TG Sync 12/15/17
s s
This commit is contained in:
@@ -70,7 +70,7 @@
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/obj/structure/alien/resin/Move()
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var/turf/T = loc
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..()
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. = ..()
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move_update_air(T)
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/obj/structure/alien/resin/wall
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@@ -20,7 +20,7 @@
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var/obj/item/canvas/C = I
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user.dropItemToGround(C)
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painting = C
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C.loc = get_turf(src)
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C.forceMove(get_turf(src))
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C.layer = layer+0.1
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user.visible_message("<span class='notice'>[user] puts \the [C] on \the [src].</span>","<span class='notice'>You place \the [C] on \the [src].</span>")
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else
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@@ -30,9 +30,9 @@
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//Stick to the easel like glue
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/obj/structure/easel/Move()
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var/turf/T = get_turf(src)
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..()
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. = ..()
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if(painting && painting.loc == T) //Only move if it's near us.
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painting.loc = get_turf(src)
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painting.forceMove(get_turf(src))
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else
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painting = null
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@@ -21,6 +21,10 @@
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var/buildstacktype = /obj/item/stack/sheet/metal
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var/buildstackamount = 2
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/obj/structure/bed/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
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/obj/structure/bed/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(buildstacktype)
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@@ -145,7 +149,7 @@
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/obj/item/roller/robo/examine(mob/user)
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..()
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to_chat(user, "The dock is [loaded ? "loaded" : "empty"]")
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to_chat(user, "The dock is [loaded ? "loaded" : "empty"].")
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/obj/item/roller/robo/deploy_roller(mob/user, atom/location)
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if(loaded)
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@@ -1,107 +1,107 @@
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/obj/structure/closet/cabinet
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name = "cabinet"
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desc = "Old will forever be in fashion."
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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max_integrity = 70
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/obj/structure/closet/acloset
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name = "strange closet"
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desc = "It looks alien!"
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icon_state = "alien"
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/obj/structure/closet/gimmick
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name = "administrative supply closet"
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desc = "It's a storage unit for things that have no right being here."
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icon_state = "syndicate"
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/obj/structure/closet/gimmick/russian
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name = "russian surplus closet"
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desc = "It's a storage unit for Russian standard-issue surplus."
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/obj/structure/closet/gimmick/russian/PopulateContents()
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..()
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for(var/i in 1 to 5)
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new /obj/item/clothing/head/ushanka(src)
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for(var/i in 1 to 5)
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new /obj/item/clothing/under/soviet(src)
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/obj/structure/closet/gimmick/tacticool
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name = "tacticool gear closet"
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desc = "It's a storage unit for Tacticool gear."
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/obj/structure/closet/gimmick/tacticool/PopulateContents()
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..()
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new /obj/item/clothing/glasses/eyepatch(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/gloves/combat(src)
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new /obj/item/clothing/gloves/combat(src)
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new /obj/item/clothing/head/helmet/swat(src)
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new /obj/item/clothing/head/helmet/swat(src)
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new /obj/item/clothing/mask/gas/sechailer/swat(src)
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new /obj/item/clothing/mask/gas/sechailer/swat(src)
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new /obj/item/clothing/shoes/combat/swat(src)
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new /obj/item/clothing/shoes/combat/swat(src)
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new /obj/item/clothing/suit/space/hardsuit/deathsquad(src)
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new /obj/item/clothing/suit/space/hardsuit/deathsquad(src)
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new /obj/item/clothing/under/syndicate/tacticool(src)
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new /obj/item/clothing/under/syndicate/tacticool(src)
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/obj/structure/closet/thunderdome
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name = "\improper Thunderdome closet"
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desc = "Everything you need!"
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/obj/structure/closet/cabinet
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name = "cabinet"
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desc = "Old will forever be in fashion."
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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max_integrity = 70
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/obj/structure/closet/acloset
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name = "strange closet"
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desc = "It looks alien!"
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icon_state = "alien"
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/obj/structure/closet/gimmick
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name = "administrative supply closet"
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desc = "It's a storage unit for things that have no right being here."
