diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm index 39428275c8..31823dccf6 100644 --- a/code/modules/projectiles/guns/ballistic/automatic.dm +++ b/code/modules/projectiles/guns/ballistic/automatic.dm @@ -365,6 +365,7 @@ can_unsuppress = TRUE can_suppress = TRUE w_class = WEIGHT_CLASS_NORMAL + inaccuracy_modifier = 0 zoomable = TRUE zoom_amt = 10 //Long range, enough to see in front of you, but no tiles behind you. zoom_out_amt = 13 diff --git a/code/modules/projectiles/guns/ballistic/bow.dm b/code/modules/projectiles/guns/ballistic/bow.dm index 83f95c2c54..3f3d2c6f47 100644 --- a/code/modules/projectiles/guns/ballistic/bow.dm +++ b/code/modules/projectiles/guns/ballistic/bow.dm @@ -11,7 +11,7 @@ slot_flags = ITEM_SLOT_BACK item_flags = NONE casing_ejector = FALSE - inaccuracy_modifier = 0.33 //to counteract the innaccuracy from WEAPON_HEAVY, bows are supposed to be accurate but only able to be fired with both hands + inaccuracy_modifier = 0 //to counteract the innaccuracy from WEAPON_HEAVY, bows are supposed to be accurate but only able to be fired with both hands pin = null no_pin_required = TRUE trigger_guard = TRIGGER_GUARD_NONE //so ashwalkers can use it @@ -62,5 +62,4 @@ desc = "Some sort of pipe made projectile weapon made of a silk string and lots of bending. Used to fire arrows." icon_state = "pipebow" item_state = "pipebow" - inaccuracy_modifier = 1.1 //Made of pipe and in a rush force = 0 diff --git a/code/modules/projectiles/guns/ballistic/launchers.dm b/code/modules/projectiles/guns/ballistic/launchers.dm index 12006440d2..db614b97d3 100644 --- a/code/modules/projectiles/guns/ballistic/launchers.dm +++ b/code/modules/projectiles/guns/ballistic/launchers.dm @@ -6,6 +6,7 @@ name = "grenade launcher" icon_state = "dshotgun-sawn" item_state = "gun" + inaccuracy_modifier = 0 mag_type = /obj/item/ammo_box/magazine/internal/grenadelauncher fire_sound = 'sound/weapons/grenadelaunch.ogg' w_class = WEIGHT_CLASS_NORMAL @@ -86,7 +87,7 @@ pin = /obj/item/firing_pin/implant/pindicate burst_size = 1 fire_delay = 0 - inaccuracy_modifier = 0.7 + inaccuracy_modifier = 0 casing_ejector = FALSE weapon_weight = WEAPON_HEAVY magazine_wording = "rocket" diff --git a/code/modules/projectiles/guns/ballistic/magweapon.dm b/code/modules/projectiles/guns/ballistic/magweapon.dm index 4e37017b79..f1d02e5cc2 100644 --- a/code/modules/projectiles/guns/ballistic/magweapon.dm +++ b/code/modules/projectiles/guns/ballistic/magweapon.dm @@ -14,7 +14,7 @@ spread = 0 recoil = 0.1 casing_ejector = FALSE - inaccuracy_modifier = 0.5 + inaccuracy_modifier = 0 dualwield_spread_mult = 1.4 weapon_weight = WEAPON_MEDIUM var/obj/item/stock_parts/cell/cell diff --git a/code/modules/projectiles/guns/ballistic/shotgun.dm b/code/modules/projectiles/guns/ballistic/shotgun.dm index 612896ffb8..7fb17ced57 100644 --- a/code/modules/projectiles/guns/ballistic/shotgun.dm +++ b/code/modules/projectiles/guns/ballistic/shotgun.dm @@ -113,6 +113,7 @@ icon_state = "moistnugget" item_state = "moistnugget" slot_flags = 0 //no ITEM_SLOT_BACK sprite, alas + inaccuracy_modifier = 0 mag_type = /obj/item/ammo_box/magazine/internal/boltaction var/bolt_open = FALSE can_bayonet = TRUE diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 42de0dcae8..807b414ce4 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -89,6 +89,7 @@ suppressed = TRUE ammo_type = list(/obj/item/ammo_casing/energy/bolt) weapon_weight = WEAPON_LIGHT + inaccuracy_modifier = 0 obj_flags = 0 overheat_time = 20 holds_charge = TRUE @@ -125,6 +126,7 @@ attack_verb = list("attacked", "slashed", "cut", "sliced") force = 12 sharpness = IS_SHARP + inaccuracy_modifier = 0 can_charge = 0 heat = 3800 @@ -180,6 +182,7 @@ item_state = null icon_state = "wormhole_projector" pin = null + inaccuracy_modifier = 0 var/obj/effect/portal/p_blue var/obj/effect/portal/p_orange var/atmos_link = FALSE @@ -315,6 +318,7 @@ icon_state = "emitter_carbine" force = 12 w_class = WEIGHT_CLASS_SMALL + inaccuracy_modifier = 0 cell_type = /obj/item/stock_parts/cell/super ammo_type = list(/obj/item/ammo_casing/energy/emitter) diff --git a/code/modules/projectiles/guns/misc/chem_gun.dm b/code/modules/projectiles/guns/misc/chem_gun.dm index 3d400f0e16..c05ec1c4be 100644 --- a/code/modules/projectiles/guns/misc/chem_gun.dm +++ b/code/modules/projectiles/guns/misc/chem_gun.dm @@ -9,6 +9,7 @@ throw_speed = 3 throw_range = 7 force = 4 + inaccuracy_modifier = 0 custom_materials = list(/datum/material/iron=2000) clumsy_check = FALSE fire_sound = 'sound/items/syringeproj.ogg' diff --git a/code/modules/projectiles/guns/misc/syringe_gun.dm b/code/modules/projectiles/guns/misc/syringe_gun.dm index b3838751eb..a5f871bdf0 100644 --- a/code/modules/projectiles/guns/misc/syringe_gun.dm +++ b/code/modules/projectiles/guns/misc/syringe_gun.dm @@ -7,6 +7,7 @@ throw_speed = 3 throw_range = 7 force = 4 + inaccuracy_modifier = 0 custom_materials = list(/datum/material/iron=2000) clumsy_check = 0 fire_sound = 'sound/items/syringeproj.ogg'