TG Sync 12/15/17

s

s
This commit is contained in:
kevinz000
2017-12-15 03:28:09 -08:00
parent b6b0ab69e3
commit 253c819bc1
762 changed files with 13429 additions and 14872 deletions
+15 -12
View File
@@ -1,15 +1,18 @@
// Camera mob, used by AI camera and blob.
/mob/camera
name = "camera mob"
// Camera mob, used by AI camera and blob.
/mob/camera
name = "camera mob"
density = FALSE
anchored = TRUE
status_flags = GODMODE // You can't damage it.
status_flags = GODMODE // You can't damage it.
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
see_in_dark = 7
invisibility = INVISIBILITY_ABSTRACT // No one can see us
sight = SEE_SELF
move_on_shuttle = 0
/mob/camera/experience_pressure_difference()
return
see_in_dark = 7
invisibility = INVISIBILITY_ABSTRACT // No one can see us
sight = SEE_SELF
move_on_shuttle = 0
/mob/camera/experience_pressure_difference()
return
/mob/camera/forceMove(atom/destination)
loc = destination
+44 -17
View File
@@ -2,6 +2,9 @@
INITIALIZE_IMMEDIATE(/mob/dead)
/mob/dead
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
/mob/dead/Initialize()
if(initialized)
stack_trace("Warning: [src]([type]) initialized multiple times!")
@@ -11,8 +14,9 @@ INITIALIZE_IMMEDIATE(/mob/dead)
prepare_huds()
if(CONFIG_GET(string/cross_server_address))
if(length(CONFIG_GET(keyed_string_list/cross_server)))
verbs += /mob/dead/proc/server_hop
set_focus(src)
return INITIALIZE_HINT_NORMAL
/mob/dead/dust() //ghosts can't be vaporised.
@@ -24,6 +28,9 @@ INITIALIZE_IMMEDIATE(/mob/dead)
/mob/dead/ConveyorMove() //lol
return
/mob/dead/forceMove(atom/destination)
loc = destination
/mob/dead/Stat()
..()
@@ -42,26 +49,46 @@ INITIALIZE_IMMEDIATE(/mob/dead)
else
stat(null, "Time To Start: SOON")
stat(null, "Players: [SSticker.totalPlayers]")
if(client.holder)
stat(null, "Players Ready: [SSticker.totalPlayersReady]")
/mob/dead/proc/server_hop()
set category = "OOC"
set name = "Server Hop!"
set desc= "Jump to the other server"
if(notransform)
return
var/csa = CONFIG_GET(string/cross_server_address)
if(csa)
verbs -= /mob/dead/proc/server_hop
to_chat(src, "<span class='notice'>Server Hop has been disabled.</span>")
var/list/csa = CONFIG_GET(keyed_string_list/cross_server)
var/pick
switch(csa.len)
if(0)
verbs -= /mob/dead/proc/server_hop
to_chat(src, "<span class='notice'>Server Hop has been disabled.</span>")
if(1)
pick = csa[0]
else
pick = input(src, "Pick a server to jump to", "Server Hop") as null|anything in csa
if(!pick)
return
if (alert(src, "Jump to server running at [csa]?", "Server Hop", "Yes", "No") != "Yes")
return 0
if (client && csa)
to_chat(src, "<span class='notice'>Sending you to [csa].</span>")
new /obj/screen/splash(client)
notransform = TRUE
sleep(29) //let the animation play
notransform = FALSE
winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
client << link(csa + "?server_hop=[key]")
else
to_chat(src, "<span class='error'>There is no other server configured!</span>")
var/addr = csa[pick]
if(alert(src, "Jump to server [pick] ([addr])?", "Server Hop", "Yes", "No") != "Yes")
return
var/client/C = client
to_chat(C, "<span class='notice'>Sending you to [pick].</span>")
new /obj/screen/splash(C)
notransform = TRUE
sleep(29) //let the animation play
notransform = FALSE
if(!C)
return
winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
C << link("[addr]?server_hop=[key]")
+4 -26
View File
@@ -21,9 +21,9 @@
S.Fade(TRUE)
if(length(GLOB.newplayer_start))
loc = pick(GLOB.newplayer_start)
forceMove(pick(GLOB.newplayer_start))
else
loc = locate(1,1,1)
forceMove(locate(1,1,1))
ComponentInitialize()
@@ -73,26 +73,6 @@
popup.open(0)
return
/mob/dead/new_player/Stat()
..()
if(statpanel("Lobby"))
stat("Game Mode:", (SSticker.hide_mode) ? "Secret" : "[GLOB.master_mode]")
stat("Map:", SSmapping.config.map_name)
if(SSticker.current_state == GAME_STATE_PREGAME)
var/time_remaining = SSticker.GetTimeLeft()
if(time_remaining > 0)
stat("Time To Start:", "[round(time_remaining/10)]s")
else if(time_remaining == -10)
stat("Time To Start:", "DELAYED")
else
stat("Time To Start:", "SOON")
stat("Players:", "[SSticker.totalPlayers]")
if(client.holder)
stat("Players Ready:", "[SSticker.totalPlayersReady]")
/mob/dead/new_player/Topic(href, href_list[])
if(src != usr)
@@ -282,7 +262,7 @@
var/obj/effect/landmark/observer_start/O = locate(/obj/effect/landmark/observer_start) in GLOB.landmarks_list
to_chat(src, "<span class='notice'>Now teleporting.</span>")
if (O)
observer.loc = O.loc
observer.forceMove(O.loc)
else
to_chat(src, "<span class='notice'>Teleporting failed. Ahelp an admin please</span>")
stack_trace("There's no freaking observer landmark available on this map or you're making observers before the map is initialised")
@@ -317,15 +297,13 @@
return 0
if(job.required_playtime_remaining(client))
return 0
if(CONFIG_GET(flag/enforce_human_authority) && !client.prefs.pref_species.qualifies_for_rank(rank, client.prefs.features))
return 0
return 1
/mob/dead/new_player/proc/AttemptLateSpawn(rank)
if(!IsJobAvailable(rank))
alert(src, "[rank] is not available. Please try another.")
return 0
return FALSE
if(SSticker.late_join_disabled)
alert(src, "An administrator has disabled late join spawning.")
@@ -1,4 +1,5 @@
//The mob should have a gender you want before running this proc. Will run fine without H
//The mob should have a gender you want before running this proc. Will run fine without H
/datum/preferences/proc/random_character(gender_override)
if(gender_override)
gender = gender_override
@@ -19,7 +20,7 @@
features = random_features()
age = rand(AGE_MIN,AGE_MAX)
/datum/preferences/proc/update_preview_icon(nude = 0)
/datum/preferences/proc/update_preview_icon()
// Silicons only need a very basic preview since there is no customization for them.
if(job_engsec_high)
switch(job_engsec_high)
@@ -56,7 +57,7 @@
previewJob = job
break
if(previewJob && !nude)
if(previewJob)
mannequin.job = previewJob.title
previewJob.equip(mannequin, TRUE)
COMPILE_OVERLAYS(mannequin)
+8 -9
View File
@@ -13,7 +13,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
density = FALSE
canmove = 0
anchored = TRUE // don't get pushed around
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
see_invisible = SEE_INVISIBLE_OBSERVER
see_in_dark = 100
invisibility = INVISIBILITY_OBSERVER
@@ -109,7 +108,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
else
T = locate(round(world.maxx/2), round(world.maxy/2), ZLEVEL_STATION_PRIMARY) //middle of the station
loc = T
forceMove(T)
if(!name) //To prevent nameless ghosts
name = random_unique_name(gender)
@@ -136,13 +135,13 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
/mob/dead/observer/narsie_act()
var/old_color = color
color = "#960000"
animate(src, color = old_color, time = 10, flags_1 = ANIMATION_PARALLEL)
animate(src, color = old_color, time = 10, flags = ANIMATION_PARALLEL)
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 10)
/mob/dead/observer/ratvar_act()
var/old_color = color
color = "#FAE48C"
animate(src, color = old_color, time = 10, flags_1 = ANIMATION_PARALLEL)
animate(src, color = old_color, time = 10, flags = ANIMATION_PARALLEL)
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 10)
/mob/dead/observer/Destroy()
@@ -288,10 +287,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/oldloc = loc
if(NewLoc)
loc = NewLoc
forceMove(NewLoc)
update_parallax_contents()
else
loc = get_turf(src) //Get out of closets and such as a ghost
forceMove(get_turf(src)) //Get out of closets and such as a ghost
if((direct & NORTH) && y < world.maxy)
y++
else if((direct & SOUTH) && y > 1)
@@ -371,7 +370,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(!L || !L.len)
to_chat(usr, "No area available.")
usr.loc = pick(L)
usr.forceMove(pick(L))
update_parallax_contents()
/mob/dead/observer/verb/follow()
@@ -445,7 +444,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/turf/T = get_turf(M) //Turf of the destination mob
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
A.loc = T
A.forceMove(T)
A.update_parallax_contents()
else
to_chat(A, "This mob is not located in the game world.")