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icon_state = "syndicate"
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/obj/structure/closet/gimmick/russian
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name = "russian surplus closet"
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desc = "It's a storage unit for Russian standard-issue surplus."
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/obj/structure/closet/gimmick/russian/PopulateContents()
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..()
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for(var/i in 1 to 5)
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new /obj/item/clothing/head/ushanka(src)
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for(var/i in 1 to 5)
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new /obj/item/clothing/under/soviet(src)
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/obj/structure/closet/gimmick/tacticool
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name = "tacticool gear closet"
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desc = "It's a storage unit for Tacticool gear."
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/obj/structure/closet/gimmick/tacticool/PopulateContents()
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..()
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new /obj/item/clothing/glasses/eyepatch(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/gloves/combat(src)
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new /obj/item/clothing/gloves/combat(src)
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new /obj/item/clothing/head/helmet/swat(src)
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new /obj/item/clothing/head/helmet/swat(src)
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new /obj/item/clothing/mask/gas/sechailer/swat(src)
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new /obj/item/clothing/mask/gas/sechailer/swat(src)
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new /obj/item/clothing/shoes/combat/swat(src)
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new /obj/item/clothing/shoes/combat/swat(src)
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new /obj/item/clothing/suit/space/hardsuit/deathsquad(src)
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new /obj/item/clothing/suit/space/hardsuit/deathsquad(src)
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new /obj/item/clothing/under/syndicate/tacticool(src)
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new /obj/item/clothing/under/syndicate/tacticool(src)
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/obj/structure/closet/thunderdome
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name = "\improper Thunderdome closet"
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desc = "Everything you need!"
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anchored = TRUE
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/obj/structure/closet/thunderdome/tdred
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name = "red-team Thunderdome closet"
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icon_door = "red"
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/obj/structure/closet/thunderdome/tdred/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/clothing/suit/armor/tdome/red(src)
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for(var/i in 1 to 3)
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/obj/structure/closet/thunderdome/tdred
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name = "red-team Thunderdome closet"
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icon_door = "red"
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/obj/structure/closet/thunderdome/tdred/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/clothing/suit/armor/tdome/red(src)
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for(var/i in 1 to 3)
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new /obj/item/melee/transforming/energy/sword/saber(src)
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for(var/i in 1 to 3)
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new /obj/item/gun/energy/laser(src)
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for(var/i in 1 to 3)
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new /obj/item/melee/baton/loaded(src)
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for(var/i in 1 to 3)
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new /obj/item/storage/box/flashbangs(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/head/helmet/thunderdome(src)
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/obj/structure/closet/thunderdome/tdgreen
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name = "green-team Thunderdome closet"
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icon_door = "green"
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/obj/structure/closet/thunderdome/tdgreen/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/clothing/suit/armor/tdome/green(src)
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for(var/i in 1 to 3)
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for(var/i in 1 to 3)
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new /obj/item/gun/energy/laser(src)
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for(var/i in 1 to 3)
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new /obj/item/melee/baton/loaded(src)
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for(var/i in 1 to 3)
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new /obj/item/storage/box/flashbangs(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/head/helmet/thunderdome(src)
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/obj/structure/closet/thunderdome/tdgreen
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name = "green-team Thunderdome closet"
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icon_door = "green"
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/obj/structure/closet/thunderdome/tdgreen/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/clothing/suit/armor/tdome/green(src)
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for(var/i in 1 to 3)
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new /obj/item/melee/transforming/energy/sword/saber(src)
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for(var/i in 1 to 3)
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new /obj/item/gun/energy/laser(src)
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for(var/i in 1 to 3)
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new /obj/item/melee/baton/loaded(src)
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for(var/i in 1 to 3)
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new /obj/item/storage/box/flashbangs(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/head/helmet/thunderdome(src)
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/obj/structure/closet/malf/suits
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desc = "It's a storage unit for operational gear."
