TG Sync 12/15/17
s s
This commit is contained in:
@@ -57,7 +57,7 @@
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brainmob = newbrain.brainmob
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newbrain.brainmob = null
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brainmob.loc = src
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brainmob.forceMove(src)
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brainmob.container = src
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if(!newbrain.damaged_brain) // the brain organ hasn't been beaten to death.
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brainmob.stat = CONSCIOUS //we manually revive the brain mob
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@@ -90,7 +90,7 @@
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/obj/item/device/mmi/proc/eject_brain(mob/user)
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brainmob.container = null //Reset brainmob mmi var.
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brainmob.loc = brain //Throw mob into brain.
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brainmob.forceMove(brain) //Throw mob into brain.
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brainmob.stat = DEAD
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brainmob.emp_damage = 0
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brainmob.reset_perspective() //so the brainmob follows the brain organ instead of the mmi. And to update our vision
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@@ -120,7 +120,7 @@
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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var/obj/item/organ/brain/newbrain = H.getorgan(/obj/item/organ/brain)
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newbrain.loc = src
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newbrain.forceMove(src)
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brain = newbrain
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else if(!brain)
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brain = new(src)
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@@ -157,7 +157,7 @@ GLOBAL_VAR(posibrain_notify_cooldown)
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new_name = pick(possible_names)
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brainmob.name = "[new_name]-[rand(100, 999)]"
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brainmob.real_name = brainmob.name
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brainmob.loc = src
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brainmob.forceMove(src)
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brainmob.container = src
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if(autoping)
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ping_ghosts("created", TRUE)
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@@ -1,126 +1,126 @@
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/mob/living/carbon/alien/get_eye_protection()
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return ..() + 2 //potential cyber implants + natural eye protection
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/mob/living/carbon/alien/get_ear_protection()
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return 2 //no ears
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/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
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/mob/living/carbon/alien/get_eye_protection()
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return ..() + 2 //potential cyber implants + natural eye protection
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/mob/living/carbon/alien/get_ear_protection()
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return 2 //no ears
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/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
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..(AM, skipcatch = TRUE, hitpush = FALSE)
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/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
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As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
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In all, this is a lot like the monkey code. /N
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*/
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/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
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if(isturf(loc) && istype(loc.loc, /area/start))
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to_chat(M, "No attacking people at spawn, you jackass.")
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return
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switch(M.a_intent)
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if ("help")
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resting = 0
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AdjustStun(-60)
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AdjustKnockdown(-60)
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AdjustUnconscious(-60)
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AdjustSleeping(-100)
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visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
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if ("grab")
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grabbedby(M)
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else
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if(health > 0)
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M.do_attack_animation(src, ATTACK_EFFECT_BITE)
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playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
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visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
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"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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adjustBruteLoss(1)
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add_logs(M, src, "attacked")
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updatehealth()
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else
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to_chat(M, "<span class='warning'>[name] is too injured for that.</span>")
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/mob/living/carbon/alien/attack_larva(mob/living/carbon/alien/larva/L)
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return attack_alien(L)
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/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
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if(..()) //to allow surgery to return properly.
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return 0
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switch(M.a_intent)
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if("help")
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help_shake_act(M)
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if("grab")
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grabbedby(M)
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if ("harm")
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M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
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return 1
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if("disarm")
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M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
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return 1
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return 0
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/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M)
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if(..())
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if (stat != DEAD)
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
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apply_damage(rand(1, 3), BRUTE, affecting)
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/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
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. = ..()
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if(.)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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switch(M.melee_damage_type)
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if(BRUTE)
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adjustBruteLoss(damage)
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if(BURN)
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adjustFireLoss(damage)
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if(TOX)
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adjustToxLoss(damage)
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if(OXY)
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adjustOxyLoss(damage)
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if(CLONE)
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adjustCloneLoss(damage)
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if(STAMINA)
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adjustStaminaLoss(damage)
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/mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M)
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if(..()) //successful slime attack
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var/damage = rand(5, 35)
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if(M.is_adult)
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damage = rand(10, 40)
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adjustBruteLoss(damage)
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add_logs(M, src, "attacked")
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updatehealth()
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/mob/living/carbon/alien/ex_act(severity, target, origin)
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if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
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return
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..()
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switch (severity)
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if (1)
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gib()
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return
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if (2)
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take_overall_damage(60, 60)
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adjustEarDamage(30,120)
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if(3)
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take_overall_damage(30,0)
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if(prob(50))
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Unconscious(20)
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adjustEarDamage(15,60)
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/mob/living/carbon/alien/soundbang_act(intensity = 1, stun_pwr = 20, damage_pwr = 5, deafen_pwr = 15)
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return 0
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/mob/living/carbon/alien/acid_act(acidpwr, acid_volume)
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return 0//aliens are immune to acid.
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/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
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As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
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In all, this is a lot like the monkey code. /N
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*/
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/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
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if(isturf(loc) && istype(loc.loc, /area/start))
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to_chat(M, "No attacking people at spawn, you jackass.")
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return
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switch(M.a_intent)
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if ("help")
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resting = 0
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AdjustStun(-60)
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AdjustKnockdown(-60)
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AdjustUnconscious(-60)
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AdjustSleeping(-100)
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visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
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if ("grab")
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grabbedby(M)
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else
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if(health > 0)
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M.do_attack_animation(src, ATTACK_EFFECT_BITE)
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playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
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visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
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"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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adjustBruteLoss(1)
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add_logs(M, src, "attacked")
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updatehealth()
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else
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to_chat(M, "<span class='warning'>[name] is too injured for that.</span>")
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/mob/living/carbon/alien/attack_larva(mob/living/carbon/alien/larva/L)
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return attack_alien(L)
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/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
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if(..()) //to allow surgery to return properly.
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return 0
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switch(M.a_intent)
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if("help")
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help_shake_act(M)
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if("grab")
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grabbedby(M)
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if ("harm")
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M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
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return 1
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if("disarm")
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M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
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return 1
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return 0
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/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M)
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if(..())
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if (stat != DEAD)
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
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apply_damage(rand(1, 3), BRUTE, affecting)
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/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
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. = ..()
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if(.)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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switch(M.melee_damage_type)
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if(BRUTE)
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adjustBruteLoss(damage)
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if(BURN)
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adjustFireLoss(damage)
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if(TOX)
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adjustToxLoss(damage)
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if(OXY)
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adjustOxyLoss(damage)
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if(CLONE)
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adjustCloneLoss(damage)
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if(STAMINA)
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adjustStaminaLoss(damage)
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/mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M)
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if(..()) //successful slime attack
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var/damage = rand(5, 35)
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if(M.is_adult)
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damage = rand(10, 40)
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adjustBruteLoss(damage)
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add_logs(M, src, "attacked")
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updatehealth()
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/mob/living/carbon/alien/ex_act(severity, target, origin)
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if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
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return
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..()
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switch (severity)
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if (1)
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gib()
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return
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if (2)
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take_overall_damage(60, 60)
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adjustEarDamage(30,120)
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if(3)
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take_overall_damage(30,0)
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if(prob(50))
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Unconscious(20)
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adjustEarDamage(15,60)
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/mob/living/carbon/alien/soundbang_act(intensity = 1, stun_pwr = 20, damage_pwr = 5, deafen_pwr = 15)
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return 0
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/mob/living/carbon/alien/acid_act(acidpwr, acid_volume)
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return 0//aliens are immune to acid.
