembly/B = new /obj/item/ed209_assembly
|
||||
B.loc = get_turf(src)
|
||||
B.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You arm the robot frame.</span>")
|
||||
var/holding_this = user.get_inactive_held_item()==src
|
||||
qdel(src)
|
||||
@@ -227,7 +227,7 @@
|
||||
O.job = "Cyborg"
|
||||
|
||||
O.cell = chest.cell
|
||||
chest.cell.loc = O
|
||||
chest.cell.forceMove(O)
|
||||
chest.cell = null
|
||||
W.forceMove(O)//Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
|
||||
if(O.mmi) //we delete the mmi created by robot/New()
|
||||
@@ -271,7 +271,7 @@
|
||||
|
||||
|
||||
O.cell = chest.cell
|
||||
chest.cell.loc = O
|
||||
chest.cell.forceMove(O)
|
||||
chest.cell = null
|
||||
O.locked = panel_locked
|
||||
O.job = "Cyborg"
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/target/Move()
|
||||
..()
|
||||
. = ..()
|
||||
if(pinnedLoc)
|
||||
pinnedLoc.forceMove(loc)
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
points = 50
|
||||
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
|
||||
refined_type = /obj/item/stack/sheet/bluespace_crystal
|
||||
grind_results = list("bluespace" = 2)
|
||||
|
||||
/obj/item/ore/bluespace_crystal/refined
|
||||
name = "refined bluespace crystal"
|
||||
@@ -48,6 +49,7 @@
|
||||
blink_range = 4 // Not as good as the organic stuff!
|
||||
points = 0 //nice try
|
||||
refined_type = null
|
||||
grind_results = list("bluespace" = 1, "silicon" = 2)
|
||||
|
||||
//Polycrystals, aka stacks
|
||||
/obj/item/stack/sheet/bluespace_crystal
|
||||
@@ -58,6 +60,7 @@
|
||||
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
|
||||
attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
|
||||
novariants = TRUE
|
||||
grind_results = list("bluespace" = 2)
|
||||
var/crystal_type = /obj/item/ore/bluespace_crystal/refined
|
||||
|
||||
/obj/item/stack/sheet/bluespace_crystal/attack_self(mob/user)// to prevent the construction menu from ever happening
|
||||
|
||||
@@ -111,6 +111,7 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
heal_brute = 40
|
||||
self_delay = 20
|
||||
grind_results = list("styptic_powder" = 1)
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -147,3 +148,4 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
heal_burn = 40
|
||||
self_delay = 20
|
||||
grind_results = list("silver_sulfadiazine" = 1)
|
||||
|
||||
@@ -22,6 +22,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/glass
|
||||
grind_results = list("silicon" = 1)
|
||||
|
||||
/obj/item/stack/sheet/glass/cyborg
|
||||
materials = list()
|
||||
@@ -79,6 +80,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasmaglass
|
||||
grind_results = list("silicon" = 1, "plasma" = 1)
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/fifty
|
||||
amount = 50
|
||||
@@ -128,6 +130,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 70, acid = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/rglass
|
||||
grind_results = list("silicon" = 1, "iron" = 1)
|
||||
|
||||
/obj/item/stack/sheet/rglass/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
@@ -168,6 +171,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasmarglass
|
||||
grind_results = list("silicon" = 1, "plasma" = 1, "iron" = 1)
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.prglass_recipes
|
||||
|
||||
@@ -1,37 +1,38 @@
|
||||
/obj/item/stack/light_w
|
||||
name = "wired glass tile"
|
||||
singular_name = "wired glass floor tile"
|
||||
desc = "A glass tile, which is wired, somehow."
|
||||
icon = 'icons/obj/tiles.dmi'
|
||||
icon_state = "glass_wire"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
/obj/item/stack/light_w
|
||||
name = "wired glass tile"
|
||||
singular_name = "wired glass floor tile"
|
||||
desc = "A glass tile, which is wired, somehow."
|
||||
icon = 'icons/obj/tiles.dmi'
|
||||
icon_state = "glass_wire"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
max_amount = 60
|
||||
|
||||
/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
|
||||
|
||||
max_amount = 60
|
||||
grind_results = list("silicon" = 1, "copper" = 1)
|
||||
|
||||
/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
|
||||
|
||||
if(istype(O, /obj/item/wirecutters))
|
||||
var/obj/item/stack/cable_coil/CC = new (user.loc)
|
||||
CC.amount = 5
|
||||
CC.add_fingerprint(user)
|
||||
amount--
|
||||
var/obj/item/stack/sheet/glass/G = new (user.loc)
|
||||
G.add_fingerprint(user)
|
||||
if(amount <= 0)
|
||||
qdel(src)
|
||||
|
||||
else if(istype(O, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = O
|
||||
if (M.use(1))
|
||||
use(1)
|
||||
var/obj/item/L = new /obj/item/stack/tile/light(user.loc)
|
||||
to_chat(user, "<span class='notice'>You make a light tile.</span>")
|
||||
L.add_fingerprint(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one metal sheet to finish the light tile!</span>")
|
||||
else
|
||||
return ..()
|
||||
var/obj/item/stack/cable_coil/CC = new (user.loc)
|
||||
CC.amount = 5
|
||||
CC.add_fingerprint(user)
|
||||
amount--
|
||||
var/obj/item/stack/sheet/glass/G = new (user.loc)
|
||||
G.add_fingerprint(user)
|
||||
if(amount <= 0)
|
||||
qdel(src)
|
||||
|
||||
else if(istype(O, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = O
|
||||
if (M.use(1))
|
||||
use(1)
|
||||
var/obj/item/L = new /obj/item/stack/tile/light(user.loc)
|
||||
to_chat(user, "<span class='notice'>You make a light tile.</span>")
|
||||
L.add_fingerprint(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one metal sheet to finish the light tile!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -126,6 +126,7 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
|
||||
sheettype = "uranium"
|
||||
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list("uranium" = 20)
|
||||
|
||||
GLOBAL_LIST_INIT(uranium_recipes, list ( \
|
||||
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -149,6 +150,7 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 100
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list("plasma" = 20)
|
||||
|
||||
GLOBAL_LIST_INIT(plasma_recipes, list ( \
|
||||
new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -182,6 +184,7 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
|
||||
singular_name = "gold bar"
|
||||
sheettype = "gold"
|
||||
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list("gold" = 20)
|
||||
|
||||
GLOBAL_LIST_INIT(gold_recipes, list ( \
|
||||
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -207,6 +210,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
|
||||
singular_name = "silver bar"
|
||||
sheettype = "silver"
|
||||
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list("silver" = 20)
|
||||
|
||||
GLOBAL_LIST_INIT(silver_recipes, list ( \
|
||||
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -232,6 +236,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
|
||||
sheettype = "clown"
|
||||
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list("banana" = 20)
|
||||
|
||||
GLOBAL_LIST_INIT(clown_recipes, list ( \
|
||||
new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
|
||||
@@ -302,6 +307,7 @@ GLOBAL_LIST_INIT(plastitanium_recipes, list ( \
|
||||
singular_name = "snow block"
|
||||
force = 1
|
||||
throwforce = 2
|
||||
grind_results = list("ice" = 20)
|
||||
|
||||
GLOBAL_LIST_INIT(snow_recipes, list ( \
|
||||
new/datum/stack_recipe("Snow Wall", /turf/closed/wall/mineral/snow, 5, one_per_turf = 1, on_floor = 1), \
|
||||
|
||||
@@ -19,10 +19,6 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
new/datum/stack_recipe("bar stool", /obj/structure/chair/stool/bar, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("chair", /obj/structure/chair, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new /datum/stack_recipe("sofa (middle)", /obj/structure/chair/sofa, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new /datum/stack_recipe("sofa (left)", /obj/structure/chair/sofa/left, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new /datum/stack_recipe("sofa (right)", /obj/structure/chair/sofa/right, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new /datum/stack_recipe("sofa (corner)", /obj/structure/chair/sofa/corner, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null, \
|
||||
new/datum/stack_recipe_list("office chairs", list( \
|
||||
new/datum/stack_recipe("dark office chair", /obj/structure/chair/office/dark, 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
@@ -99,6 +95,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