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icon_state = "syndicate"
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/obj/structure/closet/malf/suits/PopulateContents()
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..()
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new /obj/item/tank/jetpack/void(src)
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/clothing/head/helmet/space/nasavoid(src)
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new /obj/item/clothing/suit/space/nasavoid(src)
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new /obj/item/crowbar(src)
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new /obj/item/stock_parts/cell(src)
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new /obj/item/device/multitool(src)
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for(var/i in 1 to 3)
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new /obj/item/gun/energy/laser(src)
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for(var/i in 1 to 3)
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new /obj/item/melee/baton/loaded(src)
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for(var/i in 1 to 3)
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new /obj/item/storage/box/flashbangs(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/head/helmet/thunderdome(src)
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/obj/structure/closet/malf/suits
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desc = "It's a storage unit for operational gear."
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icon_state = "syndicate"
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/obj/structure/closet/malf/suits/PopulateContents()
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..()
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new /obj/item/tank/jetpack/void(src)
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/clothing/head/helmet/space/nasavoid(src)
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new /obj/item/clothing/suit/space/nasavoid(src)
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new /obj/item/crowbar(src)
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new /obj/item/stock_parts/cell(src)
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new /obj/item/device/multitool(src)
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@@ -365,3 +365,4 @@
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new /obj/item/clothing/under/rank/curator/treasure_hunter(src)
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new /obj/item/clothing/shoes/workboots/mining(src)
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new /obj/item/storage/backpack/satchel/explorer(src)
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@@ -1,11 +1,11 @@
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/obj/structure/closet/secure_closet/bar
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name = "booze storage"
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/obj/structure/closet/secure_closet/bar
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name = "booze storage"
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req_access = list(ACCESS_BAR)
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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max_integrity = 70
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/obj/structure/closet/secure_closet/bar/PopulateContents()
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..()
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for(var/i in 1 to 10)
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new /obj/item/reagent_containers/food/drinks/beer( src )
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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max_integrity = 70
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/obj/structure/closet/secure_closet/bar/PopulateContents()
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..()
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for(var/i in 1 to 10)
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new /obj/item/reagent_containers/food/drinks/beer( src )
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@@ -1,13 +1,13 @@
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/obj/structure/closet/secure_closet/hydroponics
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name = "botanist's locker"
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/obj/structure/closet/secure_closet/hydroponics
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name = "botanist's locker"
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req_access = list(ACCESS_HYDROPONICS)
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icon_state = "hydro"
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/obj/structure/closet/secure_closet/hydroponics/PopulateContents()
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..()
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new /obj/item/storage/bag/plants/portaseeder(src)
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new /obj/item/device/plant_analyzer(src)
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new /obj/item/device/radio/headset/headset_srv(src)
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new /obj/item/cultivator(src)
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new /obj/item/hatchet(src)
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icon_state = "hydro"
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/obj/structure/closet/secure_closet/hydroponics/PopulateContents()
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..()
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new /obj/item/storage/bag/plants/portaseeder(src)
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new /obj/item/device/plant_analyzer(src)
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new /obj/item/device/radio/headset/headset_srv(src)
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new /obj/item/cultivator(src)
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new /obj/item/hatchet(src)
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new /obj/item/storage/box/disks_plantgene(src)
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@@ -73,8 +73,8 @@
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new /obj/item/device/autosurgeon/cmo(src)
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new /obj/item/door_remote/chief_medical_officer(src)
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new /obj/item/clothing/neck/petcollar(src)
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new /obj/item/circuitboard/machine/protolathe/department/medical(src)
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new /obj/item/pet_carrier(src)
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new /obj/item/circuitboard/machine/protolathe/department/medical(src)
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/obj/structure/closet/secure_closet/animal
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name = "animal control"
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@@ -1,53 +1,53 @@
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/obj/structure/closet/secure_closet/personal
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desc = "It's a secure locker for personnel. The first card swiped gains control."
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name = "personal closet"
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/obj/structure/closet/secure_closet/personal
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desc = "It's a secure locker for personnel. The first card swiped gains control."
