Testmerge Conflict fix?
This commit is contained in:
@@ -202,6 +202,11 @@
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if(filename == P.filename)
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return P
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/datum/ntnet/proc/get_chat_channel_by_id(id)
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for(var/datum/ntnet_conversation/chan in chat_channels)
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if(chan.id == id)
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return chan
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// Resets the IDS alarm
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/datum/ntnet/proc/resetIDS()
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intrusion_detection_alarm = FALSE
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@@ -9,6 +9,9 @@
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icon_state = "bus"
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density = TRUE
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circuit = /obj/item/circuitboard/machine/ntnet_relay
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ui_x = 400
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ui_y = 300
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var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame.
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var/enabled = 1 // Set to 0 if the relay was turned off
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var/dos_failure = 0 // Set to 1 if the relay failed due to (D)DoS attack
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@@ -66,7 +69,7 @@
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "ntnet_relay", "NTNet Quantum Relay", 500, 300, master_ui, state)
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ui = new(user, src, ui_key, "ntnet_relay", "NTNet Quantum Relay", ui_x, ui_y, master_ui, state)
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ui.open()
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@@ -88,10 +91,12 @@
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dos_failure = 0
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update_icon()
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SSnetworks.station_network.add_log("Quantum relay manually restarted from overload recovery mode to normal operation mode.")
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return TRUE
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if("toggle")
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enabled = !enabled
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SSnetworks.station_network.add_log("Quantum relay manually [enabled ? "enabled" : "disabled"].")
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update_icon()
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return TRUE
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/obj/machinery/ntnet_relay/Initialize()
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uid = gl_uid++
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@@ -113,4 +118,4 @@
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D.target = null
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D.error = "Connection to quantum relay severed"
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return ..()
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return ..()
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@@ -11,7 +11,6 @@
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var/code = DEFAULT_SIGNALER_CODE
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var/frequency = FREQ_SIGNALER
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var/delay = 0
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var/datum/radio_frequency/radio_connection
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var/suicider = null
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var/hearing_range = 1
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@@ -48,64 +47,50 @@
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holder.update_icon()
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return
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/obj/item/assembly/signaler/ui_interact(mob/user, flag1)
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. = ..()
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if(is_secured(user))
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var/t1 = "-------"
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var/dat = {"
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<TT>
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<A href='byond://?src=[REF(src)];send=1'>Send Signal</A><BR>
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<B>Frequency/Code</B> for signaler:<BR>
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Frequency:
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[format_frequency(src.frequency)]
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<A href='byond://?src=[REF(src)];set=freq'>Set</A><BR>
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Code:
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[src.code]
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<A href='byond://?src=[REF(src)];set=code'>Set</A><BR>
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[t1]
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</TT>"}
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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/obj/item/assembly/signaler/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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if(!is_secured(user))
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return
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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var/ui_width = 280
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var/ui_height = 132
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ui = new(user, src, ui_key, "signaler", name, ui_width, ui_height, master_ui, state)
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ui.open()
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/obj/item/assembly/signaler/ui_data(mob/user)
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var/list/data = list()
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data["frequency"] = frequency
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data["code"] = code
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data["minFrequency"] = MIN_FREE_FREQ
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data["maxFrequency"] = MAX_FREE_FREQ
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/obj/item/assembly/signaler/Topic(href, href_list)
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..()
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return data
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if(!usr.canUseTopic(src, BE_CLOSE))
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usr << browse(null, "window=radio")
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onclose(usr, "radio")
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/obj/item/assembly/signaler/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("signal")
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INVOKE_ASYNC(src, .proc/signal)
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. = TRUE
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if("freq")
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frequency = unformat_frequency(params["freq"])
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frequency = sanitize_frequency(frequency, TRUE)
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set_frequency(frequency)
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. = TRUE
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if("code")
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code = text2num(params["code"])
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code = round(code)
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. = TRUE
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if("reset")
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if(params["reset"] == "freq")
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frequency = initial(frequency)
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else
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code = initial(code)
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. = TRUE
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if (href_list["set"])
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if(href_list["set"] == "freq")
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var/new_freq = input(usr, "Input a new signalling frequency", "Remote Signaller Frequency", format_frequency(frequency)) as num|null
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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new_freq = unformat_frequency(new_freq)
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new_freq = sanitize_frequency(new_freq, TRUE)
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set_frequency(new_freq)
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if(href_list["set"] == "code")
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var/new_code = input(usr, "Input a new signalling code", "Remote Signaller Code", code) as num|null
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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new_code = round(new_code)
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new_code = CLAMP(new_code, 1, 100)
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code = new_code
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if(href_list["send"])
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spawn( 0 )
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signal()
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if(usr)
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attack_self(usr)
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return
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update_icon()
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/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
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if(issignaler(W))
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var/obj/item/assembly/signaler/signaler2 = W
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@@ -24,7 +24,7 @@
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/datum/notificationpanel/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.observer_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "notificationpanel", "Notification Preferences", 700, 700, master_ui, state)
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ui = new(user, src, ui_key, "notificationpanel", "Notification Preferences", 270, 360, master_ui, state)
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ui.open()
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/datum/notificationpanel/ui_data(mob/user)
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@@ -14,7 +14,7 @@
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icon_state = "mulebot0"
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density = TRUE
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move_resist = MOVE_FORCE_STRONG
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animate_movement = 1
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animate_movement = FORWARD_STEPS
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health = 50
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maxHealth = 50
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damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
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@@ -29,10 +29,14 @@
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model = "MULE"
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bot_core_type = /obj/machinery/bot_core/mulebot
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var/ui_x = 350
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var/ui_y = 425
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var/id
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path_image_color = "#7F5200"
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var/base_icon = "mulebot"
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var/atom/movable/load = null
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var/mob/living/passenger = null
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var/turf/target // this is turf to navigate to (location of beacon)
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@@ -74,16 +78,16 @@
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/mob/living/simple_animal/bot/mulebot/proc/set_id(new_id)
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id = new_id
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if(paicard)
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bot_name = "\improper MULEbot ([new_id])"
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bot_name = "[initial(name)] ([new_id])"
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else
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name = "\improper MULEbot ([new_id])"
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name = "[initial(name)] ([new_id])"
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/mob/living/simple_animal/bot/mulebot/bot_reset()
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..()
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reached_target = 0
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/mob/living/simple_animal/bot/mulebot/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/screwdriver))
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if(I.tool_behaviour == TOOL_SCREWDRIVER)
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..()
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if(open)
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on = FALSE
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@@ -91,13 +95,13 @@
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if(!user.transferItemToLoc(I, src))
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return
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cell = I
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visible_message("[user] inserts a cell into [src].",
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visible_message("<span class='notice'>[user] inserts a cell into [src].</span>",
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"<span class='notice'>You insert the new cell into [src].</span>")
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else if(istype(I, /obj/item/crowbar) && open && cell)
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else if(I.tool_behaviour == TOOL_CROWBAR && open && cell)
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cell.add_fingerprint(usr)
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cell.forceMove(loc)
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cell = null
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visible_message("[user] crowbars out the power cell from [src].",
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visible_message("<span class='notice'>[user] crowbars out the power cell from [src].</span>",
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"<span class='notice'>You pry the powercell out of [src].</span>")
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else if(is_wire_tool(I) && open)
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return attack_hand(user)
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@@ -115,21 +119,19 @@
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return
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/mob/living/simple_animal/bot/mulebot/emag_act(mob/user)
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. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
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if(emagged < 1)
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emagged = TRUE
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if(!open)
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locked = !locked
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to_chat(user, "<span class='notice'>You [locked ? "lock" : "unlock"] [src]'s controls!</span>")
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flick("mulebot-emagged", src)
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playsound(src, "sparks", 100, 0)
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return TRUE
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playsound(src, "sparks", 100, FALSE)
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/mob/living/simple_animal/bot/mulebot/update_icon()
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if(open)
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icon_state="mulebot-hatch"
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icon_state="[base_icon]-hatch"
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else
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icon_state = "mulebot[wires.is_cut(WIRE_AVOIDANCE)]"
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icon_state = "[base_icon][wires.is_cut(WIRE_AVOIDANCE)]"
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cut_overlays()
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if(load && !ismob(load))//buckling handles the mob offsets
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load.pixel_y = initial(load.pixel_y) + 9
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@@ -152,7 +154,7 @@
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/mob/living/simple_animal/bot/mulebot/bullet_act(obj/item/projectile/Proj)
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. = ..()
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if(. == BULLET_ACT_HIT && !QDELETED(src)) //Got hit and not blown up yet.)
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if(. && !QDELETED(src)) //Got hit and not blown up yet.