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@@ -277,7 +277,7 @@ Doesn't work on other aliens/AI.*/
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if(user.stomach_contents.len)
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for(var/atom/movable/A in user.stomach_contents)
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user.stomach_contents.Remove(A)
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A.loc = user.loc
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A.forceMove(user.drop_location())
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if(isliving(A))
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var/mob/M = A
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M.reset_perspective()
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@@ -11,7 +11,7 @@
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..()
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/mob/living/carbon/alien/humanoid/hunter/movement_delay()
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. = -1 //hunters are sanic
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. = -1 //hunters are sanic
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. += ..() //but they still need to slow down on stun
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@@ -48,4 +48,4 @@
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return 1
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else
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to_chat(user, "<span class='notice'>We already have an alive queen.</span>")
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return 0
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return 0
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@@ -18,4 +18,4 @@
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/mob/living/carbon/alien/humanoid/sentinel/movement_delay()
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. = ..()
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. = ..()
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@@ -20,4 +20,4 @@
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if(istype(node)) // just in case someone would ever add a diffirent node to hivenode slot
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node.queen_death()
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return ..()
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return ..()
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@@ -106,7 +106,7 @@
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for(var/atom/movable/A in stomach_contents)
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stomach_contents.Remove(A)
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new_xeno.stomach_contents.Add(A)
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A.loc = new_xeno
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A.forceMove(new_xeno)
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..()
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//For alien evolution/promotion/queen finder procs. Checks for an active alien of that type
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@@ -65,4 +65,4 @@
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/mob/living/carbon/alien/larva/stripPanelEquip(obj/item/what, mob/who)
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to_chat(src, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return
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return
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@@ -2,12 +2,12 @@
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icon_state = "xgibmid2"
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var/list/alien_powers = list()
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/obj/item/organ/alien/New()
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/obj/item/organ/alien/Initialize()
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. = ..()
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for(var/A in alien_powers)
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if(ispath(A))
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alien_powers -= A
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alien_powers += new A(src)
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..()
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/obj/item/organ/alien/Insert(mob/living/carbon/M, special = 0)
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..()
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@@ -8,7 +8,7 @@
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GLOB.carbon_list += src
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/mob/living/carbon/Destroy()
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//This must be done first, so the mob ghosts correctly before DNA etc is nulled
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//This must be done first, so the mob ghosts correctly before DNA etc is nulled
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. = ..()
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QDEL_LIST(internal_organs)
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@@ -38,7 +38,7 @@
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if(prob(src.getBruteLoss() - 50))
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for(var/atom/movable/A in stomach_contents)
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A.loc = loc
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A.forceMove(drop_location())
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stomach_contents.Remove(A)
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src.gib()
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@@ -332,7 +332,7 @@
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if (client)
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client.screen -= W
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if (W)
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W.loc = loc
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W.forceMove(drop_location())
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W.dropped(src)
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if (W)
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W.layer = initial(W.layer)
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@@ -345,7 +345,7 @@
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if (client)
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client.screen -= W
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if (W)
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W.loc = loc
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W.forceMove(drop_location())
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W.dropped(src)
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if (W)
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W.layer = initial(W.layer)
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@@ -372,7 +372,7 @@
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else
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if(I == handcuffed)
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handcuffed.loc = loc
|
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handcuffed.forceMove(drop_location())
|
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handcuffed.dropped(src)
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handcuffed = null
|
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if(buckled && buckled.buckle_requires_restraints)
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@@ -380,7 +380,7 @@
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update_handcuffed()
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return
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if(I == legcuffed)
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legcuffed.loc = loc
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legcuffed.forceMove(drop_location())
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legcuffed.dropped()
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legcuffed = null
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update_inv_legcuffed()
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@@ -786,7 +786,7 @@
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if(prob(50))
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organs_amt++
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O.Remove(src)
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O.loc = get_turf(src)
|
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O.forceMove(drop_location())
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if(organs_amt)
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to_chat(user, "<span class='notice'>You retrieve some of [src]\'s internal organs!</span>")
|
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|
||||
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@@ -78,7 +78,6 @@
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||||
send_item_attack_message(I, user, affecting.name)
|
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if(I.force)
|
||||
apply_damage(I.force, I.damtype, affecting)
|
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damage_clothes(I.force, I.damtype, "melee", affecting.body_zone)
|
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if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
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if(prob(33))
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I.add_mob_blood(src)
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@@ -19,7 +19,7 @@
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if(stat == SOFT_CRIT)
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. += SOFTCRIT_ADD_SLOWDOWN
|
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|
||||
/mob/living/carbon/slip(knockdown_amount, obj/O, lube)
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if(movement_type & FLYING)
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return 0
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.dna && H.dna.species && (H.dna.features["wings"] != "None"))
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/OpenWings()
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||||
if(!dna || !dna.species)
|
||||
return
|
||||
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||||
@@ -230,14 +230,13 @@
|
||||
msg += "[t_He] [t_is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] quite chubby.\n"
|
||||
|
||||
switch(disgust)
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||||
if(DISGUST_LEVEL_GROSS to DISGUST_LEVEL_VERYGROSS)
|
||||
msg += "[t_He] looks a bit grossed out.\n"
|
||||
msg += "[t_He] look[p_s()] a bit grossed out.\n"
|
||||
if(DISGUST_LEVEL_VERYGROSS to DISGUST_LEVEL_DISGUSTED)
|
||||
msg += "[t_He] looks really grossed out.\n"
|
||||
msg += "[t_He] look[p_s()] really grossed out.\n"
|
||||
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
|
||||
msg += "[t_He] looks disgusted.\n"
|
||||
msg += "[t_He] look[p_s()] extremely disgusted.\n"
|
||||
|
||||
if(blood_volume < BLOOD_VOLUME_SAFE)
|
||||
msg += "[t_He] [t_has] pale skin.\n"
|
||||
@@ -342,6 +341,7 @@
|
||||
R = find_record("name", perpname, GLOB.data_core.security)
|
||||
if(R)
|
||||
criminal = R.fields["criminal"]
|
||||
|
||||
msg += "<span class='deptradio'>Criminal status:</span> <a href='?src=[REF(src)];hud=s;status=1'>\[[criminal]\]</a>\n"
|
||||
msg += "<span class='deptradio'>Security record:</span> <a href='?src=[REF(src)];hud=s;view=1'>\[View\]</a> "
|
||||
msg += "<a href='?src=[REF(src)];hud=s;add_crime=1'>\[Add crime\]</a> "
|
||||
|
||||
@@ -263,7 +263,7 @@
|
||||
// Display a warning if the user mocks up
|
||||
to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
|
||||
|
||||
..()
|
||||
..()
|
||||
|
||||
|
||||
///////HUDs///////
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
var/obj/item/bodypart/L = pick(bodyparts)
|
||||
L.embedded_objects |= I
|
||||
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
|
||||
I.loc = src
|
||||
I.forceMove(src)
|
||||
L.receive_damage(I.w_class*I.embedded_impact_pain_multiplier)
|
||||
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
|
||||
hitpush = FALSE
|
||||
@@ -140,8 +140,8 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
|
||||
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && isliving(pulling))
|
||||
vore_attack(user, pulling)
|
||||
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (disabilities & FAT) && ismonkey(pulling))
|
||||
devour_mob(pulling)
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -180,7 +180,6 @@
|
||||
visible_message("<span class='danger'>[message]</span>", \
|
||||
"<span class='userdanger'>[message]</span>")
|
||||
adjustBruteLoss(15)
|
||||
damage_clothes(15, BRUTE, "melee")
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/attack_hand(mob/user)
|
||||
@@ -200,7 +199,8 @@
|
||||
return 0
|
||||
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stunned instead.
|
||||
if(dropItemToGround(get_active_held_item()))
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(I && dropItemToGround(I))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
@@ -221,7 +221,6 @@
|
||||
return 0
|
||||
if(stat != DEAD)
|
||||
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
@@ -251,10 +250,10 @@
|
||||
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
|
||||
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
|
||||
if(dropItemToGround(get_active_held_item()))
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(I && dropItemToGround(I))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
@@ -279,7 +278,6 @@
|
||||
affecting = get_bodypart("chest")
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M)
|
||||
@@ -296,7 +294,6 @@
|
||||
affecting = get_bodypart("chest")
|
||||
var/armor = run_armor_check(affecting, "melee", armour_penetration = M.armour_penetration)
|
||||
apply_damage(damage, M.melee_damage_type, affecting, armor)
|
||||
damage_clothes(damage, M.melee_damage_type, "melee", affecting.body_zone)
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_slime(mob/living/simple_animal/slime/M)
|
||||
@@ -317,7 +314,6 @@
|
||||
affecting = get_bodypart("chest")
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
|
||||
|
||||
/mob/living/carbon/human/mech_melee_attack(obj/mecha/M)
|
||||
|
||||
@@ -335,11 +331,9 @@
|
||||
Unconscious(20)
|
||||
update |= temp.receive_damage(dmg, 0)
|
||||
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
|
||||
damage_clothes(dmg, BRUTE, "melee", temp.body_zone)
|
||||
if("fire")
|
||||
update |= temp.receive_damage(0, dmg)
|
||||
playsound(src, 'sound/items/welder.ogg', 50, 1)
|
||||
damage_clothes(dmg, BURN, "melee", temp.body_zone)
|
||||
if("tox")
|
||||
M.mech_toxin_damage(src)
|
||||
else
|
||||
@@ -374,6 +368,9 @@
|
||||
throw_at(throw_target, 200, 4)
|
||||
damage_clothes(400 - bomb_armor, BRUTE, "bomb")
|
||||
else
|
||||
for(var/I in contents)
|
||||
var/atom/A = I
|
||||
A.ex_act(severity)
|
||||
gib()
|
||||
return
|
||||
|
||||
|
||||
@@ -219,7 +219,7 @@
|
||||
if(prob(25))
|
||||
var/cType = pick(list(SNPC_BRUTE,SNPC_STEALTH,SNPC_MARTYR,SNPC_PSYCHO))
|
||||
T.makeTraitor(cType)
|
||||
T.loc = pick(get_area_turfs(T.job2area(T.myjob)))
|
||||
T.forceMove(pick(get_area_turfs(T.job2area(T.myjob))))
|
||||
if(choice == "Custom")
|
||||
var/cjob = input("Choose Job") as null|anything in SSjob.occupations
|
||||
if(cjob)
|
||||
@@ -256,7 +256,7 @@
|
||||
var/doTele = input("Place the SNPC in their department?") as null|anything in list("Yes","No")
|
||||
if(doTele)
|
||||
if(doTele == "Yes")
|
||||
T.loc = pick(get_area_turfs(T.job2area(T.myjob)))
|
||||
T.forceMove(pick(get_area_turfs(T.job2area(T.myjob))))
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/doSetup()
|
||||
Path_ID = new /obj/item/card/id(src)
|
||||
@@ -506,7 +506,7 @@
|
||||
var/list/slots = list ("left pocket" = slot_l_store,"right pocket" = slot_r_store,"left hand" = slot_hands,"right hand" = slot_hands)
|
||||
if(hands)
|
||||
slots = list ("left hand" = slot_hands,"right hand" = slot_hands)
|
||||
G.loc = src
|
||||
G.forceMove(src)
|
||||
if(G.force && G.force > best_force)
|
||||
best_force = G.force
|
||||
equip_in_one_of_slots(G, slots)
|
||||
@@ -931,7 +931,7 @@
|
||||
/mob/living/carbon/human/interactive/proc/npcDrop(var/obj/item/A,var/blacklist = 0)
|
||||
if(blacklist)
|
||||
blacklistItems += A
|
||||
A.loc = get_turf(src) // drop item works inconsistently
|
||||
A.forceMove(drop_location()) // drop item works inconsistently
|
||||
enforce_hands()
|
||||
update_icons()
|
||||
|
||||
@@ -956,7 +956,7 @@
|
||||
retal_target = traitorTarget
|
||||
else
|
||||
var/obj/item/I = traitorTarget
|
||||
I.loc = get_turf(traitorTarget) // pull it outta them
|
||||
I.forceMove(get_turf(I)) // pull it outta them
|
||||
else
|
||||
take_to_slot(traitorTarget)
|
||||
if(SNPC_MARTYR)
|
||||
@@ -1315,7 +1315,7 @@
|
||||
customEmote("[src] [pick("gibbers","drools","slobbers","claps wildly","spits")], grabbing various foodstuffs from [SF] and sticking them in it's mouth!")
