TG Sync 12/15/17
s s
This commit is contained in:
@@ -189,7 +189,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
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var/mob/living/carbon/human/H = user
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if((invocation_type == "whisper" || invocation_type == "shout") && H.is_muzzled())
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if((invocation_type == "whisper" || invocation_type == "shout") && !H.can_speak_vocal())
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to_chat(user, "<span class='notice'>You can't get the words out!</span>")
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return 0
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@@ -1,41 +1,41 @@
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//NEEDS MAJOR CODE CLEANUP
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/obj/effect/proc_holder/spell/dumbfire
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var/projectile_type = ""
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var/activate_on_collision = 1
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var/proj_icon = 'icons/obj/projectiles.dmi'
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var/proj_icon_state = "spell"
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var/proj_name = "a spell projectile"
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var/proj_trail = 0 //if it leaves a trail
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var/proj_trail_lifespan = 0 //deciseconds
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var/proj_trail_icon = 'icons/obj/wizard.dmi'
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var/proj_trail_icon_state = "trail"
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var/proj_type = "/obj/effect/proc_holder/spell" //IMPORTANT use only subtypes of this
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var/proj_insubstantial = 0 //if it can pass through dense objects or not
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var/proj_trigger_range = 1 //the range from target at which the projectile triggers cast(target)
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var/proj_lifespan = 100 //in deciseconds * proj_step_delay
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var/proj_step_delay = 1 //lower = faster
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/obj/effect/proc_holder/spell/dumbfire/choose_targets(mob/user = usr)
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var/turf/T = get_turf(user)
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for(var/i = 1; i < range; i++)
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var/turf/new_turf = get_step(T, user.dir)
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if(new_turf.density)
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break
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T = new_turf
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perform(list(T),user = user)
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/obj/effect/proc_holder/spell/dumbfire/cast(list/targets, mob/user = usr)
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playMagSound()
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for(var/turf/target in targets)
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/obj/effect/proc_holder/spell/dumbfire
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var/projectile_type = ""
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var/activate_on_collision = 1
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var/proj_icon = 'icons/obj/projectiles.dmi'
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var/proj_icon_state = "spell"
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var/proj_name = "a spell projectile"
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var/proj_trail = 0 //if it leaves a trail
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var/proj_trail_lifespan = 0 //deciseconds
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var/proj_trail_icon = 'icons/obj/wizard.dmi'
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var/proj_trail_icon_state = "trail"
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var/proj_type = "/obj/effect/proc_holder/spell" //IMPORTANT use only subtypes of this
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var/proj_insubstantial = 0 //if it can pass through dense objects or not
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var/proj_trigger_range = 1 //the range from target at which the projectile triggers cast(target)
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var/proj_lifespan = 100 //in deciseconds * proj_step_delay
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var/proj_step_delay = 1 //lower = faster
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/obj/effect/proc_holder/spell/dumbfire/choose_targets(mob/user = usr)
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var/turf/T = get_turf(user)
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for(var/i = 1; i < range; i++)
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var/turf/new_turf = get_step(T, user.dir)
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if(new_turf.density)
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break
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T = new_turf
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perform(list(T),user = user)
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/obj/effect/proc_holder/spell/dumbfire/cast(list/targets, mob/user = usr)
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playMagSound()
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for(var/turf/target in targets)
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launch_at(target, user)
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/obj/effect/proc_holder/spell/dumbfire/proc/launch_at(turf/target, mob/user)
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@@ -1,28 +1,28 @@
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/obj/effect/proc_holder/spell/targeted/genetic
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name = "Genetic"
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desc = "This spell inflicts a set of mutations and disabilities upon the target."
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var/disabilities = 0 //bits
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var/list/mutations = list() //mutation strings
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var/duration = 100 //deciseconds
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/*
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Disabilities
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1st bit - ?
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2nd bit - ?
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3rd bit - ?
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4th bit - ?
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5th bit - ?
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6th bit - ?
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*/
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/obj/effect/proc_holder/spell/targeted/genetic/cast(list/targets,mob/user = usr)
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playMagSound()
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for(var/mob/living/carbon/target in targets)
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if(!target.dna)
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continue
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for(var/A in mutations)
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target.dna.add_mutation(A)
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target.disabilities |= disabilities
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/obj/effect/proc_holder/spell/targeted/genetic
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name = "Genetic"
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desc = "This spell inflicts a set of mutations and disabilities upon the target."
