Ruins now log to world only in TESTING mode (#35421)
* Ruins now log to the game log instead of the runtime log * Remove it entirely * Use TESTING
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CitadelStationBot
parent
7f7bea7468
commit
26174bd317
@@ -16,7 +16,7 @@
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if(!valid)
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continue
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log_world("Ruin \"[name]\" placed at ([central_turf.x], [central_turf.y], [central_turf.z])")
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testing("Ruin \"[name]\" placed at ([central_turf.x], [central_turf.y], [central_turf.z])")
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for(var/i in get_affected_turfs(central_turf, 1))
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var/turf/T = i
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