Fix runtimes some more.

This commit is contained in:
Ghommie
2020-03-10 22:40:06 +01:00
parent 0d66a40e55
commit 27a7f754c4
27 changed files with 49 additions and 63 deletions
@@ -39,7 +39,6 @@
magazine = AM
if(oldmag)
to_chat(user, "<span class='notice'>You perform a tactical reload on \the [src], replacing the magazine.</span>")
oldmag.dropped()
oldmag.forceMove(get_turf(src.loc))
oldmag.update_icon()
else
@@ -171,7 +171,7 @@
pump()
gun_type = type
/obj/item/gun/ballistic/shotgun/boltaction/enchanted/dropped()
/obj/item/gun/ballistic/shotgun/boltaction/enchanted/dropped(mob/user)
..()
guns_left = 0
@@ -34,7 +34,7 @@
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
ammo_type = list(/obj/item/ammo_casing/energy/kinetic/premium)
/obj/item/gun/energy/kinetic_accelerator/premiumka/dropped()
/obj/item/gun/energy/kinetic_accelerator/premiumka/dropped(mob/user)
. = ..()
if(!QDELING(src) && !holds_charge)
// Put it on a delay because moving item from slot to hand
@@ -137,7 +137,7 @@
if(!can_shoot())
attempt_reload()
/obj/item/gun/energy/kinetic_accelerator/dropped()
/obj/item/gun/energy/kinetic_accelerator/dropped(mob/user)
. = ..()
if(!QDELING(src) && !holds_charge)
// Put it on a delay because moving item from slot to hand