Testmerge Conflict fix?

This commit is contained in:
Artur
2020-01-22 20:17:42 +01:00
parent 8b21a60ac9
commit 255f2ce449
30 changed files with 1585 additions and 1588 deletions
+85 -112
View File
@@ -1,11 +1,13 @@
/obj/machinery/computer/launchpad
name = "\improper launchpad control console"
name = "launchpad control console"
desc = "Used to teleport objects to and from a launchpad."
icon_screen = "teleport"
icon_keyboard = "teleport_key"
circuit = /obj/item/circuitboard/computer/launchpad_console
var/sending = TRUE
var/current_pad //current pad viewed on the screen
ui_x = 475
ui_y = 260
var/selected_id
var/list/obj/machinery/launchpad/launchpads
var/maximum_pads = 4
@@ -18,7 +20,9 @@
return
/obj/machinery/computer/launchpad/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/multitool))
if(W.tool_behaviour == TOOL_MULTITOOL)
if(!multitool_check_buffer(user, W))
return
var/obj/item/multitool/M = W
if(M.buffer && istype(M.buffer, /obj/machinery/launchpad))
if(LAZYLEN(launchpads) < maximum_pads)
@@ -36,55 +40,7 @@
return FALSE
return TRUE
/obj/machinery/computer/launchpad/proc/get_pad(number)
var/obj/machinery/launchpad/pad = launchpads[number]
return pad
/obj/machinery/computer/launchpad/ui_interact(mob/user)
. = ..()
var/list/t = list()
if(!LAZYLEN(launchpads))
obj_flags &= ~IN_USE //Yeah so if you deconstruct teleporter while its in the process of shooting it wont disable the console
t += "<div class='statusDisplay'>No launchpad located.</div><BR>"
else
for(var/i in 1 to LAZYLEN(launchpads))
if(pad_exists(i))
var/obj/machinery/launchpad/pad = get_pad(i)
if(pad.stat & NOPOWER)
t+= "<span class='linkOff'>[pad.display_name]</span>"
else
t+= "<A href='?src=[REF(src)];choose_pad=1;pad=[i]'>[pad.display_name]</A>"
else
launchpads -= get_pad(i)
t += "<BR>"
if(current_pad)
var/obj/machinery/launchpad/pad = get_pad(current_pad)
t += "<div class='statusDisplay'><b>[pad.display_name]</b></div>"
t += "<A href='?src=[REF(src)];change_name=1;pad=[current_pad]'>Rename</A>"
t += "<A href='?src=[REF(src)];remove=1;pad=[current_pad]'>Remove</A><BR><BR>"
t += "<A href='?src=[REF(src)];raisey=1;lowerx=1;pad=[current_pad]'>O</A>" //up-left
t += "<A href='?src=[REF(src)];raisey=1;pad=[current_pad]'>^</A>" //up
t += "<A href='?src=[REF(src)];raisey=1;raisex=1;pad=[current_pad]'>O</A><BR>" //up-right
t += "<A href='?src=[REF(src)];lowerx=1;pad=[current_pad]'><</A>"//left
t += "<A href='?src=[REF(src)];reset=1;pad=[current_pad]'>R</A>"//reset to 0
t += "<A href='?src=[REF(src)];raisex=1;pad=[current_pad]'>></A><BR>"//right
t += "<A href='?src=[REF(src)];lowery=1;lowerx=1;pad=[current_pad]'>O</A>"//down-left
t += "<A href='?src=[REF(src)];lowery=1;pad=[current_pad]'>v</A>"//down
t += "<A href='?src=[REF(src)];lowery=1;raisex=1;pad=[current_pad]'>O</A><BR>"//down-right
t += "<BR>"
t += "<div class='statusDisplay'>Current offset:</div><BR>"
t += "<div class='statusDisplay'>[abs(pad.y_offset)] [pad.y_offset > 0 ? "N":"S"] <a href='?src=[REF(src)];sety=1;pad=[current_pad]'>\[SET\]</a></div><BR>"
t += "<div class='statusDisplay'>[abs(pad.x_offset)] [pad.x_offset > 0 ? "E":"W"] <a href='?src=[REF(src)];setx=1;pad=[current_pad]'>\[SET\]</a></div><BR>"
t += "<BR><A href='?src=[REF(src)];launch=1;pad=[current_pad]'>Launch</A>"
t += " <A href='?src=[REF(src)];pull=1;pad=[current_pad]'>Pull</A>"
