[MIRROR] New Trait: Drunken Resilience (#6926)

* New Trait: Drunken Resilience (#38076)

* drunk healing

* balance, bugfix

* more consistent wording

* removed random chance and tweaked values

* rounding values

* 0 to FALSE, slightly lowered top values

* New Trait: Drunken Resilience
This commit is contained in:
CitadelStationBot
2018-05-27 19:16:43 -05:00
committed by kevinz000
parent eeb199815d
commit 270d71d095
3 changed files with 22 additions and 0 deletions
+10
View File
@@ -29,6 +29,16 @@
/datum/quirk/drunkhealing
name = "Drunken Resilience"
desc = "Nothing like a good drink to make you feel on top of the world. Whenever you're drunk, you slowly recover from injuries."
value = 2
mob_trait = TRAIT_DRUNK_HEALING
gain_text = "<span class='notice'>You feel like a drink would do you good.</span>"
lose_text = "<span class='danger'>You no longer feel like drinking would ease your pain.</span>"
medical_record_text = "Patient has unusually efficient liver metabolism and can slowly regenerate wounds by drinking alcoholic beverages."
/datum/quirk/freerunning
name = "Freerunning"
desc = "You're great at quick moves! You can climb tables more quickly."