Testmerge Conflict fix?
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@@ -27,6 +27,9 @@
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var/dev_printer = 0 // 0: None, 1: Standard
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var/dev_card = 0 // 0: None, 1: Standard
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ui_x = 500
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ui_y = 400
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// Removes all traces of old order and allows you to begin configuration from scratch.
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/obj/machinery/lapvend/proc/reset_order()
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state = 0
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@@ -173,7 +176,7 @@
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switch(action)
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if("pick_device")
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if(state) // We've already picked a device type
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return TRUE
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return FALSE
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devtype = text2num(params["pick"])
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state = 1
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fabricate_and_recalc_price(FALSE)
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@@ -185,7 +188,7 @@
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try_purchase()
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return TRUE
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if((state != 1) && devtype) // Following IFs should only be usable when in the Select Loadout mode
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return TRUE
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return FALSE
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switch(action)
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if("confirm_order")
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state = 2 // Wait for ID swipe for payment processing
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@@ -219,36 +222,53 @@
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dev_card = text2num(params["card"])
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fabricate_and_recalc_price(FALSE)
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return TRUE
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return TRUE
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return FALSE
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/obj/machinery/lapvend/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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if(stat & (BROKEN | NOPOWER | MAINT))
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if(ui)
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ui.close()
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return TRUE
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return FALSE
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "computer_fabricator", "Personal Computer Vendor", 500, 400, state = state)
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ui = new(user, src, ui_key, "computer_fabricator", "Personal Computer Vendor", ui_x, ui_y, state = state)
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ui.open()
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/obj/machinery/lapvend/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/stack/spacecash))
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var/obj/item/stack/spacecash/c = I
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if(!user.temporarilyRemoveItemFromInventory(c))
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return
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credits += c.value
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visible_message("<span class='info'><span class='name'>[user]</span> inserts [c.value] credits into [src].</span>")
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qdel(c)
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return
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/*else if(istype(I, /obj/item/holochip))
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var/obj/item/holochip/HC = I
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credits += HC.credits
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visible_message("<span class='info'>[user] inserts a $[HC.credits] holocredit chip into [src].</span>")
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qdel(HC)
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return
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else if(istype(I, /obj/item/card/id))
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if(state != 2)
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return
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var/obj/item/card/id/ID = I
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var/datum/bank_account/account = ID.registered_account
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var/target_credits = total_price - credits
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if(!account.adjust_money(-target_credits))
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say("Insufficient money on card to purchase!")
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return
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credits += target_credits
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say("$[target_credits] has been desposited from your account.")
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return */ //Goonconomy when
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return ..()
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// Simplified payment processing, returns 1 on success.
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/obj/machinery/lapvend/proc/process_payment()
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if(total_price > credits)
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say("Insufficient credits.")
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return TRUE
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return FALSE
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else
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return TRUE
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@@ -288,4 +308,4 @@
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state = 3
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addtimer(CALLBACK(src, .proc/reset_order), 100)
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return TRUE
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return TRUE
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return FALSE
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