diff --git a/code/game/objects/items/cosmetics.dm b/code/game/objects/items/cosmetics.dm
index 4f2c1a620a..8ec32f088e 100644
--- a/code/game/objects/items/cosmetics.dm
+++ b/code/game/objects/items/cosmetics.dm
@@ -1,186 +1,189 @@
-/obj/item/lipstick
- gender = PLURAL
- name = "red lipstick"
- desc = "A generic brand of lipstick."
- icon = 'icons/obj/items_and_weapons.dmi'
- icon_state = "lipstick"
- w_class = WEIGHT_CLASS_TINY
- var/colour = "red"
- var/open = FALSE
-
-
-/obj/item/lipstick/purple
- name = "purple lipstick"
- colour = "purple"
-
-/obj/item/lipstick/jade
- //It's still called Jade, but theres no HTML color for jade, so we use lime.
- name = "jade lipstick"
- colour = "lime"
-
-/obj/item/lipstick/black
- name = "black lipstick"
- colour = "black"
-
-
-/obj/item/lipstick/random
- name = "lipstick"
-
-/obj/item/lipstick/random/New()
- ..()
- colour = pick("red","purple","lime","black","green","blue","white")
- name = "[colour] lipstick"
-
-
-
-/obj/item/lipstick/attack_self(mob/user)
- cut_overlays()
- to_chat(user, "You twist \the [src] [open ? "closed" : "open"].")
- open = !open
- if(open)
- var/mutable_appearance/colored_overlay = mutable_appearance(icon, "lipstick_uncap_color")
- colored_overlay.color = colour
- icon_state = "lipstick_uncap"
- add_overlay(colored_overlay)
- else
- icon_state = "lipstick"
-
-/obj/item/lipstick/attack(mob/M, mob/user)
- if(!open)
- return
-
- if(!ismob(M))
- return
-
- if(ishuman(M))
- var/mob/living/carbon/human/H = M
- if(H.is_mouth_covered())
- to_chat(user, "Remove [ H == user ? "your" : "their" ] mask!")
- return
- if(H.lip_style) //if they already have lipstick on
- to_chat(user, "You need to wipe off the old lipstick first!")
- return
- if(H == user)
- user.visible_message("[user] does their lips with \the [src].", \
- "You take a moment to apply \the [src]. Perfect!")
- H.lip_style = "lipstick"
- H.lip_color = colour
- H.update_body()
- else
- user.visible_message("[user] begins to do [H]'s lips with \the [src].", \
- "You begin to apply \the [src] on [H]'s lips...")
- if(do_after(user, 20, target = H))
- user.visible_message("[user] does [H]'s lips with \the [src].", \
- "You apply \the [src] on [H]'s lips.")
- H.lip_style = "lipstick"
- H.lip_color = colour
- H.update_body()
- else
- to_chat(user, "Where are the lips on that?")
-
-//you can wipe off lipstick with paper!
-/obj/item/paper/attack(mob/M, mob/user)
- if(user.zone_selected == "mouth")
- if(!ismob(M))
- return
-
- if(ishuman(M))
- var/mob/living/carbon/human/H = M
- if(H == user)
- to_chat(user, "You wipe off the lipstick with [src].")
- H.lip_style = null
- H.update_body()
- else
- user.visible_message("[user] begins to wipe [H]'s lipstick off with \the [src].", \
- "You begin to wipe off [H]'s lipstick...")
- if(do_after(user, 10, target = H))
- user.visible_message("[user] wipes [H]'s lipstick off with \the [src].", \
- "You wipe off [H]'s lipstick.")
- H.lip_style = null
- H.update_body()
- else
- ..()
-
-
-/obj/item/razor
- name = "electric razor"
- desc = "The latest and greatest power razor born from the science of shaving."
- icon = 'icons/obj/items_and_weapons.dmi'
- icon_state = "razor"
- flags_1 = CONDUCT_1
- w_class = WEIGHT_CLASS_TINY
-
-
-/obj/item/razor/proc/shave(mob/living/carbon/human/H, location = "mouth")
- if(location == "mouth")
- H.facial_hair_style = "Shaved"
- else
- H.hair_style = "Skinhead"
-
- H.update_hair()
- playsound(loc, 'sound/items/welder2.ogg', 20, 1)
-
-
-/obj/item/razor/attack(mob/M, mob/user)
- if(ishuman(M))
- var/mob/living/carbon/human/H = M
- var/location = user.zone_selected
- if(location == "mouth")
- if(!(FACEHAIR in H.dna.species.species_traits))
- to_chat(user, "There is no facial hair to shave!")