var/datum/browser/popup = new(user, "launchpad", name, 300, 500)
popup.set_content(t.Join())
popup.open()
/obj/machinery/computer/launchpad/proc/teleport(mob/user, obj/machinery/launchpad/pad)
/obj/machinery/computer/launchpad/proc/teleport(mob/user, obj/machinery/launchpad/pad, sending)
if(QDELETED(pad))
to_chat(user, "<span class='warning'>ERROR: Launchpad not responding. Check launchpad integrity.</span>")
return
@@ -93,66 +49,83 @@
return
pad.doteleport(user, sending)
/obj/machinery/computer/launchpad/Topic(href, href_list)
var/obj/machinery/launchpad/pad
if(href_list["pad"])
pad = get_pad(text2num(href_list["pad"]))
/obj/machinery/computer/launchpad/proc/get_pad(number)
var/obj/machinery/launchpad/pad = launchpads[number]
return pad
/obj/machinery/computer/launchpad/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "launchpad_console", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/launchpad/ui_data(mob/user)
var/list/data = list()
var/list/pad_list = list()
for(var/i in 1 to LAZYLEN(launchpads))
if(pad_exists(i))
var/obj/machinery/launchpad/pad = get_pad(i)
var/list/this_pad = list()
this_pad["name"] = pad.display_name
this_pad["id"] = i
if(pad.stat & NOPOWER)
this_pad["inactive"] = TRUE
pad_list += list(this_pad)
else
launchpads -= get_pad(i)
data["launchpads"] = pad_list
data["selected_id"] = selected_id
if(selected_id)
var/obj/machinery/launchpad/current_pad = launchpads[selected_id]
data["x"] = current_pad.x_offset
data["y"] = current_pad.y_offset
data["pad_name"] = current_pad.display_name
data["range"] = current_pad.range
data["selected_pad"] = current_pad
if(QDELETED(current_pad) || (current_pad.stat & NOPOWER))
data["pad_active"] = FALSE
return data
data["pad_active"] = TRUE
return data
/obj/machinery/computer/launchpad/ui_act(action, params)
if(..())
return
if(!LAZYLEN(launchpads))
updateDialog()
return
var/obj/machinery/launchpad/current_pad = launchpads[selected_id]
switch(action)
if("select_pad")
selected_id = text2num(params["id"])
. = TRUE
if("set_pos")
var/new_x = text2num(params["x"])
var/new_y = text2num(params["y"])
current_pad.set_offset(new_x, new_y)
. = TRUE
if("move_pos")
var/plus_x = text2num(params["x"])
var/plus_y = text2num(params["y"])
current_pad.set_offset(
x = current_pad.x_offset + plus_x,
y = current_pad.y_offset + plus_y
)
. = TRUE
if("rename")
. = TRUE
var/new_name = params["name"]
if(!new_name)
return
current_pad.display_name = new_name
if("remove")
if(usr && alert(usr, "Are you sure?", "Unlink Launchpad", "I'm Sure", "Abort") != "Abort")
launchpads -= current_pad
selected_id = null
. = TRUE
if("launch")
teleport(usr, current_pad, TRUE)
. = TRUE
if(href_list["choose_pad"])
current_pad = text2num(href_list["pad"])
if(href_list["raisex"])
if(pad.x_offset < pad.range)
pad.x_offset++
if(href_list["lowerx"])
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
if(href_list["raisey"])
if(pad.y_offset < pad.range)
pad.y_offset++
if(href_list["lowery"])
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
if(href_list["reset"])
pad.y_offset = 0
pad.x_offset = 0
if(href_list["change_name"])
var/new_name = stripped_input(usr, "What do you wish to name the launchpad?", "Launchpad", pad.display_name, 15)
if(!new_name)
return
pad.display_name = new_name
if(href_list["setx"])
