Code Consistency: luminosity --> light_range

This commit is contained in:
Firecage
2017-10-22 07:06:07 +02:00
committed by CitadelStationBot
parent 3e1c307e4e
commit 25b5bb3e44
8 changed files with 15 additions and 9 deletions

View File

@@ -109,7 +109,7 @@
icon_state = "t_mushroom"
name = "numerous mushrooms"
desc = "A large number of mushrooms, some of which have long, fleshy stems. They're radiating light!"
luminosity = 1
light_range = 1
harvested_name = "tiny mushrooms"
harvested_desc = "A few tiny mushrooms around larger stumps. You can already see them growing back."
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
@@ -190,7 +190,7 @@
desc = "A long mushroom stem. It's slightly glowing."
list_reagents = list("tinlux" = 2, "vitamin" = 1, "space_drugs" = 1)
icon_state = "mushroom_stem"
luminosity = 1
light_range = 1
seed = /obj/item/seeds/lavaland/ember
/obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit

View File

@@ -194,7 +194,7 @@
desc = "Happy to light your way."
icon = 'icons/obj/lighting.dmi'
icon_state = "orb"
luminosity = 7
light_range = 7
layer = ABOVE_ALL_MOB_LAYER
//Red/Blue Cubes

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@@ -5,7 +5,7 @@
icon = 'icons/mob/aibots.dmi'
layer = MOB_LAYER
gender = NEUTER
luminosity = 3
light_range = 3
stop_automated_movement = 1
wander = 0
healable = 0

View File

@@ -78,7 +78,6 @@
powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
var/mob/living/silicon/ai/malfai = null //See above --NeoFite
// luminosity = 1
var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
var/overload = 1 //used for the Blackout malf module
var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment

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@@ -9,7 +9,7 @@
density = FALSE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
use_power = NO_POWER_USE
luminosity = 4
light_range = 4
layer = ABOVE_OBJ_LAYER
var/obj/machinery/field/generator/FG1 = null
var/obj/machinery/field/generator/FG2 = null

View File

@@ -8,7 +8,7 @@
anchored = TRUE
density = TRUE
layer = MASSIVE_OBJ_LAYER
luminosity = 6
light_range = 6
appearance_flags = 0
var/current_size = 1
var/allowed_size = 1
@@ -278,7 +278,7 @@
desc = "[initial(desc)] It glows fiercely with inner fire."
name = "supermatter-charged [initial(name)]"
consumedSupermatter = 1
luminosity = 10
set_light(10)
return