- return
- if(!get_location_accessible(H, location))
- to_chat(user, "The mask is in the way!")
- return
- if(H.facial_hair_style == "Shaved")
- to_chat(user, "Already clean-shaven!")
- return
-
- if(H == user) //shaving yourself
- user.visible_message("[user] starts to shave their facial hair with [src].", \
- "You take a moment to shave your facial hair with [src]...")
- if(do_after(user, 50, target = H))
- user.visible_message("[user] shaves his facial hair clean with [src].", \
- "You finish shaving with [src]. Fast and clean!")
- shave(H, location)
- else
- var/turf/H_loc = H.loc
- user.visible_message("[user] tries to shave [H]'s facial hair with [src].", \
- "You start shaving [H]'s facial hair...")
- if(do_after(user, 50, target = H))
- if(H_loc == H.loc)
- user.visible_message("[user] shaves off [H]'s facial hair with [src].", \
- "You shave [H]'s facial hair clean off.")
- shave(H, location)
-
- else if(location == "head")
- if(!(HAIR in H.dna.species.species_traits))
- to_chat(user, "There is no hair to shave!")
- return
- if(!get_location_accessible(H, location))
- to_chat(user, "The headgear is in the way!")
- return
- if(H.hair_style == "Bald" || H.hair_style == "Balding Hair" || H.hair_style == "Skinhead")
- to_chat(user, "There is not enough hair left to shave!")
- return
-
- if(H == user) //shaving yourself
- user.visible_message("[user] starts to shave their head with [src].", \
- "You start to shave your head with [src]...")
- if(do_after(user, 5, target = H))
- user.visible_message("[user] shaves his head with [src].", \
- "You finish shaving with [src].")
- shave(H, location)
- else
- var/turf/H_loc = H.loc
- user.visible_message("[user] tries to shave [H]'s head with [src]!", \
- "You start shaving [H]'s head...")
- if(do_after(user, 50, target = H))
- if(H_loc == H.loc)
- user.visible_message("[user] shaves [H]'s head bald with [src]!", \
- "You shave [H]'s head bald.")
- shave(H, location)
- else
- ..()
- else
- ..()
\ No newline at end of file
+/obj/item/lipstick
+ gender = PLURAL
+ name = "red lipstick"
+ desc = "A generic brand of lipstick."
+ icon = 'icons/obj/items_and_weapons.dmi'
+ icon_state = "lipstick"
+ w_class = WEIGHT_CLASS_TINY
+ var/colour = "red"
+ var/open = FALSE
+
+
+/obj/item/lipstick/purple
+ name = "purple lipstick"
+ colour = "purple"
+
+/obj/item/lipstick/jade
+ //It's still called Jade, but theres no HTML color for jade, so we use lime.
+ name = "jade lipstick"
+ colour = "lime"
+
+/obj/item/lipstick/black
+ name = "black lipstick"
+ colour = "black"
+
+
+/obj/item/lipstick/random
+ name = "lipstick"
+
+/obj/item/lipstick/random/New()
+ ..()
+ colour = pick("red","purple","lime","black","green","blue","white")
+ name = "[colour] lipstick"
+
+
+
+/obj/item/lipstick/attack_self(mob/user)
+ cut_overlays()
+ to_chat(user, "You twist \the [src] [open ? "closed" : "open"].")
+ open = !open
+ if(open)
+ var/mutable_appearance/colored_overlay = mutable_appearance(icon, "lipstick_uncap_color")
+ colored_overlay.color = colour
+ icon_state = "lipstick_uncap"
+ add_overlay(colored_overlay)
+ else
+ icon_state = "lipstick"
+
+/obj/item/lipstick/attack(mob/M, mob/user)
+ if(!open)
+ return
+
+ if(!ismob(M))
+ return
+
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ if(H.is_mouth_covered())
+ to_chat(user, "Remove [ H == user ? "your" : "their" ] mask!")
+ return
+ if(H.lip_style) //if they already have lipstick on
+ to_chat(user, "You need to wipe off the old lipstick first!")
+ return
+ if(H == user)
+ user.visible_message("[user] does their lips with \the [src].", \
+ "You take a moment to apply \the [src]. Perfect!")
+ H.lip_style = "lipstick"
+ H.lip_color = colour
+ H.update_body()
+ else
+ user.visible_message("[user] begins to do [H]'s lips with \the [src].", \
+ "You begin to apply \the [src] on [H]'s lips...")