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var/disabilities = 0 //bits
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var/list/mutations = list() //mutation strings
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var/duration = 100 //deciseconds
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/*
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Disabilities
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1st bit - ?
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2nd bit - ?
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3rd bit - ?
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4th bit - ?
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5th bit - ?
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6th bit - ?
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*/
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/obj/effect/proc_holder/spell/targeted/genetic/cast(list/targets,mob/user = usr)
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playMagSound()
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for(var/mob/living/carbon/target in targets)
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if(!target.dna)
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continue
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for(var/A in mutations)
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target.dna.add_mutation(A)
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target.disabilities |= disabilities
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addtimer(CALLBACK(src, .proc/remove, target), duration)
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/obj/effect/proc_holder/spell/targeted/genetic/proc/remove(mob/living/carbon/target)
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@@ -1,31 +1,31 @@
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/obj/effect/proc_holder/spell/aoe_turf/knock
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name = "Knock"
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desc = "This spell opens nearby doors and does not require wizard garb."
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school = "transmutation"
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charge_max = 100
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clothes_req = 0
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invocation = "AULIE OXIN FIERA"
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invocation_type = "whisper"
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range = 3
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cooldown_min = 20 //20 deciseconds reduction per rank
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action_icon_state = "knock"
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/obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets,mob/user = usr)
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/obj/effect/proc_holder/spell/aoe_turf/knock
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name = "Knock"
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desc = "This spell opens nearby doors and does not require wizard garb."
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school = "transmutation"
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charge_max = 100
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clothes_req = 0
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invocation = "AULIE OXIN FIERA"
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invocation_type = "whisper"
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range = 3
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cooldown_min = 20 //20 deciseconds reduction per rank
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action_icon_state = "knock"
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/obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets,mob/user = usr)
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SEND_SOUND(user, sound('sound/magic/knock.ogg'))
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for(var/turf/T in targets)
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for(var/obj/machinery/door/door in T.contents)
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INVOKE_ASYNC(src, .proc/open_door, door)
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for(var/obj/structure/closet/C in T.contents)
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INVOKE_ASYNC(src, .proc/open_closet, C)
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/obj/effect/proc_holder/spell/aoe_turf/knock/proc/open_door(var/obj/machinery/door/door)
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if(istype(door, /obj/machinery/door/airlock))
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var/obj/machinery/door/airlock/A = door
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A.locked = FALSE
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door.open()
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/obj/effect/proc_holder/spell/aoe_turf/knock/proc/open_closet(var/obj/structure/closet/C)
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C.locked = FALSE
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C.open()
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for(var/turf/T in targets)
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for(var/obj/machinery/door/door in T.contents)
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INVOKE_ASYNC(src, .proc/open_door, door)
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for(var/obj/structure/closet/C in T.contents)
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INVOKE_ASYNC(src, .proc/open_closet, C)
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/obj/effect/proc_holder/spell/aoe_turf/knock/proc/open_door(var/obj/machinery/door/door)
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if(istype(door, /obj/machinery/door/airlock))
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var/obj/machinery/door/airlock/A = door
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A.locked = FALSE
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door.open()
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/obj/effect/proc_holder/spell/aoe_turf/knock/proc/open_closet(var/obj/structure/closet/C)
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C.locked = FALSE
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C.open()
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@@ -125,146 +125,6 @@
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..()
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/obj/item/spellbook/oneuse/mimery_blockade
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spell = /obj/effect/proc_holder/spell/targeted/forcewall/mime
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spellname = ""
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name = "Guide to Advanced Mimery Vol 1"
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desc = "The pages don't make any sound when turned."
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icon_state ="bookmime"
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/obj/item/spellbook/oneuse/mimery_guns
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spell = /obj/effect/proc_holder/spell/aimed/finger_guns
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spellname = ""
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name = "Guide to Advanced Mimery Vol 2"
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desc = "There aren't any words written..."
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icon_state ="bookmime"
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/obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall
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name = "Invisible Wall"
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desc = "The mime's performance transmutates into physical reality."