@@ -767,8 +766,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
//Istype so we filter out points of interest that are not mobs
if(client && mob_eye && istype(mob_eye))
client.eye = mob_eye
client.screen = list()
if(mob_eye.hud_used)
client.screen = list()
LAZYINITLIST(mob_eye.observers)
mob_eye.observers |= src
mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
+24 -24
View File
@@ -1,25 +1,25 @@
/mob/dead/observer/say(message)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if (!message)
return
/mob/dead/observer/say(message)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if (!message)
return
log_talk(src,"Ghost/[src.key] : [message]", LOGSAY)
. = src.say_dead(message)
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
var/atom/movable/to_follow = speaker
if(radio_freq)
var/atom/movable/virtualspeaker/V = speaker
if(isAI(V.source))
var/mob/living/silicon/ai/S = V.source
to_follow = S.eyeobj
else
to_follow = V.source
var/link = FOLLOW_LINK(src, to_follow)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
to_chat(src, "[link] [message]")
. = src.say_dead(message)
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
var/atom/movable/to_follow = speaker
if(radio_freq)
var/atom/movable/virtualspeaker/V = speaker
if(isAI(V.source))
var/mob/living/silicon/ai/S = V.source
to_follow = S.eyeobj
else
to_follow = V.source
var/link = FOLLOW_LINK(src, to_follow)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
to_chat(src, "[link] [message]")
+3 -3
View File
@@ -57,7 +57,7 @@
brainmob = newbrain.brainmob
newbrain.brainmob = null
brainmob.loc = src
brainmob.forceMove(src)
brainmob.container = src
if(!newbrain.damaged_brain) // the brain organ hasn't been beaten to death.
brainmob.stat = CONSCIOUS //we manually revive the brain mob
@@ -90,7 +90,7 @@
/obj/item/device/mmi/proc/eject_brain(mob/user)
brainmob.container = null //Reset brainmob mmi var.
brainmob.loc = brain //Throw mob into brain.
brainmob.forceMove(brain) //Throw mob into brain.
brainmob.stat = DEAD
brainmob.emp_damage = 0
brainmob.reset_perspective() //so the brainmob follows the brain organ instead of the mmi. And to update our vision
@@ -120,7 +120,7 @@
if(ishuman(L))
var/mob/living/carbon/human/H = L
var/obj/item/organ/brain/newbrain = H.getorgan(/obj/item/organ/brain)
newbrain.loc = src
newbrain.forceMove(src)
brain = newbrain
else if(!brain)
brain = new(src)
+1 -1
View File
@@ -157,7 +157,7 @@ GLOBAL_VAR(posibrain_notify_cooldown)
new_name = pick(possible_names)
brainmob.name = "[new_name]-[rand(100, 999)]"
brainmob.real_name = brainmob.name
brainmob.loc = src
brainmob.forceMove(src)
brainmob.container = src
if(autoping)
ping_ghosts("created", TRUE)
@@ -1,126 +1,126 @@
/mob/living/carbon/alien/get_eye_protection()
return ..() + 2 //potential cyber implants + natural eye protection
/mob/living/carbon/alien/get_ear_protection()
return 2 //no ears
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
/mob/living/carbon/alien/get_eye_protection()
return ..() + 2 //potential cyber implants + natural eye protection
/mob/living/carbon/alien/get_ear_protection()
return 2 //no ears
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
..(AM, skipcatch = TRUE, hitpush = FALSE)
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
In all, this is a lot like the monkey code. /N
*/
/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
if(isturf(loc) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return
switch(M.a_intent)
if ("help")
resting = 0
AdjustStun(-60)
AdjustKnockdown(-60)
AdjustUnconscious(-60)
AdjustSleeping(-100)
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
if ("grab")
grabbedby(M)
else
if(health > 0)
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
adjustBruteLoss(1)
add_logs(M, src, "attacked")
updatehealth()
else
to_chat(M, "<span class='warning'>[name] is too injured for that.</span>")
/mob/living/carbon/alien/attack_larva(mob/living/carbon/alien/larva/L)
return attack_alien(L)
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
if(..()) //to allow surgery to return properly.
return 0
switch(M.a_intent)
if("help")
help_shake_act(M)
if("grab")
grabbedby(M)
if ("harm")
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
return 1
if("disarm")
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
return 1
return 0
/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M)
if(..())
if (stat != DEAD)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(rand(1, 3), BRUTE, affecting)
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
. = ..()
if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
switch(M.melee_damage_type)
if(BRUTE)
adjustBruteLoss(damage)
if(BURN)
adjustFireLoss(damage)
if(TOX)
adjustToxLoss(damage)
if(OXY)
adjustOxyLoss(damage)
if(CLONE)
adjustCloneLoss(damage)
if(STAMINA)
adjustStaminaLoss(damage)
/mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(10, 40)
adjustBruteLoss(damage)
add_logs(M, src, "attacked")
updatehealth()
/mob/living/carbon/alien/ex_act(severity, target, origin)
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
return
..()
switch (severity)
if (1)
gib()
return
if (2)
take_overall_damage(60, 60)
adjustEarDamage(30,120)
if(3)
take_overall_damage(30,0)
if(prob(50))
Unconscious(20)
adjustEarDamage(15,60)
/mob/living/carbon/alien/soundbang_act(intensity = 1, stun_pwr = 20, damage_pwr = 5, deafen_pwr = 15)
return 0
/mob/living/carbon/alien/acid_act(acidpwr, acid_volume)
return 0//aliens are immune to acid.
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
In all, this is a lot like the monkey code. /N
*/
/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
if(isturf(loc) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return
switch(M.a_intent)
if ("help")
resting = 0
AdjustStun(-60)
AdjustKnockdown(-60)
AdjustUnconscious(-60)
AdjustSleeping(-100)
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
if ("grab")
grabbedby(M)
else
if(health > 0)
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
adjustBruteLoss(1)
add_logs(M, src, "attacked")
updatehealth()
else
to_chat(M, "<span class='warning'>[name] is too injured for that.</span>")
/mob/living/carbon/alien/attack_larva(mob/living/carbon/alien/larva/L)
return attack_alien(L)
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
if(..()) //to allow surgery to return properly.
return 0
switch(M.a_intent)
if("help")
help_shake_act(M)
if("grab")
grabbedby(M)
if ("harm")
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
return 1
if("disarm")
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
return 1
return 0
/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M)
if(..())
if (stat != DEAD)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(rand(1, 3), BRUTE, affecting)
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
. = ..()
if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
switch(M.melee_damage_type)
if(BRUTE)
adjustBruteLoss(damage)
if(BURN)
adjustFireLoss(damage)
if(TOX)
adjustToxLoss(damage)
if(OXY)
adjustOxyLoss(damage)
if(CLONE)
adjustCloneLoss(damage)
if(STAMINA)
adjustStaminaLoss(damage)
/mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(10, 40)
adjustBruteLoss(damage)
add_logs(M, src, "attacked")
updatehealth()
/mob/living/carbon/alien/ex_act(severity, target, origin)
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
return
..()
switch (severity)
if (1)
gib()
return
if (2)
take_overall_damage(60, 60)
adjustEarDamage(30,120)
if(3)
take_overall_damage(30,0)
if(prob(50))
Unconscious(20)
adjustEarDamage(15,60)
/mob/living/carbon/alien/soundbang_act(intensity = 1, stun_pwr = 20, damage_pwr = 5, deafen_pwr = 15)
return 0
/mob/living/carbon/alien/acid_act(acidpwr, acid_volume)
return 0//aliens are immune to acid.
@@ -277,7 +277,7 @@ Doesn't work on other aliens/AI.*/
if(user.stomach_contents.len)
for(var/atom/movable/A in user.stomach_contents)
user.stomach_contents.Remove(A)
A.loc = user.loc
A.forceMove(user.drop_location())
if(isliving(A))
var/mob/M = A
M.reset_perspective()
@@ -11,7 +11,7 @@
..()
/mob/living/carbon/alien/humanoid/hunter/movement_delay()
. = -1 //hunters are sanic
. = -1 //hunters are sanic
. += ..() //but they still need to slow down on stun
@@ -48,4 +48,4 @@
return 1
else
to_chat(user, "<span class='notice'>We already have an alive queen.</span>")
return 0
return 0
@@ -18,4 +18,4 @@
/mob/living/carbon/alien/humanoid/sentinel/movement_delay()
. = ..()
. = ..()
@@ -20,4 +20,4 @@
if(istype(node)) // just in case someone would ever add a diffirent node to hivenode slot
node.queen_death()
return ..()
return ..()
@@ -106,7 +106,7 @@
for(var/atom/movable/A in stomach_contents)
stomach_contents.Remove(A)
new_xeno.stomach_contents.Add(A)
A.loc = new_xeno
A.forceMove(new_xeno)
..()
//For alien evolution/promotion/queen finder procs. Checks for an active alien of that type
@@ -65,4 +65,4 @@
/mob/living/carbon/alien/larva/stripPanelEquip(obj/item/what, mob/who)
to_chat(src, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
return
@@ -2,12 +2,12 @@
icon_state = "xgibmid2"
var/list/alien_powers = list()
/obj/item/organ/alien/New()
/obj/item/organ/alien/Initialize()
. = ..()
for(var/A in alien_powers)
if(ispath(A))
alien_powers -= A
alien_powers += new A(src)
..()
/obj/item/organ/alien/Insert(mob/living/carbon/M, special = 0)
..()
+7 -7
View File
@@ -8,7 +8,7 @@
GLOB.carbon_list += src
/mob/living/carbon/Destroy()
//This must be done first, so the mob ghosts correctly before DNA etc is nulled
//This must be done first, so the mob ghosts correctly before DNA etc is nulled
. = ..()
QDEL_LIST(internal_organs)
@@ -38,7 +38,7 @@
if(prob(src.getBruteLoss() - 50))
for(var/atom/movable/A in stomach_contents)
A.loc = loc
A.forceMove(drop_location())
stomach_contents.Remove(A)
src.gib()
@@ -332,7 +332,7 @@
if (client)
client.screen -= W
if (W)