flags_1 = CONDUCT_1
|
||||
resistance_flags = FIRE_PROOF
|
||||
merge_type = /obj/item/stack/sheet/metal
|
||||
grind_results = list("iron" = 20)
|
||||
|
||||
/obj/item/stack/sheet/metal/ratvar_act()
|
||||
new /obj/item/stack/tile/brass(loc, amount)
|
||||
@@ -151,6 +148,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 80)
|
||||
resistance_flags = FIRE_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasteel
|
||||
grind_results = list("iron" = 20, "plasma" = 20)
|
||||
|
||||
/obj/item/stack/sheet/plasteel/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.plasteel_recipes
|
||||
@@ -202,6 +200,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
resistance_flags = FLAMMABLE
|
||||
merge_type = /obj/item/stack/sheet/mineral/wood
|
||||
novariants = TRUE
|
||||
grind_results = list("carbon" = 20)
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.wood_recipes
|
||||
@@ -322,6 +321,7 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
|
||||
sheettype = "runed"
|
||||
merge_type = /obj/item/stack/sheet/runed_metal
|
||||
novariants = TRUE
|
||||
grind_results = list("iron" = 0.5, "blood" = 1.5)
|
||||
|
||||
/obj/item/stack/sheet/runed_metal/ratvar_act()
|
||||
new /obj/item/stack/tile/brass(loc, amount)
|
||||
@@ -385,6 +385,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
throw_range = 3
|
||||
turf_type = /turf/open/floor/clockwork
|
||||
novariants = FALSE
|
||||
grind_results = list("iron" = 0.5, "teslium" = 1.5)
|
||||
|
||||
/obj/item/stack/tile/brass/narsie_act()
|
||||
new /obj/item/stack/sheet/runed_metal(loc, amount)
|
||||
@@ -435,6 +436,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
grind_results = list("carbon" = 1)
|
||||
|
||||
GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
new /datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
|
||||
|
||||
@@ -21,6 +21,17 @@
|
||||
var/merge_type = null // This path and its children should merge with this stack, defaults to src.type
|
||||
var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
|
||||
var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
|
||||
//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
|
||||
|
||||
/obj/item/stack/on_grind()
|
||||
for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
|
||||
grind_results[grind_results[i]] *= amount //Gets the key at position i, then the reagent amount of that key, then multiplies it by stack size
|
||||
|
||||
/obj/item/stack/grind_requirements()
|
||||
if(is_cyborg)
|
||||
to_chat(usr, "<span class='danger'>[src] is electronically synthesized in your chassis and can't be ground up!</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/obj/item/stack/Initialize(mapload, new_amount=null , merge = TRUE)
|
||||
. = ..()
|
||||
|
||||
@@ -54,3 +54,4 @@
|
||||
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
|
||||
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
|
||||
new /obj/item/suppressor/specialoffer(src)
|
||||
|
||||
|
||||
@@ -182,6 +182,8 @@
|
||||
var/cy = ty
|
||||
boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
|
||||
for(var/obj/O in contents)
|
||||
if(QDELETED(O))
|
||||
continue
|
||||
O.screen_loc = "[cx],[cy]"
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
@@ -211,6 +213,8 @@
|
||||
cy--
|
||||
else
|
||||
for(var/obj/O in contents)
|
||||
if(QDELETED(O))
|
||||
continue
|
||||
O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
|
||||
O.screen_loc = "[cx]:16,[cy]:16"
|
||||
O.maptext = ""
|
||||
@@ -244,6 +248,8 @@
|
||||
numbered_contents = list()
|
||||
adjusted_contents = 0
|
||||
for(var/obj/item/I in contents)
|
||||
if(QDELETED(I))
|
||||
continue
|
||||
var/found = 0
|
||||
for(var/datum/numbered_display/ND in numbered_contents)
|
||||
if(ND.sample_object.type == I.type)
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>The mister snaps back onto the watertank.</span>")
|
||||
tank.on = 0
|
||||
loc = tank
|
||||
forceMove(tank)
|
||||
|
||||
/obj/item/reagent_containers/spray/mister/attack_self()
|
||||
return
|
||||
@@ -236,13 +236,13 @@
|
||||
tank = parent_tank
|
||||
reagents = tank.reagents
|
||||
max_water = tank.volume
|
||||
loc = tank
|
||||
forceMove(tank)
|
||||
|
||||
|
||||
/obj/item/extinguisher/mini/nozzle/Move()
|
||||
..()
|
||||
if(loc != tank.loc)
|
||||
loc = tank
|
||||
forceMove(tank)
|
||||
return
|
||||
|
||||
/obj/item/extinguisher/mini/nozzle/attack_self(mob/user)
|
||||
@@ -268,7 +268,7 @@
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>The nozzle snaps back onto the tank!</span>")
|
||||
tank.on = 0
|
||||
loc = tank
|
||||
forceMove(tank)
|
||||
|
||||
/obj/item/extinguisher/mini/nozzle/afterattack(atom/target, mob/user)
|
||||
if(nozzle_mode == EXTINGUISHER)
|
||||
@@ -327,7 +327,7 @@
|
||||
|
||||
/obj/effect/resin_container/proc/Smoke()
|
||||
var/obj/effect/particle_effect/foam/metal/resin/S = new /obj/effect/particle_effect/foam/metal/resin(get_turf(loc))
|
||||
S.amount = 3
|
||||
S.amount = 4
|
||||
playsound(src,'sound/effects/bamf.ogg',100,1)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
|
||||
#define SOURCE_PORTAL 1
|
||||
#define DESTINATION_PORTAL 2
|
||||
|
||||
@@ -16,7 +17,7 @@
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "locator"
|
||||
var/temp = null
|
||||
var/frequency = 1451
|
||||
var/frequency = FREQ_LOCATOR_IMPLANT
|
||||
var/broadcasting = null
|
||||
var/listening = 1
|
||||
flags_1 = CONDUCT_1
|
||||
@@ -207,7 +208,7 @@ Frequency:
|
||||
current_area = current_location.loc
|
||||
if(!current_location || current_area.noteleport || current_location.z > ZLEVEL_SPACEMAX || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
return
|
||||
user.show_message("<span class='notice'>Locked In.</span>", 2)
|
||||
var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), src, 300, 1)
|
||||
if(!(LAZYLEN(created) == 2))
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
return FALSE
|
||||
forceMove(tongs)
|
||||
tongs.sliver = src
|
||||
tongs.icon_state = "supermatter_tongs_loaded"
|
||||
tongs.update_icon()
|
||||
to_chat(user, "<span class='notice'>You carefully pick up [src] with [tongs].</span>")
|
||||
else if(istype(W, /obj/item/scalpel/supermatter) || istype(W, /obj/item/nuke_core_container/supermatter/)) // we don't want it to dust
|
||||
return
|
||||
@@ -217,6 +217,12 @@
|
||||
QDEL_NULL(sliver)
|
||||
return ..()
|
||||
|
||||
/obj/item/hemostat/supermatter/update_icon()
|
||||
if(sliver)
|
||||
icon_state = "supermatter_tongs_loaded"
|
||||
else
|
||||
icon_state = "supermatter_tongs"
|
||||
|
||||
/obj/item/hemostat/supermatter/afterattack(atom/O, mob/user, proximity)
|
||||
if(!sliver)
|
||||
return
|
||||
@@ -224,12 +230,14 @@
|
||||
Consume(O)
|
||||
to_chat(usr, "<span class='notice'>\The [sliver] is dusted along with \the [O]!</span>")
|
||||
QDEL_NULL(sliver)
|
||||
update_icon()
|
||||
|
||||
/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom) // no instakill supermatter javelins
|
||||
if(sliver)
|
||||
sliver.forceMove(loc)
|
||||
to_chat(usr, "<span class='notice'>\The [sliver] falls out of \the [src] as you throw them.</span>")
|
||||
sliver = null
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/hemostat/supermatter/proc/Consume(atom/movable/AM, mob/user)
|
||||
@@ -247,6 +255,5 @@
|
||||
radiation_pulse(user, 500, 2)
|
||||
playsound(src, 'sound/effects/supermatter.ogg', 50, 1)
|
||||
user.dust()
|
||||
icon_state = "supermatter_tongs"
|
||||
QDEL_NULL(sliver)
|
||||
|
||||
update_icon()
|
||||
|
||||
@@ -1,339 +1,345 @@
|
||||
#define WELDER_FUEL_BURN_INTERVAL 13
|
||||
/obj/item/weldingtool
|
||||
name = "welding tool"
|
||||
desc = "A standard edition welder provided by Nanotrasen."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "welder"
|
||||
item_state = "welder"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
force = 3
|
||||
throwforce = 5
|
||||
hitsound = "swing_hit"
|
||||
usesound = 'sound/items/welder.ogg'
|
||||
var/acti_sound = 'sound/items/welderactivate.ogg'
|
||||
var/deac_sound = 'sound/items/welderdeactivate.ogg'
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=30)
|
||||
|
||||
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
|
||||
var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
|
||||
var/max_fuel = 20 //The max amount of fuel the welder can hold
|
||||
var/change_icons = 1
|
||||
var/can_off_process = 0
|
||||
var/light_intensity = 2 //how powerful the emitted light is when used.
