Clockworkslab and ui resizing
This commit is contained in:
@@ -15,10 +15,10 @@
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var/busy //If the slab is currently being used by something
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var/no_cost = FALSE //If the slab is admin-only and needs no components and has no scripture locks
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var/speed_multiplier = 1 //multiples how fast this slab recites scripture
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var/selected_scripture = SCRIPTURE_DRIVER
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// var/selected_scripture = SCRIPTURE_DRIVER //handled UI side
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var/obj/effect/proc_holder/slab/slab_ability //the slab's current bound ability, for certain scripture
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var/recollecting = FALSE //if we're looking at fancy recollection
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var/recollecting = TRUE //if we're looking at fancy recollection. tutorial enabled by default
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var/recollection_category = "Default"
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var/list/quickbound = list(/datum/clockwork_scripture/abscond, \
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@@ -209,10 +209,12 @@
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to_chat(user, "<span class='warning'>You need to hold the slab in your active hand to recite scripture!</span>")
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return FALSE
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var/initial_tier = initial(scripture.tier)
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if(initial_tier != SCRIPTURE_PERIPHERAL)
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if(!GLOB.ratvar_awakens && !no_cost && !SSticker.scripture_states[initial_tier])
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to_chat(user, "<span class='warning'>That scripture is not unlocked, and cannot be recited!</span>")
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return FALSE
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if(initial_tier == SCRIPTURE_PERIPHERAL)
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to_chat(user, "<span class='warning'>Nice try using href exploits</span>")
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return
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if(!GLOB.ratvar_awakens && !no_cost && !SSticker.scripture_states[initial_tier])
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to_chat(user, "<span class='warning'>That scripture is not unlocked, and cannot be recited!</span>")
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return FALSE
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var/datum/clockwork_scripture/scripture_to_recite = new scripture
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scripture_to_recite.slab = src
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scripture_to_recite.invoker = user
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@@ -220,26 +222,6 @@
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return TRUE
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//Guide to Serving Ratvar
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/obj/item/clockwork/slab/proc/recollection()
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var/list/textlist = list("If you're seeing this, file a bug report.")
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if(GLOB.ratvar_awakens)
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textlist = list(" ")
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for(var/i in 1 to 100)
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textlist += "HONOR RATVAR "
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textlist += ""
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else
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textlist = list(" [text2ratvar("Purge all untruths and honor Engine.")]\
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\
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NOTICE: This information is out of date. Read the Ark & You primer in your backpack or read the wiki page for current info.\
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<hr>\
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These pages serve as the archives of Ratvar, the Clockwork Justiciar. This section of your slab has information on being as a Servant, advice for what to do next, and \
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pointers for serving the master well. You should recommended that you check this area for help if you get stuck or need guidance on what to do next.\
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\
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Disclaimer: Many objects, terms, and phrases, such as Servant, Cache, and Slab, are capitalized like proper nouns. This is a quirk of the Ratvarian language; \
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do not let it confuse you! You are free to use the names in pronoun form when speaking in normal languages.")
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return textlist.Join()
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//Gets text for a certain section. "Default" is used for when you first open Recollection.
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//Current sections (make sure to update this if you add one:
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//- Basics
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@@ -249,78 +231,91 @@
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//- Power
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//- Conversion
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//Gets the quickbound scripture as a text block.
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/obj/item/clockwork/slab/proc/get_recollection_quickbinds()
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var/list/dat = list()
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dat += " Quickbound Scripture\
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You can have up to five scriptures bound to action buttons for easy use."
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if(LAZYLEN(quickbound))
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for(var/i in 1 to maximum_quickbound)
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if(LAZYLEN(quickbound) < i || !quickbound[i])
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dat += "A Quickbind slot, currently set to >Nothing."
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else
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var/datum/clockwork_scripture/quickbind_slot = quickbound[i]
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dat += "A Quickbind slot, currently set to [initial(quickbind_slot.name)]."
