Update shieldgen.dm
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@@ -10,9 +10,8 @@
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max_integrity = 200 //The shield can only take so much beating (prevents perma-prisons)
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CanAtmosPass = ATMOS_PASS_DENSITY
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/obj/structure/emergency_shield/Initialize()
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. = ..()
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setDir(pick(1,2,3,4))
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/obj/structure/emergency_shield/Initialize()
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. = ..()
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setDir(pick(GLOB.cardinals))
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air_update_turf(1)
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