|
||||
var/burned_fuel_for = 0 //when fuel was last removed
|
||||
heat = 3800
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/weldingtool/Initialize()
|
||||
. = ..()
|
||||
create_reagents(max_fuel)
|
||||
reagents.add_reagent("welding_fuel", max_fuel)
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/weldingtool/proc/update_torch()
|
||||
if(welding)
|
||||
add_overlay("[initial(icon_state)]-on")
|
||||
item_state = "[initial(item_state)]1"
|
||||
else
|
||||
item_state = "[initial(item_state)]"
|
||||
|
||||
|
||||
/obj/item/weldingtool/update_icon()
|
||||
cut_overlays()
|
||||
if(change_icons)
|
||||
var/ratio = get_fuel() / max_fuel
|
||||
ratio = Ceiling(ratio*4) * 25
|
||||
add_overlay("[initial(icon_state)][ratio]")
|
||||
update_torch()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weldingtool/process()
|
||||
switch(welding)
|
||||
if(0)
|
||||
force = 3
|
||||
damtype = "brute"
|
||||
update_icon()
|
||||
if(!can_off_process)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
//Welders left on now use up fuel, but lets not have them run out quite that fast
|
||||
if(1)
|
||||
force = 15
|
||||
damtype = "fire"
|
||||
++burned_fuel_for
|
||||
if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
|
||||
remove_fuel(1)
|
||||
update_icon()
|
||||
|
||||
//This is to start fires. process() is only called if the welder is on.
|
||||
open_flame()
|
||||
|
||||
|
||||
/obj/item/weldingtool/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
|
||||
/obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
flamethrower_screwdriver(I, user)
|
||||
else if(istype(I, /obj/item/stack/rods))
|
||||
flamethrower_rods(I, user)
|
||||
else if(istype(I, /obj/item/reagent_containers) && I.is_open_container())
|
||||
var/amountNeeded = max_fuel - get_fuel()
|
||||
var/obj/item/reagent_containers/container = I
|
||||
if(length(container.reagents.reagent_list) > 1)
|
||||
to_chat(user, "<span class='warning'>[container] has too many chemicals mixed into it. You wouldn't want to put the wrong chemicals into [src].</span>")
|
||||
return ..()
|
||||
if(amountNeeded > 0 && container.reagents.has_reagent("welding_fuel"))
|
||||
container.reagents.trans_id_to(src, "welding_fuel", amountNeeded)
|
||||
to_chat(user, "<span class='notice'>You transfer some fuel from [container] to [src].</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user)
|
||||
if(!istype(H))
|
||||
return ..()
|
||||
|
||||
var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
|
||||
|
||||
if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
|
||||
if(src.remove_fuel(1))
|
||||
playsound(loc, usesound, 50, 1)
|
||||
if(user == H)
|
||||
user.visible_message("<span class='notice'>[user] starts to fix some of the dents on [H]'s [affecting.name].</span>", "<span class='notice'>You start fixing some of the dents on [H]'s [affecting.name].</span>")
|
||||
if(!do_mob(user, H, 50))
|
||||
return
|
||||
item_heal_robotic(H, user, 15, 0)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
if(welding)
|
||||
remove_fuel(1)
|
||||
var/turf/location = get_turf(user)
|
||||
location.hotspot_expose(700, 50, 1)
|
||||
if(get_fuel() <= 0)
|
||||
set_light(0)
|
||||
|
||||
if(isliving(O))
|
||||
var/mob/living/L = O
|
||||
if(L.IgniteMob())
|
||||
message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
|
||||
log_game("[key_name(user)] set [key_name(L)] on fire")
|
||||
|
||||
|
||||
/obj/item/weldingtool/attack_self(mob/user)
|
||||
switched_on(user)
|
||||
if(welding)
|
||||
set_light(light_intensity)
|
||||
|
||||
update_icon()
|
||||
|
||||
|
||||
//Returns the amount of fuel in the welder
|
||||
/obj/item/weldingtool/proc/get_fuel()
|
||||
return reagents.get_reagent_amount("welding_fuel")
|
||||
|
||||
|
||||
//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
|
||||
/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
|
||||
if(!welding || !check_fuel())
|
||||
return 0
|
||||
if(amount)
|
||||
burned_fuel_for = 0
|
||||
if(get_fuel() >= amount)
|
||||
reagents.remove_reagent("welding_fuel", amount)
|
||||
check_fuel()
|
||||
if(M)
|
||||
M.flash_act(light_intensity)
|
||||
return TRUE
|
||||
else
|
||||
if(M)
|
||||
to_chat(M, "<span class='warning'>You need more welding fuel to complete this task!</span>")
|
||||
return FALSE
|
||||
|
||||
|
||||
//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
|
||||
/obj/item/weldingtool/proc/check_fuel(mob/user)
|
||||
if(get_fuel() <= 0 && welding)
|
||||
switched_on(user)
|
||||
update_icon()
|
||||
//mob icon update
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands(0)
|
||||
|
||||
return 0
|
||||
return 1
|
||||
|
||||
//Switches the welder on
|
||||
/obj/item/weldingtool/proc/switched_on(mob/user)
|
||||
if(!status)
|
||||
to_chat(user, "<span class='warning'>[src] can't be turned on while unsecured!</span>")
|
||||
return
|
||||
welding = !welding
|
||||
if(welding)
|
||||
if(get_fuel() >= 1)
|
||||
to_chat(user, "<span class='notice'>You switch [src] on.</span>")
|
||||
playsound(loc, acti_sound, 50, 1)
|
||||
force = 15
|
||||
damtype = "fire"
|
||||
hitsound = 'sound/items/welder.ogg'
|
||||
update_icon()
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need more fuel!</span>")
|
||||
switched_off(user)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You switch [src] off.</span>")
|
||||
playsound(loc, deac_sound, 50, 1)
|
||||
switched_off(user)
|
||||
|
||||
//Switches the welder off
|
||||
/obj/item/weldingtool/proc/switched_off(mob/user)
|
||||
welding = 0
|
||||
set_light(0)
|
||||
|
||||
force = 3
|
||||
damtype = "brute"
|
||||
hitsound = "swing_hit"
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/weldingtool/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
|
||||
|
||||
/obj/item/weldingtool/is_hot()
|
||||
return welding * heat
|
||||
|
||||
//Returns whether or not the welding tool is currently on.
|
||||
/obj/item/weldingtool/proc/isOn()
|
||||
return welding
|
||||
|
||||
|
||||
/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
|
||||
if(welding)
|
||||
to_chat(user, "<span class='warning'>Turn it off first!</span>")
|
||||
return
|
||||
status = !status
|
||||
if(status)
|
||||
to_chat(user, "<span class='notice'>You resecure [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] can now be attached and modified.</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
|
||||
if(!status)
|
||||
var/obj/item/stack/rods/R = I
|
||||
if (R.use(1))
|
||||
var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
|
||||
if(!remove_item_from_storage(F))
|
||||
user.transferItemToLoc(src, F, TRUE)
|
||||
F.weldtool = src
|
||||
add_fingerprint(user)
|
||||
to_chat(user, "<span class='notice'>You add a rod to a welder, starting to build a flamethrower.</span>")
|
||||
user.put_in_hands(F)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one rod to start building a flamethrower!</span>")
|
||||
|
||||
/obj/item/weldingtool/ignition_effect(atom/A, mob/user)
|
||||
if(welding && remove_fuel(1, user))
|
||||
. = "<span class='notice'>[user] casually lights [A] with [src], what a badass.</span>"
|
||||
else
|
||||
. = ""
|
||||
|
||||
/obj/item/weldingtool/largetank
|
||||
name = "industrial welding tool"
|
||||
desc = "A slightly larger welder with a larger tank."
|
||||
icon_state = "indwelder"
|
||||
max_fuel = 40
|
||||
materials = list(MAT_GLASS=60)
|
||||
|
||||
|
||||
/obj/item/weldingtool/largetank/cyborg
|
||||
name = "integrated welding tool"
|
||||
desc = "An advanced welder designed to be used in robotic systems."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/weldingtool/largetank/flamethrower_screwdriver()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weldingtool/mini
|
||||
name = "emergency welding tool"
|
||||
desc = "A miniature welder used during emergencies."
