Fix runtimes some more.
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@@ -83,9 +83,9 @@
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/obj/item/assembly_holder/dropped(mob/user)
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. = ..()
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if(a_left)
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a_left.dropped()
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a_left.dropped(user)
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if(a_right)
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a_right.dropped()
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a_right.dropped(user)
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/obj/item/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
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. = ..()
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