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if(prob(50) && !isnull(load))
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unload(0)
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if(prob(25))
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@@ -171,7 +173,7 @@
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "mulebot", name, 600, 375, master_ui, state)
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ui = new(user, src, ui_key, "mulebot", name, ui_x, ui_y, master_ui, state)
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ui.open()
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/mob/living/simple_animal/bot/mulebot/ui_data(mob/user)
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@@ -191,12 +193,15 @@
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else
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data["load"] = load ? load.name : null
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data["destination"] = destination ? destination : null
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data["home"] = home_destination
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data["destinations"] = GLOB.deliverybeacontags
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data["cell"] = cell ? TRUE : FALSE
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data["cellPercent"] = cell ? cell.percent() : null
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data["autoReturn"] = auto_return
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data["autoPickup"] = auto_pickup
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data["reportDelivery"] = report_delivery
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data["haspai"] = paicard ? TRUE : FALSE
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data["id"] = id
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return data
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/mob/living/simple_animal/bot/mulebot/ui_act(action, params)
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@@ -216,10 +221,10 @@
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return
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. = TRUE
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else
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bot_control(action, usr) // Kill this later.
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bot_control(action, usr, params) // Kill this later.
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. = TRUE
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/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, pda = FALSE)
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/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, list/params = list(), pda = FALSE)
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if(pda && wires.is_cut(WIRE_RX)) // MULE wireless is controlled by wires.
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return
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@@ -234,15 +239,27 @@
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if(mode == BOT_IDLE || mode == BOT_DELIVER)
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start_home()
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if("destination")
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var/new_dest = input(user, "Enter Destination:", name, destination) as null|anything in GLOB.deliverybeacontags
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var/new_dest
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if(pda)
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new_dest = input(user, "Enter Destination:", name, destination) as null|anything in GLOB.deliverybeacontags
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else
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new_dest = params["value"]
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if(new_dest)
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set_destination(new_dest)
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if("setid")
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var/new_id = stripped_input(user, "Enter ID:", name, id, MAX_NAME_LEN)
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var/new_id
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if(pda)
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new_id = stripped_input(user, "Enter ID:", name, id, MAX_NAME_LEN)
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else
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new_id = params["value"]
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if(new_id)
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set_id(new_id)
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if("sethome")
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var/new_home = input(user, "Enter Home:", name, home_destination) as null|anything in GLOB.deliverybeacontags
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var/new_home
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if(pda)
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new_home = input(user, "Enter Home:", name, home_destination) as null|anything in GLOB.deliverybeacontags
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else
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new_home = params["value"]
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if(new_home)
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home_destination = new_home
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if("unload")
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@@ -317,26 +334,28 @@
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/mob/living/simple_animal/bot/mulebot/proc/buzz(type)
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switch(type)
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if(SIGH)
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audible_message("[src] makes a sighing buzz.", "<span class='italics'>You hear an electronic buzzing sound.</span>")
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playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
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audible_message("<span class='hear'>[src] makes a sighing buzz.</span>")
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playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
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if(ANNOYED)
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audible_message("[src] makes an annoyed buzzing sound.", "<span class='italics'>You hear an electronic buzzing sound.</span>")
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playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
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audible_message("<span class='hear'>[src] makes an annoyed buzzing sound.</span>")
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playsound(loc, 'sound/machines/buzz-two.ogg', 50, FALSE)
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if(DELIGHT)
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audible_message("[src] makes a delighted ping!", "<span class='italics'>You hear a ping.</span>")
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playsound(loc, 'sound/machines/ping.ogg', 50, 0)
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audible_message("<span class='hear'>[src] makes a delighted ping!</span>")
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playsound(loc, 'sound/machines/ping.ogg', 50, FALSE)
|
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|
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|
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// mousedrop a crate to load the bot
|
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// can load anything if hacked
|
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/mob/living/simple_animal/bot/mulebot/MouseDrop_T(atom/movable/AM, mob/user)
|
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|
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if(user.incapacitated() || user.lying)
|
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return
|
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|
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if(!istype(AM))
|
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return
|
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|
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if(!istype(AM) || isdead(AM) || iscameramob(AM) || istype(AM, /obj/effect/dummy/phased_mob))
|
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return
|
||||
|
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load(AM)
|
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|
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// called to load a crate
|
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@@ -449,10 +468,8 @@
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process_bot()
|
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num_steps--
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if(mode != BOT_IDLE)
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spawn(0)
|
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for(var/i=num_steps,i>0,i--)
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sleep(2)
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process_bot()
|
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var/process_timer = addtimer(CALLBACK(src, .proc/process_bot), 2, TIMER_LOOP|TIMER_STOPPABLE)
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addtimer(CALLBACK(GLOBAL_PROC, /proc/deltimer, process_timer), (num_steps*2) + 1)
|
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/mob/living/simple_animal/bot/mulebot/proc/process_bot()
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if(!on || client)
|
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@@ -491,6 +508,7 @@
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B.setDir(newdir)
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bloodiness--
|
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|
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|
||||
var/oldloc = loc
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var/moved = step_towards(src, next) // attempt to move
|
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if(cell)
|
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@@ -516,11 +534,7 @@
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buzz(SIGH)
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mode = BOT_WAIT_FOR_NAV
|
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blockcount = 0
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spawn(20)
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calc_path(avoid=next)
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if(path.len > 0)
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buzz(DELIGHT)
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mode = BOT_BLOCKED
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addtimer(CALLBACK(src, .proc/process_blocked, next), 2 SECONDS)
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return
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return
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else
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@@ -533,18 +547,26 @@
|
||||
|
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if(BOT_NAV) // calculate new path
|
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mode = BOT_WAIT_FOR_NAV
|
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spawn(0)
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||||
calc_path()
|
||||
INVOKE_ASYNC(src, .proc/process_nav)
|
||||
|
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if(path.len > 0)
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blockcount = 0
|
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mode = BOT_BLOCKED
|
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buzz(DELIGHT)
|
||||
/mob/living/simple_animal/bot/mulebot/proc/process_blocked(turf/next)
|
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calc_path(avoid=next)
|
||||
if(path.len > 0)
|
||||
buzz(DELIGHT)
|
||||
mode = BOT_BLOCKED
|
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|
||||
else
|
||||
buzz(SIGH)
|
||||
/mob/living/simple_animal/bot/mulebot/proc/process_nav()
|
||||
calc_path()
|
||||
|
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mode = BOT_NO_ROUTE
|
||||
if(path.len > 0)
|
||||
blockcount = 0
|
||||
mode = BOT_BLOCKED
|
||||
buzz(DELIGHT)
|
||||
|
||||
else
|
||||
buzz(SIGH)
|
||||
|
||||
mode = BOT_NO_ROUTE
|
||||
|
||||
// calculates a path to the current destination
|
||||
// given an optional turf to avoid
|
||||
@@ -574,26 +596,28 @@
|
||||
/mob/living/simple_animal/bot/mulebot/proc/start_home()
|
||||
if(!on)
|
||||
return
|
||||
spawn(0)
|
||||
set_destination(home_destination)
|
||||
mode = BOT_BLOCKED
|
||||
INVOKE_ASYNC(src, .proc/do_start_home)
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/proc/do_start_home()
|
||||
set_destination(home_destination)
|
||||
mode = BOT_BLOCKED
|
||||
|
||||
// called when bot reaches current target
|
||||
/mob/living/simple_animal/bot/mulebot/proc/at_target()
|
||||
if(!reached_target)
|
||||
radio_channel = "Supply" //Supply channel
|
||||
audible_message("[src] makes a chiming sound!", "<span class='italics'>You hear a chime.</span>")
|
||||
playsound(loc, 'sound/machines/chime.ogg', 50, 0)
|
||||
radio_channel = RADIO_CHANNEL_SUPPLY //Supply channel
|
||||
audible_message("<span class='hear'>[src] makes a chiming sound!</span>")
|
||||
playsound(loc, 'sound/machines/chime.ogg', 50, FALSE)
|
||||
reached_target = 1
|
||||
|
||||
if(pathset) //The AI called us here, so notify it of our arrival.
|
||||
loaddir = dir //The MULE will attempt to load a crate in whatever direction the MULE is "facing".
|
||||
if(calling_ai)
|
||||
to_chat(calling_ai, "<span class='notice'>[icon2html(src, calling_ai)] [src] wirelessly plays a chiming sound!</span>")
|
||||
playsound(calling_ai, 'sound/machines/chime.ogg',40, 0)
|
||||
playsound(calling_ai, 'sound/machines/chime.ogg',40, FALSE)
|
||||
calling_ai = null
|
||||
radio_channel = "AI Private" //Report on AI Private instead if the AI is controlling us.
|
||||
radio_channel = RADIO_CHANNEL_AI_PRIVATE //Report on AI Private instead if the AI is controlling us.