|
||||
icon_state = "miniwelder"
|
||||
max_fuel = 10
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
change_icons = 0
|
||||
|
||||
/obj/item/weldingtool/mini/flamethrower_screwdriver()
|
||||
return
|
||||
|
||||
/obj/item/weldingtool/abductor
|
||||
name = "alien welding tool"
|
||||
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "welder"
|
||||
toolspeed = 0.1
|
||||
light_intensity = 0
|
||||
change_icons = 0
|
||||
|
||||
|
||||
/obj/item/weldingtool/abductor/process()
|
||||
if(get_fuel() <= max_fuel)
|
||||
reagents.add_reagent("welding_fuel", 1)
|
||||
..()
|
||||
|
||||
/obj/item/weldingtool/hugetank
|
||||
name = "upgraded industrial welding tool"
|
||||
desc = "An upgraded welder based of the industrial welder."
|
||||
icon_state = "upindwelder"
|
||||
item_state = "upindwelder"
|
||||
max_fuel = 80
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
|
||||
|
||||
/obj/item/weldingtool/experimental
|
||||
name = "experimental welding tool"
|
||||
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
|
||||
icon_state = "exwelder"
|
||||
item_state = "exwelder"
|
||||
max_fuel = 40
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
|
||||
var/last_gen = 0
|
||||
change_icons = 0
|
||||
can_off_process = 1
|
||||
light_intensity = 1
|
||||
toolspeed = 0.5
|
||||
var/nextrefueltick = 0
|
||||
|
||||
/obj/item/weldingtool/experimental/brass
|
||||
name = "brass welding tool"
|
||||
desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
icon_state = "brasswelder"
|
||||
item_state = "brasswelder"
|
||||
|
||||
|
||||
#define WELDER_FUEL_BURN_INTERVAL 13
|
||||
/obj/item/weldingtool
|
||||
name = "welding tool"
|
||||
desc = "A standard edition welder provided by Nanotrasen."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "welder"
|
||||
item_state = "welder"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
force = 3
|
||||
throwforce = 5
|
||||
hitsound = "swing_hit"
|
||||
usesound = 'sound/items/welder.ogg'
|
||||
var/acti_sound = 'sound/items/welderactivate.ogg'
|
||||
var/deac_sound = 'sound/items/welderdeactivate.ogg'
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=30)
|
||||
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
|
||||
var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
|
||||
var/max_fuel = 20 //The max amount of fuel the welder can hold
|
||||
var/change_icons = 1
|
||||
var/can_off_process = 0
|
||||
var/light_intensity = 2 //how powerful the emitted light is when used.
|
||||
var/burned_fuel_for = 0 //when fuel was last removed
|
||||
heat = 3800
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/weldingtool/Initialize()
|
||||
. = ..()
|
||||
create_reagents(max_fuel)
|
||||
reagents.add_reagent("welding_fuel", max_fuel)
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/weldingtool/proc/update_torch()
|
||||
if(welding)
|
||||
add_overlay("[initial(icon_state)]-on")
|
||||
item_state = "[initial(item_state)]1"
|
||||
else
|
||||
item_state = "[initial(item_state)]"
|
||||
|
||||
|
||||
/obj/item/weldingtool/update_icon()
|
||||
cut_overlays()
|
||||
if(change_icons)
|
||||
var/ratio = get_fuel() / max_fuel
|
||||
ratio = Ceiling(ratio*4) * 25
|
||||
add_overlay("[initial(icon_state)][ratio]")
|
||||
update_torch()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weldingtool/process()
|
||||
switch(welding)
|
||||
if(0)
|
||||
force = 3
|
||||
damtype = "brute"
|
||||
update_icon()
|
||||
if(!can_off_process)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
//Welders left on now use up fuel, but lets not have them run out quite that fast
|
||||
if(1)
|
||||
force = 15
|
||||
damtype = "fire"
|
||||
++burned_fuel_for
|
||||
if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
|
||||
remove_fuel(1)
|
||||
update_icon()
|
||||
|
||||
//This is to start fires. process() is only called if the welder is on.
|
||||
open_flame()
|
||||
|
||||
|
||||
/obj/item/weldingtool/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
|
||||
/obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
flamethrower_screwdriver(I, user)
|
||||
else if(istype(I, /obj/item/stack/rods))
|
||||
flamethrower_rods(I, user)
|
||||
else
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weldingtool/proc/explode()
|
||||
var/turf/T = get_turf(loc)
|
||||
var/plasmaAmount = reagents.get_reagent_amount("plasma")
|
||||
dyn_explosion(T, plasmaAmount/5)//20 plasma in a standard welder has a 4 power explosion. no breaches, but enough to kill/dismember holder
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user)
|
||||
if(!istype(H))
|
||||
return ..()
|
||||
|
||||
var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
|
||||
|
||||
if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
|
||||
if(src.remove_fuel(1))
|
||||
playsound(loc, usesound, 50, 1)
|
||||
if(user == H)
|
||||
user.visible_message("<span class='notice'>[user] starts to fix some of the dents on [H]'s [affecting.name].</span>", "<span class='notice'>You start fixing some of the dents on [H]'s [affecting.name].</span>")
|
||||
if(!do_mob(user, H, 50))
|
||||
return
|
||||
item_heal_robotic(H, user, 15, 0)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
if(!status && istype(O, /obj/item/reagent_containers) && O.is_open_container())
|
||||
reagents.trans_to(O, reagents.total_volume)
|
||||
to_chat(user, "<span class='notice'>You empty [src]'s fuel tank into [O].</span>")
|
||||
update_icon()
|
||||
if(welding)
|
||||
remove_fuel(1)
|
||||
var/turf/location = get_turf(user)
|
||||
location.hotspot_expose(700, 50, 1)
|
||||
if(get_fuel() <= 0)
|
||||
set_light(0)
|
||||
|
||||
if(isliving(O))
|
||||
var/mob/living/L = O
|
||||
if(L.IgniteMob())
|
||||
message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
|
||||
log_game("[key_name(user)] set [key_name(L)] on fire")
|
||||
|
||||
|
||||
/obj/item/weldingtool/attack_self(mob/user)
|
||||
if(src.reagents.has_reagent("plasma"))
|
||||
message_admins("[key_name_admin(user)] activated a rigged welder.")
|
||||
explode()
|
||||
switched_on(user)
|
||||
if(welding)
|
||||
set_light(light_intensity)
|
||||
|
||||
update_icon()
|
||||
|
||||
|
||||
//Returns the amount of fuel in the welder
|
||||
/obj/item/weldingtool/proc/get_fuel()
|
||||
return reagents.get_reagent_amount("welding_fuel")
|
||||
|
||||
|
||||
//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
|
||||
/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
|
||||
if(!welding || !check_fuel())
|
||||
return 0
|
||||
if(amount)
|
||||
burned_fuel_for = 0
|
||||
if(get_fuel() >= amount)
|
||||
reagents.remove_reagent("welding_fuel", amount)
|
||||
check_fuel()
|
||||
if(M)
|
||||
M.flash_act(light_intensity)
|
||||
return TRUE
|
||||
else
|
||||
if(M)
|
||||
to_chat(M, "<span class='warning'>You need more welding fuel to complete this task!</span>")
|
||||
return FALSE
|
||||
|
||||
|
||||
//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
|
||||
/obj/item/weldingtool/proc/check_fuel(mob/user)
|
||||
if(get_fuel() <= 0 && welding)
|
||||
switched_on(user)
|
||||
update_icon()
|
||||
//mob icon update
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands(0)
|
||||
|
||||
return 0
|
||||
return 1
|
||||
|
||||
//Switches the welder on
|
||||
/obj/item/weldingtool/proc/switched_on(mob/user)
|
||||
if(!status)
|
||||
to_chat(user, "<span class='warning'>[src] can't be turned on while unsecured!</span>")
|
||||
return
|
||||
welding = !welding
|
||||
if(welding)
|
||||
if(get_fuel() >= 1)
|
||||
to_chat(user, "<span class='notice'>You switch [src] on.</span>")
|
||||
playsound(loc, acti_sound, 50, 1)
|
||||
force = 15
|
||||
damtype = "fire"
|
||||
hitsound = 'sound/items/welder.ogg'
|
||||
update_icon()
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need more fuel!</span>")
|
||||
switched_off(user)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You switch [src] off.</span>")
|
||||
playsound(loc, deac_sound, 50, 1)
|
||||
switched_off(user)
|
||||
|
||||
//Switches the welder off
|
||||
/obj/item/weldingtool/proc/switched_off(mob/user)
|
||||
welding = 0
|
||||
set_light(0)
|
||||
|
||||
force = 3
|
||||
damtype = "brute"
|
||||
hitsound = "swing_hit"
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/weldingtool/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
|
||||
|
||||
/obj/item/weldingtool/is_hot()
|
||||
return welding * heat
|
||||
|
||||
//Returns whether or not the welding tool is currently on.