|
||||
for(var/obj/item/A in SF.contents)
|
||||
if(prob(smartness/2))
|
||||
A.loc = src
|
||||
A.forceMove(src)
|
||||
|
||||
|
||||
if(foundCustom)
|
||||
@@ -1398,7 +1398,7 @@
|
||||
if(!Adjacent(toGrab))
|
||||
tryWalk(toGrab)
|
||||
else
|
||||
toGrab.loc = src
|
||||
toGrab.forceMove(src)
|
||||
|
||||
if(finishedList.len > 0)
|
||||
var/obj/structure/table/reinforced/RT
|
||||
@@ -1563,7 +1563,7 @@
|
||||
var/obj/item/W = main_hand
|
||||
W.attack(TARGET,src)
|
||||
else
|
||||
G.loc = get_turf(src) // drop item works inconsistently
|
||||
G.forceMove(drop_location()) // drop item works inconsistently
|
||||
enforce_hands()
|
||||
update_icons()
|
||||
else
|
||||
@@ -1622,4 +1622,4 @@
|
||||
TRAITS |= TRAIT_ROBUST
|
||||
TRAITS |= TRAIT_SMART
|
||||
faction += "bot_power"
|
||||
. = ..()
|
||||
. = ..()
|
||||
|
||||
@@ -32,8 +32,7 @@
|
||||
handle_arousal()
|
||||
|
||||
if(..()) //not dead
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_life(src)
|
||||
handle_active_genes()
|
||||
|
||||
if(stat != DEAD)
|
||||
//heart attack stuff
|
||||
@@ -153,7 +152,7 @@
|
||||
//END FIRE CODE
|
||||
|
||||
|
||||
//This proc returns a number made up of the flags_1 for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list)
|
||||
//This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list)
|
||||
/mob/living/carbon/human/proc/get_heat_protection_flags(temperature) //Temperature is the temperature you're being exposed to.
|
||||
var/thermal_protection_flags = 0
|
||||
//Handle normal clothing
|
||||
@@ -314,7 +313,7 @@
|
||||
if(prob(I.embedded_fall_chance))
|
||||
BP.receive_damage(I.w_class*I.embedded_fall_pain_multiplier)
|
||||
BP.embedded_objects -= I
|
||||
I.loc = get_turf(src)
|
||||
I.forceMove(drop_location())
|
||||
visible_message("<span class='danger'>[I] falls out of [name]'s [BP.name]!</span>","<span class='userdanger'>[I] falls out of your [BP.name]!</span>")
|
||||
if(!has_embedded_objects())
|
||||
clear_alert("embeddedobject")
|
||||
@@ -343,6 +342,9 @@
|
||||
|
||||
heart.beating = !status
|
||||
|
||||
/mob/living/carbon/human/proc/handle_active_genes()
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_life(src)
|
||||
|
||||
/mob/living/carbon/human/proc/handle_heart()
|
||||
if(!can_heartattack())
|
||||
|
||||
@@ -53,7 +53,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
|
||||
var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
|
||||
|
||||
// species flags_1. these can be found in flags_1.dm
|
||||
// species flags. these can be found in flags.dm
|
||||
var/list/species_traits = list()
|
||||
|
||||
var/attack_verb = "punch" // punch-specific attack verb
|
||||
@@ -125,12 +125,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
randname += " [pick(GLOB.last_names)]"
|
||||
|
||||
return randname
|
||||
|
||||
|
||||
//Called when cloning, copies some vars that should be kept
|
||||
/datum/species/proc/copy_properties_from(datum/species/old_species)
|
||||
return
|
||||
|
||||
|
||||
//Please override this locally if you want to define when what species qualifies for what rank if human authority is enforced.
|
||||
/datum/species/proc/qualifies_for_rank(rank, list/features)
|
||||
if(rank in GLOB.command_positions)
|
||||
@@ -1093,7 +1092,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
/datum/species/proc/get_spans()
|
||||
return list()
|
||||
|
||||
/datum/species/proc/check_weakness(obj/item/weapon, mob/living/attacker)
|
||||
/datum/species/proc/check_weakness(obj/item, mob/living/attacker)
|
||||
return 0
|
||||
|
||||
////////
|
||||
@@ -1476,7 +1475,6 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
|
||||
var/weakness = H.check_weakness(I, user)
|
||||
apply_damage(I.force * weakness, I.damtype, def_zone, armor_block, H)
|
||||
H.damage_clothes(I.force, I.damtype, "melee", affecting.body_zone)
|
||||
|
||||
H.send_item_attack_message(I, user, hit_area)
|
||||
|
||||
|
||||
@@ -136,4 +136,4 @@
|
||||
H.movement_type &= ~FLYING
|
||||
override_float = FALSE
|
||||
H.pass_flags &= ~PASSTABLE
|
||||
H.CloseWings()
|
||||
H.CloseWings()
|
||||
@@ -16,4 +16,4 @@
|
||||
blacklisted = 1
|
||||
use_skintones = 0
|
||||
species_traits = list(SPECIES_ORGANIC,RADIMMUNE,VIRUSIMMUNE,NOBLOOD,PIERCEIMMUNE,EYECOLOR,NODISMEMBER,NOHUNGER)
|
||||
sexes = 0
|
||||
sexes = 0
|
||||
@@ -595,6 +595,7 @@
|
||||
H.adjustFireLoss(-4)
|
||||
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
|
||||
|
||||
|
||||
/datum/species/golem/clockwork
|
||||
name = "Clockwork Golem"
|
||||
id = "clockwork golem"
|
||||
@@ -647,6 +648,7 @@
|
||||
dangerous_existence = TRUE
|
||||
random_eligible = FALSE
|
||||
|
||||
|
||||
/datum/species/golem/cloth
|
||||
name = "Cloth Golem"
|
||||
id = "cloth golem"
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
|
||||
/datum/species/human/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
return TRUE //Pure humans are always allowed in all roles.
|
||||
|
||||
//Curiosity killed the cat's wagging tail.