W.loc = loc
W.forceMove(drop_location())
W.dropped(src)
if (W)
W.layer = initial(W.layer)
@@ -345,7 +345,7 @@
if (client)
client.screen -= W
if (W)
W.loc = loc
W.forceMove(drop_location())
W.dropped(src)
if (W)
W.layer = initial(W.layer)
@@ -372,7 +372,7 @@
else
if(I == handcuffed)
handcuffed.loc = loc
handcuffed.forceMove(drop_location())
handcuffed.dropped(src)
handcuffed = null
if(buckled && buckled.buckle_requires_restraints)
@@ -380,7 +380,7 @@
update_handcuffed()
return
if(I == legcuffed)
legcuffed.loc = loc
legcuffed.forceMove(drop_location())
legcuffed.dropped()
legcuffed = null
update_inv_legcuffed()
@@ -786,7 +786,7 @@
if(prob(50))
organs_amt++
O.Remove(src)
O.loc = get_turf(src)
O.forceMove(drop_location())
if(organs_amt)
to_chat(user, "<span class='notice'>You retrieve some of [src]\'s internal organs!</span>")
@@ -78,7 +78,6 @@
send_item_attack_message(I, user, affecting.name)
if(I.force)
apply_damage(I.force, I.damtype, affecting)
damage_clothes(I.force, I.damtype, "melee", affecting.body_zone)
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
if(prob(33))
I.add_mob_blood(src)
@@ -19,7 +19,7 @@
if(stat == SOFT_CRIT)
. += SOFTCRIT_ADD_SLOWDOWN
/mob/living/carbon/slip(knockdown_amount, obj/O, lube)
if(movement_type & FLYING)
return 0
@@ -151,7 +151,7 @@
var/mob/living/carbon/human/H = user
if(H.dna && H.dna.species && (H.dna.features["wings"] != "None"))
return TRUE
/mob/living/carbon/human/proc/OpenWings()
if(!dna || !dna.species)
return
@@ -230,14 +230,13 @@
msg += "[t_He] [t_is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
else
msg += "[t_He] [t_is] quite chubby.\n"
switch(disgust)
if(DISGUST_LEVEL_GROSS to DISGUST_LEVEL_VERYGROSS)
msg += "[t_He] looks a bit grossed out.\n"
msg += "[t_He] look[p_s()] a bit grossed out.\n"
if(DISGUST_LEVEL_VERYGROSS to DISGUST_LEVEL_DISGUSTED)
msg += "[t_He] looks really grossed out.\n"
msg += "[t_He] look[p_s()] really grossed out.\n"
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
msg += "[t_He] looks disgusted.\n"
msg += "[t_He] look[p_s()] extremely disgusted.\n"
if(blood_volume < BLOOD_VOLUME_SAFE)
msg += "[t_He] [t_has] pale skin.\n"
@@ -342,6 +341,7 @@
R = find_record("name", perpname, GLOB.data_core.security)
if(R)
criminal = R.fields["criminal"]
msg += "<span class='deptradio'>Criminal status:</span> <a href='?src=[REF(src)];hud=s;status=1'>\[[criminal]\]</a>\n"
msg += "<span class='deptradio'>Security record:</span> <a href='?src=[REF(src)];hud=s;view=1'>\[View\]</a> "
msg += "<a href='?src=[REF(src)];hud=s;add_crime=1'>\[Add crime\]</a> "
@@ -263,7 +263,7 @@
// Display a warning if the user mocks up
to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
..()
..()
///////HUDs///////
@@ -131,7 +131,7 @@
var/obj/item/bodypart/L = pick(bodyparts)
L.embedded_objects |= I
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
I.loc = src
I.forceMove(src)
L.receive_damage(I.w_class*I.embedded_impact_pain_multiplier)
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
hitpush = FALSE
@@ -140,8 +140,8 @@
return ..()
/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && isliving(pulling))
vore_attack(user, pulling)
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (disabilities & FAT) && ismonkey(pulling))
devour_mob(pulling)
else
..()
@@ -180,7 +180,6 @@
visible_message("<span class='danger'>[message]</span>", \
"<span class='userdanger'>[message]</span>")
adjustBruteLoss(15)
damage_clothes(15, BRUTE, "melee")
return 1
/mob/living/carbon/human/attack_hand(mob/user)
@@ -200,7 +199,8 @@
return 0
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stunned instead.
if(dropItemToGround(get_active_held_item()))
var/obj/item/I = get_active_held_item()
if(I && dropItemToGround(I))
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
"<span class='userdanger'>[M] disarmed [src]!</span>")
@@ -221,7 +221,6 @@
return 0
if(stat != DEAD)
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
return 1
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M)
@@ -251,10 +250,10 @@
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
return 1
apply_damage(damage, BRUTE, affecting, armor_block)
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
if(dropItemToGround(get_active_held_item()))
var/obj/item/I = get_active_held_item()
if(I && dropItemToGround(I))
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
"<span class='userdanger'>[M] disarmed [src]!</span>")
@@ -279,7 +278,6 @@
affecting = get_bodypart("chest")
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M)
@@ -296,7 +294,6 @@
affecting = get_bodypart("chest")
var/armor = run_armor_check(affecting, "melee", armour_penetration = M.armour_penetration)
apply_damage(damage, M.melee_damage_type, affecting, armor)
damage_clothes(damage, M.melee_damage_type, "melee", affecting.body_zone)
/mob/living/carbon/human/attack_slime(mob/living/simple_animal/slime/M)
@@ -317,7 +314,6 @@
affecting = get_bodypart("chest")
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
/mob/living/carbon/human/mech_melee_attack(obj/mecha/M)
@@ -335,11 +331,9 @@
Unconscious(20)
update |= temp.receive_damage(dmg, 0)
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
damage_clothes(dmg, BRUTE, "melee", temp.body_zone)
if("fire")
update |= temp.receive_damage(0, dmg)
playsound(src, 'sound/items/welder.ogg', 50, 1)
damage_clothes(dmg, BURN, "melee", temp.body_zone)
if("tox")
M.mech_toxin_damage(src)
else
@@ -374,6 +368,9 @@
throw_at(throw_target, 200, 4)
damage_clothes(400 - bomb_armor, BRUTE, "bomb")
else
for(var/I in contents)
var/atom/A = I
A.ex_act(severity)
gib()
return
@@ -219,7 +219,7 @@
if(prob(25))
var/cType = pick(list(SNPC_BRUTE,SNPC_STEALTH,SNPC_MARTYR,SNPC_PSYCHO))
T.makeTraitor(cType)
T.loc = pick(get_area_turfs(T.job2area(T.myjob)))
T.forceMove(pick(get_area_turfs(T.job2area(T.myjob))))
if(choice == "Custom")
var/cjob = input("Choose Job") as null|anything in SSjob.occupations
if(cjob)
@@ -256,7 +256,7 @@
var/doTele = input("Place the SNPC in their department?") as null|anything in list("Yes","No")
if(doTele)
if(doTele == "Yes")
T.loc = pick(get_area_turfs(T.job2area(T.myjob)))
T.forceMove(pick(get_area_turfs(T.job2area(T.myjob))))
/mob/living/carbon/human/interactive/proc/doSetup()
Path_ID = new /obj/item/card/id(src)
@@ -506,7 +506,7 @@
var/list/slots = list ("left pocket" = slot_l_store,"right pocket" = slot_r_store,"left hand" = slot_hands,"right hand" = slot_hands)
if(hands)
slots = list ("left hand" = slot_hands,"right hand" = slot_hands)
G.loc = src
G.forceMove(src)
if(G.force && G.force > best_force)
best_force = G.force
equip_in_one_of_slots(G, slots)
@@ -931,7 +931,7 @@
/mob/living/carbon/human/interactive/proc/npcDrop(var/obj/item/A,var/blacklist = 0)
if(blacklist)
blacklistItems += A
A.loc = get_turf(src) // drop item works inconsistently
A.forceMove(drop_location()) // drop item works inconsistently
enforce_hands()
update_icons()
@@ -956,7 +956,7 @@
retal_target = traitorTarget
else
var/obj/item/I = traitorTarget
I.loc = get_turf(traitorTarget) // pull it outta them
I.forceMove(get_turf(I)) // pull it outta them
else
take_to_slot(traitorTarget)
if(SNPC_MARTYR)
@@ -1315,7 +1315,7 @@
customEmote("[src] [pick("gibbers","drools","slobbers","claps wildly","spits")], grabbing various foodstuffs from [SF] and sticking them in it's mouth!")
for(var/obj/item/A in SF.contents)
if(prob(smartness/2))
A.loc = src
A.forceMove(src)
if(foundCustom)
@@ -1398,7 +1398,7 @@
if(!Adjacent(toGrab))
tryWalk(toGrab)
else
toGrab.loc = src
toGrab.forceMove(src)
if(finishedList.len > 0)
var/obj/structure/table/reinforced/RT
@@ -1563,7 +1563,7 @@
var/obj/item/W = main_hand
W.attack(TARGET,src)
else
G.loc = get_turf(src) // drop item works inconsistently
G.forceMove(drop_location()) // drop item works inconsistently
enforce_hands()
update_icons()
else
@@ -1622,4 +1622,4 @@
TRAITS |= TRAIT_ROBUST
TRAITS |= TRAIT_SMART
faction += "bot_power"
. = ..()
. = ..()
+6 -4
View File
@@ -32,8 +32,7 @@
handle_arousal()
if(..()) //not dead
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_life(src)
handle_active_genes()
if(stat != DEAD)
//heart attack stuff
@@ -153,7 +152,7 @@
//END FIRE CODE
//This proc returns a number made up of the flags_1 for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list)
//This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list)
/mob/living/carbon/human/proc/get_heat_protection_flags(temperature) //Temperature is the temperature you're being exposed to.
var/thermal_protection_flags = 0
//Handle normal clothing
@@ -314,7 +313,7 @@
if(prob(I.embedded_fall_chance))
BP.receive_damage(I.w_class*I.embedded_fall_pain_multiplier)
BP.embedded_objects -= I
I.loc = get_turf(src)
I.forceMove(drop_location())
visible_message("<span class='danger'>[I] falls out of [name]'s [BP.name]!</span>","<span class='userdanger'>[I] falls out of your [BP.name]!</span>")
if(!has_embedded_objects())
clear_alert("embeddedobject")
@@ -343,6 +342,9 @@
heart.beating = !status
/mob/living/carbon/human/proc/handle_active_genes()
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_life(src)
/mob/living/carbon/human/proc/handle_heart()
if(!can_heartattack())
@@ -53,7 +53,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
// species flags_1. these can be found in flags_1.dm
// species flags. these can be found in flags.dm
var/list/species_traits = list()
var/attack_verb = "punch" // punch-specific attack verb
@@ -125,12 +125,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
randname += " [pick(GLOB.last_names)]"
return randname
//Called when cloning, copies some vars that should be kept
/datum/species/proc/copy_properties_from(datum/species/old_species)
return
//Please override this locally if you want to define when what species qualifies for what rank if human authority is enforced.
