Testmerge Conflict fix?
This commit is contained in:
@@ -1,11 +1,13 @@
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/obj/machinery/computer/launchpad
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name = "\improper launchpad control console"
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name = "launchpad control console"
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desc = "Used to teleport objects to and from a launchpad."
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icon_screen = "teleport"
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icon_keyboard = "teleport_key"
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circuit = /obj/item/circuitboard/computer/launchpad_console
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var/sending = TRUE
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var/current_pad //current pad viewed on the screen
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ui_x = 475
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ui_y = 260
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var/selected_id
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var/list/obj/machinery/launchpad/launchpads
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var/maximum_pads = 4
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@@ -18,7 +20,9 @@
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return
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/obj/machinery/computer/launchpad/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/multitool))
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if(W.tool_behaviour == TOOL_MULTITOOL)
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if(!multitool_check_buffer(user, W))
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return
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var/obj/item/multitool/M = W
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if(M.buffer && istype(M.buffer, /obj/machinery/launchpad))
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if(LAZYLEN(launchpads) < maximum_pads)
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@@ -36,55 +40,7 @@
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return FALSE
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return TRUE
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/obj/machinery/computer/launchpad/proc/get_pad(number)
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var/obj/machinery/launchpad/pad = launchpads[number]
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return pad
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/obj/machinery/computer/launchpad/ui_interact(mob/user)
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. = ..()
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var/list/t = list()
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if(!LAZYLEN(launchpads))
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obj_flags &= ~IN_USE //Yeah so if you deconstruct teleporter while its in the process of shooting it wont disable the console
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t += "<div class='statusDisplay'>No launchpad located.</div><BR>"
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else
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for(var/i in 1 to LAZYLEN(launchpads))
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if(pad_exists(i))
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var/obj/machinery/launchpad/pad = get_pad(i)
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if(pad.stat & NOPOWER)
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t+= "<span class='linkOff'>[pad.display_name]</span>"
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else
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t+= "<A href='?src=[REF(src)];choose_pad=1;pad=[i]'>[pad.display_name]</A>"
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else
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launchpads -= get_pad(i)
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t += "<BR>"
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if(current_pad)
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var/obj/machinery/launchpad/pad = get_pad(current_pad)
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t += "<div class='statusDisplay'><b>[pad.display_name]</b></div>"
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t += "<A href='?src=[REF(src)];change_name=1;pad=[current_pad]'>Rename</A>"
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t += "<A href='?src=[REF(src)];remove=1;pad=[current_pad]'>Remove</A><BR><BR>"
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t += "<A href='?src=[REF(src)];raisey=1;lowerx=1;pad=[current_pad]'>O</A>" //up-left
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t += "<A href='?src=[REF(src)];raisey=1;pad=[current_pad]'>^</A>" //up
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t += "<A href='?src=[REF(src)];raisey=1;raisex=1;pad=[current_pad]'>O</A><BR>" //up-right
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t += "<A href='?src=[REF(src)];lowerx=1;pad=[current_pad]'><</A>"//left
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t += "<A href='?src=[REF(src)];reset=1;pad=[current_pad]'>R</A>"//reset to 0
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t += "<A href='?src=[REF(src)];raisex=1;pad=[current_pad]'>></A><BR>"//right
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t += "<A href='?src=[REF(src)];lowery=1;lowerx=1;pad=[current_pad]'>O</A>"//down-left
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t += "<A href='?src=[REF(src)];lowery=1;pad=[current_pad]'>v</A>"//down
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t += "<A href='?src=[REF(src)];lowery=1;raisex=1;pad=[current_pad]'>O</A><BR>"//down-right
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t += "<BR>"
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t += "<div class='statusDisplay'>Current offset:</div><BR>"
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t += "<div class='statusDisplay'>[abs(pad.y_offset)] [pad.y_offset > 0 ? "N":"S"] <a href='?src=[REF(src)];sety=1;pad=[current_pad]'>\[SET\]</a></div><BR>"
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t += "<div class='statusDisplay'>[abs(pad.x_offset)] [pad.x_offset > 0 ? "E":"W"] <a href='?src=[REF(src)];setx=1;pad=[current_pad]'>\[SET\]</a></div><BR>"
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t += "<BR><A href='?src=[REF(src)];launch=1;pad=[current_pad]'>Launch</A>"
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t += " <A href='?src=[REF(src)];pull=1;pad=[current_pad]'>Pull</A>"
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var/datum/browser/popup = new(user, "launchpad", name, 300, 500)
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popup.set_content(t.Join())
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popup.open()
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/obj/machinery/computer/launchpad/proc/teleport(mob/user, obj/machinery/launchpad/pad)
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/obj/machinery/computer/launchpad/proc/teleport(mob/user, obj/machinery/launchpad/pad, sending)
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if(QDELETED(pad))
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to_chat(user, "<span class='warning'>ERROR: Launchpad not responding. Check launchpad integrity.</span>")
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return
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@@ -93,66 +49,83 @@
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return
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pad.doteleport(user, sending)
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/obj/machinery/computer/launchpad/Topic(href, href_list)
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var/obj/machinery/launchpad/pad
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if(href_list["pad"])
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pad = get_pad(text2num(href_list["pad"]))
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/obj/machinery/computer/launchpad/proc/get_pad(number)
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var/obj/machinery/launchpad/pad = launchpads[number]
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return pad
