Fix runtimes some more.
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@@ -122,9 +122,9 @@
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update_inv_wear_mask()
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/mob/living/carbon/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
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if(C.tint || initial(C.tint))
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if(isclothing(C) && (C.tint || initial(C.tint)))
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update_tint()
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update_inv_wear_mask()
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return ..()
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//handle stuff to update when a mob equips/unequips a headgear.
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/mob/living/carbon/proc/head_update(obj/item/I, forced)
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