var/newx = input(usr, "Input new x offset", pad.display_name, pad.x_offset) as null|num
if(!isnull(newx))
pad.x_offset = CLAMP(newx, -pad.range, pad.range)
if(href_list["sety"])
var/newy = input(usr, "Input new y offset", pad.display_name, pad.y_offset) as null|num
if(!isnull(newy))
pad.y_offset = CLAMP(newy, -pad.range, pad.range)
if(href_list["remove"])
if(usr && alert(usr, "Are you sure?", "Remove Launchpad", "I'm Sure", "Abort") != "Abort")
launchpads -= pad
if(href_list["launch"])
sending = TRUE
teleport(usr, pad)
if(href_list["pull"])
sending = FALSE
teleport(usr, pad)
updateDialog()
if("pull")
teleport(usr, current_pad, FALSE)
. = TRUE
. = TRUE
@@ -6,6 +6,9 @@
icon_keyboard = "security_key"
req_access = list(ACCESS_ARMORY)
circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
ui_x = 350
ui_y = 295
var/default_goal = 200
var/obj/machinery/gulag_teleporter/teleporter = null
var/obj/structure/gulag_beacon/beacon = null
@@ -22,7 +25,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "gulag_console", name, 455, 440, master_ui, state)
ui = new(user, src, ui_key, "gulag_console", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_data(mob/user)
@@ -50,13 +53,19 @@
data["teleporter_location"] = "([teleporter.x], [teleporter.y], [teleporter.z])"
data["teleporter_lock"] = teleporter.locked
data["teleporter_state_open"] = teleporter.state_open
else
data["teleporter"] = null
if(beacon)
data["beacon"] = beacon
data["beacon_location"] = "([beacon.x], [beacon.y], [beacon.z])"
else
data["beacon"] = null
if(contained_id)
data["id"] = contained_id
data["id_name"] = contained_id.registered_name
data["goal"] = contained_id.goal
else
data["id"] = null
data["can_teleport"] = can_teleport
return data
@@ -72,36 +81,41 @@
switch(action)
if("scan_teleporter")
teleporter = findteleporter()
return TRUE
if("scan_beacon")
beacon = findbeacon()
return TRUE
if("handle_id")
if(contained_id)
id_eject(usr)
else
id_insert(usr)
return TRUE
if("set_goal")
var/new_goal = input("Set the amount of points:", "Points", contained_id.goal) as num|null
var/new_goal = text2num(params["value"])
if(!isnum(new_goal))
return
if(!new_goal)
new_goal = default_goal
if (new_goal > 1000)
to_chat(usr, "The entered amount of points is too large. Points have instead been set to the maximum allowed amount.")
contained_id.goal = CLAMP(new_goal, 0, 1000) //maximum 1000 points
return TRUE
if("toggle_open")
if(teleporter.locked)
to_chat(usr, "The teleporter is locked")
to_chat(usr, "<span class='alert'>The teleporter must be unlocked first.</span>")
return
teleporter.toggle_open()
return TRUE
if("teleporter_lock")
if(teleporter.state_open)
to_chat(usr, "Close the teleporter before locking!")
to_chat(usr, "<span class='alert'>The teleporter must be closed first.</span>")
return
teleporter.locked = !teleporter.locked
return TRUE
if("teleport")
if(!teleporter || !beacon)
return
addtimer(CALLBACK(src, .proc/teleport, usr), 5)
return TRUE
/obj/machinery/computer/prisoner/gulag_teleporter_computer/proc/scan_machinery()
teleporter = findteleporter()
@@ -129,12 +143,12 @@
say("[contained_id]'s ID card goal defaulting to [contained_id.goal] points.")
log_game("[key_name(user)] teleported [key_name(prisoner)] to the Labor Camp [COORD(beacon)] for [id_goal_not_set ? "default goal of ":""][contained_id.goal] points.")