|
||||
/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
|
||||
@@ -182,7 +182,9 @@
|
||||
var/mob/living/L = AM
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/borg = AM
|
||||
borg.update_headlamp(TRUE, 100)
|
||||
if(!borg.lamp_cooldown)
|
||||
borg.update_headlamp(TRUE, INFINITY)
|
||||
to_chat(borg, "<span class='danger'>Your headlamp is fried! You'll need a human to help replace it.</span>")
|
||||
else
|
||||
for(var/obj/item/O in AM)
|
||||
if(O.light_range && O.light_power)
|
||||
|
||||
@@ -15,4 +15,4 @@
|
||||
/datum/species/skeleton/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
return TRUE
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
@@ -1,142 +1,142 @@
|
||||
/mob/living/carbon/get_item_by_slot(slot_id)
|
||||
switch(slot_id)
|
||||
if(slot_back)
|
||||
return back
|
||||
if(slot_wear_mask)
|
||||
return wear_mask
|
||||
if(slot_neck)
|
||||
return wear_neck
|
||||
if(slot_head)
|
||||
return head
|
||||
if(slot_handcuffed)
|
||||
return handcuffed
|
||||
if(slot_legcuffed)
|
||||
return legcuffed
|
||||
return null
|
||||
|
||||
/mob/living/carbon/proc/equip_in_one_of_slots(obj/item/I, list/slots, qdel_on_fail = 1)
|
||||
for(var/slot in slots)
|
||||
if(equip_to_slot_if_possible(I, slots[slot], qdel_on_fail = 0, disable_warning = TRUE))
|
||||
return slot
|
||||
if(qdel_on_fail)
|
||||
qdel(I)
|
||||
return null
|
||||
|
||||
//This is an UNSAFE proc. Use mob_can_equip() before calling this one! Or rather use equip_to_slot_if_possible() or advanced_equip_to_slot_if_possible()
|
||||
/mob/living/carbon/equip_to_slot(obj/item/I, slot)
|
||||
if(!slot)
|
||||
return
|
||||
if(!istype(I))
|
||||
return
|
||||
|
||||
var/index = get_held_index_of_item(I)
|
||||
if(index)
|
||||
held_items[index] = null
|
||||
|
||||
if(I.pulledby)
|
||||
I.pulledby.stop_pulling()
|
||||
|
||||
I.screen_loc = null
|
||||
if(client)
|
||||
client.screen -= I
|
||||
if(observers && observers.len)
|
||||
for(var/M in observers)
|
||||
var/mob/dead/observe = M
|
||||
if(observe.client)
|
||||
observe.client.screen -= I
|
||||
/mob/living/carbon/get_item_by_slot(slot_id)
|
||||
switch(slot_id)
|
||||
if(slot_back)
|
||||
return back
|
||||
if(slot_wear_mask)
|
||||
return wear_mask
|
||||
if(slot_neck)
|
||||
return wear_neck
|
||||
if(slot_head)
|
||||
return head
|
||||
if(slot_handcuffed)
|
||||
return handcuffed
|
||||
if(slot_legcuffed)
|
||||
return legcuffed
|
||||
return null
|
||||
|
||||
/mob/living/carbon/proc/equip_in_one_of_slots(obj/item/I, list/slots, qdel_on_fail = 1)
|
||||
for(var/slot in slots)
|
||||
if(equip_to_slot_if_possible(I, slots[slot], qdel_on_fail = 0, disable_warning = TRUE))
|
||||
return slot
|
||||
if(qdel_on_fail)
|
||||
qdel(I)
|
||||
return null
|
||||
|
||||
//This is an UNSAFE proc. Use mob_can_equip() before calling this one! Or rather use equip_to_slot_if_possible() or advanced_equip_to_slot_if_possible()
|
||||
/mob/living/carbon/equip_to_slot(obj/item/I, slot)
|
||||
if(!slot)
|
||||
return
|
||||
if(!istype(I))
|
||||
return
|
||||
|
||||
var/index = get_held_index_of_item(I)
|
||||
if(index)
|
||||
held_items[index] = null
|
||||
|
||||
if(I.pulledby)
|
||||
I.pulledby.stop_pulling()
|
||||
|
||||
I.screen_loc = null
|
||||
if(client)
|
||||
client.screen -= I
|
||||
if(observers && observers.len)
|
||||
for(var/M in observers)
|
||||
var/mob/dead/observe = M
|
||||
if(observe.client)
|
||||
observe.client.screen -= I
|
||||
I.forceMove(src)
|
||||
I.layer = ABOVE_HUD_LAYER
|
||||
I.plane = ABOVE_HUD_PLANE
|
||||
I.appearance_flags |= NO_CLIENT_COLOR
|
||||
var/not_handled = FALSE
|
||||
switch(slot)
|
||||
if(slot_back)
|
||||
back = I
|
||||
update_inv_back()
|
||||
if(slot_wear_mask)
|
||||
wear_mask = I
|
||||
wear_mask_update(I, toggle_off = 0)
|
||||
if(slot_head)
|
||||
head = I
|
||||
head_update(I)
|
||||
if(slot_neck)
|
||||
wear_neck = I
|
||||
update_inv_neck(I)
|
||||
if(slot_handcuffed)
|
||||
handcuffed = I
|
||||
update_handcuffed()
|
||||
if(slot_legcuffed)
|
||||
legcuffed = I
|
||||
update_inv_legcuffed()
|
||||
if(slot_hands)
|
||||
put_in_hands(I)
|
||||
update_inv_hands()
|
||||
if(slot_in_backpack)
|
||||
var/obj/item/storage/B = back
|
||||
var/prev_jimmies = B.rustle_jimmies
|
||||
B.rustle_jimmies = FALSE //don't conspicously rustle
|
||||
B.handle_item_insertion(I, 1, src)
|
||||
B.rustle_jimmies = prev_jimmies
|
||||
else
|
||||
not_handled = TRUE
|
||||
|
||||
//Item has been handled at this point and equipped callback can be safely called
|
||||
//We cannot call it for items that have not been handled as they are not yet correctly
|
||||
//in a slot (handled further down inheritance chain, probably living/carbon/human/equip_to_slot
|
||||
if(!not_handled)
|
||||
I.equipped(src, slot)
|
||||
|
||||
return not_handled
|
||||
|
||||
/mob/living/carbon/doUnEquip(obj/item/I)
|
||||
. = ..() //Sets the default return value to what the parent returns.
|
||||
if(!. || !I) //We don't want to set anything to null if the parent returned 0.
|
||||
return
|
||||
|
||||
if(I == head)
|
||||
head = null
|
||||
I.layer = ABOVE_HUD_LAYER
|
||||
I.plane = ABOVE_HUD_PLANE
|
||||
I.appearance_flags |= NO_CLIENT_COLOR
|
||||
var/not_handled = FALSE
|
||||
switch(slot)
|
||||
if(slot_back)
|
||||
back = I
|
||||
update_inv_back()
|
||||
if(slot_wear_mask)
|
||||
wear_mask = I
|
||||
wear_mask_update(I, toggle_off = 0)
|
||||
if(slot_head)
|
||||
head = I
|
||||
head_update(I)
|
||||
if(slot_neck)
|
||||
wear_neck = I
|
||||
update_inv_neck(I)
|
||||
if(slot_handcuffed)
|
||||
handcuffed = I
|
||||
update_handcuffed()
|
||||
if(slot_legcuffed)
|
||||
legcuffed = I
|
||||
update_inv_legcuffed()
|
||||
if(slot_hands)
|
||||
put_in_hands(I)
|
||||
update_inv_hands()
|
||||
if(slot_in_backpack)
|
||||
var/obj/item/storage/B = back
|
||||
var/prev_jimmies = B.rustle_jimmies
|
||||
B.rustle_jimmies = FALSE //don't conspicously rustle
|
||||
B.handle_item_insertion(I, 1, src)
|
||||
B.rustle_jimmies = prev_jimmies
|
||||
else
|
||||
not_handled = TRUE
|
||||
|
||||
//Item has been handled at this point and equipped callback can be safely called
|
||||
//We cannot call it for items that have not been handled as they are not yet correctly
|
||||
//in a slot (handled further down inheritance chain, probably living/carbon/human/equip_to_slot
|
||||
if(!not_handled)
|
||||
I.equipped(src, slot)
|
||||
|
||||
return not_handled
|
||||
|
||||
/mob/living/carbon/doUnEquip(obj/item/I)
|
||||
. = ..() //Sets the default return value to what the parent returns.
|
||||
if(!. || !I) //We don't want to set anything to null if the parent returned 0.
|
||||
return
|
||||
|
||||
if(I == head)
|
||||
head = null
|
||||
if(!QDELETED(src))
|
||||
head_update(I)
|
||||
else if(I == back)
|
||||
back = null
|
||||
else if(I == back)
|
||||
back = null
|
||||
if(!QDELETED(src))
|
||||
update_inv_back()
|
||||
else if(I == wear_mask)
|
||||
wear_mask = null
|
||||
else if(I == wear_mask)
|
||||
wear_mask = null
|
||||
if(!QDELETED(src))
|
||||
wear_mask_update(I, toggle_off = 1)
|
||||
if(I == wear_neck)
|
||||
wear_neck = null
|
||||
if(I == wear_neck)
|
||||
wear_neck = null
|
||||
if(!QDELETED(src))
|
||||
update_inv_neck(I)
|
||||
else if(I == handcuffed)
|
||||
handcuffed = null
|
||||
if(buckled && buckled.buckle_requires_restraints)
|
||||
buckled.unbuckle_mob(src)
|
||||
else if(I == handcuffed)
|
||||
handcuffed = null
|
||||
if(buckled && buckled.buckle_requires_restraints)
|
||||
buckled.unbuckle_mob(src)
|
||||
if(!QDELETED(src))
|
||||
update_handcuffed()
|
||||
else if(I == legcuffed)
|
||||
legcuffed = null
|
||||
else if(I == legcuffed)
|
||||
legcuffed = null
|
||||
if(!QDELETED(src))
|
||||
update_inv_legcuffed()
|
||||
|
||||
//handle stuff to update when a mob equips/unequips a mask.
|
||||
/mob/living/proc/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
|
||||
update_inv_wear_mask()
|
||||
|
||||
/mob/living/carbon/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
|
||||
if(C.tint || initial(C.tint))
|
||||
update_tint()
|
||||
update_inv_wear_mask()
|
||||
|
||||
//handle stuff to update when a mob equips/unequips a headgear.
|
||||
/mob/living/carbon/proc/head_update(obj/item/I, forced)
|
||||
if(istype(I, /obj/item/clothing))
|
||||
var/obj/item/clothing/C = I
|
||||
if(C.tint || initial(C.tint))
|
||||
update_tint()
|
||||
update_sight()
|
||||
if(I.flags_inv & HIDEMASK || forced)
|
||||
update_inv_wear_mask()
|
||||
update_inv_head()
|
||||
|
||||
|
||||
//handle stuff to update when a mob equips/unequips a mask.
|
||||
/mob/living/proc/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
|
||||
update_inv_wear_mask()
|
||||
|
||||
/mob/living/carbon/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
|
||||
if(C.tint || initial(C.tint))
|
||||
update_tint()
|
||||
update_inv_wear_mask()
|
||||
|
||||
//handle stuff to update when a mob equips/unequips a headgear.
