reverts the add_blood back to add_blood_DNA

This commit is contained in:
Poojawa
2019-08-15 12:49:10 -05:00
parent 0290a46ddc
commit 264cbf8108
21 changed files with 51 additions and 47 deletions
+2 -2
View File
@@ -301,9 +301,9 @@
B.transfer_mob_blood_dna(src) //give blood info to the blood decal.
if(temp_blood_DNA)
if(isalien(src))
B.add_blood(list("UNKNOWN DNA" = "X*"))
B.add_blood_DNA(list("UNKNOWN DNA" = "X*"))
else
B.add_blood(temp_blood_DNA)
B.add_blood_DNA(temp_blood_DNA)
/mob/living/carbon/human/add_splatter_floor(turf/T, small_drip)
if(!(NOBLOOD in dna.species.species_traits))
@@ -64,7 +64,7 @@
FP.blood_state = S.blood_state
FP.entered_dirs |= dir
FP.bloodiness = S.bloody_shoes[S.blood_state]
FP.add_blood(S.return_blood_DNA())
FP.add_blood_DNA(S.return_blood_DNA())
FP.update_icon()
update_inv_shoes()
//End bloody footprints
@@ -474,7 +474,7 @@
if(isturf(next))
if(bloodiness)
var/obj/effect/decal/cleanable/blood/tracks/B = new(loc)
B.add_blood(return_blood_DNA())
B.add_blood_DNA(return_blood_DNA())
var/newdir = get_dir(next, loc)
if(newdir == dir)
B.setDir(newdir)
@@ -655,7 +655,7 @@
T.add_mob_blood(H)
var/list/blood_dna = H.get_blood_dna_list()
add_blood(blood_dna)
add_blood_DNA(blood_dna)
bloodiness += 4
// player on mulebot attempted to move