teleporter.handle_prisoner(contained_id, temporary_record)
playsound(src, 'sound/weapons/emitter.ogg', 50, 1)
playsound(src, 'sound/weapons/emitter.ogg', 50, TRUE)
prisoner.forceMove(get_turf(beacon))
prisoner.Stun(40) // small travel dizziness
to_chat(prisoner, "<span class='warning'>The teleportation makes you a little dizzy.</span>")
new /obj/effect/particle_effect/sparks(get_turf(prisoner))
playsound(src, "sparks", 50, 1)
playsound(src, "sparks", 50, TRUE)
if(teleporter.locked)
teleporter.locked = FALSE
teleporter.toggle_open()
+53 -54
View File
@@ -5,6 +5,8 @@
icon_keyboard = "teleport_key"
light_color = LIGHT_COLOR_BLUE
circuit = /obj/item/circuitboard/computer/teleporter
ui_x = 475
ui_y = 130
var/regime_set = "Teleporter"
var/id
var/obj/machinery/teleport/station/power_station
@@ -32,34 +34,30 @@
break
return power_station
/obj/machinery/computer/teleporter/ui_interact(mob/user)
. = ..()
var/data = "<h3>Teleporter Status</h3>"
if(!power_station)
data += "<div class='statusDisplay'>No power station linked.</div>"
else if(!power_station.teleporter_hub)
data += "<div class='statusDisplay'>No hub linked.</div>"
obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "teleporter", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/teleporter/ui_data(mob/user)
var/list/data = list()
data["power_station"] = power_station ? TRUE : FALSE
data["teleporter_hub"] = power_station?.teleporter_hub ? TRUE : FALSE
data["regime_set"] = regime_set
data["target"] = !target ? "None" : "[get_area(target)] [(regime_set != "Gate") ? "" : "Teleporter"]"
data["calibrating"] = calibrating
if(power_station?.teleporter_hub?.calibrated || power_station?.teleporter_hub?.accuracy >= 3)
data["calibrated"] = TRUE
else
data += "<div class='statusDisplay'>Current regime: [regime_set]<BR>"
data += "Current target: [(!target) ? "None" : "[get_area(target)] [(regime_set != "Gate") ? "" : "Teleporter"]"]<BR>"
if(calibrating)
data += "Calibration: <font color='yellow'>In Progress</font>"
else if(power_station.teleporter_hub.calibrated || power_station.efficiency >= 3)
data += "Calibration: <font color='green'>Optimal</font>"
else
data += "Calibration: <font color='red'>Sub-Optimal</font>"
data += "</div><BR>"
data["calibrated"] = FALSE
data += "<A href='?src=[REF(src)];regimeset=1'>Change regime</A><BR>"
data += "<A href='?src=[REF(src)];settarget=1'>Set target</A><BR>"
return data
data += "<BR><A href='?src=[REF(src)];calibrate=1'>Calibrate Hub</A>"
var/datum/browser/popup = new(user, "teleporter", name, 400, 400)
popup.set_content(data)
popup.open()
/obj/machinery/computer/teleporter/Topic(href, href_list)
/obj/machinery/computer/teleporter/ui_act(action, params)
if(..())
return
@@ -70,38 +68,39 @@
say("Error: Calibration in progress. Stand by.")
return
if(href_list["regimeset"])
power_station.engaged = 0
power_station.teleporter_hub.update_icon()
power_station.teleporter_hub.calibrated = 0
reset_regime()
if(href_list["settarget"])
power_station.engaged = 0
power_station.teleporter_hub.update_icon()
power_station.teleporter_hub.calibrated = 0
set_target(usr)
if(href_list["calibrate"])
if(!target)
say("Error: No target set to calibrate to.")
return
if(power_station.teleporter_hub.calibrated || power_station.efficiency >= 3)
say("Hub is already calibrated!")
return
say("Processing hub calibration to target...")
switch(action)
if("regimeset")
power_station.engaged = FALSE
power_station.teleporter_hub.update_icon()
power_station.teleporter_hub.calibrated = FALSE
reset_regime()
. = TRUE
if("settarget")
power_station.engaged = FALSE
power_station.teleporter_hub.update_icon()
power_station.teleporter_hub.calibrated = FALSE
set_target(usr)
. = TRUE
if("calibrate")
if(!target)
say("Error: No target set to calibrate to.")
return
if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accuracy >= 3)
say("Hub is already calibrated!")
return
calibrating = 1
power_station.update_icon()
spawn(50 * (3 - power_station.efficiency)) //Better parts mean faster calibration
calibrating = 0
if(check_hub_connection())
power_station.teleporter_hub.calibrated = 1
say("Calibration complete.")
else
say("Error: Unable to detect hub.")
say("Processing hub calibration to target...")
calibrating = TRUE
power_station.update_icon()
updateDialog()
updateDialog()
spawn(50 * (3 - power_station.teleporter_hub.accuracy)) //Better parts mean faster calibration
calibrating = FALSE
if(check_hub_connection())
power_station.teleporter_hub.calibrated = TRUE
say("Calibration complete.")
else
say("Error: Unable to detect hub.")
power_station.update_icon()
. = TRUE
/obj/machinery/computer/teleporter/proc/check_hub_connection()
if(!power_station)