|
||||
/obj/item/weldingtool/proc/isOn()
|
||||
return welding
|
||||
|
||||
|
||||
/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
|
||||
if(welding)
|
||||
to_chat(user, "<span class='warning'>Turn it off first!</span>")
|
||||
return
|
||||
status = !status
|
||||
if(status)
|
||||
to_chat(user, "<span class='notice'>You resecure [src] and close the fuel tank.</span>")
|
||||
container_type = NONE
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] can now be attached, modified, and refuelled.</span>")
|
||||
container_type = OPENCONTAINER_1
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
|
||||
if(!status)
|
||||
var/obj/item/stack/rods/R = I
|
||||
if (R.use(1))
|
||||
var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
|
||||
if(!remove_item_from_storage(F))
|
||||
user.transferItemToLoc(src, F, TRUE)
|
||||
F.weldtool = src
|
||||
add_fingerprint(user)
|
||||
to_chat(user, "<span class='notice'>You add a rod to a welder, starting to build a flamethrower.</span>")
|
||||
user.put_in_hands(F)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one rod to start building a flamethrower!</span>")
|
||||
|
||||
/obj/item/weldingtool/ignition_effect(atom/A, mob/user)
|
||||
if(welding && remove_fuel(1, user))
|
||||
. = "<span class='notice'>[user] casually lights [A] with [src], what a badass.</span>"
|
||||
else
|
||||
. = ""
|
||||
|
||||
/obj/item/weldingtool/largetank
|
||||
name = "industrial welding tool"
|
||||
desc = "A slightly larger welder with a larger tank."
|
||||
icon_state = "indwelder"
|
||||
max_fuel = 40
|
||||
materials = list(MAT_GLASS=60)
|
||||
|
||||
/obj/item/weldingtool/largetank/cyborg
|
||||
name = "integrated welding tool"
|
||||
desc = "An advanced welder designed to be used in robotic systems."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/weldingtool/largetank/flamethrower_screwdriver()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weldingtool/mini
|
||||
name = "emergency welding tool"
|
||||
desc = "A miniature welder used during emergencies."
|
||||
icon_state = "miniwelder"
|
||||
max_fuel = 10
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
change_icons = 0
|
||||
|
||||
/obj/item/weldingtool/mini/flamethrower_screwdriver()
|
||||
return
|
||||
|
||||
/obj/item/weldingtool/abductor
|
||||
name = "alien welding tool"
|
||||
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "welder"
|
||||
toolspeed = 0.1
|
||||
light_intensity = 0
|
||||
change_icons = 0
|
||||
|
||||
/obj/item/weldingtool/abductor/process()
|
||||
if(get_fuel() <= max_fuel)
|
||||
reagents.add_reagent("welding_fuel", 1)
|
||||
..()
|
||||
|
||||
/obj/item/weldingtool/hugetank
|
||||
name = "upgraded industrial welding tool"
|
||||
desc = "An upgraded welder based of the industrial welder."
|
||||
icon_state = "upindwelder"
|
||||
item_state = "upindwelder"
|
||||
max_fuel = 80
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
|
||||
/obj/item/weldingtool/experimental
|
||||
name = "experimental welding tool"
|
||||
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
|
||||
icon_state = "exwelder"
|
||||
item_state = "exwelder"
|
||||
max_fuel = 40
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
var/last_gen = 0
|
||||
change_icons = 0
|
||||
can_off_process = 1
|
||||
light_intensity = 1
|
||||
toolspeed = 0.5
|
||||
var/nextrefueltick = 0
|
||||
|
||||
/obj/item/weldingtool/experimental/brass
|
||||
name = "brass welding tool"
|
||||
desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
icon_state = "brasswelder"
|
||||
item_state = "brasswelder"
|
||||
|
||||
|
||||
/obj/item/weldingtool/experimental/process()
|
||||
..()
|
||||
if(get_fuel() < max_fuel && nextrefueltick < world.time)
|
||||
nextrefueltick = world.time + 10
|
||||
reagents.add_reagent("welding_fuel", 1)
|
||||
|
||||
#undef WELDER_FUEL_BURN_INTERVAL
|
||||
@@ -66,6 +66,7 @@
|
||||
name = "crushed can"
|
||||
icon_state = "cola"
|
||||
resistance_flags = NONE
|
||||
grind_results = list("aluminum" = 10)
|
||||
|
||||
/obj/item/trash/attack(mob/M, mob/living/user)
|
||||
return
|
||||
@@ -75,8 +76,9 @@
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "slag"
|
||||
desc = "Someone's gotten on the naughty list."
|
||||
grind_results = list("carbon" = 20)
|
||||
|
||||
/obj/item/trash/coal/burn()
|
||||
visible_message("[src] fuses into a diamond! Someone wasn't so naughty after all...")
|
||||
new /obj/item/ore/diamond(loc)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
@@ -447,7 +447,7 @@
|
||||
return
|
||||
if(explosive && wielded)
|
||||
user.say("[war_cry]")
|
||||
explosive.loc = AM
|
||||
explosive.forceMove(AM)
|
||||
explosive.prime()
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -409,7 +409,7 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
|
||||
flags_1 = NODROP_1 | ABSTRACT_1 | DROPDEL_1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
force = 21
|
||||
force = 24
|
||||
throwforce = 0
|
||||
throw_range = 0
|
||||
throw_speed = 0
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
|
||||
/obj/structure/alien/resin/Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
. = ..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/alien/resin/wall
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
var/obj/item/canvas/C = I
|
||||
user.dropItemToGround(C)
|
||||
painting = C
|
||||
C.loc = get_turf(src)
|
||||
C.forceMove(get_turf(src))
|
||||
C.layer = layer+0.1
|
||||
user.visible_message("<span class='notice'>[user] puts \the [C] on \the [src].</span>","<span class='notice'>You place \the [C] on \the [src].</span>")
|
||||
else
|
||||
@@ -30,9 +30,9 @@
|
||||
//Stick to the easel like glue
|
||||
/obj/structure/easel/Move()
|
||||
var/turf/T = get_turf(src)
|
||||
..()
|
||||
. = ..()
|
||||
if(painting && painting.loc == T) //Only move if it's near us.
|
||||
painting.loc = get_turf(src)
|
||||
painting.forceMove(get_turf(src))
|
||||
else
|
||||
painting = null
|
||||
|
||||
|
||||
@@ -21,6 +21,10 @@
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal
|
||||
var/buildstackamount = 2
|
||||
|
||||
/obj/structure/bed/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
|
||||
|
||||
/obj/structure/bed/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(buildstacktype)
|
||||
@@ -145,7 +149,7 @@
|
||||
|
||||
/obj/item/roller/robo/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "The dock is [loaded ? "loaded" : "empty"]")
|
||||
to_chat(user, "The dock is [loaded ? "loaded" : "empty"].")
|
||||
|
||||
/obj/item/roller/robo/deploy_roller(mob/user, atom/location)
|
||||
if(loaded)
|
||||
|
||||
@@ -1,107 +1,107 @@
|
||||
/obj/structure/closet/cabinet
|
||||
name = "cabinet"
|
||||
desc = "Old will forever be in fashion."
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 70
|
||||
|
||||
/obj/structure/closet/acloset
|
||||
name = "strange closet"
|
||||
desc = "It looks alien!"
|
||||
icon_state = "alien"
|
||||
|
||||
|
||||
/obj/structure/closet/gimmick
|
||||
name = "administrative supply closet"
|
||||
desc = "It's a storage unit for things that have no right being here."
|
||||
icon_state = "syndicate"
|
||||
|
||||
/obj/structure/closet/gimmick/russian
|
||||
name = "russian surplus closet"
|
||||
desc = "It's a storage unit for Russian standard-issue surplus."
|
||||
|
||||
/obj/structure/closet/gimmick/russian/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/clothing/head/ushanka(src)
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/clothing/under/soviet(src)
|
||||
|
||||
/obj/structure/closet/gimmick/tacticool
|
||||
name = "tacticool gear closet"
|
||||
desc = "It's a storage unit for Tacticool gear."
|
||||
|
||||
/obj/structure/closet/gimmick/tacticool/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/glasses/eyepatch(src)
|
||||
new /obj/item/clothing/glasses/sunglasses(src)
|
||||
new /obj/item/clothing/gloves/combat(src)
|
||||
new /obj/item/clothing/gloves/combat(src)
|
||||
new /obj/item/clothing/head/helmet/swat(src)
|
||||
new /obj/item/clothing/head/helmet/swat(src)
|
||||
new /obj/item/clothing/mask/gas/sechailer/swat(src)
|
||||
new /obj/item/clothing/mask/gas/sechailer/swat(src)
|
||||
new /obj/item/clothing/shoes/combat/swat(src)
|
||||
new /obj/item/clothing/shoes/combat/swat(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/deathsquad(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/deathsquad(src)
|
||||
new /obj/item/clothing/under/syndicate/tacticool(src)
|
||||
new /obj/item/clothing/under/syndicate/tacticool(src)
|
||||
|
||||
|
||||
/obj/structure/closet/thunderdome
|
||||
name = "\improper Thunderdome closet"
|
||||
desc = "Everything you need!"
|
||||
/obj/structure/closet/cabinet
|
||||
name = "cabinet"
|
||||
desc = "Old will forever be in fashion."