|
||||
/mob/living/carbon/proc/head_update(obj/item/I, forced)
|
||||
if(istype(I, /obj/item/clothing))
|
||||
var/obj/item/clothing/C = I
|
||||
if(C.tint || initial(C.tint))
|
||||
update_tint()
|
||||
update_sight()
|
||||
if(I.flags_inv & HIDEMASK || forced)
|
||||
update_inv_wear_mask()
|
||||
update_inv_head()
|
||||
|
||||
|
||||
@@ -49,10 +49,6 @@
|
||||
return
|
||||
if(istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
|
||||
return
|
||||
if(istype(loc, /obj/item/device/dogborg/sleeper))
|
||||
return
|
||||
if(ismob(loc))
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/environment
|
||||
if(loc)
|
||||
@@ -460,4 +456,4 @@
|
||||
death()
|
||||
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B)
|
||||
B.damaged_brain = TRUE
|
||||
B.damaged_brain = TRUE
|
||||
@@ -77,7 +77,7 @@
|
||||
return FALSE
|
||||
|
||||
// WEAPONS
|
||||
if(istype(I, /obj/item/weapon))
|
||||
if(istype(I, /obj/item))
|
||||
var/obj/item/W = I
|
||||
if(W.force >= best_force)
|
||||
put_in_hands(W)
|
||||
@@ -150,7 +150,7 @@
|
||||
return TRUE
|
||||
|
||||
// have we been disarmed
|
||||
if(!locate(/obj/item/weapon) in held_items)
|
||||
if(!locate(/obj/item) in held_items)
|
||||
best_force = 0
|
||||
|
||||
if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags_1 & NODROP_1)))
|
||||
@@ -388,7 +388,7 @@
|
||||
|
||||
// attack using a held weapon otherwise bite the enemy, then if we are angry there is a chance we might calm down a little
|
||||
/mob/living/carbon/monkey/proc/monkey_attack(mob/living/L)
|
||||
var/obj/item/Weapon = locate(/obj/item/weapon) in held_items
|
||||
var/obj/item/Weapon = locate(/obj/item) in held_items
|
||||
|
||||
// attack with weapon if we have one
|
||||
if(Weapon)
|
||||
|
||||
@@ -133,7 +133,6 @@
|
||||
|
||||
/mob/living/carbon/monkey/has_smoke_protection()
|
||||
if(wear_mask)
|
||||
|
||||
if(wear_mask.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -16,9 +16,6 @@
|
||||
if(stat != DEAD)
|
||||
var/dmg = rand(1, 5)
|
||||
apply_damage(dmg, BRUTE, affecting)
|
||||
damage_clothes(dmg, BRUTE, "melee", affecting.body_zone)
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(..()) //successful larva bite.
|
||||
@@ -29,7 +26,6 @@
|
||||
if(!affecting)
|
||||
affecting = get_bodypart("chest")
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
|
||||
|
||||
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
|
||||
if(..()) //To allow surgery to return properly.
|
||||
@@ -58,7 +54,6 @@
|
||||
if(!affecting)
|
||||
affecting = get_bodypart("chest")
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
|
||||
add_logs(M, src, "attacked")
|
||||
|
||||
else
|
||||
@@ -101,7 +96,6 @@
|
||||
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
|
||||
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
@@ -136,9 +130,6 @@
|
||||
if(!affecting)
|
||||
affecting = get_bodypart("chest")
|
||||
apply_damage(damage, M.melee_damage_type, affecting)
|
||||
damage_clothes(damage, M.melee_damage_type, "melee", affecting.body_zone)
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
@@ -152,8 +143,6 @@
|
||||
if(!affecting)
|
||||
affecting = get_bodypart("chest")
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/acid_act(acidpwr, acid_volume, bodyzone_hit)
|
||||
. = 1
|
||||
|
||||
@@ -74,4 +74,4 @@
|
||||
file_data["relic_hat"] = head ? head.type : null
|
||||
file_data["relic_mask"] = wear_mask ? wear_mask.type : null
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
if(T)
|
||||
. = T.could_speak_in_language(dt)
|
||||
else
|
||||
. = initial(dt.flags_1) & TONGUELESS_SPEECH
|
||||
. = initial(dt.flags) & TONGUELESS_SPEECH
|
||||
|
||||
/mob/living/carbon/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
if(!client)
|
||||
@@ -44,4 +44,4 @@
|
||||
for(var/T in get_traumas())
|
||||
var/datum/brain_trauma/trauma = T
|
||||
message = trauma.on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
return ..()
|
||||
return ..()
|
||||
@@ -979,7 +979,6 @@
|
||||
stop_pulling()
|
||||
else if(has_legs || ignore_legs)
|
||||
lying = 0
|
||||
|
||||
if(buckled)
|
||||
lying = 90*buckle_lying
|
||||
else if(!lying)
|
||||
|
||||
@@ -72,7 +72,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
/mob/living/say(message, bubble_type,var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE)
|
||||
var/static/list/crit_allowed_modes = list(MODE_WHISPER = TRUE, MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
|
||||
var/static/list/unconscious_allowed_modes = list(MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
|
||||
var/key = get_key(message)
|
||||
var/talk_key = get_key(message)
|
||||
|
||||
var/static/list/one_character_prefix = list(MODE_HEADSET = TRUE, MODE_ROBOT = TRUE, MODE_WHISPER = TRUE)
|
||||
|
||||
@@ -134,12 +134,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
// Detection of language needs to be before inherent channels, because
|
||||
// AIs use inherent channels for the holopad. Most inherent channels
|
||||
// ignore the language argument however.
|
||||
|
||||
var/datum/saymode/SM = SSradio.saymodes[key]
|
||||
if(key && SM)
|
||||
if(!SM.handle_message(src, message, language) && !message_mode)
|
||||
return
|
||||
|
||||
|
||||
var/datum/saymode/SM = SSradio.saymodes[talk_key]
|
||||
if(SM && !SM.handle_message(src, message, language))
|
||||
return
|
||||
|
||||
if(!can_speak_vocal(message))
|
||||
to_chat(src, "<span class='warning'>You find yourself unable to speak!</span>")
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
job = "AI"
|
||||
|
||||
eyeobj.ai = src
|
||||
eyeobj.loc = src.loc
|
||||
eyeobj.forceMove(src.loc)
|
||||
rename_self("ai")
|
||||
|
||||
holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"default"))
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
/mob/living/silicon/ai/examine(mob/user)
|
||||
/mob/living/silicon/ai/examine(mob/user)
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] <EM>[src]</EM>!\n"
|
||||
if (stat == DEAD)
|
||||
msg += "<span class='deadsay'>It appears to be powered-down.</span>\n"
|
||||
else
|
||||
msg += "<span class='warning'>"
|
||||
if (getBruteLoss())
|
||||
if (getBruteLoss() < 30)
|
||||
msg += "It looks slightly dented.\n"
|
||||
else
|
||||
msg += "<B>It looks severely dented!</B>\n"
|
||||
if (getFireLoss())
|
||||
if (getFireLoss() < 30)
|
||||
msg += "It looks slightly charred.\n"
|
||||
else
|
||||
msg += "<B>Its casing is melted and heat-warped!</B>\n"
|
||||
msg += "</span>"
|
||||
if(deployed_shell)
|
||||
msg += "The wireless networking light is blinking.\n"
|
||||
else if (!shunted && !client)
|
||||
msg += "[src]Core.exe has stopped responding! NTOS is searching for a solution to the problem...\n"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
to_chat(user, msg)
|
||||
|
||||
if (stat == DEAD)
|
||||
msg += "<span class='deadsay'>It appears to be powered-down.</span>\n"
|
||||
else
|
||||
msg += "<span class='warning'>"
|
||||
if (getBruteLoss())
|
||||
if (getBruteLoss() < 30)
|
||||
msg += "It looks slightly dented.\n"
|
||||
else
|
||||
msg += "<B>It looks severely dented!</B>\n"
|
||||
if (getFireLoss())
|
||||
if (getFireLoss() < 30)
|
||||
msg += "It looks slightly charred.\n"
|
||||
else
|
||||
msg += "<B>Its casing is melted and heat-warped!</B>\n"
|
||||
msg += "</span>"
|
||||
if(deployed_shell)
|
||||
msg += "The wireless networking light is blinking.\n"
|
||||
else if (!shunted && !client)
|
||||