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return dat.Join()
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/obj/item/clockwork/slab/ui_data(mob/user) //we display a lot of data via TGUI
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var/list/data = list()
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data["power"] = DisplayPower(get_clockwork_power())
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data["rec_text"] = recollection()
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data["scripture"] = list()
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. = list()
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.["recollection"] = recollecting
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.["power"] = DisplayPower(get_clockwork_power())
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.["power_unformatted"] = get_clockwork_power()
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// .["rec_text"] = recollection() handled TGUI side
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.["HONOR_RATVAR"] = GLOB.ratvar_awakens
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.["scripture"] = list()
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for(var/s in GLOB.all_scripture)
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var/datum/clockwork_scripture/S = GLOB.all_scripture[s]
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//var/scripture_color = get_component_color_bright(S.primary_component)
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var/list/temp_info = list(
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"name" = "[S.name]",
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"descname" = "[S.descname]",
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"tip" = "[S.desc]\n[S.usage_tip]",
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"required" = "([DisplayPower(S.power_cost)][S.special_power_text ? "+ [replacetext(S.special_power_text, "POWERCOST", "[DisplayPower(S.special_power_cost)]")]" : ""])",
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"type" = "[S.type]",
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"quickbind" = S.quickbind
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)
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temp_info["important"] = S.important
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if(S.tier == SCRIPTURE_PERIPHERAL) //yes, tiers are the tabs.
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continue
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var/list/data = list()
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data["name"] = S.name
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data["descname"] = S.descname
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data["tip"] = "[S.desc]\n[S.usage_tip]"
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data["required"] = "([DisplayPower(S.power_cost)][S.special_power_text ? "+ [replacetext(S.special_power_text, "POWERCOST", "[DisplayPower(S.special_power_cost)]")]" : ""])"
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data["required_unformatted"] = S.power_cost
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data["type"] = "[S.type]"
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data["quickbind"] = S.quickbind //this is if it cant quickbind
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data["fontcolor"] = get_component_color_bright(S.primary_component)
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data["important"] = S.important //italic!
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var/found = quickbound.Find(S.type)
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if(found)
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temp_info["bound"] = "[found]"
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data["bound"] = found //number (pos) on where is it on the list
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if(S.invokers_required > 1)
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temp_info["invokers"] = "Invokers: [S.invokers_required]"
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data["scripture"] += list(temp_info)
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return data
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data["invokers"] = "Invokers: [S.invokers_required]"
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.["scripture"][S.tier] += list(data)
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/obj/item/clockwork/slab/ui_static_data(mob/user)
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var/list/data = list()
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data["tier_info"] = "These scriptures are permanently unlocked."
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data["selected"] = selected_scripture
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data["scripturecolors"] = "Scriptures in yellow are related to construction and building.\
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Scriptures in red are related to attacking and offense.\
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Scriptures in blue are related to healing and defense.\
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Scriptures in purple are niche but still important!\
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Scriptures with italicized names are important to success."
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generate_all_scripture()
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data["recollection"] = recollecting
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data["recollection_categories"] = GLOB.ratvar_awakens ? list() : list(\
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list("name" = "Getting Started", "desc" = "First-time servant? Read this first."), \
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list("name" = "Basics", "desc" = "A primer on how to play as a servant."), \
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list("name" = "Terminology", "desc" = "Common acronyms, words, and terms."), \
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list("name" = "Components", "desc" = "Information on components, your primary resource."), \
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list("name" = "Scripture", "desc" = "Information on scripture, ancient tools used by the cult."), \
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list("name" = "Power", "desc" = "The power system that certain objects use to function."), \
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list("name" = "Conversion", "desc" = "Converting the crew, cyborgs, and very walls to your cause."), \
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. = list()
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.["tier_infos"] = list()
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.["tier_infos"][SCRIPTURE_DRIVER] = list(
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"requirement" = "None, this is already unlocked",
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"ready" = TRUE //to bold it on JS side, and to say "These scriptures are permanently unlocked."
