TG Sync 12/15/17
s s
This commit is contained in:
@@ -72,7 +72,7 @@
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var/nearest_beacon // the nearest beacon's tag
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var/turf/nearest_beacon_loc // the nearest beacon's location
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var/beacon_freq = 1445 // navigation beacon frequency
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var/beacon_freq = FREQ_NAV_BEACON
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var/model = "" //The type of bot it is.
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var/bot_type = 0 //The type of bot it is, for radio control.
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var/data_hud_type = DATA_HUD_DIAGNOSTIC_BASIC //The type of data HUD the bot uses. Diagnostic by default.
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@@ -108,6 +108,7 @@
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if(stat)
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return FALSE
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on = TRUE
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canmove = TRUE
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set_light(initial(light_range))
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update_icon()
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diag_hud_set_botstat()
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@@ -115,6 +116,7 @@
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/mob/living/simple_animal/bot/proc/turn_off()
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on = FALSE
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canmove = FALSE
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set_light(0)
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bot_reset() //Resets an AI's call, should it exist.
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update_icon()
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@@ -129,7 +131,7 @@
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Radio = new/obj/item/device/radio(src)
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if(radio_key)
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Radio.keyslot = new radio_key
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Radio.subspace_transmission = 1
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Radio.subspace_transmission = TRUE
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Radio.canhear_range = 0 // anything greater will have the bot broadcast the channel as if it were saying it out loud.
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Radio.recalculateChannels()
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@@ -282,8 +282,8 @@
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var/skin = null //Same as medbot, set to tox or ointment for the respective kits.
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/firstaid_arm_assembly/New()
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..()
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/obj/item/firstaid_arm_assembly/Initialize()
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. = ..()
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spawn(5)
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if(skin)
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add_overlay("kit_skin_[skin]")
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@@ -360,8 +360,14 @@
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..()
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/datum/action/innate/seek_master/Activate()
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if(!SSticker.mode.eldergod)
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the_construct.master = GLOB.blood_target
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var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult)
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if(!C)
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return
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var/datum/objective/eldergod/summon_objective = locate() in C.cult_team.objectives
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if(summon_objective.check_completion())
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the_construct.master = C.cult_team.blood_target
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if(!the_construct.master)
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to_chat(the_construct, "<span class='cultitalic'>You have no master to seek!</span>")
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the_construct.seeking = FALSE
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@@ -75,4 +75,4 @@
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real_name = "Evil Kreb"
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icon_state = "evilkreb"
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icon_living = "evilkreb"
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icon_dead = "evilkreb_dead"
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icon_dead = "evilkreb_dead"
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@@ -135,7 +135,7 @@
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switch(remove_from)
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if("head")
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if(inventory_head)
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inventory_head.loc = src.loc
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inventory_head.forceMove(drop_location())
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inventory_head = null
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update_corgi_fluff()
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regenerate_icons()
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@@ -144,7 +144,7 @@
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return
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if("back")
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if(inventory_back)
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inventory_back.loc = src.loc
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inventory_back.forceMove(drop_location())
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inventory_back = null
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update_corgi_fluff()
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regenerate_icons()
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@@ -15,8 +15,8 @@
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icon_state = "drone_maint_hat"//yes reuse the _hat state.
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var/drone_type = /mob/living/simple_animal/drone //Type of drone that will be spawned
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/obj/item/drone_shell/New()
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..()
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/obj/item/drone_shell/Initialize()
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. = ..()
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var/area/A = get_area(src)
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if(A)
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notify_ghosts("A drone shell has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
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@@ -67,7 +67,7 @@
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L.dropItemToGround(src)
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contents -= drone
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drone.loc = get_turf(src)
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drone.forceMove(drop_location())
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drone.reset_perspective()
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drone.setDir(SOUTH )//Looks better
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drone.visible_message("<span class='warning'>[drone] uncurls!</span>")
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@@ -153,7 +153,7 @@
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/mob/living/simple_animal/drone/cogscarab/Login()
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..()
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add_servant_of_ratvar(src, TRUE)
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add_servant_of_ratvar(src, TRUE, GLOB.servants_active)
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to_chat(src,"<b>You yourself are one of these servants, and will be able to utilize almost anything they can[GLOB.ratvar_awakens ? "":", <i>excluding a clockwork slab</i>"].</b>") // this can't go with flavortext because i'm assuming it requires them to be ratvar'd
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/mob/living/simple_animal/drone/cogscarab/binarycheck()
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@@ -15,7 +15,6 @@
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/mob/living/simple_animal/drone/verb/toggle_light()
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set category = "Drone"
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set name = "Toggle drone light"
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if(stat == DEAD)
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to_chat(src, "<span class='warning'>There's no light in your life... by that I mean you're dead.</span>")
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return
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@@ -40,7 +39,6 @@
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var/msg = "<span class='boldnotice'>DRONE PING: [name]: [alert_s] priority alert in [A.name]!</span>"
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alert_drones(msg)
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/mob/living/simple_animal/drone/verb/toggle_statics()
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set name = "Change Vision Filter"
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set desc = "Change the filter on the system used to remove non drone beings from your viewscreen."