|
||||
|
||||
if(load) // if loaded, unload at target
|
||||
if(report_delivery)
|
||||
@@ -645,7 +669,7 @@
|
||||
log_combat(src, H, "run over", null, "(DAMTYPE: [uppertext(BRUTE)])")
|
||||
H.visible_message("<span class='danger'>[src] drives over [H]!</span>", \
|
||||
"<span class='userdanger'>[src] drives over you!</span>")
|
||||
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
playsound(loc, 'sound/effects/splat.ogg', 50, TRUE)
|
||||
|
||||
var/damage = rand(5,15)
|
||||
H.apply_damage(2*damage, BRUTE, BODY_ZONE_HEAD, run_armor_check(BODY_ZONE_HEAD, "melee"))
|
||||
@@ -734,7 +758,7 @@
|
||||
|
||||
/mob/living/simple_animal/bot/mulebot/insertpai(mob/user, obj/item/paicard/card)
|
||||
if(..())
|
||||
visible_message("[src] safeties are locked on.")
|
||||
visible_message("<span class='notice'>[src] safeties are locked on.</span>")
|
||||
|
||||
#undef SIGH
|
||||
#undef ANNOYED
|
||||
@@ -742,3 +766,4 @@
|
||||
|
||||
/obj/machinery/bot_core/mulebot
|
||||
req_access = list(ACCESS_CARGO)
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define MAX_CHANNELS 1000
|
||||
|
||||
/datum/ntnet_conversation
|
||||
var/id = null
|
||||
var/title = "Untitled Conversation"
|
||||
@@ -8,7 +10,11 @@
|
||||
var/static/ntnrc_uid = 0
|
||||
|
||||
/datum/ntnet_conversation/New()
|
||||
id = ntnrc_uid++
|
||||
id = ntnrc_uid + 1
|
||||
if(id > MAX_CHANNELS)
|
||||
qdel(src)
|
||||
return
|
||||
ntnrc_uid = id
|
||||
if(SSnetworks.station_network)
|
||||
SSnetworks.station_network.chat_channels.Add(src)
|
||||
..()
|
||||
@@ -66,3 +72,5 @@
|
||||
|
||||
add_status_message("[client.username] has changed channel title from [title] to [newtitle]")
|
||||
title = newtitle
|
||||
|
||||
#undef MAX_CHANNELS
|
||||
@@ -71,7 +71,7 @@
|
||||
// Check if the user can run program. Only humans can operate computer. Automatically called in run_program()
|
||||
// User has to wear their ID for ID Scan to work.
|
||||
// Can also be called manually, with optional parameter being access_to_check to scan the user's ID
|
||||
/datum/computer_file/program/proc/can_run(mob/user, loud = 0, access_to_check, transfer = 0)
|
||||
/datum/computer_file/program/proc/can_run(mob/user, loud = FALSE, access_to_check, transfer = FALSE)
|
||||
// Defaults to required_access
|
||||
if(!access_to_check)
|
||||
if(transfer && transfer_access)
|
||||
@@ -79,16 +79,16 @@
|
||||
else
|
||||
access_to_check = required_access
|
||||
if(!access_to_check) // No required_access, allow it.
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(!transfer && computer && (computer.obj_flags & EMAGGED)) //emags can bypass the execution locks but not the download ones.
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(IsAdminGhost(user))
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(issilicon(user))
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(ishuman(user))
|
||||
var/obj/item/card/id/D
|
||||
@@ -101,17 +101,17 @@
|
||||
if(!I && !D)
|
||||
if(loud)
|
||||
to_chat(user, "<span class='danger'>\The [computer] flashes an \"RFID Error - Unable to scan ID\" warning.</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(I)
|
||||
if(access_to_check in I.GetAccess())
|
||||
return 1
|
||||
return TRUE
|
||||
else if(D)
|
||||
if(access_to_check in D.GetAccess())
|
||||
return 1
|
||||
return TRUE
|
||||
if(loud)
|
||||
to_chat(user, "<span class='danger'>\The [computer] flashes an \"Access Denied\" warning.</span>")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
// This attempts to retrieve header data for UIs. If implementing completely new device of different type than existing ones
|
||||
// always include the device here in this proc. This proc basically relays the request to whatever is running the program.
|
||||
@@ -127,15 +127,15 @@
|
||||
if(requires_ntnet && network_destination)
|
||||
generate_network_log("Connection opened to [network_destination].")
|
||||
program_state = PROGRAM_STATE_ACTIVE
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
// Use this proc to kill the program. Designed to be implemented by each program if it requires on-quit logic, such as the NTNRC client.
|
||||
/datum/computer_file/program/proc/kill_program(forced = FALSE)
|
||||
program_state = PROGRAM_STATE_KILLED
|
||||
if(network_destination)
|
||||
generate_network_log("Connection to [network_destination] closed.")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/computer_file/program/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
@@ -158,17 +158,17 @@
|
||||
// ALWAYS INCLUDE PARENT CALL ..() OR DIE IN FIRE.
|
||||
/datum/computer_file/program/ui_act(action,params,datum/tgui/ui)
|
||||
if(..())
|
||||
return 1
|
||||
return TRUE
|
||||
if(computer)
|
||||
switch(action)
|
||||
if("PC_exit")
|
||||
computer.kill_program()
|
||||
ui.close()
|
||||
return 1
|
||||
return TRUE
|
||||
if("PC_shutdown")
|
||||
computer.shutdown_computer()
|
||||
ui.close()
|
||||
return 1
|
||||
return TRUE
|
||||
if("PC_minimize")
|
||||
var/mob/user = usr
|
||||
if(!computer.active_program || !computer.all_components[MC_CPU])
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
unsendable = 1
|
||||
undeletable = 1
|
||||
size = 4
|
||||
ui_x = 420
|
||||
ui_y = 630
|
||||
available_on_ntnet = 0
|
||||
requires_ntnet = 0
|
||||
tgui_id = "ntos_configuration"
|
||||
|
||||
@@ -10,215 +10,225 @@
|
||||
ui_header = "ntnrc_idle.gif"
|
||||
available_on_ntnet = 1
|
||||
tgui_id = "ntos_net_chat"
|
||||
ui_x = 900
|
||||
ui_y = 675
|
||||
|
||||
var/last_message = null // Used to generate the toolbar icon
|
||||
var/last_message // Used to generate the toolbar icon
|
||||
var/username
|
||||
var/datum/ntnet_conversation/channel = null
|
||||
var/operator_mode = 0 // Channel operator mode
|
||||
var/netadmin_mode = 0 // Administrator mode (invisible to other users + bypasses passwords)
|
||||
var/active_channel
|
||||
var/list/channel_history = list()
|
||||
var/operator_mode = FALSE // Channel operator mode
|
||||
var/netadmin_mode = FALSE // Administrator mode (invisible to other users + bypasses passwords)
|
||||
|
||||
/datum/computer_file/program/chatclient/New()
|
||||
username = "DefaultUser[rand(100, 999)]"
|
||||
|
||||
/datum/computer_file/program/chatclient/ui_act(action, params)
|
||||
if(..())
|
||||
return 1
|
||||
return
|
||||
|
||||
var/datum/ntnet_conversation/channel = SSnetworks.station_network.get_chat_channel_by_id(active_channel)
|
||||
var/authed = FALSE
|
||||
if(channel && ((channel.operator == src) || netadmin_mode))
|
||||
authed = TRUE
|
||||
switch(action)
|
||||
if("PRG_speak")
|
||||
. = 1
|
||||
if(!channel)
|
||||
return 1
|
||||
var/mob/living/user = usr
|
||||
var/message = reject_bad_text(input(user, "Enter message or leave blank to cancel: "))
|
||||
if(!message || !channel)
|
||||
if(!channel || isnull(active_channel))
|
||||
return
|
||||
var/message = reject_bad_text(params["message"])
|
||||
if(!message)
|
||||
return
|
||||
if(channel.password && !(src in channel.clients))
|
||||
if(channel.password == message)
|
||||
channel.add_client(src)
|
||||
return TRUE
|
||||
|
||||
channel.add_message(message, username)
|
||||
var/mob/living/user = usr
|
||||
user.log_talk(message, LOG_CHAT, tag="as [username] to channel [channel.title]")
|
||||
|
||||
return TRUE
|
||||
if("PRG_joinchannel")
|
||||
. = 1
|
||||
var/datum/ntnet_conversation/C
|
||||
for(var/datum/ntnet_conversation/chan in SSnetworks.station_network.chat_channels)
|
||||
if(chan.id == text2num(params["id"]))
|
||||
C = chan
|
||||
break
|
||||
|
||||
if(!C)
|
||||
return 1
|
||||
var/new_target = text2num(params["id"])
|
||||
if(isnull(new_target) || new_target == active_channel)
|
||||
return
|
||||
|
||||
if(netadmin_mode)
|
||||
channel = C // Bypasses normal leave/join and passwords. Technically makes the user invisible to others.
|
||||
return 1
|
||||
active_channel = new_target // Bypasses normal leave/join and passwords. Technically makes the user invisible to others.