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name = "personal closet"
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req_access = list(ACCESS_ALL_PERSONAL_LOCKERS)
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var/registered_name = null
|
||||
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/obj/structure/closet/secure_closet/personal/PopulateContents()
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..()
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if(prob(50))
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new /obj/item/storage/backpack/duffelbag(src)
|
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if(prob(50))
|
||||
new /obj/item/storage/backpack(src)
|
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else
|
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new /obj/item/storage/backpack/satchel(src)
|
||||
new /obj/item/device/radio/headset( src )
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/patient
|
||||
name = "patient's closet"
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/patient/PopulateContents()
|
||||
new /obj/item/clothing/under/color/white( src )
|
||||
new /obj/item/clothing/shoes/sneakers/white( src )
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 70
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet/PopulateContents()
|
||||
new /obj/item/storage/backpack/satchel/leather/withwallet( src )
|
||||
var/registered_name = null
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/PopulateContents()
|
||||
..()
|
||||
if(prob(50))
|
||||
new /obj/item/storage/backpack/duffelbag(src)
|
||||
if(prob(50))
|
||||
new /obj/item/storage/backpack(src)
|
||||
else
|
||||
new /obj/item/storage/backpack/satchel(src)
|
||||
new /obj/item/device/radio/headset( src )
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/patient
|
||||
name = "patient's closet"
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/patient/PopulateContents()
|
||||
new /obj/item/clothing/under/color/white( src )
|
||||
new /obj/item/clothing/shoes/sneakers/white( src )
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 70
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet/PopulateContents()
|
||||
new /obj/item/storage/backpack/satchel/leather/withwallet( src )
|
||||
new /obj/item/device/instrument/piano_synth(src)
|
||||
new /obj/item/device/radio/headset( src )
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
|
||||
var/obj/item/card/id/I = W.GetID()
|
||||
if(istype(I))
|
||||
if(broken)
|
||||
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
|
||||
return
|
||||
if(!I || !I.registered_name)
|
||||
return
|
||||
if(allowed(user) || !registered_name || (istype(I) && (registered_name == I.registered_name)))
|
||||
//they can open all lockers, or nobody owns this, or they own this locker
|
||||
locked = !locked
|
||||
update_icon()
|
||||
|
||||
if(!registered_name)
|
||||
registered_name = I.registered_name
|
||||
desc = "Owned by [I.registered_name]."
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access Denied.</span>")
|
||||
else
|
||||
new /obj/item/device/radio/headset( src )
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
|
||||
var/obj/item/card/id/I = W.GetID()
|
||||
if(istype(I))
|
||||
if(broken)
|
||||
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
|
||||
return
|
||||
if(!I || !I.registered_name)
|
||||
return
|
||||
if(allowed(user) || !registered_name || (istype(I) && (registered_name == I.registered_name)))
|
||||
//they can open all lockers, or nobody owns this, or they own this locker
|
||||
locked = !locked
|
||||
update_icon()
|
||||
|
||||
if(!registered_name)
|
||||
registered_name = I.registered_name
|
||||
desc = "Owned by [I.registered_name]."
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access Denied.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/structure/closet/secure_closet/RD
|
||||
name = "\proper research director's locker"
|
||||
/obj/structure/closet/secure_closet/RD
|
||||
name = "\proper research director's locker"
|
||||
req_access = list(ACCESS_RD)
|
||||
icon_state = "rd"
|
||||
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
/obj/structure/closet/secure_closet
|
||||
name = "secure locker"
|
||||
desc = "It's a card-locked storage unit."
|
||||
/obj/structure/closet/secure_closet
|
||||
name = "secure locker"
|
||||
desc = "It's a card-locked storage unit."