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@@ -66,7 +66,7 @@
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src.visible_message("<span class='danger'>[src] gets an evil-looking gleam in [p_their()] eye.</span>")
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/mob/living/simple_animal/hostile/retaliate/goat/Move()
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..()
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. = ..()
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if(!stat)
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eat_plants()
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@@ -110,3 +110,7 @@
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eatverb = "devours"
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list_reagents = list("nutriment" = 3, "vitamin" = 2)
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foodtype = GROSS | MEAT | RAW
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grind_results = list("blood" = 20, "liquidgibs" = 5)
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/obj/item/reagent_containers/food/snacks/deadmouse/on_grind()
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reagents.clear_reagents()
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@@ -9,17 +9,20 @@
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/mob/living/simple_animal/pet/attackby(obj/item/O, mob/user, params)
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if(istype(O, /obj/item/clothing/neck/petcollar) && !pcollar)
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var/obj/item/clothing/neck/petcollar/P = O
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pcollar = P
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collar = "[icon_state]collar"
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pettag = "[icon_state]tag"
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regenerate_icons()
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to_chat(user, "<span class='notice'>You put the [P] around [src]'s neck.</span>")
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if(P.tagname)
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real_name = "\proper [P.tagname]"
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name = real_name
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qdel(P)
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return
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var/pet_icon_states = icon_states("[icon]")
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if("[icon_state]collar" in pet_icon_states)
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var/obj/item/clothing/neck/petcollar/P = O
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pcollar = P
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collar = "[icon_state]collar"
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pettag = "[icon_state]tag"
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regenerate_icons()
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to_chat(user, "<span class='notice'>You put the [P] around [src]'s neck.</span>")
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if(P.tagname)
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real_name = "\proper [P.tagname]"
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name = real_name
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qdel(P)
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return
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if(istype(O, /obj/item/newspaper))
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if(!stat)
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user.visible_message("[user] baps [name] on the nose with the rolled up [O].")
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@@ -51,3 +54,4 @@
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add_overlay(collar)
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if(pettag)
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add_overlay(pettag)
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@@ -57,7 +57,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
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. = ..()
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/mob/living/simple_animal/hostile/guardian/med_hud_set_health()
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if(!QDELETED(summoner))
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if(summoner)
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var/image/holder = hud_list[HEALTH_HUD]
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holder.icon_state = "hud[RoundHealth(summoner)]"
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@@ -39,4 +39,4 @@
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var/mob/living/carbon/C = target
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C.Knockdown(60)
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C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
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"<span class='userdanger'>\The [src] knocks you down!</span>")
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"<span class='userdanger'>\The [src] knocks you down!</span>")
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@@ -105,3 +105,4 @@
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if(oogas >= rand(2,6))
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playsound(src, "sound/creatures/gorilla.ogg", 200)
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oogas = 0
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@@ -28,9 +28,6 @@
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var/ranged_message = "fires" //Fluff text for ranged mobs
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var/ranged_cooldown = 0 //What the current cooldown on ranged attacks is, generally world.time + ranged_cooldown_time
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var/ranged_cooldown_time = 30 //How long, in deciseconds, the cooldown of ranged attacks is
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var/ranged_telegraph = "prepares to fire at *TARGET*!" //A message shown when the mob prepares to fire; use *TARGET* if you want to show the target's name
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var/ranged_telegraph_sound //A sound played when the mob prepares to fire
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var/ranged_telegraph_time = 0 //In deciseconds, how long between the telegraph and ranged shot
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var/ranged_ignores_vision = FALSE //if it'll fire ranged attacks even if it lacks vision on its target, only works with environment smash
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var/check_friendly_fire = 0 // Should the ranged mob check for friendlies when shooting
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var/retreat_distance = null //If our mob runs from players when they're too close, set in tile distance. By default, mobs do not retreat.