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 70
|
||||
|
||||
/obj/structure/closet/acloset
|
||||
name = "strange closet"
|
||||
desc = "It looks alien!"
|
||||
icon_state = "alien"
|
||||
|
||||
|
||||
/obj/structure/closet/gimmick
|
||||
name = "administrative supply closet"
|
||||
desc = "It's a storage unit for things that have no right being here."
|
||||
icon_state = "syndicate"
|
||||
|
||||
/obj/structure/closet/gimmick/russian
|
||||
name = "russian surplus closet"
|
||||
desc = "It's a storage unit for Russian standard-issue surplus."
|
||||
|
||||
/obj/structure/closet/gimmick/russian/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/clothing/head/ushanka(src)
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/clothing/under/soviet(src)
|
||||
|
||||
/obj/structure/closet/gimmick/tacticool
|
||||
name = "tacticool gear closet"
|
||||
desc = "It's a storage unit for Tacticool gear."
|
||||
|
||||
/obj/structure/closet/gimmick/tacticool/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/glasses/eyepatch(src)
|
||||
new /obj/item/clothing/glasses/sunglasses(src)
|
||||
new /obj/item/clothing/gloves/combat(src)
|
||||
new /obj/item/clothing/gloves/combat(src)
|
||||
new /obj/item/clothing/head/helmet/swat(src)
|
||||
new /obj/item/clothing/head/helmet/swat(src)
|
||||
new /obj/item/clothing/mask/gas/sechailer/swat(src)
|
||||
new /obj/item/clothing/mask/gas/sechailer/swat(src)
|
||||
new /obj/item/clothing/shoes/combat/swat(src)
|
||||
new /obj/item/clothing/shoes/combat/swat(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/deathsquad(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/deathsquad(src)
|
||||
new /obj/item/clothing/under/syndicate/tacticool(src)
|
||||
new /obj/item/clothing/under/syndicate/tacticool(src)
|
||||
|
||||
|
||||
/obj/structure/closet/thunderdome
|
||||
name = "\improper Thunderdome closet"
|
||||
desc = "Everything you need!"
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/closet/thunderdome/tdred
|
||||
name = "red-team Thunderdome closet"
|
||||
icon_door = "red"
|
||||
|
||||
/obj/structure/closet/thunderdome/tdred/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/suit/armor/tdome/red(src)
|
||||
for(var/i in 1 to 3)
|
||||
|
||||
/obj/structure/closet/thunderdome/tdred
|
||||
name = "red-team Thunderdome closet"
|
||||
icon_door = "red"
|
||||
|
||||
/obj/structure/closet/thunderdome/tdred/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/suit/armor/tdome/red(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/melee/transforming/energy/sword/saber(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/gun/energy/laser(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/melee/baton/loaded(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/storage/box/flashbangs(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
|
||||
/obj/structure/closet/thunderdome/tdgreen
|
||||
name = "green-team Thunderdome closet"
|
||||
icon_door = "green"
|
||||
|
||||
/obj/structure/closet/thunderdome/tdgreen/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/suit/armor/tdome/green(src)
|
||||
for(var/i in 1 to 3)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/gun/energy/laser(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/melee/baton/loaded(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/storage/box/flashbangs(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
|
||||
/obj/structure/closet/thunderdome/tdgreen
|
||||
name = "green-team Thunderdome closet"
|
||||
icon_door = "green"
|
||||
|
||||
/obj/structure/closet/thunderdome/tdgreen/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/suit/armor/tdome/green(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/melee/transforming/energy/sword/saber(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/gun/energy/laser(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/melee/baton/loaded(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/storage/box/flashbangs(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
|
||||
/obj/structure/closet/malf/suits
|
||||
desc = "It's a storage unit for operational gear."
|
||||
icon_state = "syndicate"
|
||||
|
||||
/obj/structure/closet/malf/suits/PopulateContents()
|
||||
..()
|
||||
new /obj/item/tank/jetpack/void(src)
|
||||
new /obj/item/clothing/mask/breath(src)
|
||||
new /obj/item/clothing/head/helmet/space/nasavoid(src)
|
||||
new /obj/item/clothing/suit/space/nasavoid(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/stock_parts/cell(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/gun/energy/laser(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/melee/baton/loaded(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/storage/box/flashbangs(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
|
||||
/obj/structure/closet/malf/suits
|
||||
desc = "It's a storage unit for operational gear."
|
||||
icon_state = "syndicate"
|
||||
|
||||
/obj/structure/closet/malf/suits/PopulateContents()
|
||||
..()
|
||||
new /obj/item/tank/jetpack/void(src)
|
||||
new /obj/item/clothing/mask/breath(src)
|
||||
new /obj/item/clothing/head/helmet/space/nasavoid(src)
|
||||
new /obj/item/clothing/suit/space/nasavoid(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/stock_parts/cell(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
|
||||
@@ -365,3 +365,4 @@
|
||||
new /obj/item/clothing/under/rank/curator/treasure_hunter(src)
|
||||
new /obj/item/clothing/shoes/workboots/mining(src)
|
||||
new /obj/item/storage/backpack/satchel/explorer(src)
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/obj/structure/closet/secure_closet/bar
|
||||
name = "booze storage"
|
||||
/obj/structure/closet/secure_closet/bar
|
||||
name = "booze storage"
|
||||
req_access = list(ACCESS_BAR)
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 70
|
||||
|
||||
/obj/structure/closet/secure_closet/bar/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 10)
|
||||
new /obj/item/reagent_containers/food/drinks/beer( src )
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 70
|
||||
|
||||
/obj/structure/closet/secure_closet/bar/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 10)
|
||||
new /obj/item/reagent_containers/food/drinks/beer( src )
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
/obj/structure/closet/secure_closet/hydroponics
|
||||
name = "botanist's locker"
|
||||
/obj/structure/closet/secure_closet/hydroponics
|
||||
name = "botanist's locker"
|
||||
req_access = list(ACCESS_HYDROPONICS)
|
||||
icon_state = "hydro"
|
||||
|
||||
/obj/structure/closet/secure_closet/hydroponics/PopulateContents()
|
||||
..()
|
||||
new /obj/item/storage/bag/plants/portaseeder(src)
|
||||
new /obj/item/device/plant_analyzer(src)
|
||||
new /obj/item/device/radio/headset/headset_srv(src)
|
||||
new /obj/item/cultivator(src)
|
||||
new /obj/item/hatchet(src)
|
||||
icon_state = "hydro"
|
||||
|
||||
/obj/structure/closet/secure_closet/hydroponics/PopulateContents()
|
||||
..()
|
||||
new /obj/item/storage/bag/plants/portaseeder(src)
|
||||
new /obj/item/device/plant_analyzer(src)
|
||||
new /obj/item/device/radio/headset/headset_srv(src)
|
||||
new /obj/item/cultivator(src)
|
||||
new /obj/item/hatchet(src)
|
||||
new /obj/item/storage/box/disks_plantgene(src)
|
||||
@@ -73,8 +73,8 @@
|
||||
new /obj/item/device/autosurgeon/cmo(src)
|
||||
new /obj/item/door_remote/chief_medical_officer(src)
|
||||
new /obj/item/clothing/neck/petcollar(src)
|
||||
new /obj/item/circuitboard/machine/protolathe/department/medical(src)
|
||||
new /obj/item/pet_carrier(src)
|
||||
new /obj/item/circuitboard/machine/protolathe/department/medical(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/animal
|
||||
name = "animal control"
|
||||
|
||||
@@ -1,53 +1,53 @@
|
||||
/obj/structure/closet/secure_closet/personal
|
||||
desc = "It's a secure locker for personnel. The first card swiped gains control."
|
||||
name = "personal closet"
|
||||
/obj/structure/closet/secure_closet/personal
|
||||
desc = "It's a secure locker for personnel. The first card swiped gains control."