|
||||
return TRUE
|
||||
|
||||
if(C.password)
|
||||
var/mob/living/user = usr
|
||||
var/password = reject_bad_text(input(user,"Access Denied. Enter password:"))
|
||||
if(C && (password == C.password))
|
||||
C.add_client(src)
|
||||
channel = C
|
||||
return 1
|
||||
C.add_client(src)
|
||||
channel = C
|
||||
active_channel = new_target
|
||||
channel = SSnetworks.station_network.get_chat_channel_by_id(new_target)
|
||||
if(!(src in channel.clients) && !channel.password)
|
||||
channel.add_client(src)
|
||||
return TRUE
|
||||
if("PRG_leavechannel")
|
||||
. = 1
|
||||
if(channel)
|
||||
channel.remove_client(src)
|
||||
channel = null
|
||||
active_channel = null
|
||||
return TRUE
|
||||
if("PRG_newchannel")
|
||||
. = 1
|
||||
var/mob/living/user = usr
|
||||
var/channel_title = reject_bad_text(input(user,"Enter channel name or leave blank to cancel:"))
|
||||
var/channel_title = reject_bad_text(params["new_channel_name"])
|
||||
if(!channel_title)
|
||||
return
|
||||
var/datum/ntnet_conversation/C = new/datum/ntnet_conversation()
|
||||
var/datum/ntnet_conversation/C = new /datum/ntnet_conversation()
|
||||
C.add_client(src)
|
||||
C.operator = src
|
||||
channel = C
|
||||
C.title = channel_title
|
||||
active_channel = C.id
|
||||
return TRUE
|
||||
if("PRG_toggleadmin")
|
||||
. = 1
|
||||
if(netadmin_mode)
|
||||
netadmin_mode = 0
|
||||
netadmin_mode = FALSE
|
||||
if(channel)
|
||||
channel.remove_client(src) // We shouldn't be in channel's user list, but just in case...
|
||||
channel = null
|
||||
return 1
|
||||
return TRUE
|
||||
var/mob/living/user = usr
|
||||
if(can_run(usr, 1, ACCESS_NETWORK))
|
||||
if(channel)
|
||||
var/response = alert(user, "Really engage admin-mode? You will be disconnected from your current channel!", "NTNRC Admin mode", "Yes", "No")
|
||||
if(response == "Yes")
|
||||
if(channel)
|
||||
channel.remove_client(src)
|
||||
channel = null
|
||||
else
|
||||
return
|
||||
netadmin_mode = 1
|
||||
if(can_run(user, TRUE, ACCESS_NETWORK))
|
||||
for(var/C in SSnetworks.station_network.chat_channels)
|
||||
var/datum/ntnet_conversation/chan = C
|
||||
chan.remove_client(src)
|
||||
netadmin_mode = TRUE
|
||||
return TRUE
|
||||
if("PRG_changename")
|
||||
. = 1
|
||||
var/mob/living/user = usr
|
||||
var/newname = sanitize(input(user,"Enter new nickname or leave blank to cancel:"))
|
||||
var/newname = sanitize(params["new_name"])
|
||||
if(!newname)
|
||||
return 1
|
||||
if(channel)
|
||||
channel.add_status_message("[username] is now known as [newname].")
|
||||
return
|
||||
for(var/C in SSnetworks.station_network.chat_channels)
|
||||
var/datum/ntnet_conversation/chan = C
|
||||
if(src in chan.clients)
|
||||
chan.add_status_message("[username] is now known as [newname].")
|
||||
username = newname
|
||||
|
||||
return TRUE
|
||||
if("PRG_savelog")
|
||||
. = 1
|
||||
if(!channel)
|
||||
return
|
||||
var/mob/living/user = usr
|
||||
var/logname = stripped_input(user,"Enter desired logfile name (.log) or leave blank to cancel:")
|
||||
if(!logname || !channel)
|
||||
return 1
|
||||
var/datum/computer_file/data/logfile = new/datum/computer_file/data/logfile()
|
||||
var/logname = stripped_input(params["log_name"])
|
||||
if(!logname)
|
||||
return
|
||||
var/datum/computer_file/data/logfile = new /datum/computer_file/data/logfile()
|
||||
// Now we will generate HTML-compliant file that can actually be viewed/printed.
|
||||
logfile.filename = logname
|
||||
logfile.stored_data = "\[b\]Logfile dump from NTNRC channel [channel.title]\[/b\]\[BR\]"
|
||||
for(var/logstring in channel.messages)
|
||||
logfile.stored_data += "[logstring]\[BR\]"
|
||||
logfile.stored_data += "\[b\]Logfile dump completed.\[/b\]"
|
||||
logfile.stored_data = "[logfile.stored_data][logstring]\[BR\]"
|
||||
logfile.stored_data = "[logfile.stored_data]\[b\]Logfile dump completed.\[/b\]"
|
||||
logfile.calculate_size()
|
||||
var/obj/item/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD]
|
||||
if(!computer || !hard_drive || !hard_drive.store_file(logfile))
|
||||
if(!computer)
|
||||
// This program shouldn't even be runnable without computer.
|
||||
CRASH("Var computer is null!")
|
||||
return 1
|
||||
if(!hard_drive)
|
||||
computer.visible_message("\The [computer] shows an \"I/O Error - Hard drive connection error\" warning.")
|
||||
computer.visible_message("<span class='warning'>\The [computer] shows an \"I/O Error - Hard drive connection error\" warning.</span>")
|
||||
else // In 99.9% cases this will mean our HDD is full
|
||||
computer.visible_message("\The [computer] shows an \"I/O Error - Hard drive may be full. Please free some space and try again. Required space: [logfile.size]GQ\" warning.")
|
||||
computer.visible_message("<span class='warning'>\The [computer] shows an \"I/O Error - Hard drive may be full. Please free some space and try again. Required space: [logfile.size]GQ\" warning.</span>")
|
||||
return TRUE
|
||||
if("PRG_renamechannel")
|
||||
. = 1
|
||||
if(!operator_mode || !channel)
|
||||
return 1
|
||||
var/mob/living/user = usr
|
||||
var/newname = reject_bad_text(input(user, "Enter new channel name or leave blank to cancel:"))
|
||||
if(!authed)
|
||||
return
|
||||
var/newname = reject_bad_text(params["new_name"])
|
||||
if(!newname || !channel)
|
||||
return
|
||||
channel.add_status_message("Channel renamed from [channel.title] to [newname] by operator.")
|
||||
channel.title = newname
|
||||
return TRUE
|
||||
if("PRG_deletechannel")
|
||||
. = 1
|
||||
if(channel && ((channel.operator == src) || netadmin_mode))
|
||||
if(authed)
|
||||
qdel(channel)
|
||||
channel = null
|
||||
active_channel = null
|
||||
return TRUE
|
||||
if("PRG_setpassword")
|
||||
. = 1
|
||||
if(!channel || ((channel.operator != src) && !netadmin_mode))
|
||||
return 1
|
||||
if(!authed)
|
||||
return
|
||||
|
||||
var/mob/living/user = usr
|
||||
var/newpassword = sanitize(input(user, "Enter new password for this channel. Leave blank to cancel, enter 'nopassword' to remove password completely:"))
|
||||
if(!channel || !newpassword || ((channel.operator != src) && !netadmin_mode))
|
||||
return 1
|
||||
var/new_password = sanitize(params["new_password"])
|
||||
if(!authed)
|
||||
return
|
||||
|
||||
if(newpassword == "nopassword")
|
||||
channel.password = ""
|
||||
else
|
||||
channel.password = newpassword
|
||||
channel.password = new_password
|
||||
return TRUE
|
||||
|
||||
/datum/computer_file/program/chatclient/process_tick()
|
||||
..()
|
||||
. = ..()
|
||||
var/datum/ntnet_conversation/channel = SSnetworks.station_network.get_chat_channel_by_id(active_channel)
|
||||
if(program_state != PROGRAM_STATE_KILLED)
|
||||
ui_header = "ntnrc_idle.gif"
|
||||
if(channel)
|
||||
// Remember the last message. If there is no message in the channel remember null.