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@@ -231,9 +228,6 @@
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if(!target || !CanAttack(target))
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LoseTarget()
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return 0
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if(ismob(target.loc))
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LoseTarget()
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return 0
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if(target in possible_targets)
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if(target.z != z)
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LoseTarget()
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@@ -241,14 +235,7 @@
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var/target_distance = get_dist(targets_from,target)
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if(ranged) //We ranged? Shoot at em
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if(!target.Adjacent(targets_from) && ranged_cooldown <= world.time) //But make sure they're not in range for a melee attack and our range attack is off cooldown
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if(!ranged_telegraph_time || client)
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OpenFire(target)
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else
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if(ranged_telegraph)
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visible_message("<span class='danger'>[src] [replacetext(ranged_telegraph, "*TARGET*", "[target]")]</span>")
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if(ranged_telegraph_sound)
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playsound(src, ranged_telegraph_sound, 75, FALSE)
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addtimer(CALLBACK(src, .proc/OpenFire, target), ranged_telegraph_time)
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OpenFire(target)
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if(!Process_Spacemove()) //Drifting
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walk(src,0)
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return 1
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@@ -412,7 +399,6 @@ mob/living/simple_animal/hostile/proc/DestroySurroundings() // for use with mega
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DestroyObjectsInDirection(dir)
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/mob/living/simple_animal/hostile/proc/EscapeConfinement()
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if(buckled)
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buckled.attack_animal(src)
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@@ -283,9 +283,8 @@
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/mob/living/simple_animal/hostile/syndicate/mecha_pilot/Move(NewLoc,Dir=0,step_x=0,step_y=0)
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if(mecha && loc == mecha)
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mecha.relaymove(src, Dir)
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return
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..()
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return mecha.relaymove(src, Dir)
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return ..()
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/mob/living/simple_animal/hostile/syndicate/mecha_pilot/Goto(target, delay, minimum_distance)
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@@ -114,7 +114,7 @@ Difficulty: Medium
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if(L.stat == DEAD)
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visible_message("<span class='danger'>[src] butchers [L]!</span>",
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"<span class='userdanger'>You butcher [L], restoring your health!</span>")
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if(!(z in GLOB.station_z_levels && !client)) //NPC monsters won't heal while on station
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if(!(z in GLOB.station_z_levels) || client) //NPC monsters won't heal while on station
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if(guidance)
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adjustHealth(-L.maxHealth)
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else
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@@ -251,9 +251,9 @@ Difficulty: Medium
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animate(src, transform = M, pixel_y = -6, dir = final_dir, time = 2, easing = EASE_IN|EASE_OUT)
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sleep(5)
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animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags_1 = ANIMATION_PARALLEL)
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animate(src, color = list("#A7A19E", "#A7A19E", "#A7A19E", list(0, 0, 0)), time = 10, easing = EASE_IN, flags = ANIMATION_PARALLEL)
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sleep(4)
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animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags_1 = ANIMATION_PARALLEL)
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animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags = ANIMATION_PARALLEL)
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/obj/item/device/gps/internal/miner
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icon_state = null
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@@ -783,4 +783,4 @@ Difficulty: Very Hard
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#undef ACTIVATE_WEAPON
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#undef ACTIVATE_MAGIC
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#undef MEDAL_PREFIX
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#undef MEDAL_PREFIX
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@@ -192,7 +192,7 @@ Difficulty: Medium
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qdel(F)
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if(stat == DEAD)
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swooping &= ~SWOOP_DAMAGEABLE
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animate(src, alpha = 255, transform = oldtransform, time = 0, flags_1 = ANIMATION_END_NOW) //reset immediately
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animate(src, alpha = 255, transform = oldtransform, time = 0, flags = ANIMATION_END_NOW) //reset immediately
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return
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animate(src, alpha = 100, transform = matrix()*0.7, time = 7)
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swooping |= SWOOP_INVULNERABLE
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@@ -89,15 +89,11 @@
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. = ..()
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if(. && isliving(target))
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var/mob/living/L = target
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if(L.stat >= SOFT_CRIT)
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if(vore_active == TRUE && L.devourable == TRUE)
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dragon_feeding(src,L)
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else if(L.stat == DEAD)
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devour(L)
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if(L.stat != DEAD)
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if(!client && ranged && ranged_cooldown <= world.time)
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OpenFire()
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else
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if(L.stat != DEAD)
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if(!client && ranged && ranged_cooldown <= world.time)
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OpenFire()
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devour(L)
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/mob/living/simple_animal/hostile/megafauna/proc/devour(mob/living/L)
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if(!L)
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@@ -105,7 +101,7 @@
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visible_message(
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"<span class='danger'>[src] devours [L]!</span>",
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"<span class='userdanger'>You feast on [L], restoring your health!</span>")
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if(!(z in GLOB.station_z_levels && !client)) //NPC monsters won't heal while on station
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if(!(z in GLOB.station_z_levels) || client) //NPC monsters won't heal while on station
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adjustBruteLoss(-L.maxHealth/2)
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L.gib()
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@@ -14,9 +14,6 @@
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ranged = 1
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ranged_message = "stares"
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ranged_cooldown_time = 30
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ranged_telegraph = "gathers energy and stares at *TARGET*!"
