Update beam_rifle.dm (#2943)

This commit is contained in:
kevinz000
2017-09-26 04:54:30 -07:00
committed by Cactus
parent 26f0af19e0
commit 2612f2b9cf

View File

@@ -35,10 +35,10 @@
canMouseDown = TRUE
pin = null
var/aiming = FALSE
var/aiming_time = 7
var/aiming_time_fire_threshold = 2
var/aiming_time_left = 7
var/aiming_time_increase_user_movement = 3
var/aiming_time = 12
var/aiming_time_fire_threshold = 5
var/aiming_time_left = 12
var/aiming_time_increase_user_movement = 6
var/scoped_slow = 1
var/aiming_time_increase_angle_multiplier = 0.3
@@ -63,6 +63,8 @@
var/projectile_setting_pierce = TRUE
var/delay = 65
var/lastfire = 0
var/lastprocess = 0
//ZOOMING
var/zoom_current_view_increase = 0
@@ -246,9 +248,9 @@
return
check_user()
handle_zooming()
if(aiming_time_left > 0)
aiming_time_left--
aiming_beam(TRUE)
aiming_time_left = min(0, aiming_time_left - (world.time - lastprocess))
aiming_beam(TRUE)
lastprocess = world.time
/obj/item/gun/energy/beam_rifle/proc/check_user(automatic_cleanup = TRUE)
if(!istype(current_user) || !isturf(current_user.loc) || !(src in current_user.held_items) || current_user.incapacitated()) //Doesn't work if you're not holding it!
@@ -678,7 +680,7 @@
pixel_x = pixel_x_offset
pixel_y = pixel_y_offset
else
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags_1 = ANIMATION_END_NOW)
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW)
old_pixel_x = pixel_x_offset
old_pixel_y = pixel_y_offset
if(can_hit_target(original, permutated))