|
||||
last_message = channel.messages.len ? channel.messages[channel.messages.len - 1] : null
|
||||
last_message = length(channel.messages) ? channel.messages[length(channel.messages)] : null
|
||||
else
|
||||
last_message = null
|
||||
return 1
|
||||
if(channel && channel.messages && channel.messages.len)
|
||||
ui_header = last_message == channel.messages[channel.messages.len - 1] ? "ntnrc_idle.gif" : "ntnrc_new.gif"
|
||||
return TRUE
|
||||
if(channel?.messages?.len)
|
||||
ui_header = last_message == channel.messages[length(channel.messages)] ? "ntnrc_idle.gif" : "ntnrc_new.gif"
|
||||
else
|
||||
ui_header = "ntnrc_idle.gif"
|
||||
|
||||
/datum/computer_file/program/chatclient/kill_program(forced = FALSE)
|
||||
if(channel)
|
||||
for(var/C in SSnetworks.station_network.chat_channels)
|
||||
var/datum/ntnet_conversation/channel = C
|
||||
channel.remove_client(src)
|
||||
channel = null
|
||||
..()
|
||||
|
||||
/datum/computer_file/program/chatclient/ui_static_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["can_admin"] = can_run(user, FALSE, ACCESS_NETWORK)
|
||||
return data
|
||||
|
||||
/datum/computer_file/program/chatclient/ui_data(mob/user)
|
||||
if(!SSnetworks.station_network || !SSnetworks.station_network.chat_channels)
|
||||
return
|
||||
return list()
|
||||
|
||||
var/list/data = list()
|
||||
|
||||
data = get_header_data()
|
||||
|
||||
var/list/all_channels = list()
|
||||
for(var/C in SSnetworks.station_network.chat_channels)
|
||||
var/datum/ntnet_conversation/conv = C
|
||||
if(conv && conv.title)
|
||||
all_channels.Add(list(list(
|
||||
"chan" = conv.title,
|
||||
"id" = conv.id
|
||||
)))
|
||||
data["all_channels"] = all_channels
|
||||
|
||||
data["active_channel"] = active_channel
|
||||
data["username"] = username
|
||||
data["adminmode"] = netadmin_mode
|
||||
var/datum/ntnet_conversation/channel = SSnetworks.station_network.get_chat_channel_by_id(active_channel)
|
||||
if(channel)
|
||||
data["title"] = channel.title
|
||||
var/list/messages[0]
|
||||
for(var/M in channel.messages)
|
||||
messages.Add(list(list(
|
||||
"msg" = M
|
||||
)))
|
||||
data["messages"] = messages
|
||||
var/list/clients[0]
|
||||
var/authed = FALSE
|
||||
if(!channel.password)
|
||||
authed = TRUE
|
||||
if(netadmin_mode)
|
||||
authed = TRUE
|
||||
var/list/clients = list()
|
||||
for(var/C in channel.clients)
|
||||
if(C == src)
|
||||
authed = TRUE
|
||||
var/datum/computer_file/program/chatclient/cl = C
|
||||
clients.Add(list(list(
|
||||
"name" = cl.username
|
||||
)))
|
||||
data["clients"] = clients
|
||||
operator_mode = (channel.operator == src) ? 1 : 0
|
||||
data["is_operator"] = operator_mode || netadmin_mode
|
||||
|
||||
else // Channel selection screen
|
||||
var/list/all_channels[0]
|
||||
for(var/C in SSnetworks.station_network.chat_channels)
|
||||
var/datum/ntnet_conversation/conv = C
|
||||
if(conv && conv.title)
|
||||
all_channels.Add(list(list(
|
||||
"chan" = conv.title,
|
||||
"id" = conv.id
|
||||
data["authed"] = authed
|
||||
//no fishing for ui data allowed
|
||||
if(authed)
|
||||
data["clients"] = clients
|
||||
var/list/messages = list()
|
||||
for(var/M in channel.messages)
|
||||
messages.Add(list(list(
|
||||
"msg" = M
|
||||
)))
|
||||
data["all_channels"] = all_channels
|
||||
data["messages"] = messages
|
||||
data["is_operator"] = (channel.operator == src) || netadmin_mode
|
||||
else
|
||||
data["clients"] = list()
|
||||
data["messages"] = list()
|
||||
else
|
||||
data["clients"] = list()
|
||||
data["authed"] = FALSE
|
||||
data["messages"] = list()
|
||||
|
||||
return data
|
||||
return data
|
||||
|
||||
@@ -27,6 +27,9 @@
|
||||
var/dev_printer = 0 // 0: None, 1: Standard
|
||||
var/dev_card = 0 // 0: None, 1: Standard
|
||||
|
||||
ui_x = 500
|
||||
ui_y = 400
|
||||
|
||||
// Removes all traces of old order and allows you to begin configuration from scratch.
|
||||
/obj/machinery/lapvend/proc/reset_order()
|
||||
state = 0
|
||||
@@ -173,7 +176,7 @@
|
||||
switch(action)
|
||||
if("pick_device")
|
||||
if(state) // We've already picked a device type
|
||||
return TRUE
|
||||
return FALSE
|
||||
devtype = text2num(params["pick"])
|
||||
state = 1
|
||||
fabricate_and_recalc_price(FALSE)
|
||||
@@ -185,7 +188,7 @@
|
||||
try_purchase()
|
||||
return TRUE
|
||||
if((state != 1) && devtype) // Following IFs should only be usable when in the Select Loadout mode
|
||||
return TRUE
|
||||
return FALSE
|
||||
switch(action)
|
||||
if("confirm_order")
|
||||
state = 2 // Wait for ID swipe for payment processing
|
||||
@@ -219,36 +222,53 @@
|
||||
dev_card = text2num(params["card"])
|
||||
fabricate_and_recalc_price(FALSE)
|
||||
return TRUE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/lapvend/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
if(stat & (BROKEN | NOPOWER | MAINT))
|
||||
if(ui)
|
||||
ui.close()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "computer_fabricator", "Personal Computer Vendor", 500, 400, state = state)
|
||||
ui = new(user, src, ui_key, "computer_fabricator", "Personal Computer Vendor", ui_x, ui_y, state = state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/lapvend/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/stack/spacecash))
|
||||
var/obj/item/stack/spacecash/c = I
|
||||
|
||||
if(!user.temporarilyRemoveItemFromInventory(c))
|
||||
return
|
||||
credits += c.value
|
||||
visible_message("<span class='info'><span class='name'>[user]</span> inserts [c.value] credits into [src].</span>")
|
||||
qdel(c)
|
||||
return
|
||||
/*else if(istype(I, /obj/item/holochip))
|
||||
var/obj/item/holochip/HC = I
|
||||
credits += HC.credits
|
||||
visible_message("<span class='info'>[user] inserts a $[HC.credits] holocredit chip into [src].</span>")
|
||||
qdel(HC)
|
||||
return
|
||||
else if(istype(I, /obj/item/card/id))
|
||||
if(state != 2)
|
||||
return
|
||||
var/obj/item/card/id/ID = I
|
||||
var/datum/bank_account/account = ID.registered_account
|
||||
var/target_credits = total_price - credits
|
||||
if(!account.adjust_money(-target_credits))
|
||||
say("Insufficient money on card to purchase!")
|
||||
return
|
||||
credits += target_credits
|
||||
say("$[target_credits] has been desposited from your account.")
|
||||
return */ //Goonconomy when
|
||||
return ..()
|
||||
|
||||
// Simplified payment processing, returns 1 on success.
|
||||
/obj/machinery/lapvend/proc/process_payment()
|
||||
if(total_price > credits)
|
||||
say("Insufficient credits.")
|
||||
return TRUE
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
|
||||
@@ -288,4 +308,4 @@
|
||||
state = 3
|
||||
addtimer(CALLBACK(src, .proc/reset_order), 100)
|
||||
return TRUE
|
||||
return TRUE
|
||||
return FALSE
|
||||
@@ -21,7 +21,7 @@
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "emergency_shuttle_console", name,
|
||||
400, 400, master_ui, state)
|
||||
400, 350, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/emergency_shuttle/ui_data()
|
||||
|
||||
+364
-364
@@ -1,364 +1,364 @@
|
||||
/**
|
||||
* tgui
|
||||
*
|
||||
* /tg/station user interface library
|
||||
**/
|
||||
|
||||
/**
|
||||
* tgui datum (represents a UI).
|
||||
**/
|
||||
/datum/tgui
|
||||
/// The mob who opened/is using the UI.
|
||||
var/mob/user
|
||||
/// The object which owns the UI.
|
||||
var/datum/src_object
|
||||
/// The title of te UI.
|
||||
var/title
|
||||
/// The ui_key of the UI. This allows multiple UIs for one src_object.
|
||||
var/ui_key
|
||||
/// The window_id for browse() and onclose().
|
||||
var/window_id
|
||||
/// The window width.
|
||||
var/width = 0
|
||||
/// The window height
|
||||
var/height = 0
|
||||
/// The style to be used for this UI.
|
||||
var/style = "nanotrasen"
|
||||
/// The interface (template) to be used for this UI.
|
||||
var/interface
|
||||
/// Update the UI every MC tick.
|
||||
var/autoupdate = TRUE
|
||||
/// If the UI has been initialized yet.
|
||||
var/initialized = FALSE
|
||||
/// The data (and datastructure) used to initialize the UI.
|
||||
var/list/initial_data
|
||||
/// The static data used to initialize the UI.
|
||||
var/list/initial_static_data
|
||||
/// The status/visibility of the UI.
|
||||
var/status = UI_INTERACTIVE
|
||||
/// Topic state used to determine status/interactability.
|
||||
var/datum/ui_state/state = null
|
||||
/// The parent UI.