|
||||
locked = TRUE
|
||||
icon_state = "secure"
|
||||
max_integrity = 250
|
||||
armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
|
||||
icon_state = "secure"
|
||||
max_integrity = 250
|
||||
armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
|
||||
secure = TRUE
|
||||
|
||||
/obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
|
||||
if(damage_flag == "melee" && damage_amount < 20)
|
||||
return 0
|
||||
|
||||
/obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
|
||||
if(damage_flag == "melee" && damage_amount < 20)
|
||||
return 0
|
||||
. = ..()
|
||||
@@ -90,6 +90,7 @@
|
||||
new /obj/item/gun/energy/e_gun/hos(src)
|
||||
new /obj/item/device/flashlight/seclite(src)
|
||||
new /obj/item/pinpointer/nuke(src)
|
||||
new /obj/item/circuitboard/machine/protolathe/department/security(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/warden
|
||||
name = "\proper warden's locker"
|
||||
@@ -122,7 +123,6 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/security/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/under/rank/security/skirt(src)
|
||||
new /obj/item/clothing/suit/armor/vest(src)
|
||||
new /obj/item/clothing/head/helmet/sec(src)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
|
||||
@@ -35,4 +35,4 @@
|
||||
if(tank)
|
||||
return tank.air_contents
|
||||
else
|
||||
return loc.return_air()
|
||||
return loc.return_air()
|
||||
@@ -1,34 +1,34 @@
|
||||
/obj/structure/closet/crate/large
|
||||
name = "large crate"
|
||||
desc = "A hefty wooden crate."
|
||||
icon_state = "largecrate"
|
||||
/obj/structure/closet/crate/large
|
||||
name = "large crate"
|
||||
desc = "A hefty wooden crate."
|
||||
icon_state = "largecrate"
|
||||
density = TRUE
|
||||
material_drop = /obj/item/stack/sheet/mineral/wood
|
||||
delivery_icon = "deliverybox"
|
||||
|
||||
/obj/structure/closet/crate/large/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(manifest)
|
||||
tear_manifest(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need a crowbar to pry this open!</span>")
|
||||
|
||||
/obj/structure/closet/crate/large/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/crowbar))
|
||||
var/turf/T = get_turf(src)
|
||||
if(manifest)
|
||||
tear_manifest(user)
|
||||
|
||||
user.visible_message("[user] pries \the [src] open.", \
|
||||
"<span class='notice'>You pry open \the [src].</span>", \
|
||||
"<span class='italics'>You hear splitting wood.</span>")
|
||||
playsound(src.loc, 'sound/weapons/slashmiss.ogg', 75, 1)
|
||||
|
||||
for(var/i in 1 to rand(2, 5))
|
||||
new material_drop(src)
|
||||
for(var/atom/movable/AM in contents)
|
||||
AM.forceMove(T)
|
||||
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
material_drop = /obj/item/stack/sheet/mineral/wood
|
||||
delivery_icon = "deliverybox"
|
||||
|
||||
/obj/structure/closet/crate/large/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(manifest)
|
||||
tear_manifest(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need a crowbar to pry this open!</span>")
|
||||
|
||||
/obj/structure/closet/crate/large/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/crowbar))
|
||||
var/turf/T = get_turf(src)
|
||||
if(manifest)
|
||||
tear_manifest(user)
|
||||
|
||||
user.visible_message("[user] pries \the [src] open.", \
|
||||
"<span class='notice'>You pry open \the [src].</span>", \
|
||||
"<span class='italics'>You hear splitting wood.</span>")
|
||||
playsound(src.loc, 'sound/weapons/slashmiss.ogg', 75, 1)
|
||||
|
||||
for(var/i in 1 to rand(2, 5))
|
||||
new material_drop(src)
|
||||
for(var/atom/movable/AM in contents)
|
||||
AM.forceMove(T)
|
||||
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
/obj/structure/displaycase/attackby(obj/item/W, mob/user, params)
|
||||
if(W.GetID() && !broken && openable)
|
||||
if(allowed(user))
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] [src].</span>")
|
||||
toggle_lock(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
@@ -140,9 +140,9 @@
|
||||
to_chat(user, "<span class='notice'>You remove the destroyed case</span>")
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start to [open ? "close":"open"] the [src]</span>")
|
||||