|
||||
name = "personal closet"
|
||||
req_access = list(ACCESS_ALL_PERSONAL_LOCKERS)
|
||||
var/registered_name = null
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/PopulateContents()
|
||||
..()
|
||||
if(prob(50))
|
||||
new /obj/item/storage/backpack/duffelbag(src)
|
||||
if(prob(50))
|
||||
new /obj/item/storage/backpack(src)
|
||||
else
|
||||
new /obj/item/storage/backpack/satchel(src)
|
||||
new /obj/item/device/radio/headset( src )
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/patient
|
||||
name = "patient's closet"
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/patient/PopulateContents()
|
||||
new /obj/item/clothing/under/color/white( src )
|
||||
new /obj/item/clothing/shoes/sneakers/white( src )
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 70
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet/PopulateContents()
|
||||
new /obj/item/storage/backpack/satchel/leather/withwallet( src )
|
||||
var/registered_name = null
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/PopulateContents()
|
||||
..()
|
||||
if(prob(50))
|
||||
new /obj/item/storage/backpack/duffelbag(src)
|
||||
if(prob(50))
|
||||
new /obj/item/storage/backpack(src)
|
||||
else
|
||||
new /obj/item/storage/backpack/satchel(src)
|
||||
new /obj/item/device/radio/headset( src )
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/patient
|
||||
name = "patient's closet"
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/patient/PopulateContents()
|
||||
new /obj/item/clothing/under/color/white( src )
|
||||
new /obj/item/clothing/shoes/sneakers/white( src )
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 70
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet/PopulateContents()
|
||||
new /obj/item/storage/backpack/satchel/leather/withwallet( src )
|
||||
new /obj/item/device/instrument/piano_synth(src)
|
||||
new /obj/item/device/radio/headset( src )
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
|
||||
var/obj/item/card/id/I = W.GetID()
|
||||
if(istype(I))
|
||||
if(broken)
|
||||
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
|
||||
return
|
||||
if(!I || !I.registered_name)
|
||||
return
|
||||
if(allowed(user) || !registered_name || (istype(I) && (registered_name == I.registered_name)))
|
||||
//they can open all lockers, or nobody owns this, or they own this locker
|
||||
locked = !locked
|
||||
update_icon()
|
||||
|
||||
if(!registered_name)
|
||||
registered_name = I.registered_name
|
||||
desc = "Owned by [I.registered_name]."
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access Denied.</span>")
|
||||
else
|
||||
new /obj/item/device/radio/headset( src )
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
|
||||
var/obj/item/card/id/I = W.GetID()
|
||||
if(istype(I))
|
||||
if(broken)
|
||||
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
|
||||
return
|
||||
if(!I || !I.registered_name)
|
||||
return
|
||||
if(allowed(user) || !registered_name || (istype(I) && (registered_name == I.registered_name)))
|
||||
//they can open all lockers, or nobody owns this, or they own this locker
|
||||
locked = !locked
|
||||
update_icon()
|
||||
|
||||
if(!registered_name)
|
||||
registered_name = I.registered_name
|
||||
desc = "Owned by [I.registered_name]."
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access Denied.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/structure/closet/secure_closet/RD
|
||||
name = "\proper research director's locker"
|
||||
/obj/structure/closet/secure_closet/RD
|
||||
name = "\proper research director's locker"
|
||||
req_access = list(ACCESS_RD)
|
||||
icon_state = "rd"
|
||||
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
/obj/structure/closet/secure_closet
|
||||
name = "secure locker"
|
||||
desc = "It's a card-locked storage unit."
|
||||
/obj/structure/closet/secure_closet
|
||||
name = "secure locker"
|
||||
desc = "It's a card-locked storage unit."
|
||||
locked = TRUE
|
||||
icon_state = "secure"
|
||||
max_integrity = 250
|
||||
armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
|
||||
icon_state = "secure"
|
||||
max_integrity = 250
|
||||
armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
|
||||
secure = TRUE
|
||||
|
||||
/obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
|
||||
if(damage_flag == "melee" && damage_amount < 20)
|
||||
return 0
|
||||
|
||||
/obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
|
||||
if(damage_flag == "melee" && damage_amount < 20)
|
||||
return 0
|
||||
. = ..()
|
||||
@@ -90,6 +90,7 @@
|
||||
new /obj/item/gun/energy/e_gun/hos(src)
|
||||
new /obj/item/device/flashlight/seclite(src)
|
||||
new /obj/item/pinpointer/nuke(src)
|
||||
new /obj/item/circuitboard/machine/protolathe/department/security(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/warden
|
||||
name = "\proper warden's locker"
|
||||
@@ -122,7 +123,6 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/security/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/under/rank/security/skirt(src)
|
||||
new /obj/item/clothing/suit/armor/vest(src)
|
||||
new /obj/item/clothing/head/helmet/sec(src)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
|
||||
@@ -35,4 +35,4 @@
|
||||
if(tank)
|
||||
return tank.air_contents
|
||||
else
|
||||
return loc.return_air()
|
||||
return loc.return_air()
|
||||
@@ -1,34 +1,34 @@
|
||||
/obj/structure/closet/crate/large
|
||||
name = "large crate"
|
||||
desc = "A hefty wooden crate."
|
||||
icon_state = "largecrate"
|
||||
/obj/structure/closet/crate/large
|
||||
name = "large crate"
|
||||
desc = "A hefty wooden crate."
|
||||
icon_state = "largecrate"
|
||||
density = TRUE
|
||||
material_drop = /obj/item/stack/sheet/mineral/wood
|
||||
delivery_icon = "deliverybox"
|
||||
|
||||
/obj/structure/closet/crate/large/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(manifest)
|
||||
tear_manifest(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need a crowbar to pry this open!</span>")
|
||||
|
||||
/obj/structure/closet/crate/large/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/crowbar))
|
||||
var/turf/T = get_turf(src)
|
||||
if(manifest)
|
||||
tear_manifest(user)
|
||||
|
||||
user.visible_message("[user] pries \the [src] open.", \
|
||||
"<span class='notice'>You pry open \the [src].</span>", \
|
||||
"<span class='italics'>You hear splitting wood.</span>")
|
||||
playsound(src.loc, 'sound/weapons/slashmiss.ogg', 75, 1)
|
||||
|
||||
for(var/i in 1 to rand(2, 5))
|
||||
new material_drop(src)
|
||||
for(var/atom/movable/AM in contents)
|
||||
AM.forceMove(T)
|
||||
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
material_drop = /obj/item/stack/sheet/mineral/wood
|
||||
delivery_icon = "deliverybox"
|
||||
|
||||
/obj/structure/closet/crate/large/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(manifest)
|
||||
tear_manifest(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need a crowbar to pry this open!</span>")
|
||||
|
||||
/obj/structure/closet/crate/large/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/crowbar))
|
||||
var/turf/T = get_turf(src)
|
||||
if(manifest)
|
||||
tear_manifest(user)
|
||||
|
||||
user.visible_message("[user] pries \the [src] open.", \
|
||||
"<span class='notice'>You pry open \the [src].</span>", \
|
||||
"<span class='italics'>You hear splitting wood.</span>")
|
||||
playsound(src.loc, 'sound/weapons/slashmiss.ogg', 75, 1)
|
||||
|
||||
for(var/i in 1 to rand(2, 5))
|
||||
new material_drop(src)
|
||||
for(var/atom/movable/AM in contents)
|
||||
AM.forceMove(T)
|
||||
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
/obj/structure/displaycase/attackby(obj/item/W, mob/user, params)
|
||||
if(W.GetID() && !broken && openable)
|
||||
if(allowed(user))
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] [src].</span>")
|
||||
toggle_lock(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
@@ -140,9 +140,9 @@
|
||||
to_chat(user, "<span class='notice'>You remove the destroyed case</span>")
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start to [open ? "close":"open"] the [src]</span>")
|
||||
to_chat(user, "<span class='notice'>You start to [open ? "close":"open"] [src].</span>")
|
||||
if(do_after(user, 20*W.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] [src].</span>")
|
||||
toggle_lock(user)
|
||||
else if(open && !showpiece)
|
||||
if(user.transferItemToLoc(W, src))
|
||||
@@ -224,7 +224,7 @@
|
||||
G.use(10)
|
||||
var/obj/structure/displaycase/display = new(src.loc)
|
||||
if(electronics)
|
||||
electronics.loc = display
|
||||
electronics.forceMove(display)
|
||||
display.electronics = electronics
|
||||
if(electronics.one_access)
|
||||
display.req_one_access = electronics.accesses
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/obj/structure/chair/C = new /obj/structure/chair(loc)
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
C.setDir(dir)
|
||||
part.loc = loc
|