/datum/species/proc/qualifies_for_rank(rank, list/features)
if(rank in GLOB.command_positions)
@@ -1093,7 +1092,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
/datum/species/proc/get_spans()
return list()
/datum/species/proc/check_weakness(obj/item/weapon, mob/living/attacker)
/datum/species/proc/check_weakness(obj/item, mob/living/attacker)
return 0
////////
@@ -1476,7 +1475,6 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/weakness = H.check_weakness(I, user)
apply_damage(I.force * weakness, I.damtype, def_zone, armor_block, H)
H.damage_clothes(I.force, I.damtype, "melee", affecting.body_zone)
H.send_item_attack_message(I, user, hit_area)
@@ -136,4 +136,4 @@
H.movement_type &= ~FLYING
override_float = FALSE
H.pass_flags &= ~PASSTABLE
H.CloseWings()
H.CloseWings()
@@ -16,4 +16,4 @@
blacklisted = 1
use_skintones = 0
species_traits = list(SPECIES_ORGANIC,RADIMMUNE,VIRUSIMMUNE,NOBLOOD,PIERCEIMMUNE,EYECOLOR,NODISMEMBER,NOHUNGER)
sexes = 0
sexes = 0
@@ -595,6 +595,7 @@
H.adjustFireLoss(-4)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
/datum/species/golem/clockwork
name = "Clockwork Golem"
id = "clockwork golem"
@@ -647,6 +648,7 @@
dangerous_existence = TRUE
random_eligible = FALSE
/datum/species/golem/cloth
name = "Cloth Golem"
id = "cloth golem"
@@ -12,7 +12,7 @@
/datum/species/human/qualifies_for_rank(rank, list/features)
return TRUE
return TRUE //Pure humans are always allowed in all roles.
//Curiosity killed the cat's wagging tail.
/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H)
@@ -182,7 +182,9 @@
var/mob/living/L = AM
if(iscyborg(AM))
var/mob/living/silicon/robot/borg = AM
borg.update_headlamp(TRUE, 100)
if(!borg.lamp_cooldown)
borg.update_headlamp(TRUE, INFINITY)
to_chat(borg, "<span class='danger'>Your headlamp is fried! You'll need a human to help replace it.</span>")
else
for(var/obj/item/O in AM)
if(O.light_range && O.light_power)
@@ -15,4 +15,4 @@
/datum/species/skeleton/check_roundstart_eligible()
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
return TRUE
return ..()
return ..()
+129 -129
View File
@@ -1,142 +1,142 @@
/mob/living/carbon/get_item_by_slot(slot_id)
switch(slot_id)
if(slot_back)
return back
if(slot_wear_mask)
return wear_mask
if(slot_neck)
return wear_neck
if(slot_head)
return head
if(slot_handcuffed)
return handcuffed
if(slot_legcuffed)
return legcuffed
return null
/mob/living/carbon/proc/equip_in_one_of_slots(obj/item/I, list/slots, qdel_on_fail = 1)
for(var/slot in slots)
if(equip_to_slot_if_possible(I, slots[slot], qdel_on_fail = 0, disable_warning = TRUE))
return slot
if(qdel_on_fail)
qdel(I)
return null
//This is an UNSAFE proc. Use mob_can_equip() before calling this one! Or rather use equip_to_slot_if_possible() or advanced_equip_to_slot_if_possible()
/mob/living/carbon/equip_to_slot(obj/item/I, slot)
if(!slot)
return
if(!istype(I))
return
var/index = get_held_index_of_item(I)
if(index)
held_items[index] = null
if(I.pulledby)
I.pulledby.stop_pulling()
I.screen_loc = null
if(client)
client.screen -= I
if(observers && observers.len)
for(var/M in observers)
var/mob/dead/observe = M
if(observe.client)
observe.client.screen -= I
/mob/living/carbon/get_item_by_slot(slot_id)
switch(slot_id)
if(slot_back)
return back
if(slot_wear_mask)
return wear_mask
if(slot_neck)
return wear_neck
if(slot_head)
return head
if(slot_handcuffed)
return handcuffed
if(slot_legcuffed)
return legcuffed
return null
/mob/living/carbon/proc/equip_in_one_of_slots(obj/item/I, list/slots, qdel_on_fail = 1)
for(var/slot in slots)
if(equip_to_slot_if_possible(I, slots[slot], qdel_on_fail = 0, disable_warning = TRUE))
return slot
if(qdel_on_fail)
qdel(I)
return null
//This is an UNSAFE proc. Use mob_can_equip() before calling this one! Or rather use equip_to_slot_if_possible() or advanced_equip_to_slot_if_possible()
/mob/living/carbon/equip_to_slot(obj/item/I, slot)
if(!slot)
return
if(!istype(I))
return
var/index = get_held_index_of_item(I)
if(index)
held_items[index] = null
if(I.pulledby)
I.pulledby.stop_pulling()
I.screen_loc = null
if(client)
client.screen -= I
if(observers && observers.len)
for(var/M in observers)
var/mob/dead/observe = M
if(observe.client)
observe.client.screen -= I
I.forceMove(src)
I.layer = ABOVE_HUD_LAYER
I.plane = ABOVE_HUD_PLANE
I.appearance_flags |= NO_CLIENT_COLOR
var/not_handled = FALSE
switch(slot)
if(slot_back)
back = I
update_inv_back()
if(slot_wear_mask)
wear_mask = I
wear_mask_update(I, toggle_off = 0)
if(slot_head)
head = I
head_update(I)
if(slot_neck)
wear_neck = I
update_inv_neck(I)
if(slot_handcuffed)
handcuffed = I
update_handcuffed()
if(slot_legcuffed)
legcuffed = I
update_inv_legcuffed()
if(slot_hands)
put_in_hands(I)
update_inv_hands()
if(slot_in_backpack)
var/obj/item/storage/B = back
var/prev_jimmies = B.rustle_jimmies
B.rustle_jimmies = FALSE //don't conspicously rustle
B.handle_item_insertion(I, 1, src)
B.rustle_jimmies = prev_jimmies
else
not_handled = TRUE
//Item has been handled at this point and equipped callback can be safely called
//We cannot call it for items that have not been handled as they are not yet correctly
//in a slot (handled further down inheritance chain, probably living/carbon/human/equip_to_slot
if(!not_handled)
I.equipped(src, slot)
return not_handled
/mob/living/carbon/doUnEquip(obj/item/I)
. = ..() //Sets the default return value to what the parent returns.
if(!. || !I) //We don't want to set anything to null if the parent returned 0.
return
if(I == head)
head = null
I.layer = ABOVE_HUD_LAYER
I.plane = ABOVE_HUD_PLANE
I.appearance_flags |= NO_CLIENT_COLOR
var/not_handled = FALSE
switch(slot)
if(slot_back)
back = I
update_inv_back()
if(slot_wear_mask)
wear_mask = I
wear_mask_update(I, toggle_off = 0)
if(slot_head)
head = I
head_update(I)
if(slot_neck)
wear_neck = I
update_inv_neck(I)
if(slot_handcuffed)
handcuffed = I
update_handcuffed()
if(slot_legcuffed)
legcuffed = I
update_inv_legcuffed()
if(slot_hands)
put_in_hands(I)
update_inv_hands()
if(slot_in_backpack)
var/obj/item/storage/B = back
var/prev_jimmies = B.rustle_jimmies
B.rustle_jimmies = FALSE //don't conspicously rustle
B.handle_item_insertion(I, 1, src)
B.rustle_jimmies = prev_jimmies
else
not_handled = TRUE
//Item has been handled at this point and equipped callback can be safely called
//We cannot call it for items that have not been handled as they are not yet correctly
//in a slot (handled further down inheritance chain, probably living/carbon/human/equip_to_slot
if(!not_handled)
I.equipped(src, slot)
return not_handled
/mob/living/carbon/doUnEquip(obj/item/I)
. = ..() //Sets the default return value to what the parent returns.
if(!. || !I) //We don't want to set anything to null if the parent returned 0.
return
if(I == head)
head = null
if(!QDELETED(src))
head_update(I)
else if(I == back)
back = null
else if(I == back)
back = null
if(!QDELETED(src))
update_inv_back()
else if(I == wear_mask)
wear_mask = null
else if(I == wear_mask)
wear_mask = null
if(!QDELETED(src))
wear_mask_update(I, toggle_off = 1)
if(I == wear_neck)
wear_neck = null
if(I == wear_neck)
wear_neck = null
if(!QDELETED(src))
update_inv_neck(I)
else if(I == handcuffed)
handcuffed = null
if(buckled && buckled.buckle_requires_restraints)
buckled.unbuckle_mob(src)
else if(I == handcuffed)
handcuffed = null
if(buckled && buckled.buckle_requires_restraints)
buckled.unbuckle_mob(src)
if(!QDELETED(src))
update_handcuffed()
else if(I == legcuffed)
legcuffed = null
else if(I == legcuffed)
legcuffed = null
if(!QDELETED(src))
update_inv_legcuffed()
//handle stuff to update when a mob equips/unequips a mask.
/mob/living/proc/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
update_inv_wear_mask()
/mob/living/carbon/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
if(C.tint || initial(C.tint))
update_tint()
update_inv_wear_mask()
//handle stuff to update when a mob equips/unequips a headgear.
/mob/living/carbon/proc/head_update(obj/item/I, forced)
if(istype(I, /obj/item/clothing))
var/obj/item/clothing/C = I
if(C.tint || initial(C.tint))
update_tint()
update_sight()
if(I.flags_inv & HIDEMASK || forced)
update_inv_wear_mask()
update_inv_head()
//handle stuff to update when a mob equips/unequips a mask.
