Code Consistency: luminosity --> light_range

This commit is contained in:
Firecage
2017-10-22 07:06:07 +02:00
committed by CitadelStationBot
parent 3e1c307e4e
commit 25b5bb3e44
8 changed files with 15 additions and 9 deletions

View File

@@ -109,7 +109,7 @@
icon_state = "t_mushroom"
name = "numerous mushrooms"
desc = "A large number of mushrooms, some of which have long, fleshy stems. They're radiating light!"
luminosity = 1
light_range = 1
harvested_name = "tiny mushrooms"
harvested_desc = "A few tiny mushrooms around larger stumps. You can already see them growing back."
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
@@ -190,7 +190,7 @@
desc = "A long mushroom stem. It's slightly glowing."
list_reagents = list("tinlux" = 2, "vitamin" = 1, "space_drugs" = 1)
icon_state = "mushroom_stem"
luminosity = 1
light_range = 1
seed = /obj/item/seeds/lavaland/ember
/obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit

View File

@@ -194,7 +194,7 @@
desc = "Happy to light your way."
icon = 'icons/obj/lighting.dmi'
icon_state = "orb"
luminosity = 7
light_range = 7
layer = ABOVE_ALL_MOB_LAYER
//Red/Blue Cubes