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school = "mime"
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panel = "Mime"
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summon_type = list(/obj/effect/forcefield/mime)
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invocation_type = "emote"
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invocation_emote_self = "<span class='notice'>You form a wall in front of yourself.</span>"
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summon_lifespan = 300
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charge_max = 300
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clothes_req = 0
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range = 0
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cast_sound = null
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human_req = 1
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action_icon_state = "mime"
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action_background_icon_state = "bg_mime"
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/obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall/Click()
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if(usr && usr.mind)
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if(!usr.mind.miming)
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to_chat(usr, "<span class='notice'>You must dedicate yourself to silence first.</span>")
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return
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invocation = "<B>[usr.real_name]</B> looks as if a wall is in front of [usr.p_them()]."
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else
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invocation_type ="none"
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..()
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/obj/effect/proc_holder/spell/targeted/mime/speak
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name = "Speech"
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desc = "Make or break a vow of silence."
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school = "mime"
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panel = "Mime"
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clothes_req = 0
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human_req = 1
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charge_max = 3000
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range = -1
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include_user = 1
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action_icon_state = "mime"
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action_background_icon_state = "bg_mime"
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/obj/effect/proc_holder/spell/targeted/mime/speak/Click()
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if(!usr)
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return
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if(!ishuman(usr))
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return
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var/mob/living/carbon/human/H = usr
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if(H.mind.miming)
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still_recharging_msg = "<span class='warning'>You can't break your vow of silence that fast!</span>"
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else
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still_recharging_msg = "<span class='warning'>You'll have to wait before you can give your vow of silence again!</span>"
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..()
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/obj/effect/proc_holder/spell/targeted/mime/speak/cast(list/targets,mob/user = usr)
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for(var/mob/living/carbon/human/H in targets)
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H.mind.miming=!H.mind.miming
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if(H.mind.miming)
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to_chat(H, "<span class='notice'>You make a vow of silence.</span>")
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else
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to_chat(H, "<span class='notice'>You break your vow of silence.</span>")
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// These spells can only be gotten from the "Guide for Advanced Mimery series" for Mime Traitors.
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/obj/effect/proc_holder/spell/targeted/forcewall/mime
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name = "Invisible Blockade"
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desc = "Form an invisible three tile wide blockade."
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wall_type = /obj/effect/forcefield/mime/advanced
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invocation_type = "emote"
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invocation_emote_self = "<span class='notice'>You form a blockade in front of yourself.</span>"
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charge_max = 600
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sound = null
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clothes_req = 0
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range = -1
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include_user = 1
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action_icon_state = "mime"
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action_background_icon_state = "bg_mime"
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/obj/effect/proc_holder/spell/targeted/forcewall/mime/Click()
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if(usr && usr.mind)
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if(!usr.mind.miming)
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to_chat(usr, "<span class='notice'>You must dedicate yourself to silence first.</span>")
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return
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invocation = "<B>[usr.real_name]</B> looks as if a blockade is in front of [usr.p_them()]."
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else
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invocation_type ="none"
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..()
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/obj/effect/proc_holder/spell/aimed/finger_guns
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name = "Finger Guns"
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desc = "Shoot a mimed bullet from your fingers that stuns and does some damage."
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school = "mime"
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panel = "Mime"
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charge_max = 300
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clothes_req = 0
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invocation_type = "emote"
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invocation_emote_self = "<span class='dangers'>You fire your finger gun!</span>"
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range = 20
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projectile_type = /obj/item/projectile/bullet/mime
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projectile_amount = 3
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sound = null
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active_msg = "You draw your fingers!"
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deactive_msg = "You put your fingers at ease. Another time."
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active = FALSE
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action_icon_state = "mime"
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action_background_icon_state = "bg_mime"
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base_icon_state = "mime"
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/obj/effect/proc_holder/spell/aimed/finger_guns/Click()
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var/mob/living/carbon/human/owner = usr
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if(owner.incapacitated())
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to_chat(owner, "<span class='warning'>You can't properly point your fingers while incapacitated.</span>")
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return
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if(usr && usr.mind)
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if(!usr.mind.miming)
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to_chat(usr, "<span class='notice'>You must dedicate yourself to silence first.</span>")
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return
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invocation = "<B>[usr.real_name]</B> fires [usr.p_their()] finger gun!"