to_chat(user, "<span class='notice'>You start to [open ? "close":"open"] [src].</span>")
|
||||
if(do_after(user, 20*W.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] [src].</span>")
|
||||
toggle_lock(user)
|
||||
else if(open && !showpiece)
|
||||
if(user.transferItemToLoc(W, src))
|
||||
@@ -224,7 +224,7 @@
|
||||
G.use(10)
|
||||
var/obj/structure/displaycase/display = new(src.loc)
|
||||
if(electronics)
|
||||
electronics.loc = display
|
||||
electronics.forceMove(display)
|
||||
display.electronics = electronics
|
||||
if(electronics.one_access)
|
||||
display.req_one_access = electronics.accesses
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/obj/structure/chair/C = new /obj/structure/chair(loc)
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
C.setDir(dir)
|
||||
part.loc = loc
|
||||
part.forceMove(loc)
|
||||
part.master = null
|
||||
part = null
|
||||
qdel(src)
|
||||
|
||||
@@ -43,7 +43,8 @@
|
||||
death = FALSE
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are an ash walker. Your tribe worships <span class='danger'>the Necropolis</span>. The wastes are sacred ground, its monsters a blessed bounty. You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest. You do not know how their magic works, nor where they come from, or the significance of their items.</b>"
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are an ash walker. Your tribe worships <span class='danger'>the Necropolis</span>. The wastes are sacred ground, its monsters a blessed bounty. \
|
||||
You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest.</b>"
|
||||
assignedrole = "Ash Walker"
|
||||
|
||||
/obj/effect/mob_spawn/human/ash_walker/special(mob/living/new_spawn)
|
||||
@@ -469,7 +470,7 @@
|
||||
mob_species = /datum/species/human
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are a security officer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
|
||||
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
|
||||
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
|
||||
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
|
||||
uniform = /obj/item/clothing/under/rank/security
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
id = /obj/item/card/id/away/old/sec
|
||||
@@ -493,7 +494,7 @@
|
||||
mob_species = /datum/species/human
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are an engineer working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
|
||||
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
|
||||
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
|
||||
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
|
||||
uniform = /obj/item/clothing/under/rank/engineer
|
||||
shoes = /obj/item/clothing/shoes/workboots
|
||||
id = /obj/item/card/id/away/old/eng
|
||||
@@ -517,7 +518,7 @@
|
||||
mob_species = /datum/species/human
|
||||
flavour_text = "<font size=3><b>Y</b></font><b>ou are a scientist working for Nanotrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
|
||||
cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
|
||||
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
|
||||
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
|
||||
uniform = /obj/item/clothing/under/rank/scientist
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
id = /obj/item/card/id/away/old/sci
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
return
|
||||
playsound(src.loc, 'sound/effects/splat.ogg', 25, 1)
|
||||
L.visible_message("<span class='danger'>[user] slams [L] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
|
||||
L.loc = src.loc
|
||||
L.forceMove(drop_location())
|
||||
L.emote("scream")
|
||||
L.add_splatter_floor()
|
||||
L.adjustBruteLoss(30)
|
||||
@@ -148,4 +148,4 @@
|
||||
new /obj/item/stack/rods(loc, 4)
|
||||
qdel(src)
|
||||
|
||||
#undef VIABLE_MOB_CHECK
|
||||
#undef VIABLE_MOB_CHECK
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
/turf/closed/wall,
|
||||
/obj/structure/falsewall)
|
||||
smooth = SMOOTH_MORE
|
||||
// flags_1 = CONDUCT_1
|
||||
// flags = CONDUCT_1
|
||||
|
||||
/obj/structure/lattice/examine(mob/user)
|
||||
..()
|
||||
|
||||
@@ -211,4 +211,4 @@
|
||||
var/obj/machinery/manned_turret/E = user.buckled
