Code Consistency: luminosity --> light_range
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CitadelStationBot
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3e1c307e4e
commit
25b5bb3e44
@@ -109,7 +109,7 @@
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icon_state = "t_mushroom"
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name = "numerous mushrooms"
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desc = "A large number of mushrooms, some of which have long, fleshy stems. They're radiating light!"
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luminosity = 1
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light_range = 1
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harvested_name = "tiny mushrooms"
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harvested_desc = "A few tiny mushrooms around larger stumps. You can already see them growing back."
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harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
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@@ -190,7 +190,7 @@
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desc = "A long mushroom stem. It's slightly glowing."
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list_reagents = list("tinlux" = 2, "vitamin" = 1, "space_drugs" = 1)
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icon_state = "mushroom_stem"
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luminosity = 1
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light_range = 1
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seed = /obj/item/seeds/lavaland/ember
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/obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
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@@ -194,7 +194,7 @@
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desc = "Happy to light your way."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "orb"
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luminosity = 7
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light_range = 7
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layer = ABOVE_ALL_MOB_LAYER
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//Red/Blue Cubes
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@@ -5,7 +5,7 @@
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icon = 'icons/mob/aibots.dmi'
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layer = MOB_LAYER
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gender = NEUTER
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luminosity = 3
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light_range = 3
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stop_automated_movement = 1
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wander = 0
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healable = 0
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@@ -78,7 +78,6 @@
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powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
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var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
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var/mob/living/silicon/ai/malfai = null //See above --NeoFite
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// luminosity = 1
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var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
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var/overload = 1 //used for the Blackout malf module
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var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
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@@ -9,7 +9,7 @@
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density = FALSE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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use_power = NO_POWER_USE
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luminosity = 4
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light_range = 4
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layer = ABOVE_OBJ_LAYER
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var/obj/machinery/field/generator/FG1 = null
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var/obj/machinery/field/generator/FG2 = null
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@@ -8,7 +8,7 @@
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anchored = TRUE
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density = TRUE
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layer = MASSIVE_OBJ_LAYER
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luminosity = 6
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light_range = 6
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appearance_flags = 0
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var/current_size = 1
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var/allowed_size = 1
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@@ -278,7 +278,7 @@
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desc = "[initial(desc)] It glows fiercely with inner fire."
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name = "supermatter-charged [initial(name)]"
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consumedSupermatter = 1
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luminosity = 10
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set_light(10)
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return
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