|
||||
var/datum/tgui/master_ui
|
||||
/// Children of this UI.
|
||||
var/list/datum/tgui/children = list()
|
||||
var/custom_browser_id = FALSE
|
||||
var/ui_screen = "home"
|
||||
|
||||
/**
|
||||
* public
|
||||
*
|
||||
* Create a new UI.
|
||||
*
|
||||
* required user mob The mob who opened/is using the UI.
|
||||
* required src_object datum The object or datum which owns the UI.
|
||||
* required ui_key string The ui_key of the UI.
|
||||
* required interface string The interface used to render the UI.
|
||||
* optional title string The title of the UI.
|
||||
* optional width int The window width.
|
||||
* optional height int The window height.
|
||||
* optional master_ui datum/tgui The parent UI.
|
||||
* optional state datum/ui_state The state used to determine status.
|
||||
*
|
||||
* return datum/tgui The requested UI.
|
||||
**/
|
||||
/datum/tgui/New(mob/user, datum/src_object, ui_key, interface, title, width = 0, height = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state, browser_id = null)
|
||||
src.user = user
|
||||
src.src_object = src_object
|
||||
src.ui_key = ui_key
|
||||
src.window_id = browser_id ? browser_id : "[REF(src_object)]-[ui_key]" // DO NOT replace with \ref here. src_object could potentially be tagged
|
||||
src.custom_browser_id = browser_id ? TRUE : FALSE
|
||||
|
||||
set_interface(interface)
|
||||
|
||||
if(title)
|
||||
src.title = sanitize(title)
|
||||
if(width)
|
||||
src.width = width
|
||||
if(height)
|
||||
src.height = height
|
||||
|
||||
src.master_ui = master_ui
|
||||
if(master_ui)
|
||||
master_ui.children += src
|
||||
src.state = state
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/group/tgui)
|
||||
assets.send(user)
|
||||
|
||||
/**
|
||||
* public
|
||||
*
|
||||
* Open this UI (and initialize it with data).
|
||||
**/
|
||||
/datum/tgui/proc/open()
|
||||
if(!user.client)
|
||||
return // Bail if there is no client.
|
||||
|
||||
update_status(push = FALSE) // Update the window status.
|
||||
if(status < UI_UPDATE)
|
||||
return // Bail if we're not supposed to open.
|
||||
|
||||
var/window_size
|
||||
if(width && height) // If we have a width and height, use them.
|
||||
window_size = "size=[width]x[height];"
|
||||
else
|
||||
window_size = ""
|
||||
|
||||
// Remove titlebar and resize handles for a fancy window
|
||||
var/have_title_bar
|
||||
if(user.client.prefs.tgui_fancy)
|
||||
have_title_bar = "titlebar=0;can_resize=0;"
|
||||
else
|
||||
have_title_bar = "titlebar=1;can_resize=1;"
|
||||
|
||||
// Generate page html
|
||||
var/html
|
||||
html = SStgui.basehtml
|
||||
// Allow the src object to override the html if needed
|
||||
html = src_object.ui_base_html(html)
|
||||
// Replace template tokens with important UI data
|
||||
// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
|
||||
// be tagged, so this is an effective unwrap
|
||||
html = replacetextEx(html, "\[ref]", "\ref[src]")
|
||||
html = replacetextEx(html, "\[style]", style)
|
||||
|
||||
// Open the window.
|
||||
user << browse(html, "window=[window_id];can_minimize=0;auto_format=0;[window_size][have_title_bar]")
|
||||
if (!custom_browser_id)
|
||||
// Instruct the client to signal UI when the window is closed.
|
||||
// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
|
||||
// be tagged, so this is an effective unwrap
|
||||
winset(user, window_id, "on-close=\"uiclose \ref[src]\"")
|
||||
|
||||
if(!initial_data)
|
||||
initial_data = src_object.ui_data(user)
|
||||
if(!initial_static_data)
|
||||
initial_static_data = src_object.ui_static_data(user)
|
||||
|
||||
SStgui.on_open(src)
|
||||
|
||||
/**
|
||||
* public
|
||||
*
|
||||
* Reinitialize the UI.
|
||||
* (Possibly with a new interface and/or data).
|
||||
*
|
||||
* optional template string The name of the new interface.
|
||||
* optional data list The new initial data.
|
||||
**/
|
||||
/datum/tgui/proc/reinitialize(interface, list/data, list/static_data)
|
||||
if(interface)
|
||||
set_interface(interface) // Set a new interface.
|
||||
if(data)
|
||||
initial_data = data
|
||||
if(static_data)
|
||||
initial_static_data = static_data
|
||||
open()
|
||||
|
||||
/**
|
||||
* public
|
||||
*
|
||||
* Close the UI, and all its children.
|
||||
**/
|
||||
/datum/tgui/proc/close()
|
||||
user << browse(null, "window=[window_id]") // Close the window.
|
||||
src_object.ui_close()
|
||||
SStgui.on_close(src)
|
||||
for(var/datum/tgui/child in children) // Loop through and close all children.
|
||||
child.close()
|
||||
children.Cut()
|
||||
state = null
|
||||
master_ui = null
|
||||
qdel(src)
|
||||
|
||||
/**
|
||||
* public
|
||||
*
|
||||
* Set the style for this UI.
|
||||
*
|
||||
* required style string The new UI style.
|
||||
**/
|
||||
/datum/tgui/proc/set_style(style)
|
||||
src.style = lowertext(style)
|
||||
|
||||
/**
|
||||
* public
|
||||
*
|
||||
* Set the interface (template) for this UI.
|
||||
*
|
||||
* required interface string The new UI interface.
|
||||
**/
|
||||
/datum/tgui/proc/set_interface(interface)
|
||||
src.interface = lowertext(interface)
|
||||
|
||||
/**
|
||||
* public
|
||||
*
|
||||
* Enable/disable auto-updating of the UI.
|
||||
*
|
||||
* required state bool Enable/disable auto-updating.
|
||||
**/
|
||||
/datum/tgui/proc/set_autoupdate(state = TRUE)
|
||||
autoupdate = state
|
||||
|
||||
/**
|
||||
* private
|
||||
*
|
||||
* Package the data to send to the UI, as JSON.
|
||||
* This includes the UI data and config_data.
|
||||
*
|
||||
* return string The packaged JSON.
|
||||
**/
|
||||
/datum/tgui/proc/get_json(list/data, list/static_data)
|
||||
var/list/json_data = list()
|
||||
|
||||
json_data["config"] = list(
|
||||
"title" = title,
|
||||
"status" = status,
|
||||
"screen" = ui_screen,
|
||||
"style" = style,
|
||||
"interface" = interface,
|
||||
"fancy" = user.client.prefs.tgui_fancy,
|
||||
"locked" = user.client.prefs.tgui_lock && !custom_browser_id,
|
||||
"observer" = isobserver(user),
|
||||
"window" = window_id,
|
||||
// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
|
||||
// be tagged, so this is an effective unwrap
|
||||
"ref" = "\ref[src]"
|
||||
)
|
||||
|
||||
if(!isnull(data))
|
||||
json_data["data"] = data
|
||||
if(!isnull(static_data))
|
||||
json_data["static_data"] = static_data
|
||||
|
||||
// Generate the JSON.
|
||||
var/json = json_encode(json_data)
|
||||
// Strip #255/improper.
|
||||
json = replacetext(json, "\proper", "")
|
||||
json = replacetext(json, "\improper", "")
|
||||
return json
|
||||
|
||||
/**
|
||||
* private
|
||||
*
|
||||
* Handle clicks from the UI.
|
||||
* Call the src_object's ui_act() if status is UI_INTERACTIVE.
|
||||
* If the src_object's ui_act() returns 1, update all UIs attacked to it.
|
||||
**/
|
||||
/datum/tgui/Topic(href, href_list)
|
||||
if(user != usr)
|
||||
return // Something is not right here.
|
||||
|
||||
var/action = href_list["action"]
|
||||
var/params = href_list; params -= "action"
|
||||
|
||||
switch(action)
|
||||
if("tgui:initialize")
|
||||
user << output(url_encode(get_json(initial_data, initial_static_data)), "[custom_browser_id ? window_id : "[window_id].browser"]:initialize")
|
||||
initialized = TRUE
|
||||
if("tgui:view")
|
||||
if(params["screen"])
|
||||
ui_screen = params["screen"]
|
||||
SStgui.update_uis(src_object)
|
||||
if("tgui:log")
|
||||
// Force window to show frills on fatal errors
|
||||
if(params["fatal"])
|
||||
winset(user, window_id, "titlebar=1;can-resize=1;size=600x600")
|
||||
if("tgui:link")
|
||||
user << link(params["url"])
|
||||
if("tgui:fancy")
|
||||
user.client.prefs.tgui_fancy = TRUE
|
||||
if("tgui:nofrills")
|
||||
user.client.prefs.tgui_fancy = FALSE
|
||||
else
|
||||
update_status(push = FALSE) // Update the window state.
