TG Sync 12/15/17
s s
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@@ -19,8 +19,8 @@
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var/firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect //the visual effect appearing when the ammo is fired.
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/obj/item/ammo_casing/New()
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..()
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/obj/item/ammo_casing/Initialize()
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. = ..()
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if(projectile_type)
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BB = new projectile_type(src)
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pixel_x = rand(-10, 10)
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