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else
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invocation_type ="none"
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..()
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/obj/item/spellbook/oneuse/mimery_blockade
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spell = /obj/effect/proc_holder/spell/targeted/forcewall/mime
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spellname = ""
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@@ -1,79 +1,79 @@
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/obj/effect/proc_holder/spell/targeted/mind_transfer
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name = "Mind Transfer"
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desc = "This spell allows the user to switch bodies with a target."
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school = "transmutation"
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charge_max = 600
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clothes_req = 0
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invocation = "GIN'YU CAPAN"
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invocation_type = "whisper"
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range = 1
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cooldown_min = 200 //100 deciseconds reduction per rank
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var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
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var/unconscious_amount_caster = 400 //how much the caster is stunned for after the spell
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var/unconscious_amount_victim = 400 //how much the victim is stunned for after the spell
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action_icon_state = "mindswap"
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/*
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Urist: I don't feel like figuring out how you store object spells so I'm leaving this for you to do.
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/obj/effect/proc_holder/spell/targeted/mind_transfer
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name = "Mind Transfer"
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desc = "This spell allows the user to switch bodies with a target."
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school = "transmutation"
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charge_max = 600
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clothes_req = 0
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invocation = "GIN'YU CAPAN"
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invocation_type = "whisper"
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range = 1
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cooldown_min = 200 //100 deciseconds reduction per rank
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var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
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var/unconscious_amount_caster = 400 //how much the caster is stunned for after the spell
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var/unconscious_amount_victim = 400 //how much the victim is stunned for after the spell
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action_icon_state = "mindswap"
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/*
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Urist: I don't feel like figuring out how you store object spells so I'm leaving this for you to do.
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Make sure spells that are removed from spell_list are actually removed and deleted when mind transferring.
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Also, you never added distance checking after target is selected. I've went ahead and did that.
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*/
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/obj/effect/proc_holder/spell/targeted/mind_transfer/cast(list/targets, mob/living/user = usr, distanceoverride)
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if(!targets.len)
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to_chat(user, "<span class='warning'>No mind found!</span>")
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return
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if(targets.len > 1)
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to_chat(user, "<span class='warning'>Too many minds! You're not a hive damnit!</span>")
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return
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var/mob/living/target = targets[1]
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var/t_He = target.p_they(TRUE)
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var/t_is = target.p_are()
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if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
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to_chat(user, "<span class='warning'>[t_He] [t_is] too far away!</span>")
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return
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if(ismegafauna(target))
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to_chat(user, "<span class='warning'>This creature is too powerful to control!</span>")
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||||
return
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||||
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||||
if(target.stat == DEAD)
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||||
to_chat(user, "<span class='warning'>You don't particularly want to be dead!</span>")
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||||
return
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||||
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||||
if(!target.key || !target.mind)
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||||
to_chat(user, "<span class='warning'>[t_He] appear[target.p_s()] to be catatonic! Not even magic can affect [target.p_their()] vacant mind.</span>")
|
||||
return
|
||||
|
||||
if(user.suiciding)
|
||||
to_chat(user, "<span class='warning'>You're killing yourself! You can't concentrate enough to do this!</span>")
|
||||
return
|
||||
|
||||
if((target.mind.special_role in protected_roles) || cmptext(copytext(target.key,1,2),"@"))
|
||||
to_chat(user, "<span class='warning'>[target.p_their(TRUE)] mind is resisting your spell!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/victim = target//The target of the spell whos body will be transferred to.
|
||||
var/mob/living/caster = user//The wizard/whomever doing the body transferring.
|
||||
|
||||
//MIND TRANSFER BEGIN
|
||||
var/mob/dead/observer/ghost = victim.ghostize(0)
|
||||
caster.mind.transfer_to(victim)
|
||||
|
||||
ghost.mind.transfer_to(caster)
|
||||
if(ghost.key)
|
||||
caster.key = ghost.key //have to transfer the key since the mind was not active
|
||||
qdel(ghost)
|
||||
|
||||
//MIND TRANSFER END
|
||||
|
||||
//Here we knock both mobs out for a time.
|
||||
caster.Unconscious(unconscious_amount_caster)
|
||||
victim.Unconscious(unconscious_amount_victim)
|
||||
Also, you never added distance checking after target is selected. I've went ahead and did that.