|
||||
E.calculated_projectile_vars = calculate_projectile_angle_and_pixel_offsets(user, params)
|
||||
E.direction_track(user, targeted_atom)
|
||||
E.checkfire(targeted_atom, user)
|
||||
E.checkfire(targeted_atom, user)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
|
||||
/obj/structure/mineral_door/Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
. = ..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/mineral_door/CollidedWith(atom/movable/AM)
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
/obj/structure/mopbucket
|
||||
name = "mop bucket"
|
||||
desc = "Fill it with water, but don't forget a mop!"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "mopbucket"
|
||||
/obj/structure/mopbucket
|
||||
name = "mop bucket"
|
||||
desc = "Fill it with water, but don't forget a mop!"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "mopbucket"
|
||||
density = TRUE
|
||||
container_type = OPENCONTAINER_1
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
|
||||
|
||||
/obj/structure/mopbucket/New()
|
||||
create_reagents(100)
|
||||
..()
|
||||
|
||||
/obj/structure/mopbucket/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/mop))
|
||||
if(reagents.total_volume < 1)
|
||||
to_chat(user, "[src] is out of water!</span>")
|
||||
else
|
||||
reagents.trans_to(I, 5)
|
||||
to_chat(user, "<span class='notice'>You wet [I] in [src].</span>")
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
else
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
|
||||
|
||||
/obj/structure/mopbucket/New()
|
||||
create_reagents(100)
|
||||
..()
|
||||
|
||||
/obj/structure/mopbucket/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/mop))
|
||||
if(reagents.total_volume < 1)
|
||||
to_chat(user, "[src] is out of water!</span>")
|
||||
else
|
||||
reagents.trans_to(I, 5)
|
||||
to_chat(user, "<span class='notice'>You wet [I] in [src].</span>")
|
||||
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
||||
else
|
||||
return ..()
|
||||
@@ -18,7 +18,7 @@
|
||||
if(notices > 4)
|
||||
break
|
||||
if(istype(I, /obj/item/paper))
|
||||
I.loc = src
|
||||
I.forceMove(src)
|
||||
notices++
|
||||
icon_state = "nboard0[notices]"
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
return
|
||||
var/obj/item/I = locate(href_list["remove"]) in contents
|
||||
if(istype(I) && I.loc == src)
|
||||
I.loc = usr.loc
|
||||
I.forceMove(usr.loc)
|
||||
usr.put_in_hands(I)
|
||||
notices--
|
||||
icon_state = "nboard0[notices]"
|
||||
|
||||
@@ -33,7 +33,7 @@ FLOOR SAFES
|
||||
|
||||
|
||||
/obj/structure/safe/Initialize(mapload)
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
if(!mapload)
|
||||
return
|
||||
|
||||
@@ -135,11 +135,6 @@
|
||||
Cargo(<b>brown</b>), Science(<b>purple</b>), Escape(<b>red and white</b>), and Medbay(<b>blue</b>).\nIn the center of the station, you see the Bridge(<b>dark blue</b>).\n\
|
||||
Around those, you see Hallways/Entrances(<b>light grey</b>), Public Areas(<b>grey</b>), and Maintenance(<b>dark grey</b>)."
|
||||
|
||||
/obj/structure/sign/map/left/ceres
|
||||
icon_state = "map-CS"
|
||||
desc = "A framed picture of the station.\nClockwise from the top, you see Security (<b>red</b>), Dorms (<b>light-green</b>), Bridge (<b>dark-blue</b>), AI Core (<b>gray</b>), \
|
||||
Cargo (<b>brown</b>), Medbay (<b>blue</b>), Arrivals/Departures(<b>orange/cyan</b>), Research (<b>purple</b>), Service (<b>dark-green</b>), and Engineering in the center (<b>yellow</b>)."
|
||||
|
||||
/obj/structure/sign/securearea
|
||||
name = "\improper SECURE AREA"
|
||||
desc = "A warning sign which reads 'SECURE AREA'."
|
||||
@@ -246,7 +241,7 @@
|
||||
desc = "This plaque commemorates those who have fallen in glorious combat. For all the charred, dizzy, and beaten men who have died in its hands."
|
||||
|
||||
/obj/structure/sign/nanotrasen
|
||||
name = "\improper NanoTrasen Logo "
|
||||
name = "\improper Nanotrasen Logo"
|
||||
desc = "A sign with the Nanotrasen Logo on it. Glory to Nanotrasen!"
|
||||
icon_state = "nanotrasen"
|
||||
|
||||
@@ -354,4 +349,4 @@
|
||||
/obj/structure/sign/logo
|
||||
name = "nanotrasen logo"
|
||||
desc = "The Nanotrasen corporate logo."