|
||||
if(src_object.ui_act(action, params, src, state)) // Call ui_act() on the src_object.
|
||||
SStgui.update_uis(src_object) // Update if the object requested it.
|
||||
|
||||
/**
|
||||
* private
|
||||
*
|
||||
* Update the UI.
|
||||
* Only updates the data if update is true, otherwise only updates the status.
|
||||
*
|
||||
* optional force bool If the UI should be forced to update.
|
||||
**/
|
||||
/datum/tgui/process(force = FALSE)
|
||||
var/datum/host = src_object.ui_host(user)
|
||||
if(!src_object || !host || !user) // If the object or user died (or something else), abort.
|
||||
close()
|
||||
return
|
||||
|
||||
if(status && (force || autoupdate))
|
||||
update() // Update the UI if the status and update settings allow it.
|
||||
else
|
||||
update_status(push = TRUE) // Otherwise only update status.
|
||||
|
||||
/**
|
||||
* private
|
||||
*
|
||||
* Push data to an already open UI.
|
||||
*
|
||||
* required data list The data to send.
|
||||
* optional force bool If the update should be sent regardless of state.
|
||||
**/
|
||||
/datum/tgui/proc/push_data(data, static_data, force = FALSE)
|
||||
update_status(push = FALSE) // Update the window state.
|
||||
if(!initialized)
|
||||
return // Cannot update UI if it is not set up yet.
|
||||
if(status <= UI_DISABLED && !force)
|
||||
return // Cannot update UI, we have no visibility.
|
||||
|
||||
// Send the new JSON to the update() Javascript function.
|
||||
user << output(url_encode(get_json(data, static_data)), "[custom_browser_id ? window_id : "[window_id].browser"]:update")
|
||||
|
||||
/**
|
||||
* private
|
||||
*
|
||||
* Updates the UI by interacting with the src_object again, which will hopefully
|
||||
* call try_ui_update on it.
|
||||
*
|
||||
* optional force_open bool If force_open should be passed to ui_interact.
|
||||
**/
|
||||
/datum/tgui/proc/update(force_open = FALSE)
|
||||
src_object.ui_interact(user, ui_key, src, force_open, master_ui, state)
|
||||
|
||||
/**
|
||||
* private
|
||||
*
|
||||
* Update the status/visibility of the UI for its user.
|
||||
*
|
||||
* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
|
||||
**/
|
||||
/datum/tgui/proc/update_status(push = FALSE)
|
||||
var/status = src_object.ui_status(user, state)
|
||||
if(master_ui)
|
||||
status = min(status, master_ui.status)
|
||||
set_status(status, push)
|
||||
if(status == UI_CLOSE)
|
||||
close()
|
||||
|
||||
/**
|
||||
* private
|
||||
*
|
||||
* Set the status/visibility of the UI.
|
||||
*
|
||||
* required status int The status to set (UI_CLOSE/UI_DISABLED/UI_UPDATE/UI_INTERACTIVE).
|
||||
* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
|
||||
**/
|
||||
/datum/tgui/proc/set_status(status, push = FALSE)
|
||||
if(src.status != status) // Only update if status has changed.
|
||||
if(src.status == UI_DISABLED)
|
||||
src.status = status
|
||||
if(push)
|
||||
update()
|
||||
else
|
||||
src.status = status
|
||||
if(status == UI_DISABLED || push) // Update if the UI just because disabled, or a push is requested.
|
||||
push_data(null, force = TRUE)
|
||||
|
||||
/datum/tgui/proc/log_message(message)
|
||||
log_tgui("[user] ([user.ckey]) using \"[title]\":\n[message]")
|
||||
|
||||
/**
|
||||
* tgui
|
||||
*
|
||||
* /tg/station user interface library
|
||||
**/
|
||||
|
||||
/**
|
||||
* tgui datum (represents a UI).
|
||||
**/
|
||||
/datum/tgui
|
||||
/// The mob who opened/is using the UI.
|
||||
var/mob/user
|
||||
/// The object which owns the UI.
|
||||
var/datum/src_object
|
||||
/// The title of te UI.
|
||||
var/title
|
||||
/// The ui_key of the UI. This allows multiple UIs for one src_object.
|
||||
var/ui_key
|
||||
/// The window_id for browse() and onclose().
|
||||
var/window_id
|
||||
/// The window width.
|
||||
var/width = 0
|
||||
/// The window height
|
||||
var/height = 0
|
||||
/// The style to be used for this UI.
|
||||
var/style = "nanotrasen"
|
||||
/// The interface (template) to be used for this UI.
|
||||
var/interface
|
||||
/// Update the UI every MC tick.
|
||||
var/autoupdate = TRUE
|
||||
/// If the UI has been initialized yet.
|
||||
var/initialized = FALSE
|
||||
/// The data (and datastructure) used to initialize the UI.
|
||||
var/list/initial_data
|
||||
/// The static data used to initialize the UI.
|
||||
var/list/initial_static_data
|
||||
/// The status/visibility of the UI.
|
||||
var/status = UI_INTERACTIVE
|
||||
/// Topic state used to determine status/interactability.
|
||||
var/datum/ui_state/state = null
|
||||
/// The parent UI.
|
||||
var/datum/tgui/master_ui
|
||||
/// Children of this UI.
|
||||
var/list/datum/tgui/children = list()
|
||||
var/custom_browser_id = FALSE
|
||||
var/ui_screen = "home"
|
||||
|
||||
/**
|
||||
* public
|
||||
*
|
||||
* Create a new UI.
|
||||
*
|
||||
* required user mob The mob who opened/is using the UI.
|
||||
* required src_object datum The object or datum which owns the UI.
|
||||
* required ui_key string The ui_key of the UI.
|
||||
* required interface string The interface used to render the UI.
|
||||
* optional title string The title of the UI.
|
||||
* optional width int The window width.
|
||||
* optional height int The window height.
|
||||
* optional master_ui datum/tgui The parent UI.
|
||||
* optional state datum/ui_state The state used to determine status.
|
||||
*
|
||||
* return datum/tgui The requested UI.
|
||||
**/
|
||||
/datum/tgui/New(mob/user, datum/src_object, ui_key, interface, title, width = 0, height = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state, browser_id = null)
|
||||
src.user = user
|
||||
src.src_object = src_object
|
||||
src.ui_key = ui_key
|
||||
src.window_id = browser_id ? browser_id : "[REF(src_object)]-[ui_key]" // DO NOT replace with \ref here. src_object could potentially be tagged
|
||||
src.custom_browser_id = browser_id ? TRUE : FALSE
|
||||
|
||||
set_interface(interface)
|
||||
|
||||
if(title)
|
||||
src.title = sanitize(title)
|
||||
if(width)
|
||||
src.width = width
|
||||
if(height)
|
||||
src.height = height
|
||||
|
||||
src.master_ui = master_ui
|
||||
if(master_ui)
|
||||
master_ui.children += src
|
||||
src.state = state
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/group/tgui)
|
||||
assets.send(user)
|
||||
|
||||
/**
|
||||
* public
|
||||
*
|
||||
* Open this UI (and initialize it with data).
|
||||
**/
|
||||
/datum/tgui/proc/open()
|
||||
if(!user.client)
|
||||
return // Bail if there is no client.
|
||||
|
||||
update_status(push = FALSE) // Update the window status.
|
||||
if(status < UI_UPDATE)
|
||||
return // Bail if we're not supposed to open.
|
||||
|
||||
var/window_size
|
||||
if(width && height) // If we have a width and height, use them.
|
||||
window_size = "size=[width]x[height];"
|
||||
else
|
||||
window_size = ""
|
||||
|
||||
// Remove titlebar and resize handles for a fancy window
|
||||
var/have_title_bar
|
||||
if(user.client.prefs.tgui_fancy)
|
||||
have_title_bar = "titlebar=0;can_resize=0;"
|
||||
else
|
||||
have_title_bar = "titlebar=1;can_resize=1;"
|
||||
|
||||
// Generate page html
|
||||
var/html
|
||||
html = SStgui.basehtml
|
||||
// Allow the src object to override the html if needed
|
||||
html = src_object.ui_base_html(html)
|
||||
// Replace template tokens with important UI data
|
||||
// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
|
||||
// be tagged, so this is an effective unwrap
|
||||
html = replacetextEx(html, "\[ref]", "\ref[src]")
|
||||
html = replacetextEx(html, "\[style]", style)
|
||||
|
||||
// Open the window.
|
||||
user << browse(html, "window=[window_id];can_minimize=0;auto_format=0;[window_size][have_title_bar]")
|
||||
if (!custom_browser_id)
|
||||
// Instruct the client to signal UI when the window is closed.