||||
part.forceMove(loc)
|
||||
part.master = null
|
||||
part = null
|
||||
qdel(src)
|
||||
|
||||
@@ -43,7 +43,8 @@
|
||||
death = FALSE
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are an ash walker. Your tribe worships <span class='danger'>the Necropolis</span>. The wastes are sacred ground, its monsters a blessed bounty. You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest. You do not know how their magic works, nor where they come from, or the significance of their items.</b>"
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are an ash walker. Your tribe worships <span class='danger'>the Necropolis</span>. The wastes are sacred ground, its monsters a blessed bounty. \
|
||||
You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest.</b>"
|
||||
assignedrole = "Ash Walker"
|
||||
|
||||
/obj/effect/mob_spawn/human/ash_walker/special(mob/living/new_spawn)
|
||||
@@ -469,7 +470,7 @@
|
||||
mob_species = /datum/species/human
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are a security officer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
|
||||
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
|
||||
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
|
||||
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
|
||||
uniform = /obj/item/clothing/under/rank/security
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
id = /obj/item/card/id/away/old/sec
|
||||
@@ -493,7 +494,7 @@
|
||||
mob_species = /datum/species/human
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are an engineer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
|
||||
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
|
||||
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
|
||||
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
|
||||
uniform = /obj/item/clothing/under/rank/engineer
|
||||
shoes = /obj/item/clothing/shoes/workboots
|
||||
id = /obj/item/card/id/away/old/eng
|
||||
@@ -517,7 +518,7 @@
|
||||
mob_species = /datum/species/human
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are a scientist working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
|
||||
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
|
||||
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
|
||||
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
|
||||
uniform = /obj/item/clothing/under/rank/scientist
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
id = /obj/item/card/id/away/old/sci
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
return
|
||||
playsound(src.loc, 'sound/effects/splat.ogg', 25, 1)
|
||||
L.visible_message("<span class='danger'>[user] slams [L] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
|
||||
L.loc = src.loc
|
||||
L.forceMove(drop_location())
|
||||
L.emote("scream")
|
||||
L.add_splatter_floor()
|
||||
L.adjustBruteLoss(30)
|
||||
@@ -148,4 +148,4 @@
|
||||
new /obj/item/stack/rods(loc, 4)
|
||||
qdel(src)
|
||||
|
||||
#undef VIABLE_MOB_CHECK
|
||||
#undef VIABLE_MOB_CHECK
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
/turf/closed/wall,
|
||||
/obj/structure/falsewall)
|
||||
smooth = SMOOTH_MORE
|
||||
// flags_1 = CONDUCT_1
|
||||
// flags = CONDUCT_1
|
||||
|
||||
/obj/structure/lattice/examine(mob/user)
|
||||
..()
|
||||
|
||||
@@ -211,4 +211,4 @@
|
||||
var/obj/machinery/manned_turret/E = user.buckled
|
||||
E.calculated_projectile_vars = calculate_projectile_angle_and_pixel_offsets(user, params)
|
||||
E.direction_track(user, targeted_atom)
|
||||
E.checkfire(targeted_atom, user)
|
||||
E.checkfire(targeted_atom, user)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
|
||||
/obj/structure/mineral_door/Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
. = ..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/mineral_door/CollidedWith(atom/movable/AM)
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
/obj/structure/mopbucket
|
||||
name = "mop bucket"
|
||||
desc = "Fill it with water, but don't forget a mop!"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "mopbucket"
|
||||
/obj/structure/mopbucket
|
||||
name = "mop bucket"
|
||||
desc = "Fill it with water, but don't forget a mop!"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "mopbucket"
|
||||
density = TRUE
|
||||
container_type = OPENCONTAINER_1
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
|
||||
|
||||
/obj/structure/mopbucket/New()
|
||||
create_reagents(100)
|
||||
..()
|
||||
|
||||
/obj/structure/mopbucket/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/mop))
|
||||
if(reagents.total_volume < 1)
|
||||
to_chat(user, "[src] is out of water!</span>")
|
||||
else
|
||||
reagents.trans_to(I, 5)
|
||||
to_chat(user, "<span class='notice'>You wet [I] in [src].</span>")
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
else
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
|
||||
|
||||
/obj/structure/mopbucket/New()
|
||||
create_reagents(100)
|
||||
..()
|
||||
|
||||
/obj/structure/mopbucket/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/mop))
|
||||
if(reagents.total_volume < 1)
|
||||
to_chat(user, "[src] is out of water!</span>")
|
||||
else
|
||||
reagents.trans_to(I, 5)
|
||||
to_chat(user, "<span class='notice'>You wet [I] in [src].</span>")
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
else
|
||||
return ..()
|
||||
@@ -18,7 +18,7 @@
|
||||
if(notices > 4)
|
||||
break
|
||||
if(istype(I, /obj/item/paper))
|
||||
I.loc = src
|
||||
I.forceMove(src)
|
||||
notices++
|
||||
icon_state = "nboard0[notices]"
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
return
|
||||
var/obj/item/I = locate(href_list["remove"]) in contents
|
||||
if(istype(I) && I.loc == src)
|
||||
I.loc = usr.loc
|
||||
I.forceMove(usr.loc)
|
||||
usr.put_in_hands(I)
|
||||
notices--
|
||||
icon_state = "nboard0[notices]"
|
||||
|
||||
@@ -33,7 +33,7 @@ FLOOR SAFES
|
||||
|
||||
|
||||
/obj/structure/safe/Initialize(mapload)
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
if(!mapload)
|
||||
return
|
||||
|
||||
@@ -135,11 +135,6 @@
|
||||
Cargo(<b>brown</b>), Science(<b>purple</b>), Escape(<b>red and white</b>), and Medbay(<b>blue</b>).\nIn the center of the station, you see the Bridge(<b>dark blue</b>).\n\
|
||||
Around those, you see Hallways/Entrances(<b>light grey</b>), Public Areas(<b>grey</b>), and Maintenance(<b>dark grey</b>)."
|
||||
|
||||
/obj/structure/sign/map/left/ceres
|
||||
icon_state = "map-CS"
|
||||
desc = "A framed picture of the station.\nClockwise from the top, you see Security (<b>red</b>), Dorms (<b>light-green</b>), Bridge (<b>dark-blue</b>), AI Core (<b>gray</b>), \
|
||||
Cargo (<b>brown</b>), Medbay (<b>blue</b>), Arrivals/Departures(<b>orange/cyan</b>), Research (<b>purple</b>), Service (<b>dark-green</b>), and Engineering in the center (<b>yellow</b>)."
|
||||
|
||||
/obj/structure/sign/securearea
|
||||
name = "\improper SECURE AREA"
|
||||
desc = "A warning sign which reads 'SECURE AREA'."
|
||||
@@ -246,7 +241,7 @@
|
||||
desc = "This plaque commemorates those who have fallen in glorious combat. For all the charred, dizzy, and beaten men who have died in its hands."
|
||||
|
||||
/obj/structure/sign/nanotrasen
|
||||
name = "\improper NanoTrasen Logo "
|
||||
name = "\improper Nanotrasen Logo"
|
||||
desc = "A sign with the Nanotrasen Logo on it. Glory to Nanotrasen!"
|
||||
icon_state = "nanotrasen"
|
||||
|
||||
@@ -354,4 +349,4 @@
|
||||
/obj/structure/sign/logo
|
||||
name = "nanotrasen logo"
|
||||
desc = "The Nanotrasen corporate logo."
|
||||
icon_state = "ss13sign-1"
|
||||
icon_state = "nanotrasen_sign1"
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
T.quick_empty()
|
||||
|
||||
for(var/obj/item/C in oldContents)
|
||||
C.loc = src.loc
|
||||
C.forceMove(drop_location())
|
||||
|
||||
user.visible_message("[user] empties [I] on [src].")
|
||||
return
|
||||
|
||||
@@ -16,9 +16,9 @@
|
||||
pinned_target = null
|
||||
|
||||
/obj/structure/target_stake/Move()
|
||||
..()
|
||||
. = ..()
|
||||
if(pinned_target)
|
||||
pinned_target.loc = loc
|
||||
pinned_target.forceMove(loc)
|
||||
|
||||
/obj/structure/target_stake/attackby(obj/item/target/T, mob/user)
|
||||
if(pinned_target)
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
/obj/structure/target_stake/proc/removeTarget(mob/user)
|
||||
pinned_target.layer = OBJ_LAYER
|
||||
pinned_target.loc = user.loc
|
||||
pinned_target.forceMove(user.loc)
|
||||
pinned_target.nullPinnedLoc()
|
||||
nullPinnedTarget()
|
||||
if(ishuman(user))
|
||||
@@ -44,7 +44,7 @@
|
||||
user.put_in_hands(pinned_target)
|
||||
to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
|
||||
else
|
||||
pinned_target.loc = get_turf(user)
|
||||
pinned_target.forceMove(user.drop_location())
|
||||
to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
|
||||
|
||||
/obj/structure/target_stake/bullet_act(obj/item/projectile/P)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user