/mob/living/proc/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
update_inv_wear_mask()
/mob/living/carbon/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
if(C.tint || initial(C.tint))
update_tint()
update_inv_wear_mask()
//handle stuff to update when a mob equips/unequips a headgear.
/mob/living/carbon/proc/head_update(obj/item/I, forced)
if(istype(I, /obj/item/clothing))
var/obj/item/clothing/C = I
if(C.tint || initial(C.tint))
update_tint()
update_sight()
if(I.flags_inv & HIDEMASK || forced)
update_inv_wear_mask()
update_inv_head()
+1 -5
View File
@@ -49,10 +49,6 @@
return
if(istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
return
if(istype(loc, /obj/item/device/dogborg/sleeper))
return
if(ismob(loc))
return
var/datum/gas_mixture/environment
if(loc)
@@ -460,4 +456,4 @@
death()
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(B)
B.damaged_brain = TRUE
B.damaged_brain = TRUE
@@ -77,7 +77,7 @@
return FALSE
// WEAPONS
if(istype(I, /obj/item/weapon))
if(istype(I, /obj/item))
var/obj/item/W = I
if(W.force >= best_force)
put_in_hands(W)
@@ -150,7 +150,7 @@
return TRUE
// have we been disarmed
if(!locate(/obj/item/weapon) in held_items)
if(!locate(/obj/item) in held_items)
best_force = 0
if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags_1 & NODROP_1)))
@@ -388,7 +388,7 @@
// attack using a held weapon otherwise bite the enemy, then if we are angry there is a chance we might calm down a little
/mob/living/carbon/monkey/proc/monkey_attack(mob/living/L)
var/obj/item/Weapon = locate(/obj/item/weapon) in held_items
var/obj/item/Weapon = locate(/obj/item) in held_items
// attack with weapon if we have one
if(Weapon)
@@ -133,7 +133,6 @@
/mob/living/carbon/monkey/has_smoke_protection()
if(wear_mask)
if(wear_mask.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1)
return 1
@@ -16,9 +16,6 @@
if(stat != DEAD)
var/dmg = rand(1, 5)
apply_damage(dmg, BRUTE, affecting)
damage_clothes(dmg, BRUTE, "melee", affecting.body_zone)
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
if(..()) //successful larva bite.
@@ -29,7 +26,6 @@
if(!affecting)
affecting = get_bodypart("chest")
apply_damage(damage, BRUTE, affecting)
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
if(..()) //To allow surgery to return properly.
@@ -58,7 +54,6 @@
if(!affecting)
affecting = get_bodypart("chest")
apply_damage(damage, BRUTE, affecting)
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
add_logs(M, src, "attacked")
else
@@ -101,7 +96,6 @@
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
return 1
apply_damage(damage, BRUTE, affecting)
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
@@ -136,9 +130,6 @@
if(!affecting)
affecting = get_bodypart("chest")
apply_damage(damage, M.melee_damage_type, affecting)
damage_clothes(damage, M.melee_damage_type, "melee", affecting.body_zone)
/mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
@@ -152,8 +143,6 @@
if(!affecting)
affecting = get_bodypart("chest")
apply_damage(damage, BRUTE, affecting)
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
/mob/living/carbon/monkey/acid_act(acidpwr, acid_volume, bodyzone_hit)
. = 1
@@ -74,4 +74,4 @@
file_data["relic_hat"] = head ? head.type : null
file_data["relic_mask"] = wear_mask ? wear_mask.type : null
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
WRITE_FILE(json_file, json_encode(file_data))
+2 -2
View File
@@ -36,7 +36,7 @@
if(T)
. = T.could_speak_in_language(dt)
else
. = initial(dt.flags_1) & TONGUELESS_SPEECH
. = initial(dt.flags) & TONGUELESS_SPEECH
/mob/living/carbon/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
if(!client)
@@ -44,4 +44,4 @@
for(var/T in get_traumas())
var/datum/brain_trauma/trauma = T
message = trauma.on_hear(message, speaker, message_language, raw_message, radio_freq)
return ..()
return ..()
-1
View File
@@ -979,7 +979,6 @@
stop_pulling()
else if(has_legs || ignore_legs)
lying = 0
if(buckled)
lying = 90*buckle_lying
else if(!lying)
+5 -7
View File
@@ -72,7 +72,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
/mob/living/say(message, bubble_type,var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE)
var/static/list/crit_allowed_modes = list(MODE_WHISPER = TRUE, MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
var/static/list/unconscious_allowed_modes = list(MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
var/key = get_key(message)
var/talk_key = get_key(message)
var/static/list/one_character_prefix = list(MODE_HEADSET = TRUE, MODE_ROBOT = TRUE, MODE_WHISPER = TRUE)
@@ -134,12 +134,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
// Detection of language needs to be before inherent channels, because
// AIs use inherent channels for the holopad. Most inherent channels
// ignore the language argument however.
var/datum/saymode/SM = SSradio.saymodes[key]
if(key && SM)
if(!SM.handle_message(src, message, language) && !message_mode)
return
var/datum/saymode/SM = SSradio.saymodes[talk_key]
if(SM && !SM.handle_message(src, message, language))
return
if(!can_speak_vocal(message))
to_chat(src, "<span class='warning'>You find yourself unable to speak!</span>")
+1 -1
View File
@@ -117,7 +117,7 @@
job = "AI"
eyeobj.ai = src
eyeobj.loc = src.loc
eyeobj.forceMove(src.loc)
rename_self("ai")
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"default"))
+24 -24
View File
@@ -1,26 +1,26 @@
/mob/living/silicon/ai/examine(mob/user)
/mob/living/silicon/ai/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] <EM>[src]</EM>!\n"
if (stat == DEAD)
msg += "<span class='deadsay'>It appears to be powered-down.</span>\n"
else
msg += "<span class='warning'>"
if (getBruteLoss())
if (getBruteLoss() < 30)
msg += "It looks slightly dented.\n"
else
msg += "<B>It looks severely dented!</B>\n"
if (getFireLoss())
if (getFireLoss() < 30)
msg += "It looks slightly charred.\n"
else
msg += "<B>Its casing is melted and heat-warped!</B>\n"
msg += "</span>"
if(deployed_shell)
msg += "The wireless networking light is blinking.\n"
else if (!shunted && !client)
msg += "[src]Core.exe has stopped responding! NTOS is searching for a solution to the problem...\n"
msg += "*---------*</span>"
to_chat(user, msg)
if (stat == DEAD)
msg += "<span class='deadsay'>It appears to be powered-down.</span>\n"
else
msg += "<span class='warning'>"
if (getBruteLoss())
if (getBruteLoss() < 30)
msg += "It looks slightly dented.\n"
else
msg += "<B>It looks severely dented!</B>\n"
if (getFireLoss())
if (getFireLoss() < 30)
msg += "It looks slightly charred.\n"
else
msg += "<B>Its casing is melted and heat-warped!</B>\n"
msg += "</span>"
if(deployed_shell)
msg += "The wireless networking light is blinking.\n"
else if (!shunted && !client)
msg += "[src]Core.exe has stopped responding! NTOS is searching for a solution to the problem...\n"
msg += "*---------*</span>"
to_chat(user, msg)
..()
@@ -173,4 +173,4 @@
obscured += t.obscured
#undef UPDATE_BUFFER
#undef CHUNK_SIZE
#undef CHUNK_SIZE
+11 -11
View File
@@ -1,13 +1,13 @@
/mob/living/silicon/spawn_gibs()
/mob/living/silicon/spawn_gibs()
new /obj/effect/gibspawner/robot(get_turf(src))
/mob/living/silicon/spawn_dust()
new /obj/effect/decal/remains/robot(loc)
/mob/living/silicon/death(gibbed)
if(!gibbed)
emote("deathgasp")
diag_hud_set_status()
diag_hud_set_health()
update_health_hud()
/mob/living/silicon/spawn_dust()
new /obj/effect/decal/remains/robot(loc)
/mob/living/silicon/death(gibbed)
if(!gibbed)
emote("deathgasp")
diag_hud_set_status()
diag_hud_set_health()
update_health_hud()
. = ..()
+2 -2
View File
@@ -51,7 +51,7 @@
var/obj/machinery/door/hackdoor // The airlock being hacked
var/hackprogress = 0 // Possible values: 0 - 100, >= 100 means the hack is complete and will be reset upon next check
var/obj/item/radio/integrated/signal/sradio // AI's signaller
var/obj/item/integrated_signaler/signaler // AI's signaller
var/holoform = FALSE
var/canholo = TRUE
@@ -101,7 +101,7 @@
P.setPersonality(src)
forceMove(P)
card = P
sradio = new(src)
signaler = new(src)
if(!radio)
radio = new /obj/item/device/radio(src)
+10 -13
View File
@@ -169,23 +169,20 @@
if("signaller")
if(href_list["send"])
sradio.send_signal("ACTIVATE")
signaler.send_activation()
audible_message("[icon2html(src, world)] *beep* *beep*")
if(href_list["freq"])
var/new_frequency = (sradio.frequency + text2num(href_list["freq"]))
if(new_frequency < 1200 || new_frequency > 1600)
var/new_frequency = (signaler.frequency + text2num(href_list["freq"]))
if(new_frequency < MIN_FREE_FREQ || new_frequency > MAX_FREE_FREQ)
new_frequency = sanitize_frequency(new_frequency)
sradio.set_frequency(new_frequency)
signaler.set_frequency(new_frequency)
if(href_list["code"])
sradio.code += text2num(href_list["code"])
sradio.code = round(sradio.code)
sradio.code = min(100, sradio.code)
sradio.code = max(1, sradio.code)
signaler.code += text2num(href_list["code"])
signaler.code = round(signaler.code)
signaler.code = min(100, signaler.code)
signaler.code = max(1, signaler.code)
@@ -397,14 +394,14 @@
Frequency:
<A href='byond://?src=[REF(src)];software=signaller;freq=-10;'>-</A>
<A href='byond://?src=[REF(src)];software=signaller;freq=-2'>-</A>
[format_frequency(sradio.frequency)]
[format_frequency(signaler.frequency)]
<A href='byond://?src=[REF(src)];software=signaller;freq=2'>+</A>
<A href='byond://?src=[REF(src)];software=signaller;freq=10'>+</A><BR>
Code:
<A href='byond://?src=[REF(src)];software=signaller;code=-5'>-</A>
<A href='byond://?src=[REF(src)];software=signaller;code=-1'>-</A>
[sradio.code]
[signaler.code]
<A href='byond://?src=[REF(src)];software=signaller;code=1'>+</A>
<A href='byond://?src=[REF(src)];software=signaller;code=5'>+</A><BR>
@@ -50,6 +50,7 @@
if(!mind.special_role)
mind.special_role = "traitor"
SSticker.mode.traitors += mind
mind.add_antag_datum(/datum/antagonist/auto_custom) // ????