|
||||
icon_state = "ss13sign-1"
|
||||
icon_state = "nanotrasen_sign1"
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
T.quick_empty()
|
||||
|
||||
for(var/obj/item/C in oldContents)
|
||||
C.loc = src.loc
|
||||
C.forceMove(drop_location())
|
||||
|
||||
user.visible_message("[user] empties [I] on [src].")
|
||||
return
|
||||
|
||||
@@ -16,9 +16,9 @@
|
||||
pinned_target = null
|
||||
|
||||
/obj/structure/target_stake/Move()
|
||||
..()
|
||||
. = ..()
|
||||
if(pinned_target)
|
||||
pinned_target.loc = loc
|
||||
pinned_target.forceMove(loc)
|
||||
|
||||
/obj/structure/target_stake/attackby(obj/item/target/T, mob/user)
|
||||
if(pinned_target)
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
/obj/structure/target_stake/proc/removeTarget(mob/user)
|
||||
pinned_target.layer = OBJ_LAYER
|
||||
pinned_target.loc = user.loc
|
||||
pinned_target.forceMove(user.loc)
|
||||
pinned_target.nullPinnedLoc()
|
||||
nullPinnedTarget()
|
||||
if(ishuman(user))
|
||||
@@ -44,7 +44,7 @@
|
||||
user.put_in_hands(pinned_target)
|
||||
to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
|
||||
else
|
||||
pinned_target.loc = get_turf(user)
|
||||
pinned_target.forceMove(user.drop_location())
|
||||
to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
|
||||
|
||||
/obj/structure/target_stake/bullet_act(obj/item/projectile/P)
|
||||
|
||||
@@ -572,7 +572,6 @@
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
//Shower Curtains//
|
||||
//Defines used are pre-existing in layers.dm//
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
|
||||
/obj/structure/windoor_assembly/Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
. = ..()
|
||||
setDir(ini_dir)
|
||||
move_update_air(T)
|
||||
|
||||
@@ -216,13 +216,13 @@
|
||||
|
||||
if(do_after(user, 40, target = src))
|
||||
if(!src || electronics)
|
||||
W.loc = src.loc
|
||||
W.forceMove(drop_location())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
|
||||
name = "near finished windoor assembly"
|
||||
electronics = W
|
||||
else
|
||||
W.loc = loc
|
||||
W.forceMove(drop_location())
|
||||
|
||||
//Screwdriver to remove airlock electronics. Step 6 undone.
|
||||
else if(istype(W, /obj/item/screwdriver))
|
||||
@@ -240,7 +240,7 @@
|
||||
var/obj/item/electronics/airlock/ae
|
||||
ae = electronics
|
||||
electronics = null
|
||||
ae.loc = loc
|
||||
ae.forceMove(drop_location())
|
||||
|
||||
else if(istype(W, /obj/item/pen))
|
||||
var/t = stripped_input(user, "Enter the name for the door.", name, created_name,MAX_NAME_LEN)
|
||||
@@ -285,7 +285,7 @@
|
||||
else
|
||||
windoor.req_access = electronics.accesses
|
||||
windoor.electronics = electronics
|
||||
electronics.loc = windoor
|
||||
electronics.forceMove(windoor)
|
||||
if(created_name)
|
||||
windoor.name = created_name
|
||||
qdel(src)
|
||||
|
||||
@@ -283,11 +283,10 @@
|
||||
return
|
||||
if(!disassembled)
|
||||
playsound(src, breaksound, 70, 1)
|
||||
var/turf/T = loc
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
for(var/i in debris)
|
||||
var/obj/item/I = i
|
||||
I.loc = T
|
||||
I.forceMove(drop_location())
|
||||
transfer_fingerprints_to(I)
|
||||
qdel(src)
|
||||
update_nearby_icons()
|
||||
@@ -358,7 +357,7 @@
|
||||
|
||||
/obj/structure/window/Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
. = ..()
|
||||
setDir(ini_dir)
|
||||
move_update_air(T)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user