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/obj/machinery/computer/launchpad/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "launchpad_console", name, ui_x, ui_y, master_ui, state)
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ui.open()
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/obj/machinery/computer/launchpad/ui_data(mob/user)
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var/list/data = list()
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var/list/pad_list = list()
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for(var/i in 1 to LAZYLEN(launchpads))
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if(pad_exists(i))
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var/obj/machinery/launchpad/pad = get_pad(i)
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var/list/this_pad = list()
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this_pad["name"] = pad.display_name
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this_pad["id"] = i
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if(pad.stat & NOPOWER)
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this_pad["inactive"] = TRUE
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pad_list += list(this_pad)
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else
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launchpads -= get_pad(i)
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data["launchpads"] = pad_list
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data["selected_id"] = selected_id
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if(selected_id)
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var/obj/machinery/launchpad/current_pad = launchpads[selected_id]
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data["x"] = current_pad.x_offset
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data["y"] = current_pad.y_offset
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data["pad_name"] = current_pad.display_name
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data["range"] = current_pad.range
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data["selected_pad"] = current_pad
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if(QDELETED(current_pad) || (current_pad.stat & NOPOWER))
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data["pad_active"] = FALSE
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return data
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data["pad_active"] = TRUE
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return data
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/obj/machinery/computer/launchpad/ui_act(action, params)
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if(..())
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return
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if(!LAZYLEN(launchpads))
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updateDialog()
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return
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var/obj/machinery/launchpad/current_pad = launchpads[selected_id]
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switch(action)
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if("select_pad")
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selected_id = text2num(params["id"])
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. = TRUE
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if("set_pos")
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var/new_x = text2num(params["x"])
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var/new_y = text2num(params["y"])
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current_pad.set_offset(new_x, new_y)
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. = TRUE
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if("move_pos")
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var/plus_x = text2num(params["x"])
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var/plus_y = text2num(params["y"])
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current_pad.set_offset(
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x = current_pad.x_offset + plus_x,
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y = current_pad.y_offset + plus_y
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)
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. = TRUE
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if("rename")
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. = TRUE
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var/new_name = params["name"]
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if(!new_name)
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return
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current_pad.display_name = new_name
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if("remove")
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if(usr && alert(usr, "Are you sure?", "Unlink Launchpad", "I'm Sure", "Abort") != "Abort")
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launchpads -= current_pad
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selected_id = null
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. = TRUE
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if("launch")
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teleport(usr, current_pad, TRUE)
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. = TRUE
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if(href_list["choose_pad"])
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current_pad = text2num(href_list["pad"])
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if(href_list["raisex"])
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if(pad.x_offset < pad.range)
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pad.x_offset++
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if(href_list["lowerx"])
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if(pad.x_offset > (pad.range * -1))
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pad.x_offset--
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if(href_list["raisey"])
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if(pad.y_offset < pad.range)
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pad.y_offset++
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if(href_list["lowery"])
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if(pad.y_offset > (pad.range * -1))
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pad.y_offset--
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if(href_list["reset"])
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pad.y_offset = 0
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pad.x_offset = 0
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if(href_list["change_name"])
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var/new_name = stripped_input(usr, "What do you wish to name the launchpad?", "Launchpad", pad.display_name, 15)
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if(!new_name)
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return
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pad.display_name = new_name
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if(href_list["setx"])
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var/newx = input(usr, "Input new x offset", pad.display_name, pad.x_offset) as null|num
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if(!isnull(newx))
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pad.x_offset = CLAMP(newx, -pad.range, pad.range)
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if(href_list["sety"])
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var/newy = input(usr, "Input new y offset", pad.display_name, pad.y_offset) as null|num
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if(!isnull(newy))
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pad.y_offset = CLAMP(newy, -pad.range, pad.range)
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if(href_list["remove"])
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if(usr && alert(usr, "Are you sure?", "Remove Launchpad", "I'm Sure", "Abort") != "Abort")
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launchpads -= pad