|
||||
*/
|
||||
/obj/effect/proc_holder/spell/targeted/mind_transfer/cast(list/targets, mob/living/user = usr, distanceoverride)
|
||||
if(!targets.len)
|
||||
to_chat(user, "<span class='warning'>No mind found!</span>")
|
||||
return
|
||||
|
||||
if(targets.len > 1)
|
||||
to_chat(user, "<span class='warning'>Too many minds! You're not a hive damnit!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/target = targets[1]
|
||||
|
||||
var/t_He = target.p_they(TRUE)
|
||||
var/t_is = target.p_are()
|
||||
|
||||
if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
|
||||
to_chat(user, "<span class='warning'>[t_He] [t_is] too far away!</span>")
|
||||
return
|
||||
|
||||
if(ismegafauna(target))
|
||||
to_chat(user, "<span class='warning'>This creature is too powerful to control!</span>")
|
||||
return
|
||||
|
||||
if(target.stat == DEAD)
|
||||
to_chat(user, "<span class='warning'>You don't particularly want to be dead!</span>")
|
||||
return
|
||||
|
||||
if(!target.key || !target.mind)
|
||||
to_chat(user, "<span class='warning'>[t_He] appear[target.p_s()] to be catatonic! Not even magic can affect [target.p_their()] vacant mind.</span>")
|
||||
return
|
||||
|
||||
if(user.suiciding)
|
||||
to_chat(user, "<span class='warning'>You're killing yourself! You can't concentrate enough to do this!</span>")
|
||||
return
|
||||
|
||||
if((target.mind.special_role in protected_roles) || cmptext(copytext(target.key,1,2),"@"))
|
||||
to_chat(user, "<span class='warning'>[target.p_their(TRUE)] mind is resisting your spell!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/victim = target//The target of the spell whos body will be transferred to.
|
||||
var/mob/living/caster = user//The wizard/whomever doing the body transferring.
|
||||
|
||||
//MIND TRANSFER BEGIN
|
||||
var/mob/dead/observer/ghost = victim.ghostize(0)
|
||||
caster.mind.transfer_to(victim)
|
||||
|
||||
ghost.mind.transfer_to(caster)
|
||||
if(ghost.key)
|
||||
caster.key = ghost.key //have to transfer the key since the mind was not active
|
||||
qdel(ghost)
|
||||
|
||||
//MIND TRANSFER END
|
||||
|
||||
//Here we knock both mobs out for a time.
|
||||
caster.Unconscious(unconscious_amount_caster)
|
||||
victim.Unconscious(unconscious_amount_victim)
|
||||
SEND_SOUND(caster, sound('sound/magic/mandswap.ogg'))
|
||||
SEND_SOUND(victim, sound('sound/magic/mandswap.ogg'))// only the caster and victim hear the sounds, that way no one knows for sure if the swap happened
|
||||
|
||||
@@ -1,33 +1,33 @@
|
||||
|
||||
//NEEDS MAJOR CODE CLEANUP.
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/projectile
|
||||
name = "Projectile"
|
||||
desc = "This spell summons projectiles which try to hit the targets."
|
||||
|
||||
var/proj_icon = 'icons/obj/projectiles.dmi'
|
||||
var/proj_icon_state = "spell"
|
||||
var/proj_name = "a spell projectile"
|
||||
|
||||
var/proj_trail = 0 //if it leaves a trail
|
||||
var/proj_trail_lifespan = 0 //deciseconds
|
||||
var/proj_trail_icon = 'icons/obj/wizard.dmi'
|
||||
var/proj_trail_icon_state = "trail"
|
||||
|
||||
|
||||
var/proj_type = "/obj/effect/proc_holder/spell/targeted" //IMPORTANT use only subtypes of this
|
||||
|
||||
var/proj_lingering = 0 //if it lingers or disappears upon hitting an obstacle
|
||||
var/proj_homing = 1 //if it follows the target
|
||||
var/proj_insubstantial = 0 //if it can pass through dense objects or not
|
||||
var/proj_trigger_range = 0 //the range from target at which the projectile triggers cast(target)
|
||||
|
||||
var/proj_lifespan = 15 //in deciseconds * proj_step_delay
|
||||
var/proj_step_delay = 1 //lower = faster
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/projectile/cast(list/targets, mob/user = usr)
|
||||
playMagSound()
|
||||
for(var/mob/living/target in targets)
|
||||
/obj/effect/proc_holder/spell/targeted/projectile
|
||||
name = "Projectile"
|
||||
desc = "This spell summons projectiles which try to hit the targets."
