I dont care anymore, It works in testing to function fine
I dont see a problem is this, kinda would like citation on were Clockies will get added in the last else claim.
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@@ -331,16 +331,16 @@
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M.adjustOxyLoss(-3, 0)
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M.adjustBruteLoss(-3, 0)
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M.adjustFireLoss(-5, 0)
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else if(iscultist(M))
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M.AdjustUnconscious(1, 0)
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M.AdjustStun(10, 0)
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M.AdjustKnockdown(20, 0)
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M.adjustStaminaLoss(15, 0)
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if(iscultist(M))
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M.AdjustUnconscious(1, 0)
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M.AdjustStun(10, 0)
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M.AdjustKnockdown(20, 0)
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M.adjustStaminaLoss(15, 0)
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else
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M.adjustToxLoss(3, 0)
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M.adjustOxyLoss(2, 0)
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M.adjustStaminaLoss(10, 0)
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holder.remove_reagent(id, 1)
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holder.remove_reagent(id, 1)
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return TRUE
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//We only get 30u to start with...
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