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@@ -15,7 +15,7 @@
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "safeguard_module"
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
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build_path = /obj/item/aiModule/supplied/safeguard
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build_path = /obj/item/ai_module/supplied/safeguard
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -24,7 +24,7 @@
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desc = "Allows for the construction of a OneCrew AI Module."
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id = "onehuman_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 6000)
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build_path = /obj/item/aiModule/zeroth/oneHuman
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build_path = /obj/item/ai_module/zeroth/oneHuman
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -33,7 +33,7 @@
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desc = "Allows for the construction of a ProtectStation AI Module."
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id = "protectstation_module"
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
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build_path = /obj/item/aiModule/supplied/protectStation
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build_path = /obj/item/ai_module/supplied/protectStation
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -42,7 +42,7 @@
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desc = "Allows for the construction of a Quarantine AI Module."
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id = "quarantine_module"
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
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build_path = /obj/item/aiModule/supplied/quarantine
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build_path = /obj/item/ai_module/supplied/quarantine
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -51,7 +51,7 @@
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "oxygen_module"
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
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build_path = /obj/item/aiModule/supplied/oxygen
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build_path = /obj/item/ai_module/supplied/oxygen
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -60,7 +60,7 @@
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desc = "Allows for the construction of a Freeform AI Module."
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id = "freeform_module"
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 10000)//Custom inputs should be more expensive to get
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build_path = /obj/item/aiModule/supplied/freeform
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build_path = /obj/item/ai_module/supplied/freeform
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -69,7 +69,7 @@
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desc = "Allows for the construction of a Reset AI Module."
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id = "reset_module"
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
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build_path = /obj/item/aiModule/reset
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build_path = /obj/item/ai_module/reset
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -78,7 +78,7 @@
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desc = "Allows for the construction of a Purge AI Module."
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id = "purge_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/reset/purge
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build_path = /obj/item/ai_module/reset/purge
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -87,7 +87,7 @@
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desc = "Allows for the construction of a Law Removal AI Core Module."
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id = "remove_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/remove
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build_path = /obj/item/ai_module/remove
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -96,7 +96,7 @@
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desc = "Allows for the construction of a Freeform AI Core Module."
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id = "freeformcore_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 10000)//Ditto
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build_path = /obj/item/aiModule/core/freeformcore
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build_path = /obj/item/ai_module/core/freeformcore
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -105,7 +105,7 @@
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desc = "Allows for the construction of an Asimov AI Core Module."
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id = "asimov_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/asimov
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build_path = /obj/item/ai_module/core/full/asimov
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -115,7 +115,7 @@
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id = "paladin_module"
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build_type = IMPRINTER
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/paladin
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build_path = /obj/item/ai_module/core/full/paladin
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -124,7 +124,7 @@
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desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
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id = "tyrant_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/tyrant
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build_path = /obj/item/ai_module/core/full/tyrant
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -133,7 +133,7 @@
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desc = "Allows for the construction of a Corporate AI Core Module."
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id = "corporate_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/corp
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build_path = /obj/item/ai_module/core/full/corp
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -142,6 +142,6 @@
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desc = "Allows for the construction of a Default AI Core Module."
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id = "default_module"
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/custom
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build_path = /obj/item/ai_module/core/full/custom
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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