|
||||
|
||||
var/proj_icon = 'icons/obj/projectiles.dmi'
|
||||
var/proj_icon_state = "spell"
|
||||
var/proj_name = "a spell projectile"
|
||||
|
||||
var/proj_trail = 0 //if it leaves a trail
|
||||
var/proj_trail_lifespan = 0 //deciseconds
|
||||
var/proj_trail_icon = 'icons/obj/wizard.dmi'
|
||||
var/proj_trail_icon_state = "trail"
|
||||
|
||||
|
||||
var/proj_type = "/obj/effect/proc_holder/spell/targeted" //IMPORTANT use only subtypes of this
|
||||
|
||||
var/proj_lingering = 0 //if it lingers or disappears upon hitting an obstacle
|
||||
var/proj_homing = 1 //if it follows the target
|
||||
var/proj_insubstantial = 0 //if it can pass through dense objects or not
|
||||
var/proj_trigger_range = 0 //the range from target at which the projectile triggers cast(target)
|
||||
|
||||
var/proj_lifespan = 15 //in deciseconds * proj_step_delay
|
||||
var/proj_step_delay = 1 //lower = faster
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/projectile/cast(list/targets, mob/user = usr)
|
||||
playMagSound()
|
||||
for(var/mob/living/target in targets)
|
||||
launch(target, user)
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/projectile/proc/launch(mob/living/target, mob/user)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
if(H.stat == DEAD || !(H.client))
|
||||
continue
|
||||
if(H.mind)
|
||||
if(H.mind.special_role == "Wizard" || H.mind.special_role == "apprentice" || H.mind.special_role == "survivalist")
|
||||
if(iswizard(H) || H.mind.special_role == "survivalist")
|
||||
continue
|
||||
if(prob(survivor_probability) && !(H.mind in SSticker.mode.traitors))
|
||||
SSticker.mode.traitors += H.mind
|
||||
@@ -22,12 +22,14 @@
|
||||
guns.owner = H.mind
|
||||
H.mind.objectives += guns
|
||||
H.mind.special_role = "survivalist"
|
||||
H.mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
to_chat(H, "<B>You are the survivalist! Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, by any means necessary. Kill anyone who gets in your way.</B>")
|
||||
else
|
||||
var/datum/objective/steal_five_of_type/summon_magic/magic = new
|
||||
magic.owner = H.mind
|
||||
H.mind.objectives += magic
|
||||
H.mind.special_role = "amateur magician"
|
||||
H.mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
to_chat(H, "<B>You are the amateur magician! Grow your newfound talent! Grab as many magical artefacts as possible, by any means necessary. Kill anyone who gets in your way.</B>")
|
||||
var/datum/objective/survive/survive = new
|
||||
survive.owner = H.mind
|
||||
@@ -218,4 +220,4 @@
|
||||
|
||||
SSevents.reschedule()
|
||||
message_admins("Summon Events intensifies, events will now occur every [SSevents.frequency_lower / 600] to [SSevents.frequency_upper / 600] minutes.")
|
||||
log_game("Summon Events was increased!")
|
||||
log_game("Summon Events was increased!")
|
||||
|
||||
@@ -57,13 +57,15 @@
|
||||
|
||||
var/mob/living/shape = new shapeshift_type(caster.loc)
|
||||
H = new(shape,src,caster)
|
||||
|
||||
clothes_req = 0
|
||||
human_req = 0
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/shapeshift/proc/Restore(mob/living/shape)
|
||||
var/obj/shapeshift_holder/H = locate() in shape
|
||||
if(!H)
|
||||
return
|
||||
return
|
||||
|
||||
H.restore()
|
||||
|
||||
clothes_req = initial(clothes_req)
|
||||
@@ -156,4 +158,4 @@
|
||||
|
||||
/datum/soullink/shapeshift/sharerDies(gibbed, mob/living/sharer)
|
||||
if(source)
|
||||
source.shapeDeath(gibbed)
|
||||
source.shapeDeath(gibbed)
|
||||
Reference in New Issue
Block a user