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)
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return data
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.["tier_infos"][SCRIPTURE_SCRIPT] = list(
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"requirement" = "These scriptures will automatically unlock when the Ark is halfway ready or if [DisplayPower(SCRIPT_UNLOCK_THRESHOLD)] of power is reached.",
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"ready" = SSticker.scripture_states[SCRIPTURE_SCRIPT] //huh, on the gamemode ticker? okay...
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)
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.["tier_infos"][SCRIPTURE_APPLICATION] = list(
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"requirement" = "Unlock these optional scriptures by converting another servant or if [DisplayPower(APPLICATION_UNLOCK_THRESHOLD)] of power is reached..",
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"ready" = SSticker.scripture_states[SCRIPTURE_APPLICATION]
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)
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// .["selected"] = selected_scripture
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generate_all_scripture()
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.["recollection_categories"] = GLOB.ratvar_awakens ? list() : list(
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list("name" = "Getting Started", "desc" = "First-time servant? Read this first."),
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list("name" = "Basics", "desc" = "A primer on how to play as a servant."),
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list("name" = "Terminology", "desc" = "Common acronyms, words, and terms."),
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list("name" = "Components", "desc" = "Information on components, your primary resource."),
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list("name" = "Scripture", "desc" = "Information on scripture, ancient tools used by the cult."),
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list("name" = "Power", "desc" = "The power system that certain objects use to function."),
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list("name" = "Conversion", "desc" = "Converting the crew, cyborgs, and very walls to your cause.")
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)
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.["rec_binds"] = list()
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for(var/i in 1 to maximum_quickbound)
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if(GLOB.ratvar_awakens)
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return
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if(LAZYLEN(quickbound) < i || !quickbound[i])
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.["rec_binds"] += list()
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else
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var/datum/clockwork_scripture/quickbind_slot = quickbound[i]
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.["rec_binds"] += list(
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"name" = initial(quickbind_slot.name),
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"color" = get_component_color_bright(initial(quickbind_slot.primary_component))
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)
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// .["rec_section"]["title"] //this is here if ever we decided to return these back.
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// .["rec_section"]["info"]// wall of info for the thing
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/obj/item/clockwork/slab/ui_act(action, params)
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switch(action)
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if("toggle")
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recollecting = !recollecting
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if("recite")
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INVOKE_ASYNC(src, .proc/recite_scripture, text2path(params["category"]), usr, FALSE)
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if("select")
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selected_scripture = params["category"]
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INVOKE_ASYNC(src, .proc/recite_scripture, text2path(params["script"]), usr, FALSE)
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if("bind")
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var/datum/clockwork_scripture/path = text2path(params["category"]) //we need a path and not a string
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var/datum/clockwork_scripture/path = text2path(params["script"]) //we need a path and not a string
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if(!path.quickbind || path.tier == SCRIPTURE_PERIPHERAL) //fuck you href bus
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to_chat(usr, "<span class='warning'>Nice try using href exploits</span>")
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return
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var/found_index = quickbound.Find(path)
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if(found_index) //hey, we already HAVE this bound
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if(LAZYLEN(quickbound) == found_index) //if it's the last scripture, remove it instead of leaving a null
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@@ -338,7 +333,7 @@
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quickbind_to_slot(path, target_index)
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if("rec_category")
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recollection_category = params["category"]
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ui_interact(usr)
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update_static_data()
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return TRUE
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/obj/item/clockwork/slab/proc/quickbind_to_slot(datum/clockwork_scripture/scripture, index) //takes a typepath(typecast for initial()) and binds it to a slot
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@@ -103,7 +103,7 @@
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "ChemHeater", name, 280, 400, master_ui, state)
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ui = new(user, src, ui_key, "ChemHeater", name, 300, 400, master_ui, state)
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ui.open()
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/obj/machinery/chem_heater/ui_data()
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@@ -161,7 +161,7 @@
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var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
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assets.send(user)
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ui = new(user, src, ui_key, "ChemMaster", name, 500, 550, master_ui, state)
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ui = new(user, src, ui_key, "ChemMaster", name, 520, 550, master_ui, state)
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ui.open()
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//Insert our custom spritesheet css link into the html
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