|
||||
// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
|
||||
// be tagged, so this is an effective unwrap
|
||||
winset(user, window_id, "on-close=\"uiclose \ref[src]\"")
|
||||
|
||||
if(!initial_data)
|
||||
initial_data = src_object.ui_data(user)
|
||||
if(!initial_static_data)
|
||||
initial_static_data = src_object.ui_static_data(user)
|
||||
|
||||
SStgui.on_open(src)
|
||||
|
||||
/**
|
||||
* public
|
||||
*
|
||||
* Reinitialize the UI.
|
||||
* (Possibly with a new interface and/or data).
|
||||
*
|
||||
* optional template string The name of the new interface.
|
||||
* optional data list The new initial data.
|
||||
**/
|
||||
/datum/tgui/proc/reinitialize(interface, list/data, list/static_data)
|
||||
if(interface)
|
||||
set_interface(interface) // Set a new interface.
|
||||
if(data)
|
||||
initial_data = data
|
||||
if(static_data)
|
||||
initial_static_data = static_data
|
||||
open()
|
||||
|
||||
/**
|
||||
* public
|
||||
*
|
||||
* Close the UI, and all its children.
|
||||
**/
|
||||
/datum/tgui/proc/close()
|
||||
user << browse(null, "window=[window_id]") // Close the window.
|
||||
src_object.ui_close()
|
||||
SStgui.on_close(src)
|
||||
for(var/datum/tgui/child in children) // Loop through and close all children.
|
||||
child.close()
|
||||
children.Cut()
|
||||
state = null
|
||||
master_ui = null
|
||||
qdel(src)
|
||||
|
||||
/**
|
||||
* public
|
||||
*
|
||||
* Set the style for this UI.
|
||||
*
|
||||
* required style string The new UI style.
|
||||
**/
|
||||
/datum/tgui/proc/set_style(style)
|
||||
src.style = lowertext(style)
|
||||
|
||||
/**
|
||||
* public
|
||||
*
|
||||
* Set the interface (template) for this UI.
|
||||
*
|
||||
* required interface string The new UI interface.
|
||||
**/
|
||||
/datum/tgui/proc/set_interface(interface)
|
||||
src.interface = lowertext(interface)
|
||||
|
||||
/**
|
||||
* public
|
||||
*
|
||||
* Enable/disable auto-updating of the UI.
|
||||
*
|
||||
* required state bool Enable/disable auto-updating.
|
||||
**/
|
||||
/datum/tgui/proc/set_autoupdate(state = TRUE)
|
||||
autoupdate = state
|
||||
|
||||
/**
|
||||
* private
|
||||
*
|
||||
* Package the data to send to the UI, as JSON.
|
||||
* This includes the UI data and config_data.
|
||||
*
|
||||
* return string The packaged JSON.
|
||||
**/
|
||||
/datum/tgui/proc/get_json(list/data, list/static_data)
|
||||
var/list/json_data = list()
|
||||
|
||||
json_data["config"] = list(
|
||||
"title" = title,
|
||||
"status" = status,
|
||||
"screen" = ui_screen,
|
||||
"style" = style,
|
||||
"interface" = interface,
|
||||
"fancy" = user.client.prefs.tgui_fancy,
|
||||
"locked" = user.client.prefs.tgui_lock && !custom_browser_id,
|
||||
"observer" = isobserver(user),
|
||||
"window" = window_id,
|
||||
// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
|
||||
// be tagged, so this is an effective unwrap
|
||||
"ref" = "\ref[src]"
|
||||
)
|
||||
|
||||
if(!isnull(data))
|
||||
json_data["data"] = data
|
||||
if(!isnull(static_data))
|
||||
json_data["static_data"] = static_data
|
||||
|
||||
// Generate the JSON.
|
||||
var/json = json_encode(json_data)
|
||||
// Strip #255/improper.
|
||||
json = replacetext(json, "\proper", "")
|
||||
json = replacetext(json, "\improper", "")
|
||||
return json
|
||||
|
||||
/**
|
||||
* private
|
||||
*
|
||||
* Handle clicks from the UI.
|
||||
* Call the src_object's ui_act() if status is UI_INTERACTIVE.
|
||||
* If the src_object's ui_act() returns 1, update all UIs attacked to it.
|
||||
**/
|
||||
/datum/tgui/Topic(href, href_list)
|
||||
if(user != usr)
|
||||
return // Something is not right here.
|
||||
|
||||
var/action = href_list["action"]
|
||||
var/params = href_list; params -= "action"
|
||||
|
||||
switch(action)
|
||||
if("tgui:initialize")
|
||||
user << output(url_encode(get_json(initial_data, initial_static_data)), "[custom_browser_id ? window_id : "[window_id].browser"]:initialize")
|
||||
initialized = TRUE
|
||||
if("tgui:view")
|
||||
if(params["screen"])
|
||||
ui_screen = params["screen"]
|
||||
SStgui.update_uis(src_object)
|
||||
if("tgui:log")
|
||||
// Force window to show frills on fatal errors
|
||||
if(params["fatal"])
|
||||
winset(user, window_id, "titlebar=1;can-resize=1;size=600x600")
|
||||
if("tgui:link")
|
||||
user << link(params["url"])
|
||||
if("tgui:fancy")
|
||||
user.client.prefs.tgui_fancy = TRUE
|
||||
if("tgui:nofrills")
|
||||
user.client.prefs.tgui_fancy = FALSE
|
||||
else
|
||||
update_status(push = FALSE) // Update the window state.
|
||||
if(src_object.ui_act(action, params, src, state)) // Call ui_act() on the src_object.
|
||||
SStgui.update_uis(src_object) // Update if the object requested it.
|
||||
|
||||
/**
|
||||
* private
|
||||
*
|
||||
* Update the UI.
|
||||
* Only updates the data if update is true, otherwise only updates the status.
|
||||
*
|
||||
* optional force bool If the UI should be forced to update.
|
||||
**/
|
||||
/datum/tgui/process(force = FALSE)
|
||||
var/datum/host = src_object.ui_host(user)
|
||||
if(!src_object || !host || !user) // If the object or user died (or something else), abort.
|
||||
close()
|
||||
return
|
||||
|
||||
if(status && (force || autoupdate))
|
||||
update() // Update the UI if the status and update settings allow it.
|
||||
else
|
||||
update_status(push = TRUE) // Otherwise only update status.
|
||||
|
||||
/**
|
||||
* private
|
||||
*
|
||||
* Push data to an already open UI.
|
||||
*
|
||||
* required data list The data to send.
|
||||
* optional force bool If the update should be sent regardless of state.
|
||||
**/
|
||||
/datum/tgui/proc/push_data(data, static_data, force = FALSE)
|
||||
update_status(push = FALSE) // Update the window state.
|
||||
if(!initialized)
|
||||
return // Cannot update UI if it is not set up yet.
|
||||
if(status <= UI_DISABLED && !force)
|
||||
return // Cannot update UI, we have no visibility.
|
||||
|
||||
// Send the new JSON to the update() Javascript function.
|
||||
user << output(url_encode(get_json(data, static_data)), "[custom_browser_id ? window_id : "[window_id].browser"]:update")
|
||||
|
||||
/**
|
||||
* private
|
||||
*
|
||||
* Updates the UI by interacting with the src_object again, which will hopefully
|
||||
* call try_ui_update on it.
|
||||
*
|
||||
* optional force_open bool If force_open should be passed to ui_interact.
|
||||
**/
|
||||
/datum/tgui/proc/update(force_open = FALSE)
|
||||
src_object.ui_interact(user, ui_key, src, force_open, master_ui, state)
|
||||
|
||||
/**
|
||||
* private
|
||||
*
|
||||
* Update the status/visibility of the UI for its user.
|
||||
*
|
||||
* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
|
||||
**/
|
||||
/datum/tgui/proc/update_status(push = FALSE)
|
||||
var/status = src_object.ui_status(user, state)
|
||||
if(master_ui)
|
||||
status = min(status, master_ui.status)
|
||||
set_status(status, push)
|
||||
if(status == UI_CLOSE)
|
||||
close()
|
||||
|
||||
/**
|
||||
* private
|
||||
*
|
||||
* Set the status/visibility of the UI.
|
||||
*
|
||||
* required status int The status to set (UI_CLOSE/UI_DISABLED/UI_UPDATE/UI_INTERACTIVE).
|
||||
* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
|
||||
**/
|
||||
/datum/tgui/proc/set_status(status, push = FALSE)
|
||||
if(src.status != status) // Only update if status has changed.
|
||||
if(src.status == UI_DISABLED)
|
||||
src.status = status
|
||||
if(push)
|
||||
update()
|
||||
else
|
||||
src.status = status
|
||||
if(status == UI_DISABLED || push) // Update if the UI just because disabled, or a push is requested.
|
||||
push_data(null, force = TRUE)
|
||||
|
||||
/datum/tgui/proc/log_message(message)
|
||||
log_tgui("[user] ([user.ckey]) using \"[title]\":\n[message]")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user