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if(href_list["launch"])
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sending = TRUE
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teleport(usr, pad)
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if(href_list["pull"])
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sending = FALSE
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teleport(usr, pad)
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updateDialog()
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if("pull")
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teleport(usr, current_pad, FALSE)
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. = TRUE
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. = TRUE
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@@ -6,6 +6,9 @@
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icon_keyboard = "security_key"
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req_access = list(ACCESS_ARMORY)
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circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
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ui_x = 350
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ui_y = 295
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var/default_goal = 200
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var/obj/machinery/gulag_teleporter/teleporter = null
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var/obj/structure/gulag_beacon/beacon = null
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@@ -22,7 +25,7 @@
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "gulag_console", name, 455, 440, master_ui, state)
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ui = new(user, src, ui_key, "gulag_console", name, ui_x, ui_y, master_ui, state)
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ui.open()
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/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_data(mob/user)
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@@ -50,13 +53,19 @@
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data["teleporter_location"] = "([teleporter.x], [teleporter.y], [teleporter.z])"
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data["teleporter_lock"] = teleporter.locked
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data["teleporter_state_open"] = teleporter.state_open
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else
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data["teleporter"] = null
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if(beacon)
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data["beacon"] = beacon
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data["beacon_location"] = "([beacon.x], [beacon.y], [beacon.z])"
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else
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data["beacon"] = null
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if(contained_id)
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data["id"] = contained_id
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data["id_name"] = contained_id.registered_name
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data["goal"] = contained_id.goal
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else
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data["id"] = null
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data["can_teleport"] = can_teleport
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return data
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@@ -72,36 +81,41 @@
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switch(action)
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if("scan_teleporter")
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teleporter = findteleporter()
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return TRUE
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if("scan_beacon")
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beacon = findbeacon()
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return TRUE
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if("handle_id")
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if(contained_id)
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id_eject(usr)
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else
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id_insert(usr)
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return TRUE
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if("set_goal")
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var/new_goal = input("Set the amount of points:", "Points", contained_id.goal) as num|null
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var/new_goal = text2num(params["value"])
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if(!isnum(new_goal))
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return
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if(!new_goal)
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new_goal = default_goal
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if (new_goal > 1000)
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to_chat(usr, "The entered amount of points is too large. Points have instead been set to the maximum allowed amount.")
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contained_id.goal = CLAMP(new_goal, 0, 1000) //maximum 1000 points
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return TRUE
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if("toggle_open")
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if(teleporter.locked)
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to_chat(usr, "The teleporter is locked")
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to_chat(usr, "<span class='alert'>The teleporter must be unlocked first.</span>")
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return
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teleporter.toggle_open()
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return TRUE
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if("teleporter_lock")
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if(teleporter.state_open)
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to_chat(usr, "Close the teleporter before locking!")
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to_chat(usr, "<span class='alert'>The teleporter must be closed first.</span>")
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return
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teleporter.locked = !teleporter.locked
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return TRUE
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if("teleport")
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if(!teleporter || !beacon)
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return
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addtimer(CALLBACK(src, .proc/teleport, usr), 5)
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return TRUE
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/obj/machinery/computer/prisoner/gulag_teleporter_computer/proc/scan_machinery()
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teleporter = findteleporter()
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@@ -129,12 +143,12 @@
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say("[contained_id]'s ID card goal defaulting to [contained_id.goal] points.")
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log_game("[key_name(user)] teleported [key_name(prisoner)] to the Labor Camp [COORD(beacon)] for [id_goal_not_set ? "default goal of ":""][contained_id.goal] points.")
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teleporter.handle_prisoner(contained_id, temporary_record)
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playsound(src, 'sound/weapons/emitter.ogg', 50, 1)
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playsound(src, 'sound/weapons/emitter.ogg', 50, TRUE)
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prisoner.forceMove(get_turf(beacon))
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prisoner.Stun(40) // small travel dizziness
