Code Consistency: luminosity --> light_range
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CitadelStationBot
parent
3e1c307e4e
commit
25b5bb3e44
@@ -78,7 +78,6 @@
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powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
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var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
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var/mob/living/silicon/ai/malfai = null //See above --NeoFite
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// luminosity = 1
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var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
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var/overload = 1 //used for the Blackout malf module
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var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
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@@ -9,7 +9,7 @@
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density = FALSE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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use_power = NO_POWER_USE
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luminosity = 4
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light_range = 4
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layer = ABOVE_OBJ_LAYER
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var/obj/machinery/field/generator/FG1 = null
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var/obj/machinery/field/generator/FG2 = null
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@@ -8,7 +8,7 @@
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anchored = TRUE
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density = TRUE
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layer = MASSIVE_OBJ_LAYER
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luminosity = 6
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light_range = 6
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appearance_flags = 0
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var/current_size = 1
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var/allowed_size = 1
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@@ -278,7 +278,7 @@
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desc = "[initial(desc)] It glows fiercely with inner fire."
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name = "supermatter-charged [initial(name)]"
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consumedSupermatter = 1
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luminosity = 10
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set_light(10)
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return
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