/mob/living/silicon/robot/update_health_hud()
@@ -1,3 +1,4 @@
/mob/living/silicon/robot/Login()
..()
regenerate_icons()
+13 -13
View File
@@ -5,8 +5,6 @@
icon_state = "robot"
maxHealth = 100
health = 100
macro_default = "robot-default"
macro_hotkeys = "robot-hotkeys"
bubble_icon = "robot"
designation = "Default" //used for displaying the prefix & getting the current module of cyborg
has_limbs = 1
@@ -248,17 +246,6 @@
return //won't work if dead
robot_alerts()
//for borg hotkeys, here module refers to borg inv slot, not core module
/mob/living/silicon/robot/verb/cmd_toggle_module(module as num)
set name = "Toggle Module"
set hidden = 1
toggle_module(module)
/mob/living/silicon/robot/verb/cmd_unequip_module()
set name = "Unequip Module"
set hidden = 1
uneq_active()
/mob/living/silicon/robot/proc/robot_alerts()
var/dat = ""
for (var/cat in alarms)
@@ -537,6 +524,19 @@
toner = tonermax
qdel(W)
to_chat(user, "<span class='notice'>You fill the toner level of [src] to its max capacity.</span>")
else if(istype(W, /obj/item/device/flashlight))
if(!opened)
to_chat(user, "<span class='warning'>You need to open the panel to repair the headlamp!</span>")
if(lamp_cooldown <= world.time)
to_chat(user, "<span class='warning'>The headlamp is already functional!</span>")
else
if(!user.temporarilyRemoveItemFromInventory(W))
to_chat(user, "<span class='warning'>[W] seems to be stuck to your hand. You'll have to find a different light.</span>")
return
lamp_cooldown = 0
qdel(W)
to_chat(user, "<span class='notice'>You replace the headlamp bulbs.</span>")
else
return ..()
@@ -33,8 +33,8 @@
var/ride_allow_incapacitated = FALSE
var/allow_riding = TRUE
/obj/item/robot_module/New()
..()
/obj/item/robot_module/Initialize()
. = ..()
for(var/i in basic_modules)
var/obj/item/I = new i(src)
basic_modules += I
@@ -72,7 +72,7 @@
var/nearest_beacon // the nearest beacon's tag
var/turf/nearest_beacon_loc // the nearest beacon's location
var/beacon_freq = 1445 // navigation beacon frequency
var/beacon_freq = FREQ_NAV_BEACON
var/model = "" //The type of bot it is.
var/bot_type = 0 //The type of bot it is, for radio control.
var/data_hud_type = DATA_HUD_DIAGNOSTIC_BASIC //The type of data HUD the bot uses. Diagnostic by default.
@@ -108,6 +108,7 @@
if(stat)
return FALSE
on = TRUE
canmove = TRUE
set_light(initial(light_range))
update_icon()
diag_hud_set_botstat()
@@ -115,6 +116,7 @@
/mob/living/simple_animal/bot/proc/turn_off()
on = FALSE
canmove = FALSE
set_light(0)
bot_reset() //Resets an AI's call, should it exist.
update_icon()
@@ -129,7 +131,7 @@
Radio = new/obj/item/device/radio(src)
if(radio_key)
Radio.keyslot = new radio_key
Radio.subspace_transmission = 1
Radio.subspace_transmission = TRUE
Radio.canhear_range = 0 // anything greater will have the bot broadcast the channel as if it were saying it out loud.
Radio.recalculateChannels()
@@ -282,8 +282,8 @@
var/skin = null //Same as medbot, set to tox or ointment for the respective kits.
w_class = WEIGHT_CLASS_NORMAL
/obj/item/firstaid_arm_assembly/New()
..()
/obj/item/firstaid_arm_assembly/Initialize()
. = ..()
spawn(5)
if(skin)
add_overlay("kit_skin_[skin]")
@@ -360,8 +360,14 @@
..()
/datum/action/innate/seek_master/Activate()
if(!SSticker.mode.eldergod)
the_construct.master = GLOB.blood_target
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult)
if(!C)
return
var/datum/objective/eldergod/summon_objective = locate() in C.cult_team.objectives
if(summon_objective.check_completion())
the_construct.master = C.cult_team.blood_target
if(!the_construct.master)
to_chat(the_construct, "<span class='cultitalic'>You have no master to seek!</span>")
the_construct.seeking = FALSE
@@ -75,4 +75,4 @@
real_name = "Evil Kreb"
icon_state = "evilkreb"
icon_living = "evilkreb"
icon_dead = "evilkreb_dead"
icon_dead = "evilkreb_dead"
@@ -135,7 +135,7 @@
switch(remove_from)
if("head")
if(inventory_head)
inventory_head.loc = src.loc
inventory_head.forceMove(drop_location())
inventory_head = null
update_corgi_fluff()
regenerate_icons()
@@ -144,7 +144,7 @@
return
if("back")
if(inventory_back)
inventory_back.loc = src.loc
inventory_back.forceMove(drop_location())
inventory_back = null
update_corgi_fluff()
regenerate_icons()
@@ -15,8 +15,8 @@
icon_state = "drone_maint_hat"//yes reuse the _hat state.
var/drone_type = /mob/living/simple_animal/drone //Type of drone that will be spawned
/obj/item/drone_shell/New()
..()
/obj/item/drone_shell/Initialize()
. = ..()
var/area/A = get_area(src)
if(A)
notify_ghosts("A drone shell has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
@@ -67,7 +67,7 @@
L.dropItemToGround(src)
contents -= drone
drone.loc = get_turf(src)
drone.forceMove(drop_location())
drone.reset_perspective()
drone.setDir(SOUTH )//Looks better
drone.visible_message("<span class='warning'>[drone] uncurls!</span>")
@@ -153,7 +153,7 @@
/mob/living/simple_animal/drone/cogscarab/Login()
..()
add_servant_of_ratvar(src, TRUE)
add_servant_of_ratvar(src, TRUE, GLOB.servants_active)
to_chat(src,"<b>You yourself are one of these servants, and will be able to utilize almost anything they can[GLOB.ratvar_awakens ? "":", <i>excluding a clockwork slab</i>"].</b>") // this can't go with flavortext because i'm assuming it requires them to be ratvar'd
/mob/living/simple_animal/drone/cogscarab/binarycheck()
@@ -15,7 +15,6 @@
/mob/living/simple_animal/drone/verb/toggle_light()
set category = "Drone"
set name = "Toggle drone light"
if(stat == DEAD)
to_chat(src, "<span class='warning'>There's no light in your life... by that I mean you're dead.</span>")
return
@@ -40,7 +39,6 @@
var/msg = "<span class='boldnotice'>DRONE PING: [name]: [alert_s] priority alert in [A.name]!</span>"
alert_drones(msg)
/mob/living/simple_animal/drone/verb/toggle_statics()
set name = "Change Vision Filter"
set desc = "Change the filter on the system used to remove non drone beings from your viewscreen."
@@ -66,7 +66,7 @@
src.visible_message("<span class='danger'>[src] gets an evil-looking gleam in [p_their()] eye.</span>")
/mob/living/simple_animal/hostile/retaliate/goat/Move()
..()
. = ..()
if(!stat)
eat_plants()
@@ -110,3 +110,7 @@
eatverb = "devours"
list_reagents = list("nutriment" = 3, "vitamin" = 2)
foodtype = GROSS | MEAT | RAW
grind_results = list("blood" = 20, "liquidgibs" = 5)
/obj/item/reagent_containers/food/snacks/deadmouse/on_grind()
reagents.clear_reagents()
@@ -9,17 +9,20 @@
/mob/living/simple_animal/pet/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/clothing/neck/petcollar) && !pcollar)
var/obj/item/clothing/neck/petcollar/P = O
pcollar = P
collar = "[icon_state]collar"
pettag = "[icon_state]tag"
regenerate_icons()
to_chat(user, "<span class='notice'>You put the [P] around [src]'s neck.</span>")
if(P.tagname)
real_name = "\proper [P.tagname]"
name = real_name
qdel(P)
return
var/pet_icon_states = icon_states("[icon]")
if("[icon_state]collar" in pet_icon_states)
var/obj/item/clothing/neck/petcollar/P = O
pcollar = P
collar = "[icon_state]collar"
pettag = "[icon_state]tag"
regenerate_icons()
to_chat(user, "<span class='notice'>You put the [P] around [src]'s neck.</span>")
if(P.tagname)
real_name = "\proper [P.tagname]"
name = real_name
qdel(P)
return
if(istype(O, /obj/item/newspaper))
if(!stat)
user.visible_message("[user] baps [name] on the nose with the rolled up [O].")