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ranged_telegraph_sound = 'sound/magic/magic_missile.ogg'
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ranged_telegraph_time = 7
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throw_message = "does nothing against the hard shell of"
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vision_range = 2
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speed = 3
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@@ -74,11 +71,9 @@
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melee_damage_lower = 15
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melee_damage_upper = 15
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attacktext = "impales"
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ranged_telegraph = "fixates on *TARGET* as its eye shines blue!"
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ranged_telegraph_sound = 'sound/magic/tail_swing.ogg'
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ranged_telegraph_time = 5
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a_intent = INTENT_HARM
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speak_emote = list("telepathically cries")
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attack_sound = 'sound/weapons/bladeslice.ogg'
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stat_attack = UNCONSCIOUS
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movement_type = FLYING
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robust_searching = 1
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||||
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@@ -123,7 +123,8 @@
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/obj/item/udder/gutlunch
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name = "nutrient sac"
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/obj/item/udder/gutlunch/New()
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/obj/item/udder/gutlunch/Initialize()
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. = ..()
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||||
reagents = new(50)
|
||||
reagents.my_atom = src
|
||||
|
||||
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||||
@@ -64,3 +64,4 @@
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||||
projectiletype = /obj/item/projectile/beam/laser
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loot = list(/obj/effect/mob_spawn/human/corpse/pirate/ranged,
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/obj/item/gun/energy/laser)
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||||
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@@ -12,8 +12,8 @@
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var/growth_time = 1200
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||||
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/obj/structure/alien/resin/flower_bud_enemy/New()
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||||
..()
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||||
/obj/structure/alien/resin/flower_bud_enemy/Initialize()
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||||
. = ..()
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||||
var/list/anchors = list()
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anchors += locate(x-2,y+2,z)
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||||
anchors += locate(x+2,y+2,z)
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||||
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@@ -127,7 +127,7 @@
|
||||
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||||
/mob/living/simple_animal/parrot/death(gibbed)
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||||
if(held_item)
|
||||
held_item.loc = src.loc
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||||
held_item.forceMove(drop_location())
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||||
held_item = null
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||||
walk(src,0)
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||||
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||||
@@ -702,7 +702,7 @@
|
||||
continue
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||||
|
||||
held_item = I
|
||||
I.loc = src
|
||||
I.forceMove(src)
|
||||
visible_message("[src] grabs [held_item]!", "<span class='notice'>You grab [held_item]!</span>", "<span class='italics'>You hear the sounds of wings flapping furiously.</span>")
|
||||
return held_item
|
||||
|
||||
@@ -777,7 +777,7 @@
|
||||
if(!drop_gently)
|
||||
if(istype(held_item, /obj/item/grenade))
|
||||
var/obj/item/grenade/G = held_item
|
||||
G.loc = src.loc
|
||||
G.forceMove(drop_location())
|
||||
G.prime()
|
||||
to_chat(src, "You let go of [held_item]!")
|
||||
held_item = null
|
||||
@@ -785,7 +785,7 @@
|
||||
|
||||
to_chat(src, "You drop [held_item].")
|
||||
|
||||
held_item.loc = src.loc
|
||||
held_item.forceMove(drop_location())
|
||||
held_item = null
|
||||
return 1
|
||||
|
||||
@@ -801,7 +801,7 @@
|
||||
for(var/atom/movable/AM in view(src,1))
|
||||
for(var/perch_path in desired_perches)
|
||||
if(istype(AM, perch_path))
|
||||
src.loc = AM.loc
|
||||
src.forceMove(AM.loc)
|
||||
icon_state = icon_sit
|
||||
return
|
||||
to_chat(src, "<span class='warning'>There is no perch nearby to sit on!</span>")
|
||||
@@ -838,7 +838,7 @@
|
||||
/mob/living/simple_animal/parrot/proc/perch_on_human(mob/living/carbon/human/H)
|
||||
if(!H)
|
||||
return
|
||||
loc = get_turf(H)
|
||||
forceMove(get_turf(H))
|
||||
H.buckle_mob(src, force=1)
|
||||
pixel_y = 9
|
||||
pixel_x = pick(-8,8) //pick left or right shoulder
|
||||
@@ -996,11 +996,12 @@
|
||||
return
|
||||
var/datum/disease/parrot_possession/P = new
|
||||
P.parrot = src
|
||||
loc = H
|
||||
forceMove(H)
|
||||
H.ForceContractDisease(P)
|
||||
parrot_interest = null
|
||||
H.visible_message("<span class='danger'>[src] dive bombs into [H]'s chest and vanishes!</span>", "<span class='userdanger'>[src] dive bombs into your chest, vanishing! This can't be good!</span>")
|
||||
|
||||
|
||||
/mob/living/simple_animal/parrot/clock_hawk
|
||||
name = "clock hawk"
|
||||
desc = "Cbyl jnaan penpxre! Fdhnnnjx!"
|
||||
|
||||
Reference in New Issue
Block a user