msg += "[src]Core.exe has stopped responding! NTOS is searching for a solution to the problem...\n"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
to_chat(user, msg)
|
||||
|
||||
..()
|
||||
@@ -173,4 +173,4 @@
|
||||
obscured += t.obscured
|
||||
|
||||
#undef UPDATE_BUFFER
|
||||
#undef CHUNK_SIZE
|
||||
#undef CHUNK_SIZE
|
||||
@@ -1,13 +1,13 @@
|
||||
/mob/living/silicon/spawn_gibs()
|
||||
/mob/living/silicon/spawn_gibs()
|
||||
new /obj/effect/gibspawner/robot(get_turf(src))
|
||||
|
||||
/mob/living/silicon/spawn_dust()
|
||||
new /obj/effect/decal/remains/robot(loc)
|
||||
|
||||
/mob/living/silicon/death(gibbed)
|
||||
if(!gibbed)
|
||||
emote("deathgasp")
|
||||
diag_hud_set_status()
|
||||
diag_hud_set_health()
|
||||
update_health_hud()
|
||||
|
||||
/mob/living/silicon/spawn_dust()
|
||||
new /obj/effect/decal/remains/robot(loc)
|
||||
|
||||
/mob/living/silicon/death(gibbed)
|
||||
if(!gibbed)
|
||||
emote("deathgasp")
|
||||
diag_hud_set_status()
|
||||
diag_hud_set_health()
|
||||
update_health_hud()
|
||||
. = ..()
|
||||
@@ -51,7 +51,7 @@
|
||||
var/obj/machinery/door/hackdoor // The airlock being hacked
|
||||
var/hackprogress = 0 // Possible values: 0 - 100, >= 100 means the hack is complete and will be reset upon next check
|
||||
|
||||
var/obj/item/radio/integrated/signal/sradio // AI's signaller
|
||||
var/obj/item/integrated_signaler/signaler // AI's signaller
|
||||
|
||||
var/holoform = FALSE
|
||||
var/canholo = TRUE
|
||||
@@ -101,7 +101,7 @@
|
||||
P.setPersonality(src)
|
||||
forceMove(P)
|
||||
card = P
|
||||
sradio = new(src)
|
||||
signaler = new(src)
|
||||
if(!radio)
|
||||
radio = new /obj/item/device/radio(src)
|
||||
|
||||
|
||||
@@ -169,23 +169,20 @@
|
||||
if("signaller")
|
||||
|
||||
if(href_list["send"])
|
||||
|
||||
sradio.send_signal("ACTIVATE")
|
||||
signaler.send_activation()
|
||||
audible_message("[icon2html(src, world)] *beep* *beep*")
|
||||
|
||||
if(href_list["freq"])
|
||||
|
||||
var/new_frequency = (sradio.frequency + text2num(href_list["freq"]))
|
||||
if(new_frequency < 1200 || new_frequency > 1600)
|
||||
var/new_frequency = (signaler.frequency + text2num(href_list["freq"]))
|
||||
if(new_frequency < MIN_FREE_FREQ || new_frequency > MAX_FREE_FREQ)
|
||||
new_frequency = sanitize_frequency(new_frequency)
|
||||
sradio.set_frequency(new_frequency)
|
||||
signaler.set_frequency(new_frequency)
|
||||
|
||||
if(href_list["code"])
|
||||
|
||||
sradio.code += text2num(href_list["code"])
|
||||
sradio.code = round(sradio.code)
|
||||
sradio.code = min(100, sradio.code)
|
||||
sradio.code = max(1, sradio.code)
|
||||
signaler.code += text2num(href_list["code"])
|
||||
signaler.code = round(signaler.code)
|
||||
signaler.code = min(100, signaler.code)
|
||||
signaler.code = max(1, signaler.code)
|
||||
|
||||
|
||||
|
||||
@@ -397,14 +394,14 @@
|
||||
Frequency:
|
||||
<A href='byond://?src=[REF(src)];software=signaller;freq=-10;'>-</A>
|
||||
<A href='byond://?src=[REF(src)];software=signaller;freq=-2'>-</A>
|
||||
[format_frequency(sradio.frequency)]
|
||||
[format_frequency(signaler.frequency)]
|
||||
<A href='byond://?src=[REF(src)];software=signaller;freq=2'>+</A>
|
||||
<A href='byond://?src=[REF(src)];software=signaller;freq=10'>+</A><BR>
|
||||
|
||||
Code:
|
||||
<A href='byond://?src=[REF(src)];software=signaller;code=-5'>-</A>
|
||||
<A href='byond://?src=[REF(src)];software=signaller;code=-1'>-</A>
|
||||
[sradio.code]
|
||||
[signaler.code]
|
||||
<A href='byond://?src=[REF(src)];software=signaller;code=1'>+</A>
|
||||
<A href='byond://?src=[REF(src)];software=signaller;code=5'>+</A><BR>
|
||||
|
||||
|
||||
@@ -50,6 +50,7 @@
|
||||
if(!mind.special_role)
|
||||
mind.special_role = "traitor"
|
||||
SSticker.mode.traitors += mind
|
||||
mind.add_antag_datum(/datum/antagonist/auto_custom) // ????
|
||||
|
||||
|
||||
/mob/living/silicon/robot/update_health_hud()
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
|
||||
/mob/living/silicon/robot/Login()
|
||||
..()
|
||||
regenerate_icons()
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
icon_state = "robot"
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
macro_default = "robot-default"
|
||||
macro_hotkeys = "robot-hotkeys"
|
||||
bubble_icon = "robot"
|
||||
designation = "Default" //used for displaying the prefix & getting the current module of cyborg
|
||||
has_limbs = 1
|
||||
@@ -248,17 +246,6 @@
|
||||
return //won't work if dead
|
||||
robot_alerts()
|
||||
|
||||
//for borg hotkeys, here module refers to borg inv slot, not core module
|
||||
/mob/living/silicon/robot/verb/cmd_toggle_module(module as num)
|
||||
set name = "Toggle Module"
|
||||
set hidden = 1
|
||||
toggle_module(module)
|
||||
|
||||
/mob/living/silicon/robot/verb/cmd_unequip_module()
|
||||
set name = "Unequip Module"
|
||||
set hidden = 1
|
||||
uneq_active()
|
||||
|
||||
/mob/living/silicon/robot/proc/robot_alerts()
|
||||
var/dat = ""
|
||||
for (var/cat in alarms)
|
||||
@@ -537,6 +524,19 @@
|
||||
toner = tonermax
|
||||
qdel(W)
|
||||
to_chat(user, "<span class='notice'>You fill the toner level of [src] to its max capacity.</span>")
|
||||
|
||||
else if(istype(W, /obj/item/device/flashlight))
|
||||
if(!opened)
|
||||
to_chat(user, "<span class='warning'>You need to open the panel to repair the headlamp!</span>")
|
||||
if(lamp_cooldown <= world.time)
|
||||
to_chat(user, "<span class='warning'>The headlamp is already functional!</span>")
|
||||
else
|
||||
if(!user.temporarilyRemoveItemFromInventory(W))
|
||||
to_chat(user, "<span class='warning'>[W] seems to be stuck to your hand. You'll have to find a different light.</span>")
|
||||
return
|
||||
lamp_cooldown = 0
|
||||
qdel(W)
|
||||
to_chat(user, "<span class='notice'>You replace the headlamp bulbs.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -33,8 +33,8 @@
|
||||
var/ride_allow_incapacitated = FALSE
|
||||
var/allow_riding = TRUE
|
||||
|
||||
/obj/item/robot_module/New()
|
||||
..()
|
||||
/obj/item/robot_module/Initialize()
|
||||
. = ..()
|
||||
for(var/i in basic_modules)
|
||||
var/obj/item/I = new i(src)
|
||||
basic_modules += I
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
var/nearest_beacon // the nearest beacon's tag
|
||||
var/turf/nearest_beacon_loc // the nearest beacon's location
|
||||
|
||||
var/beacon_freq = 1445 // navigation beacon frequency
|
||||
var/beacon_freq = FREQ_NAV_BEACON
|
||||
var/model = "" //The type of bot it is.
|
||||
var/bot_type = 0 //The type of bot it is, for radio control.
|
||||
var/data_hud_type = DATA_HUD_DIAGNOSTIC_BASIC //The type of data HUD the bot uses. Diagnostic by default.
|
||||
@@ -108,6 +108,7 @@
|
||||
if(stat)
|
||||
return FALSE
|
||||
on = TRUE
|
||||
canmove = TRUE
|
||||
set_light(initial(light_range))
|
||||
update_icon()
|
||||
diag_hud_set_botstat()
|
||||
@@ -115,6 +116,7 @@
|
||||
|
||||
/mob/living/simple_animal/bot/proc/turn_off()
|
||||
on = FALSE
|
||||
canmove = FALSE
|
||||
set_light(0)
|
||||
bot_reset() //Resets an AI's call, should it exist.
|
||||
update_icon()
|
||||
@@ -129,7 +131,7 @@
|
||||
Radio = new/obj/item/device/radio(src)
|
||||
if(radio_key)
|
||||
Radio.keyslot = new radio_key
|
||||
Radio.subspace_transmission = 1
|
||||
Radio.subspace_transmission = TRUE
|
||||
Radio.canhear_range = 0 // anything greater will have the bot broadcast the channel as if it were saying it out loud.
|
||||
Radio.recalculateChannels()
|
||||
|
||||
|
||||
@@ -282,8 +282,8 @@
|
||||
var/skin = null //Same as medbot, set to tox or ointment for the respective kits.
