oops, forgot about this
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@@ -602,7 +602,10 @@
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var/obj/item/projectile/A
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//any emagged turrets drains 2x power and uses a different projectile?
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if(mode == TURRET_STUN)
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if(nonlethal_projectile && target?.resting)
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var/mob/living/carbon/C = null
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if(iscarbon(target))
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C = target
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if(nonlethal_projectile && C?.resting)
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use_power(reqpower*0.5)
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A = new nonlethal_projectile(T)
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playsound(loc, nonlethal_projectile_sound, 75, 1)
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