@@ -51,3 +54,4 @@
add_overlay(collar)
if(pettag)
add_overlay(pettag)
@@ -57,7 +57,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
. = ..()
/mob/living/simple_animal/hostile/guardian/med_hud_set_health()
if(!QDELETED(summoner))
if(summoner)
var/image/holder = hud_list[HEALTH_HUD]
holder.icon_state = "hud[RoundHealth(summoner)]"
@@ -39,4 +39,4 @@
var/mob/living/carbon/C = target
C.Knockdown(60)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
"<span class='userdanger'>\The [src] knocks you down!</span>")
"<span class='userdanger'>\The [src] knocks you down!</span>")
@@ -105,3 +105,4 @@
if(oogas >= rand(2,6))
playsound(src, "sound/creatures/gorilla.ogg", 200)
oogas = 0
@@ -28,9 +28,6 @@
var/ranged_message = "fires" //Fluff text for ranged mobs
var/ranged_cooldown = 0 //What the current cooldown on ranged attacks is, generally world.time + ranged_cooldown_time
var/ranged_cooldown_time = 30 //How long, in deciseconds, the cooldown of ranged attacks is
var/ranged_telegraph = "prepares to fire at *TARGET*!" //A message shown when the mob prepares to fire; use *TARGET* if you want to show the target's name
var/ranged_telegraph_sound //A sound played when the mob prepares to fire
var/ranged_telegraph_time = 0 //In deciseconds, how long between the telegraph and ranged shot
var/ranged_ignores_vision = FALSE //if it'll fire ranged attacks even if it lacks vision on its target, only works with environment smash
var/check_friendly_fire = 0 // Should the ranged mob check for friendlies when shooting
var/retreat_distance = null //If our mob runs from players when they're too close, set in tile distance. By default, mobs do not retreat.
@@ -231,9 +228,6 @@
if(!target || !CanAttack(target))
LoseTarget()
return 0
if(ismob(target.loc))
LoseTarget()
return 0
if(target in possible_targets)
if(target.z != z)
LoseTarget()
@@ -241,14 +235,7 @@
var/target_distance = get_dist(targets_from,target)
if(ranged) //We ranged? Shoot at em
if(!target.Adjacent(targets_from) && ranged_cooldown <= world.time) //But make sure they're not in range for a melee attack and our range attack is off cooldown
if(!ranged_telegraph_time || client)
OpenFire(target)
else
if(ranged_telegraph)
visible_message("<span class='danger'>[src] [replacetext(ranged_telegraph, "*TARGET*", "[target]")]</span>")
if(ranged_telegraph_sound)
playsound(src, ranged_telegraph_sound, 75, FALSE)
addtimer(CALLBACK(src, .proc/OpenFire, target), ranged_telegraph_time)
OpenFire(target)
if(!Process_Spacemove()) //Drifting
walk(src,0)
return 1
@@ -412,7 +399,6 @@ mob/living/simple_animal/hostile/proc/DestroySurroundings() // for use with mega
DestroyObjectsInDirection(dir)
/mob/living/simple_animal/hostile/proc/EscapeConfinement()
if(buckled)
buckled.attack_animal(src)
@@ -283,9 +283,8 @@
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/Move(NewLoc,Dir=0,step_x=0,step_y=0)
if(mecha && loc == mecha)
mecha.relaymove(src, Dir)
return
..()
return mecha.relaymove(src, Dir)
return ..()
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/Goto(target, delay, minimum_distance)
@@ -114,7 +114,7 @@ Difficulty: Medium
if(L.stat == DEAD)
visible_message("<span class='danger'>[src] butchers [L]!</span>",
"<span class='userdanger'>You butcher [L], restoring your health!</span>")
if(!(z in GLOB.station_z_levels && !client)) //NPC monsters won't heal while on station
if(!(z in GLOB.station_z_levels) || client) //NPC monsters won't heal while on station
if(guidance)
adjustHealth(-L.maxHealth)
else
@@ -251,9 +251,9 @@ Difficulty: Medium
animate(src, transform = M, pixel_y = -6, dir = final_dir, time = 2, easing = EASE_IN|EASE_OUT)
sleep(5)
animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags_1 = ANIMATION_PARALLEL)
animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags = ANIMATION_PARALLEL)
sleep(4)
animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags_1 = ANIMATION_PARALLEL)
animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags = ANIMATION_PARALLEL)
/obj/item/device/gps/internal/miner
icon_state = null
@@ -783,4 +783,4 @@ Difficulty: Very Hard
#undef ACTIVATE_WEAPON
#undef ACTIVATE_MAGIC
#undef MEDAL_PREFIX
#undef MEDAL_PREFIX
@@ -192,7 +192,7 @@ Difficulty: Medium
qdel(F)
if(stat == DEAD)
swooping &= ~SWOOP_DAMAGEABLE
animate(src, alpha = 255, transform = oldtransform, time = 0, flags_1 = ANIMATION_END_NOW) //reset immediately
animate(src, alpha = 255, transform = oldtransform, time = 0, flags = ANIMATION_END_NOW) //reset immediately
return
animate(src, alpha = 100, transform = matrix()*0.7, time = 7)
swooping |= SWOOP_INVULNERABLE
@@ -89,15 +89,11 @@
. = ..()
if(. && isliving(target))
var/mob/living/L = target
if(L.stat >= SOFT_CRIT)
if(vore_active == TRUE && L.devourable == TRUE)
dragon_feeding(src,L)
else if(L.stat == DEAD)
devour(L)
if(L.stat != DEAD)
if(!client && ranged && ranged_cooldown <= world.time)
OpenFire()
else
if(L.stat != DEAD)
if(!client && ranged && ranged_cooldown <= world.time)
OpenFire()
devour(L)
/mob/living/simple_animal/hostile/megafauna/proc/devour(mob/living/L)
if(!L)
@@ -105,7 +101,7 @@
visible_message(
"<span class='danger'>[src] devours [L]!</span>",
"<span class='userdanger'>You feast on [L], restoring your health!</span>")
if(!(z in GLOB.station_z_levels && !client)) //NPC monsters won't heal while on station
if(!(z in GLOB.station_z_levels) || client) //NPC monsters won't heal while on station
adjustBruteLoss(-L.maxHealth/2)
L.gib()
@@ -14,9 +14,6 @@
ranged = 1
ranged_message = "stares"
ranged_cooldown_time = 30
ranged_telegraph = "gathers energy and stares at *TARGET*!"
ranged_telegraph_sound = 'sound/magic/magic_missile.ogg'
ranged_telegraph_time = 7
throw_message = "does nothing against the hard shell of"
vision_range = 2
speed = 3
@@ -74,11 +71,9 @@
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "impales"
ranged_telegraph = "fixates on *TARGET* as its eye shines blue!"
ranged_telegraph_sound = 'sound/magic/tail_swing.ogg'
ranged_telegraph_time = 5
a_intent = INTENT_HARM
speak_emote = list("telepathically cries")
attack_sound = 'sound/weapons/bladeslice.ogg'
stat_attack = UNCONSCIOUS
movement_type = FLYING
robust_searching = 1
@@ -123,7 +123,8 @@
/obj/item/udder/gutlunch
name = "nutrient sac"
/obj/item/udder/gutlunch/New()
/obj/item/udder/gutlunch/Initialize()
. = ..()
reagents = new(50)
reagents.my_atom = src
@@ -64,3 +64,4 @@
projectiletype = /obj/item/projectile/beam/laser
loot = list(/obj/effect/mob_spawn/human/corpse/pirate/ranged,
/obj/item/gun/energy/laser)
@@ -12,8 +12,8 @@
var/growth_time = 1200
/obj/structure/alien/resin/flower_bud_enemy/New()
..()
/obj/structure/alien/resin/flower_bud_enemy/Initialize()
. = ..()
var/list/anchors = list()
anchors += locate(x-2,y+2,z)
anchors += locate(x+2,y+2,z)
@@ -127,7 +127,7 @@
/mob/living/simple_animal/parrot/death(gibbed)
if(held_item)
held_item.loc = src.loc
held_item.forceMove(drop_location())
held_item = null
walk(src,0)
@@ -702,7 +702,7 @@
continue
held_item = I
I.loc = src
I.forceMove(src)
visible_message("[src] grabs [held_item]!", "<span class='notice'>You grab [held_item]!</span>", "<span class='italics'>You hear the sounds of wings flapping furiously.</span>")
return held_item
@@ -777,7 +777,7 @@
if(!drop_gently)
if(istype(held_item, /obj/item/grenade))
var/obj/item/grenade/G = held_item
G.loc = src.loc
G.forceMove(drop_location())
G.prime()
to_chat(src, "You let go of [held_item]!")
held_item = null
@@ -785,7 +785,7 @@
to_chat(src, "You drop [held_item].")
held_item.loc = src.loc
held_item.forceMove(drop_location())
held_item = null
return 1
@@ -801,7 +801,7 @@
for(var/atom/movable/AM in view(src,1))
for(var/perch_path in desired_perches)
if(istype(AM, perch_path))
src.loc = AM.loc
src.forceMove(AM.loc)
icon_state = icon_sit
return
to_chat(src, "<span class='warning'>There is no perch nearby to sit on!</span>")
@@ -838,7 +838,7 @@
/mob/living/simple_animal/parrot/proc/perch_on_human(mob/living/carbon/human/H)
if(!H)
return
loc = get_turf(H)
forceMove(get_turf(H))
H.buckle_mob(src, force=1)
pixel_y = 9
pixel_x = pick(-8,8) //pick left or right shoulder
@@ -996,11 +996,12 @@
return
var/datum/disease/parrot_possession/P = new
P.parrot = src
loc = H
forceMove(H)
H.ForceContractDisease(P)
parrot_interest = null
H.visible_message("<span class='danger'>[src] dive bombs into [H]'s chest and vanishes!</span>", "<span class='userdanger'>[src] dive bombs into your chest, vanishing! This can't be good!</span>")
/mob/living/simple_animal/parrot/clock_hawk
name = "clock hawk"
desc = "Cbyl jnaan penpxre! Fdhnnnjx!"