+ if(do_after(user, 20, target = H))
+ user.visible_message("[user] does [H]'s lips with \the [src].", \
+ "You apply \the [src] on [H]'s lips.")
+ H.lip_style = "lipstick"
+ H.lip_color = colour
+ H.update_body()
+ else
+ to_chat(user, "Where are the lips on that?")
+
+//you can wipe off lipstick with paper!
+/obj/item/paper/attack(mob/M, mob/user)
+ if(user.zone_selected == "mouth")
+ if(!ismob(M))
+ return
+
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ if(H == user)
+ to_chat(user, "You wipe off the lipstick with [src].")
+ H.lip_style = null
+ H.update_body()
+ else
+ user.visible_message("[user] begins to wipe [H]'s lipstick off with \the [src].", \
+ "You begin to wipe off [H]'s lipstick...")
+ if(do_after(user, 10, target = H))
+ user.visible_message("[user] wipes [H]'s lipstick off with \the [src].", \
+ "You wipe off [H]'s lipstick.")
+ H.lip_style = null
+ H.update_body()
+ else
+ ..()
+
+
+/obj/item/razor
+ name = "electric razor"
+ desc = "The latest and greatest power razor born from the science of shaving."
+ icon = 'icons/obj/items_and_weapons.dmi'
+ icon_state = "razor"
+ flags_1 = CONDUCT_1
+ w_class = WEIGHT_CLASS_TINY
+
+
+/obj/item/razor/proc/shave(mob/living/carbon/human/H, location = "mouth")
+ if(location == "mouth")
+ H.facial_hair_style = "Shaved"
+ else
+ H.hair_style = "Skinhead"
+
+ H.update_hair()
+ playsound(loc, 'sound/items/welder2.ogg', 20, 1)
+
+
+/obj/item/razor/attack(mob/M, mob/user)
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ var/location = user.zone_selected
+ if((location in list("eyes", "mouth", "head")) && !H.get_bodypart("head"))
+ to_chat(user, "[H] doesn't have a head!")
+ return
+ if(location == "mouth")
+ if(!(FACEHAIR in H.dna.species.species_traits))
+ to_chat(user, "There is no facial hair to shave!")
+ return
+ if(!get_location_accessible(H, location))
+ to_chat(user, "The mask is in the way!")
+ return
+ if(H.facial_hair_style == "Shaved")
+ to_chat(user, "Already clean-shaven!")
+ return
+
+ if(H == user) //shaving yourself
+ user.visible_message("[user] starts to shave their facial hair with [src].", \
+ "You take a moment to shave your facial hair with [src]...")
+ if(do_after(user, 50, target = H))
+ user.visible_message("[user] shaves his facial hair clean with [src].", \
+ "You finish shaving with [src]. Fast and clean!")
+ shave(H, location)
+ else
+ var/turf/H_loc = H.loc
+ user.visible_message("[user] tries to shave [H]'s facial hair with [src].", \
+ "You start shaving [H]'s facial hair...")
+ if(do_after(user, 50, target = H))
+ if(H_loc == H.loc)
+ user.visible_message("[user] shaves off [H]'s facial hair with [src].", \
+ "You shave [H]'s facial hair clean off.")
+ shave(H, location)
+
+ else if(location == "head")
+ if(!(HAIR in H.dna.species.species_traits))
+ to_chat(user, "There is no hair to shave!")
+ return
+ if(!get_location_accessible(H, location))
+ to_chat(user, "The headgear is in the way!")
+ return
+ if(H.hair_style == "Bald" || H.hair_style == "Balding Hair" || H.hair_style == "Skinhead")
+ to_chat(user, "There is not enough hair left to shave!")
+ return
+
+ if(H == user) //shaving yourself
+ user.visible_message("[user] starts to shave their head with [src].", \
+ "You start to shave your head with [src]...")
+ if(do_after(user, 5, target = H))
+ user.visible_message("[user] shaves his head with [src].", \
+ "You finish shaving with [src].")
+ shave(H, location)
+ else
+ var/turf/H_loc = H.loc
+ user.visible_message("[user] tries to shave [H]'s head with [src]!", \
+ "You start shaving [H]'s head...")
+ if(do_after(user, 50, target = H))
+ if(H_loc == H.loc)
+ user.visible_message("[user] shaves [H]'s head bald with [src]!", \
+ "You shave [H]'s head bald.")
+ shave(H, location)
+ else
+ ..()
+ else
+ ..()