Fix runtimes some more.
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@@ -9,10 +9,10 @@
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var/flipped = 0
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/obj/item/clothing/head/soft/dropped()
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src.icon_state = "[item_color]soft"
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src.flipped=0
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..()
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/obj/item/clothing/head/soft/dropped(mob/user)
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icon_state = "[item_color]soft"
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flipped = FALSE
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return ..()
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/obj/item/clothing/head/soft/verb/flipcap()
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set category = "Object"
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@@ -8,16 +8,11 @@
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/obj/item/clothing/suit/space/chronos/suit = null
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/obj/item/clothing/head/helmet/space/chronos/dropped()
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/obj/item/clothing/head/helmet/space/chronos/dropped(mob/user)
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if(suit)
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suit.deactivate(1, 1)
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..()
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/obj/item/clothing/head/helmet/space/chronos/Destroy()
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dropped()
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return ..()
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/obj/item/clothing/suit/space/chronos
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name = "Chronosuit"
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desc = "An advanced spacesuit equipped with time-bluespace teleportation and anti-compression technology."
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@@ -57,15 +52,11 @@
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else
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deactivate()
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/obj/item/clothing/suit/space/chronos/dropped()
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/obj/item/clothing/suit/space/chronos/dropped(mob/user)
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if(activated)
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deactivate()
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..()
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/obj/item/clothing/suit/space/chronos/Destroy()
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dropped()
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return ..()
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/obj/item/clothing/suit/space/chronos/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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@@ -805,7 +805,8 @@
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. += "<span class='boldnotice'>Its maintainence panel is [maint_panel ? "OPEN" : "CLOSED"]</span>"
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/obj/item/clothing/suit/space/hardsuit/flightsuit/Destroy()
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dropped()
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if(ismob(loc))
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dropped(loc)
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QDEL_NULL(pack)
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QDEL_NULL(shoes)
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return ..()
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@@ -834,7 +835,7 @@
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return FALSE
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return ..()
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/obj/item/clothing/suit/space/hardsuit/flightsuit/dropped()
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/obj/item/clothing/suit/space/hardsuit/flightsuit/dropped(mob/the_user)
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if(deployedpack)
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retract_flightpack(TRUE)
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if(deployedshoes)
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@@ -705,7 +705,7 @@
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RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_mob_move)
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listeningTo = user
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/obj/item/clothing/suit/space/hardsuit/ancient/dropped()
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/obj/item/clothing/suit/space/hardsuit/ancient/dropped(mob/user)
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. = ..()
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if(listeningTo)
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UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
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@@ -45,7 +45,7 @@
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/clothing/suit/hooded/dropped()
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/obj/item/clothing/suit/hooded/dropped(mob/user)
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..()
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RemoveHood()
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@@ -76,7 +76,7 @@
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suit = null
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return ..()
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/obj/item/clothing/head/hooded/dropped()
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/obj/item/clothing/head/hooded/dropped(mob/user)
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..()
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if(suit)
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suit.RemoveHood()
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@@ -174,7 +174,7 @@
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else
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helmet.forceMove(src)
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/obj/item/clothing/suit/space/hardsuit/dropped()
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/obj/item/clothing/suit/space/hardsuit/dropped(mob/user)
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..()
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RemoveHelmet()
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