[MIRROR] New Trait: Drunken Resilience (#6926)
* New Trait: Drunken Resilience (#38076) * drunk healing * balance, bugfix * more consistent wording * removed random chance and tweaked values * rounding values * 0 to FALSE, slightly lowered top values * New Trait: Drunken Resilience
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kevinz000
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270d71d095
@@ -29,6 +29,16 @@
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/datum/quirk/drunkhealing
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name = "Drunken Resilience"
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desc = "Nothing like a good drink to make you feel on top of the world. Whenever you're drunk, you slowly recover from injuries."
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value = 2
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mob_trait = TRAIT_DRUNK_HEALING
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gain_text = "<span class='notice'>You feel like a drink would do you good.</span>"
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lose_text = "<span class='danger'>You no longer feel like drinking would ease your pain.</span>"
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medical_record_text = "Patient has unusually efficient liver metabolism and can slowly regenerate wounds by drinking alcoholic beverages."
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/datum/quirk/freerunning
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name = "Freerunning"
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desc = "You're great at quick moves! You can climb tables more quickly."
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