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/firstaid_arm_assembly/New()
|
||||
..()
|
||||
/obj/item/firstaid_arm_assembly/Initialize()
|
||||
. = ..()
|
||||
spawn(5)
|
||||
if(skin)
|
||||
add_overlay("kit_skin_[skin]")
|
||||
|
||||
@@ -360,8 +360,14 @@
|
||||
..()
|
||||
|
||||
/datum/action/innate/seek_master/Activate()
|
||||
if(!SSticker.mode.eldergod)
|
||||
the_construct.master = GLOB.blood_target
|
||||
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult)
|
||||
if(!C)
|
||||
return
|
||||
var/datum/objective/eldergod/summon_objective = locate() in C.cult_team.objectives
|
||||
|
||||
if(summon_objective.check_completion())
|
||||
the_construct.master = C.cult_team.blood_target
|
||||
|
||||
if(!the_construct.master)
|
||||
to_chat(the_construct, "<span class='cultitalic'>You have no master to seek!</span>")
|
||||
the_construct.seeking = FALSE
|
||||
|
||||
@@ -75,4 +75,4 @@
|
||||
real_name = "Evil Kreb"
|
||||
icon_state = "evilkreb"
|
||||
icon_living = "evilkreb"
|
||||
icon_dead = "evilkreb_dead"
|
||||
icon_dead = "evilkreb_dead"
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
switch(remove_from)
|
||||
if("head")
|
||||
if(inventory_head)
|
||||
inventory_head.loc = src.loc
|
||||
inventory_head.forceMove(drop_location())
|
||||
inventory_head = null
|
||||
update_corgi_fluff()
|
||||
regenerate_icons()
|
||||
@@ -144,7 +144,7 @@
|
||||
return
|
||||
if("back")
|
||||
if(inventory_back)
|
||||
inventory_back.loc = src.loc
|
||||
inventory_back.forceMove(drop_location())
|
||||
inventory_back = null
|
||||
update_corgi_fluff()
|
||||
regenerate_icons()
|
||||
|
||||
@@ -15,8 +15,8 @@
|
||||
icon_state = "drone_maint_hat"//yes reuse the _hat state.
|
||||
var/drone_type = /mob/living/simple_animal/drone //Type of drone that will be spawned
|
||||
|
||||
/obj/item/drone_shell/New()
|
||||
..()
|
||||
/obj/item/drone_shell/Initialize()
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
notify_ghosts("A drone shell has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
|
||||
@@ -67,7 +67,7 @@
|
||||
L.dropItemToGround(src)
|
||||
|
||||
contents -= drone
|
||||
drone.loc = get_turf(src)
|
||||
drone.forceMove(drop_location())
|
||||
drone.reset_perspective()
|
||||
drone.setDir(SOUTH )//Looks better
|
||||
drone.visible_message("<span class='warning'>[drone] uncurls!</span>")
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/Login()
|
||||
..()
|
||||
add_servant_of_ratvar(src, TRUE)
|
||||
add_servant_of_ratvar(src, TRUE, GLOB.servants_active)
|
||||
to_chat(src,"<b>You yourself are one of these servants, and will be able to utilize almost anything they can[GLOB.ratvar_awakens ? "":", <i>excluding a clockwork slab</i>"].</b>") // this can't go with flavortext because i'm assuming it requires them to be ratvar'd
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/binarycheck()
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
/mob/living/simple_animal/drone/verb/toggle_light()
|
||||
set category = "Drone"
|
||||
set name = "Toggle drone light"
|
||||
|
||||
if(stat == DEAD)
|
||||
to_chat(src, "<span class='warning'>There's no light in your life... by that I mean you're dead.</span>")
|
||||
return
|
||||
@@ -40,7 +39,6 @@
|
||||
var/msg = "<span class='boldnotice'>DRONE PING: [name]: [alert_s] priority alert in [A.name]!</span>"
|
||||
alert_drones(msg)
|
||||
|
||||
|
||||
/mob/living/simple_animal/drone/verb/toggle_statics()
|
||||
set name = "Change Vision Filter"
|
||||
set desc = "Change the filter on the system used to remove non drone beings from your viewscreen."
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
src.visible_message("<span class='danger'>[src] gets an evil-looking gleam in [p_their()] eye.</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/Move()
|
||||
..()
|
||||
. = ..()
|
||||
if(!stat)
|
||||
eat_plants()
|
||||
|
||||
|
||||
@@ -110,3 +110,7 @@
|
||||
eatverb = "devours"
|
||||
list_reagents = list("nutriment" = 3, "vitamin" = 2)
|
||||
foodtype = GROSS | MEAT | RAW
|
||||
grind_results = list("blood" = 20, "liquidgibs" = 5)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/deadmouse/on_grind()
|
||||
reagents.clear_reagents()
|
||||
|
||||
@@ -9,17 +9,20 @@
|
||||
|
||||
/mob/living/simple_animal/pet/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/clothing/neck/petcollar) && !pcollar)
|
||||
var/obj/item/clothing/neck/petcollar/P = O
|
||||
pcollar = P
|
||||
collar = "[icon_state]collar"
|
||||
pettag = "[icon_state]tag"
|
||||
regenerate_icons()
|
||||
to_chat(user, "<span class='notice'>You put the [P] around [src]'s neck.</span>")
|
||||
if(P.tagname)
|
||||
real_name = "\proper [P.tagname]"
|
||||
name = real_name
|
||||
qdel(P)
|
||||
return
|
||||
var/pet_icon_states = icon_states("[icon]")
|
||||
if("[icon_state]collar" in pet_icon_states)
|
||||
var/obj/item/clothing/neck/petcollar/P = O
|
||||
pcollar = P
|
||||
collar = "[icon_state]collar"
|
||||
pettag = "[icon_state]tag"
|
||||
regenerate_icons()
|
||||
to_chat(user, "<span class='notice'>You put the [P] around [src]'s neck.</span>")
|
||||
if(P.tagname)
|
||||
real_name = "\proper [P.tagname]"
|
||||
name = real_name
|
||||
qdel(P)
|
||||
return
|
||||
|
||||
if(istype(O, /obj/item/newspaper))
|
||||
if(!stat)
|
||||
user.visible_message("[user] baps [name] on the nose with the rolled up [O].")
|
||||
@@ -51,3 +54,4 @@
|
||||
add_overlay(collar)
|
||||
if(pettag)
|
||||
add_overlay(pettag)
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/med_hud_set_health()
|
||||
if(!QDELETED(summoner))
|
||||
if(summoner)
|
||||
var/image/holder = hud_list[HEALTH_HUD]
|
||||
holder.icon_state = "hud[RoundHealth(summoner)]"
|
||||
|
||||
|
||||
@@ -39,4 +39,4 @@
|
||||
var/mob/living/carbon/C = target
|
||||
C.Knockdown(60)
|
||||
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
|
||||
"<span class='userdanger'>\The [src] knocks you down!</span>")
|
||||
"<span class='userdanger'>\The [src] knocks you down!</span>")
|
||||
@@ -105,3 +105,4 @@
|
||||
if(oogas >= rand(2,6))
|
||||
playsound(src, "sound/creatures/gorilla.ogg", 200)
|
||||
oogas = 0
|
||||
|
||||
|
||||
@@ -28,9 +28,6 @@
|
||||
var/ranged_message = "fires" //Fluff text for ranged mobs
|
||||
var/ranged_cooldown = 0 //What the current cooldown on ranged attacks is, generally world.time + ranged_cooldown_time
|
||||
var/ranged_cooldown_time = 30 //How long, in deciseconds, the cooldown of ranged attacks is
|
||||
var/ranged_telegraph = "prepares to fire at *TARGET*!" //A message shown when the mob prepares to fire; use *TARGET* if you want to show the target's name
|
||||
var/ranged_telegraph_sound //A sound played when the mob prepares to fire
|
||||
var/ranged_telegraph_time = 0 //In deciseconds, how long between the telegraph and ranged shot
|
||||
var/ranged_ignores_vision = FALSE //if it'll fire ranged attacks even if it lacks vision on its target, only works with environment smash
|
||||
var/check_friendly_fire = 0 // Should the ranged mob check for friendlies when shooting
|
||||
var/retreat_distance = null //If our mob runs from players when they're too close, set in tile distance. By default, mobs do not retreat.