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to_chat(prisoner, "<span class='warning'>The teleportation makes you a little dizzy.</span>")
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new /obj/effect/particle_effect/sparks(get_turf(prisoner))
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playsound(src, "sparks", 50, 1)
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playsound(src, "sparks", 50, TRUE)
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if(teleporter.locked)
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teleporter.locked = FALSE
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teleporter.toggle_open()
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@@ -5,6 +5,8 @@
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icon_keyboard = "teleport_key"
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light_color = LIGHT_COLOR_BLUE
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circuit = /obj/item/circuitboard/computer/teleporter
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ui_x = 475
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ui_y = 130
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var/regime_set = "Teleporter"
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var/id
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var/obj/machinery/teleport/station/power_station
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@@ -32,34 +34,30 @@
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break
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return power_station
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/obj/machinery/computer/teleporter/ui_interact(mob/user)
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. = ..()
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var/data = "<h3>Teleporter Status</h3>"
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if(!power_station)
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data += "<div class='statusDisplay'>No power station linked.</div>"
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else if(!power_station.teleporter_hub)
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data += "<div class='statusDisplay'>No hub linked.</div>"
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obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "teleporter", name, ui_x, ui_y, master_ui, state)
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ui.open()
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/obj/machinery/computer/teleporter/ui_data(mob/user)
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var/list/data = list()
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data["power_station"] = power_station ? TRUE : FALSE
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data["teleporter_hub"] = power_station?.teleporter_hub ? TRUE : FALSE
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data["regime_set"] = regime_set
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data["target"] = !target ? "None" : "[get_area(target)] [(regime_set != "Gate") ? "" : "Teleporter"]"
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data["calibrating"] = calibrating
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if(power_station?.teleporter_hub?.calibrated || power_station?.teleporter_hub?.accuracy >= 3)
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data["calibrated"] = TRUE
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else
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data += "<div class='statusDisplay'>Current regime: [regime_set]<BR>"
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data += "Current target: [(!target) ? "None" : "[get_area(target)] [(regime_set != "Gate") ? "" : "Teleporter"]"]<BR>"
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if(calibrating)
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data += "Calibration: <font color='yellow'>In Progress</font>"
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else if(power_station.teleporter_hub.calibrated || power_station.efficiency >= 3)
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data += "Calibration: <font color='green'>Optimal</font>"
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else
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data += "Calibration: <font color='red'>Sub-Optimal</font>"
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data += "</div><BR>"
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data["calibrated"] = FALSE
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data += "<A href='?src=[REF(src)];regimeset=1'>Change regime</A><BR>"
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data += "<A href='?src=[REF(src)];settarget=1'>Set target</A><BR>"
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return data
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data += "<BR><A href='?src=[REF(src)];calibrate=1'>Calibrate Hub</A>"
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var/datum/browser/popup = new(user, "teleporter", name, 400, 400)
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popup.set_content(data)
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popup.open()
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/obj/machinery/computer/teleporter/Topic(href, href_list)
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/obj/machinery/computer/teleporter/ui_act(action, params)
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if(..())
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return
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@@ -70,38 +68,39 @@
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say("Error: Calibration in progress. Stand by.")
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return
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if(href_list["regimeset"])
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power_station.engaged = 0
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power_station.teleporter_hub.update_icon()
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power_station.teleporter_hub.calibrated = 0
|
||||
reset_regime()
|
||||
if(href_list["settarget"])
|
||||
power_station.engaged = 0
|
||||
power_station.teleporter_hub.update_icon()
|
||||
power_station.teleporter_hub.calibrated = 0
|
||||
set_target(usr)
|
||||
if(href_list["calibrate"])
|
||||
if(!target)
|
||||
say("Error: No target set to calibrate to.")
|
||||
return
|
||||
if(power_station.teleporter_hub.calibrated || power_station.efficiency >= 3)
|
||||
say("Hub is already calibrated!")
|
||||
return
|
||||
say("Processing hub calibration to target...")
|
||||
switch(action)
|
||||
if("regimeset")
|
||||
power_station.engaged = FALSE
|
||||
power_station.teleporter_hub.update_icon()
|
||||
power_station.teleporter_hub.calibrated = FALSE
|
||||
reset_regime()
|
||||
. = TRUE
|
||||
if("settarget")
|
||||
power_station.engaged = FALSE
|
||||
power_station.teleporter_hub.update_icon()
|
||||
power_station.teleporter_hub.calibrated = FALSE
|
||||
set_target(usr)
|
||||
. = TRUE
|
||||
if("calibrate")
|
||||
if(!target)
|
||||
say("Error: No target set to calibrate to.")
|
||||
return
|
||||
if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accuracy >= 3)
|
||||
say("Hub is already calibrated!")
|
||||
return
|
||||
|
||||
calibrating = 1
|
||||
power_station.update_icon()
|
||||
spawn(50 * (3 - power_station.efficiency)) //Better parts mean faster calibration
|
||||
calibrating = 0
|
||||
if(check_hub_connection())
|
||||
power_station.teleporter_hub.calibrated = 1
|
||||
say("Calibration complete.")
|
||||
else
|
||||
say("Error: Unable to detect hub.")
|
||||
say("Processing hub calibration to target...")
|
||||
calibrating = TRUE
|
||||
power_station.update_icon()
|
||||
updateDialog()
|
||||
|
||||
updateDialog()
|
||||
spawn(50 * (3 - power_station.teleporter_hub.accuracy)) //Better parts mean faster calibration
|
||||
calibrating = FALSE
|
||||
if(check_hub_connection())
|
||||
power_station.teleporter_hub.calibrated = TRUE
|
||||
say("Calibration complete.")
|
||||
else
|
||||
say("Error: Unable to detect hub.")
|
||||
power_station.update_icon()
|
||||
. = TRUE
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/check_hub_connection()
|
||||
if(!power_station)
|
||||
|
||||
Reference in New Issue
Block a user