Promotes more chemical variety

This commit is contained in:
Poojawa
2019-10-04 16:45:25 -05:00
parent ccf49f8d21
commit 26c7a0ddb7
@@ -232,10 +232,12 @@
/datum/reagent/medicine/silver_sulfadiazine
name = "Silver Sulfadiazine"
id = "silver_sulfadiazine"
description = "If used in touch-based applications, immediately restores burn wounds as well as restoring more over time. If ingested through other means, deals minor toxin damage."
description = "If used in touch-based applications, immediately restores burn wounds as well as restoring more over time. If ingested through other means, deals minor toxin damage. If overdosed, deals brute and minor liver damage."
reagent_state = LIQUID
pH = 7.2
color = "#ffeac9"
metabolization_rate = 5 * REAGENTS_METABOLISM
overdose_threshold = 50
/datum/reagent/medicine/silver_sulfadiazine/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
if(iscarbon(M) && M.stat != DEAD)
@@ -256,6 +258,15 @@
..()
. = 1
/datum/reagent/medicine/silver_sulfadiazine/overdose_start(mob/living/M)
metabolization_rate = 15 * REAGENTS_METABOLISM
M.adjustBruteLoss(2*REM, 0)
if(iscarbon(M))
var/mob/living/carbon/C = M
C.applyLiverDamage(1)
..()
. = 1
/datum/reagent/medicine/oxandrolone
name = "Oxandrolone"
id = "oxandrolone"
@@ -267,7 +278,7 @@
pH = 10.7
/datum/reagent/medicine/oxandrolone/on_mob_life(mob/living/carbon/M)
if(M.getFireLoss() > 50)
if(M.getFireLoss() > 25)
M.adjustFireLoss(-4*REM, 0) //Twice as effective as silver sulfadiazine for severe burns
else
M.adjustFireLoss(-0.5*REM, 0) //But only a quarter as effective for more minor ones
@@ -283,10 +294,12 @@
/datum/reagent/medicine/styptic_powder
name = "Styptic Powder"
id = "styptic_powder"
description = "If used in touch-based applications, immediately restores bruising as well as restoring more over time. If ingested through other means, deals minor toxin damage."
description = "If used in touch-based applications, immediately restores bruising as well as restoring more over time. If poisonous if applied orally or injection. If overdosed, deals brute and minor liver damage."
reagent_state = LIQUID
color = "#FF9696"
pH = 6.7
metabolization_rate = 5 * REAGENTS_METABOLISM
overdose_threshold = 50
/datum/reagent/medicine/styptic_powder/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
if(iscarbon(M) && M.stat != DEAD)
@@ -308,6 +321,15 @@
..()
. = 1
datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
metabolization_rate = 15 * REAGENTS_METABOLISM
M.adjustBruteLoss(2*REM, 0)
if(iscarbon(M))
var/mob/living/carbon/C = M
C.applyLiverDamage(1)
..()
. = 1
/datum/reagent/medicine/salglu_solution
name = "Saline-Glucose Solution"
id = "salglu_solution"
@@ -398,14 +420,22 @@
reagent_state = LIQUID
color = "#FFEBEB"
pH = 11.5
metabolization_rate = 5 * REAGENTS_METABOLISM
/datum/reagent/medicine/synthflesh/reaction_mob(mob/living/M, method=TOUCH, reac_volume,show_message = 1)
if(iscarbon(M))
if (M.stat == DEAD)
show_message = 0
if(method in list(PATCH, TOUCH))
M.adjustBruteLoss(-1.25 * reac_volume)
M.adjustFireLoss(-1.25 * reac_volume)
if(method in list(INGEST, VAPOR))
var/mob/living/carbon/C = M
C.losebreath++
C.emote("cough")
to_chat(M, "<span class='danger'>You feel your throat closing up!</span>")
else if(method == INJECT)
return
else if(method in list(PATCH, TOUCH))
M.adjustBruteLoss(-1 * reac_volume)
M.adjustFireLoss(-1 * reac_volume)
if(show_message)
to_chat(M, "<span class='danger'>You feel your burns and bruises healing! It stings like hell!</span>")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine)
@@ -541,7 +571,7 @@
/datum/reagent/medicine/sal_acid/on_mob_life(mob/living/carbon/M)
if(M.getBruteLoss() > 50)
if(M.getBruteLoss() > 25)
M.adjustBruteLoss(-4*REM, 0) //Twice as effective as styptic powder for severe bruising
else
M.adjustBruteLoss(-0.5*REM, 0) //But only a quarter as effective for more minor ones