Fixes blood overlay and shield issues for taurs

This commit is contained in:
Poojawa
2019-03-18 03:19:18 -05:00
parent f70966f8e2
commit 25d079c4b8
3 changed files with 9 additions and 3 deletions
+5 -2
View File
@@ -36,7 +36,7 @@
if(tauric == TRUE)
center = TRUE
dimension_x = 64
else if(H.dna.features["taur"] in list("Fox", "Wolf", "Otie", "Drake", "Lab", "Shepherd", "Husky", "Eevee", "Panther", "Tajaran", "Horse", "Cow"))
else if(H.dna.features["taur"] in list("Fox","Wolf","Otie","Drake","Lab","Shepherd","Husky","Eevee","Panther","Horse","Cow","Tiger"))
taurmode = PAW_TAURIC
if(tauric == TRUE)
center = TRUE
@@ -61,7 +61,10 @@
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
IF_HAS_BLOOD_DNA(src)
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood")
if(tauric == TRUE)
. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood")
else
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood")
var/mob/living/carbon/human/M = loc
if(ishuman(M) && M.w_uniform)
var/obj/item/clothing/under/U = M.w_uniform