+4 -2
View File
@@ -30,8 +30,6 @@
sync_mind()
client.sethotkeys() //set mob specific hotkeys
//Reload alternate appearances
for(var/v in GLOB.active_alternate_appearances)
if(!v)
@@ -45,6 +43,10 @@
client.change_view(CONFIG_GET(string/default_view)) // Resets the client.view in case it was changed.
if(client.player_details.player_actions.len)
for(var/datum/action/A in client.player_details.player_actions)
A.Grant(src)
if(!GLOB.individual_log_list[ckey])
GLOB.individual_log_list[ckey] = logging
else
+2 -1
View File
@@ -30,6 +30,7 @@
GLOB.dead_mob_list += src
else
GLOB.alive_mob_list += src
set_focus(src)
prepare_huds()
for(var/v in GLOB.active_alternate_appearances)
if(!v)
@@ -125,7 +126,7 @@
if(self_message)
msg = self_message
else
if(M.see_invisible<invisibility)//if src is invisible to us,
if(M.see_invisible<invisibility || (T != loc && T != src))//if src is invisible to us or is inside something (and isn't a turf),
if(blind_message) // then people see blind message if there is one, otherwise nothing.
msg = blind_message
else
-4
View File
@@ -21,15 +21,11 @@
*/
var/zone_selected = null
var/macro_default = "default"
var/macro_hotkeys = "hotkeys"
var/damageoverlaytemp = 0
var/computer_id = null
var/lastattacker = null
var/lastattackerckey = null
var/list/logging = list(INDIVIDUAL_ATTACK_LOG, INDIVIDUAL_SAY_LOG, INDIVIDUAL_EMOTE_LOG, INDIVIDUAL_OOC_LOG)
var/obj/machinery/machine = null
var/other_mobs = null
var/disabilities = 0 //Carbon
+1 -1
View File
@@ -363,7 +363,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
if(M.mind in SSticker.mode.cult)
return 2
if("nuclear")
if(M.mind in SSticker.mode.syndicates)
if(M.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE))
return 2
if("changeling")
if(M.mind.has_antag_datum(/datum/antagonist/changeling,TRUE))
+27 -99
View File
@@ -11,94 +11,12 @@
return (!mover.density || !density || lying)
//The byond version of these verbs wait for the next tick before acting.
// instant verbs however can run mid tick or even during the time between ticks.
/client/verb/moveup()
set name = ".moveup"
set instant = 1
Move(get_step(mob, NORTH), NORTH)
/client/verb/movedown()
set name = ".movedown"
set instant = 1
Move(get_step(mob, SOUTH), SOUTH)
/client/verb/moveright()
set name = ".moveright"
set instant = 1
Move(get_step(mob, EAST), EAST)
/client/verb/moveleft()
set name = ".moveleft"
set instant = 1
Move(get_step(mob, WEST), WEST)
/client/Northeast()
swap_hand()
return
/client/Southeast()
attack_self()
return
/client/Southwest()
if(iscarbon(usr))
var/mob/living/carbon/C = usr
C.toggle_throw_mode()
else
to_chat(usr, "<span class='danger'>This mob type cannot throw items.</span>")
return
/client/Northwest()
var/obj/item/I = usr.get_active_held_item()
if(!I)
to_chat(usr, "<span class='warning'>You have nothing to drop in your hand!</span>")
return
usr.dropItemToGround(I)
//This gets called when you press the delete button.
/client/verb/delete_key_pressed()
set hidden = 1
if(!isliving(usr))
return
if(!usr.pulling)
to_chat(usr, "<span class='notice'>You are not pulling anything.</span>")
return
usr.stop_pulling()
/client/verb/swap_hand()
set category = "IC"
set name = "Swap hands"
if(mob)
mob.swap_hand()
/client/verb/attack_self()
set hidden = 1
if(mob)
mob.mode()
return
/client/verb/drop_item()
set hidden = 1
if(!iscyborg(mob) && mob.stat == CONSCIOUS)
mob.dropItemToGround(mob.get_active_held_item())
return
/client/Center()
if(isobj(mob.loc))
var/obj/O = mob.loc
if(mob.canmove)
return O.relaymove(mob, 0)
return
/client/proc/Move_object(direct)
if(mob && mob.control_object)
if(mob.control_object.density)
@@ -107,26 +25,30 @@
return
mob.control_object.setDir(direct)
else
mob.control_object.loc = get_step(mob.control_object,direct)
mob.control_object.forceMove(get_step(mob.control_object,direct))
return
#define MOVEMENT_DELAY_BUFFER 0.75
#define MOVEMENT_DELAY_BUFFER_DELTA 1.25
/client/Move(n, direct)
if(world.time < move_delay)
if(world.time < move_delay) //do not move anything ahead of this check please
return FALSE
else
next_move_dir_add = 0
next_move_dir_sub = 0
var/old_move_delay = move_delay
move_delay = world.time+world.tick_lag //this is here because Move() can now be called mutiple times per tick
if(!mob || !mob.loc)
return FALSE
var/oldloc = mob.loc
if(!n || !direct)
return FALSE
if(mob.notransform)
return FALSE //This is sota the goto stop mobs from moving var
if(mob.control_object)
return Move_object(direct)
if(!isliving(mob))
return mob.Move(n,direct)
return mob.Move(n, direct)
if(mob.stat == DEAD)
mob.ghostize()
return FALSE
@@ -159,26 +81,32 @@
if(!mob.Process_Spacemove(direct))
return FALSE
//We are now going to move
var/delay = mob.movement_delay()
if(old_move_delay + (delay*MOVEMENT_DELAY_BUFFER_DELTA) + MOVEMENT_DELAY_BUFFER > world.time)
move_delay = old_move_delay + delay
var/add_delay = mob.movement_delay()
if(old_move_delay + (add_delay*MOVEMENT_DELAY_BUFFER_DELTA) + MOVEMENT_DELAY_BUFFER > world.time)
move_delay = old_move_delay
else
move_delay = delay + world.time
move_delay = world.time
var/oldloc = mob.loc
if(mob.confused)
var/newdir = 0
if(mob.confused > 40)
step(mob, pick(GLOB.cardinals))
newdir = pick(GLOB.alldirs)
else if(prob(mob.confused * 1.5))
step(mob, angle2dir(dir2angle(direct) + pick(90, -90)))
newdir = angle2dir(dir2angle(direct) + pick(90, -90))
else if(prob(mob.confused * 3))
step(mob, angle2dir(dir2angle(direct) + pick(45, -45)))
else
step(mob, direct)
else
. = ..()
newdir = angle2dir(dir2angle(direct) + pick(45, -45))
if(newdir)
direct = newdir
n = get_step(mob, direct)
. = ..()
if((direct & (direct - 1)) && mob.loc == n) //moved diagonally successfully
add_delay *= 2
if(mob.loc != oldloc)
move_delay += add_delay
if(.) // If mob is null here, we deserve the runtime
if(mob.throwing)
mob.throwing.finalize(FALSE)
@@ -186,7 +114,7 @@
if(LAZYLEN(mob.user_movement_hooks))
for(var/obj/O in mob.user_movement_hooks)
O.intercept_user_move(direct, mob, n, oldloc)
var/atom/movable/P = mob.pulling
if(P && !ismob(P) && P.density)
mob.dir = turn(mob.dir, 180)
+2 -1
View File
@@ -5,7 +5,8 @@
if(GLOB.say_disabled) //This is here to try to identify lag problems
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
usr.say(message)
if(message)
say(message)
/mob/verb/whisper_verb(message as text)
+2 -2
View File
@@ -11,7 +11,7 @@ This rewrite was needed, but is far from perfect. Report any bugs you come acros
Radio code, while very much related to saycode, is not something I wanted to touch, so the code related to that may be messy.
If you came here to see how to use saycode, all you will ever really need to call is say(message).
To have things react when other things speak around them, add the HEAR_1 flag to their flags_1 variable and
To have things react when other things speak around them, add the HEAR_1 flag to their flags variable and
override their Hear() proc.
=======================PROCS & VARIABLES=======================
@@ -43,7 +43,7 @@ global procs
Attaches span classes around input.
/atom/movable
flags_1
flags
The HEAR_1 flag determines whether something is a hearer or not.
Hear() is only called on procs with this flag.
+3 -11
View File
@@ -58,7 +58,6 @@
O.suiciding = suiciding
if(hellbound)
O.hellbound = hellbound
O.loc = loc
O.a_intent = INTENT_HARM
//keep viruses?
@@ -113,7 +112,7 @@
var/obj/item/bodypart/chest/torso = O.get_bodypart("chest")
if(cavity_object)
torso.cavity_item = cavity_object //cavity item is given to the new chest
cavity_object.loc = O
cavity_object.forceMove(O)
for(var/missing_zone in missing_bodyparts_zones)
var/obj/item/bodypart/BP = O.get_bodypart(missing_zone)
@@ -220,8 +219,6 @@
if(hellbound)
O.hellbound = hellbound
O.loc = loc
//keep viruses?
if (tr_flags & TR_KEEPVIRUS)
O.viruses = viruses
@@ -276,7 +273,7 @@
var/obj/item/bodypart/chest/torso = get_bodypart("chest")
if(cavity_object)
torso.cavity_item = cavity_object //cavity item is given to the new chest
cavity_object.loc = O
cavity_object.forceMove(O)
for(var/missing_zone in missing_bodyparts_zones)
var/obj/item/bodypart/BP = O.get_bodypart(missing_zone)
@@ -401,7 +398,6 @@
R.mmi.brainmob.real_name = real_name //the name of the brain inside the cyborg is the robotized human's name.
R.mmi.brainmob.name = real_name
R.loc = loc
R.job = "Cyborg"
R.notify_ai(NEW_BORG)
@@ -472,11 +468,7 @@
qdel(src)
/mob/proc/become_overmind(starting_points = 60)
var/turf/T = get_turf(loc) //just to avoid messing up in lockers
var/area/A = get_area(T)
if(((A && !A.blob_allowed) || !(T.z in GLOB.station_z_levels)) && LAZYLEN(GLOB.blobstart))
T = get_turf(pick(GLOB.blobstart))
var/mob/camera/blob/B = new /mob/camera/blob(T, starting_points)
var/mob/camera/blob/B = new /mob/camera/blob(get_turf(src), starting_points)
B.key = key
. = B
qdel(src)