Merge remote-tracking branch 'citadel/master' into killer_queen
This commit is contained in:
@@ -103,8 +103,7 @@
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. = ..()
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QDEL_IN(src, 300)
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/effect/hallucination/simple/bluespace_stream/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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/obj/effect/hallucination/simple/bluespace_stream/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(user != seer || !linked_to)
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return
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var/slip_in_message = pick("slides sideways in an odd way, and disappears", "jumps into an unseen dimension",\
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@@ -98,16 +98,16 @@
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/datum/component/simple_rotation/proc/HandRot(datum/source, mob/user, rotation = default_rotation_direction)
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if(can_be_rotated)
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if(!can_be_rotated.Invoke(user, default_rotation_direction))
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if(!can_be_rotated.Invoke(user, rotation))
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return
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else
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if(!default_can_be_rotated(user, default_rotation_direction))
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if(!default_can_be_rotated(user, rotation))
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return
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if(can_user_rotate)
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if(!can_user_rotate.Invoke(user, default_rotation_direction))
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if(!can_user_rotate.Invoke(user, rotation))
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return
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else
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if(!default_can_user_rotate(user, default_rotation_direction))
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if(!default_can_user_rotate(user, rotation))
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return
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BaseRot(user, rotation)
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return TRUE
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@@ -0,0 +1,74 @@
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/datum/http_request
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var/id
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var/in_progress = FALSE
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var/method
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var/body
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var/headers
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var/url
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var/_raw_response
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/datum/http_request/proc/prepare(method, url, body = "", list/headers)
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if (!length(headers))
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headers = ""
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else
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headers = json_encode(headers)
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src.method = method
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src.url = url
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src.body = body
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src.headers = headers
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/datum/http_request/proc/execute_blocking()
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_raw_response = rustg_http_request_blocking(method, url, body, headers)
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/datum/http_request/proc/begin_async()
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if (in_progress)
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CRASH("Attempted to re-use a request object.")
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id = rustg_http_request_async(method, url, body, headers)
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if (isnull(text2num(id)))
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stack_trace("Proc error: [id]")
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_raw_response = "Proc error: [id]"
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else
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in_progress = TRUE
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/datum/http_request/proc/is_complete()
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if (isnull(id))
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return TRUE
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if (!in_progress)
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return TRUE
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var/r = rustg_http_check_request(id)
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if (r == RUSTG_JOB_NO_RESULTS_YET)
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return FALSE
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else
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_raw_response = r
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in_progress = FALSE
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return TRUE
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/datum/http_request/proc/into_response()
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var/datum/http_response/R = new()
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try
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var/list/L = json_decode(_raw_response)
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R.status_code = L["status_code"]
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R.headers = L["headers"]
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R.body = L["body"]
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catch
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R.errored = TRUE
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R.error = _raw_response
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return R
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/datum/http_response
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var/status_code
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var/body
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var/list/headers
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var/errored = FALSE
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var/error
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@@ -274,3 +274,13 @@
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description = "<span class='warning'>I've produced better art than that from my ass.</span>\n"
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mood_change = -2
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timeout = 1200
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/datum/mood_event/tripped
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description = "<span class='boldwarning'>I can't believe I fell for the oldest trick in the book!</span>\n"
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mood_change = -6
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timeout = 2 MINUTES
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/datum/mood_event/untied
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description = "<span class='boldwarning'>I hate when my shoes come untied!</span>\n"
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mood_change = -3
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timeout = 1 MINUTES
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@@ -21,7 +21,11 @@
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/datum/mutation/human/hulk/on_attack_hand(atom/target, proximity, act_intent, unarmed_attack_flags)
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if(proximity && (act_intent == INTENT_HARM)) //no telekinetic hulk attack
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return target.attack_hulk(owner)
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if(!owner.CheckActionCooldown(CLICK_CD_MELEE))
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return INTERRUPT_UNARMED_ATTACK | NO_AUTO_CLICKDELAY_HANDLING
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owner.DelayNextAction()
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target.attack_hulk(owner)
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return INTERRUPT_UNARMED_ATTACK | NO_AUTO_CLICKDELAY_HANDLING
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/datum/mutation/human/hulk/on_life()
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if(owner.health < 0)
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@@ -144,7 +144,6 @@
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id = "tased"
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alert_type = null
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var/movespeed_mod = /datum/movespeed_modifier/status_effect/tased
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var/nextmove_modifier = 1
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var/stamdmg_per_ds = 0 //a 20 duration would do 20 stamdmg, disablers do 24 or something
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var/last_tick = 0 //fastprocess processing speed is a goddamn sham, don't trust it.
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@@ -173,13 +172,9 @@
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C.adjustStaminaLoss(max(0, stamdmg_per_ds * diff)) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
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last_tick = world.time
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/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
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return nextmove_modifier
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/datum/status_effect/electrode/no_combat_mode
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id = "tased_strong"
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movespeed_mod = /datum/movespeed_modifier/status_effect/tased/no_combat_mode
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nextmove_modifier = 2
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blocks_combatmode = TRUE
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stamdmg_per_ds = 1
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@@ -90,13 +90,12 @@
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return
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duration = world.time + original_duration
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//clickdelay/nextmove modifiers!
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/datum/status_effect/proc/nextmove_modifier()
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/**
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* Multiplied to clickdelays
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*/
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/datum/status_effect/proc/action_cooldown_mod()
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return 1
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/datum/status_effect/proc/nextmove_adjust()
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return 0
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////////////////
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// ALERT HOOK //
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////////////////
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@@ -151,7 +151,7 @@
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return 1
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/datum/status_effect/wound/bone/nextmove_modifier()
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/datum/status_effect/wound/bone/action_cooldown_mod()
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var/mob/living/carbon/C = owner
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if(C.get_active_hand() == linked_limb)
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