|
||||
@@ -231,9 +228,6 @@
|
||||
if(!target || !CanAttack(target))
|
||||
LoseTarget()
|
||||
return 0
|
||||
if(ismob(target.loc))
|
||||
LoseTarget()
|
||||
return 0
|
||||
if(target in possible_targets)
|
||||
if(target.z != z)
|
||||
LoseTarget()
|
||||
@@ -241,14 +235,7 @@
|
||||
var/target_distance = get_dist(targets_from,target)
|
||||
if(ranged) //We ranged? Shoot at em
|
||||
if(!target.Adjacent(targets_from) && ranged_cooldown <= world.time) //But make sure they're not in range for a melee attack and our range attack is off cooldown
|
||||
if(!ranged_telegraph_time || client)
|
||||
OpenFire(target)
|
||||
else
|
||||
if(ranged_telegraph)
|
||||
visible_message("<span class='danger'>[src] [replacetext(ranged_telegraph, "*TARGET*", "[target]")]</span>")
|
||||
if(ranged_telegraph_sound)
|
||||
playsound(src, ranged_telegraph_sound, 75, FALSE)
|
||||
addtimer(CALLBACK(src, .proc/OpenFire, target), ranged_telegraph_time)
|
||||
OpenFire(target)
|
||||
if(!Process_Spacemove()) //Drifting
|
||||
walk(src,0)
|
||||
return 1
|
||||
@@ -412,7 +399,6 @@ mob/living/simple_animal/hostile/proc/DestroySurroundings() // for use with mega
|
||||
DestroyObjectsInDirection(dir)
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/EscapeConfinement()
|
||||
if(buckled)
|
||||
buckled.attack_animal(src)
|
||||
|
||||
@@ -283,9 +283,8 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/Move(NewLoc,Dir=0,step_x=0,step_y=0)
|
||||
if(mecha && loc == mecha)
|
||||
mecha.relaymove(src, Dir)
|
||||
return
|
||||
..()
|
||||
return mecha.relaymove(src, Dir)
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/Goto(target, delay, minimum_distance)
|
||||
|
||||
@@ -114,7 +114,7 @@ Difficulty: Medium
|
||||
if(L.stat == DEAD)
|
||||
visible_message("<span class='danger'>[src] butchers [L]!</span>",
|
||||
"<span class='userdanger'>You butcher [L], restoring your health!</span>")
|
||||
if(!(z in GLOB.station_z_levels && !client)) //NPC monsters won't heal while on station
|
||||
if(!(z in GLOB.station_z_levels) || client) //NPC monsters won't heal while on station
|
||||
if(guidance)
|
||||
adjustHealth(-L.maxHealth)
|
||||
else
|
||||
@@ -251,9 +251,9 @@ Difficulty: Medium
|
||||
|
||||
animate(src, transform = M, pixel_y = -6, dir = final_dir, time = 2, easing = EASE_IN|EASE_OUT)
|
||||
sleep(5)
|
||||
animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags_1 = ANIMATION_PARALLEL)
|
||||
animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags = ANIMATION_PARALLEL)
|
||||
sleep(4)
|
||||
animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags_1 = ANIMATION_PARALLEL)
|
||||
animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags = ANIMATION_PARALLEL)
|
||||
|
||||
/obj/item/device/gps/internal/miner
|
||||
icon_state = null
|
||||
|
||||
@@ -783,4 +783,4 @@ Difficulty: Very Hard
|
||||
#undef ACTIVATE_WEAPON
|
||||
#undef ACTIVATE_MAGIC
|
||||
|
||||
#undef MEDAL_PREFIX
|
||||
#undef MEDAL_PREFIX
|
||||
|
||||
@@ -192,7 +192,7 @@ Difficulty: Medium
|
||||
qdel(F)
|
||||
if(stat == DEAD)
|
||||
swooping &= ~SWOOP_DAMAGEABLE
|
||||
animate(src, alpha = 255, transform = oldtransform, time = 0, flags_1 = ANIMATION_END_NOW) //reset immediately
|
||||
animate(src, alpha = 255, transform = oldtransform, time = 0, flags = ANIMATION_END_NOW) //reset immediately
|
||||
return
|
||||
animate(src, alpha = 100, transform = matrix()*0.7, time = 7)
|
||||
swooping |= SWOOP_INVULNERABLE
|
||||
|
||||
@@ -89,15 +89,11 @@
|
||||
. = ..()
|
||||
if(. && isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.stat >= SOFT_CRIT)
|
||||
if(vore_active == TRUE && L.devourable == TRUE)
|
||||
dragon_feeding(src,L)
|
||||
else if(L.stat == DEAD)
|
||||
devour(L)
|
||||
if(L.stat != DEAD)
|
||||
if(!client && ranged && ranged_cooldown <= world.time)
|
||||
OpenFire()
|
||||
else
|
||||
if(L.stat != DEAD)
|
||||
if(!client && ranged && ranged_cooldown <= world.time)
|
||||
OpenFire()
|
||||
devour(L)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/devour(mob/living/L)
|
||||
if(!L)
|
||||
@@ -105,7 +101,7 @@
|
||||
visible_message(
|
||||
"<span class='danger'>[src] devours [L]!</span>",
|
||||
"<span class='userdanger'>You feast on [L], restoring your health!</span>")
|
||||
if(!(z in GLOB.station_z_levels && !client)) //NPC monsters won't heal while on station
|
||||
if(!(z in GLOB.station_z_levels) || client) //NPC monsters won't heal while on station
|
||||
adjustBruteLoss(-L.maxHealth/2)
|
||||
L.gib()
|
||||
|
||||
|
||||
@@ -14,9 +14,6 @@
|
||||
ranged = 1
|
||||
ranged_message = "stares"
|
||||
ranged_cooldown_time = 30
|
||||
ranged_telegraph = "gathers energy and stares at *TARGET*!"
|
||||
ranged_telegraph_sound = 'sound/magic/magic_missile.ogg'
|
||||
ranged_telegraph_time = 7
|
||||
throw_message = "does nothing against the hard shell of"
|
||||
vision_range = 2
|
||||
speed = 3
|
||||
@@ -74,11 +71,9 @@
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "impales"
|
||||
ranged_telegraph = "fixates on *TARGET* as its eye shines blue!"
|
||||
ranged_telegraph_sound = 'sound/magic/tail_swing.ogg'
|
||||
ranged_telegraph_time = 5
|
||||
a_intent = INTENT_HARM
|
||||
speak_emote = list("telepathically cries")
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
stat_attack = UNCONSCIOUS
|
||||
movement_type = FLYING
|
||||
robust_searching = 1
|
||||
|
||||
@@ -123,7 +123,8 @@
|
||||
/obj/item/udder/gutlunch
|
||||
name = "nutrient sac"
|
||||
|
||||
/obj/item/udder/gutlunch/New()
|
||||
/obj/item/udder/gutlunch/Initialize()
|
||||
. = ..()
|
||||
reagents = new(50)
|
||||
reagents.my_atom = src
|
||||
|
||||
|
||||
@@ -64,3 +64,4 @@
|
||||
projectiletype = /obj/item/projectile/beam/laser
|
||||
loot = list(/obj/effect/mob_spawn/human/corpse/pirate/ranged,
|
||||
/obj/item/gun/energy/laser)
|
||||
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
var/growth_time = 1200
|
||||
|
||||
|
||||
/obj/structure/alien/resin/flower_bud_enemy/New()
|
||||
..()
|
||||
/obj/structure/alien/resin/flower_bud_enemy/Initialize()
|
||||
. = ..()
|
||||
var/list/anchors = list()
|
||||
anchors += locate(x-2,y+2,z)
|
||||
anchors += locate(x+2,y+2,z)
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
|
||||
/mob/living/simple_animal/parrot/death(gibbed)
|
||||
if(held_item)
|
||||
held_item.loc = src.loc
|
||||
held_item.forceMove(drop_location())
|
||||
held_item = null
|
||||
walk(src,0)
|
||||
|
||||
@@ -702,7 +702,7 @@
|
||||
continue
|
||||
|
||||
held_item = I
|
||||
I.loc = src
|
||||
I.forceMove(src)
|
||||
visible_message("[src] grabs [held_item]!", "<span class='notice'>You grab [held_item]!</span>", "<span class='italics'>You hear the sounds of wings flapping furiously.</span>")
|
||||
return held_item
|
||||
|
||||
@@ -777,7 +777,7 @@
|
||||
if(!drop_gently)
|
||||
if(istype(held_item, /obj/item/grenade))
|
||||
var/obj/item/grenade/G = held_item
|
||||
G.loc = src.loc
|
||||
G.forceMove(drop_location())
|
||||
G.prime()
|
||||
to_chat(src, "You let go of [held_item]!")
|
||||
held_item = null
|
||||
@@ -785,7 +785,7 @@
|
||||
|
||||
to_chat(src, "You drop [held_item].")
|
||||
|
||||
held_item.loc = src.loc
|
||||
held_item.forceMove(drop_location())
|
||||
held_item = null
|
||||
return 1
|
||||
|
||||
@@ -801,7 +801,7 @@
|
||||
for(var/atom/movable/AM in view(src,1))
|
||||
for(var/perch_path in desired_perches)
|
||||
if(istype(AM, perch_path))
|
||||
src.loc = AM.loc
|
||||
src.forceMove(AM.loc)
|
||||
icon_state = icon_sit
|
||||
return
|
||||
to_chat(src, "<span class='warning'>There is no perch nearby to sit on!</span>")
|
||||
@@ -838,7 +838,7 @@
|
||||
/mob/living/simple_animal/parrot/proc/perch_on_human(mob/living/carbon/human/H)
|
||||
if(!H)
|
||||
return
|
||||
loc = get_turf(H)
|
||||
forceMove(get_turf(H))
|
||||
H.buckle_mob(src, force=1)
|
||||
pixel_y = 9
|
||||
pixel_x = pick(-8,8) //pick left or right shoulder
|
||||
@@ -996,11 +996,12 @@
|
||||
return
|
||||
var/datum/disease/parrot_possession/P = new
|
||||
P.parrot = src
|
||||
loc = H
|
||||
forceMove(H)
|
||||
H.ForceContractDisease(P)
|
||||
parrot_interest = null
|
||||
H.visible_message("<span class='danger'>[src] dive bombs into [H]'s chest and vanishes!</span>", "<span class='userdanger'>[src] dive bombs into your chest, vanishing! This can't be good!</span>")
|
||||
|
||||
|
||||
/mob/living/simple_animal/parrot/clock_hawk
|
||||
name = "clock hawk"
|
||||
desc = "Cbyl jnaan penpxre! Fdhnnnjx!"
|
||||
|
||||
Reference in New Issue
Block a user