Merge branch 'master' into kevinz000-patch-2
This commit is contained in:
@@ -313,3 +313,16 @@ datum/gear/darksabresheath
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category = SLOT_IN_BACKPACK
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path = /obj/item/clothing/shoes/lucky
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ckeywhitelist = list("donaldtrumpthecommunist")
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/datum/gear/raiqbawks
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name = "Miami Boombox"
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category = SLOT_HANDS
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cost = 2
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path = /obj/item/boombox/raiq
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ckeywhitelist = list("chefferz")
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/datum/gear/m41
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name = "Toy M41"
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category = SLOT_IN_BACKPACK
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path = /obj/item/toy/gun/m41
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ckeywhitelist = list("ThalVerscholen")
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@@ -176,8 +176,8 @@
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desc = "Sometimes things are too much to hide."
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icon = 'icons/obj/custom.dmi'
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icon_override = 'icons/mob/custom_w.dmi'
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icon_state = "sexymime"
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item_state = "sexymime"
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icon_state = "hheart"
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item_state = "hheart"
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flags_inv = HIDEFACE|HIDEFACIALHAIR
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/obj/item/clothing/suit/trenchcoat/green
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@@ -179,7 +179,7 @@
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/obj/item/robot_module/medical/be_transformed_to(obj/item/robot_module/old_module)
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var/mob/living/silicon/robot/R = loc
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var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Droid")
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var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Droid", "Eyebot")
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if(!borg_icon)
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return FALSE
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switch(borg_icon)
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@@ -189,11 +189,15 @@
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cyborg_base_icon = "medical"
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cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
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hat_offset = 4
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if("Eyebot")
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cyborg_base_icon = "eyebotmed"
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cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
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special_light_key = "eyebotmed"
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return ..()
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/obj/item/robot_module/security/be_transformed_to(obj/item/robot_module/old_module)
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var/mob/living/silicon/robot/R = loc
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var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Default - Treads", "Droid")
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var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Default - Treads", "Droid", "Spider")
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if(!borg_icon)
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return FALSE
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switch(borg_icon)
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@@ -207,11 +211,15 @@
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cyborg_base_icon = "Security"
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special_light_key = "service"
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hat_offset = 0
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if("Spider")
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cyborg_base_icon = "spidersec"
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special_light_key = "spidersec"
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cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
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return ..()
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/obj/item/robot_module/engineering/be_transformed_to(obj/item/robot_module/old_module)
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var/mob/living/silicon/robot/R = loc
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var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Default - Treads")
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var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Default - Treads","Handy")
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if(!borg_icon)
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return FALSE
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switch(borg_icon)
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@@ -225,6 +233,10 @@
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cyborg_base_icon = "loader"
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cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
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has_snowflake_deadsprite = TRUE
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if("Handy")
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cyborg_base_icon = "handyeng"
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special_light_key = "handyeng"
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cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
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return ..()
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/obj/item/robot_module/miner/be_transformed_to(obj/item/robot_module/old_module)
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@@ -57,4 +57,12 @@
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desc = "An authentic cap-firing reproduction of a F3 Justicar big-bore revolver! Pretend to blow your friend's brains out with this 100% safe toy! Satisfaction guaranteed!"
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icon_state = "justicar"
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icon = 'modular_citadel/icons/obj/guns/toys.dmi'
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materials = list(MAT_METAL=2000, MAT_GLASS=250)
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materials = list(MAT_METAL=2000, MAT_GLASS=250)
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/obj/item/toy/gun/m41
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name = "Toy M41A Pulse Rifle"
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desc = "A toy replica of the Corporate Mercenaries' standard issue rifle. For Avtomat is inscribed on the side."
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icon_state = "toym41"
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icon = 'modular_citadel/icons/obj/guns/toys.dmi'
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materials = list(MAT_METAL=2000, MAT_GLASS=250)
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@@ -1,15 +1,15 @@
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#define HYPO_SPRAY 0
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#define HYPO_INJECT 1
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#define WAIT_SPRAY 50
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#define WAIT_INJECT 50
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#define SELF_SPRAY 30
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#define SELF_INJECT 30
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#define WAIT_SPRAY 25
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#define WAIT_INJECT 25
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#define SELF_SPRAY 15
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#define SELF_INJECT 15
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#define DELUXE_WAIT_SPRAY 40
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#define DELUXE_WAIT_INJECT 40
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#define DELUXE_SELF_SPRAY 20
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#define DELUXE_SELF_INJECT 20
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#define DELUXE_WAIT_SPRAY 20
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#define DELUXE_WAIT_INJECT 20
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#define DELUXE_SELF_SPRAY 10
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#define DELUXE_SELF_INJECT 10
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#define COMBAT_WAIT_SPRAY 0
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#define COMBAT_WAIT_INJECT 0
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@@ -284,4 +284,4 @@
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to_chat(M, "[src] is now set to inject contents on application.")
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if(HYPO_INJECT)
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mode = HYPO_SPRAY
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to_chat(M, "[src] is now set to spray contents on application.")
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to_chat(M, "[src] is now set to spray contents on application.")
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@@ -67,11 +67,11 @@
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/obj/item/reagent_containers/glass/bottle/vial/small
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name = "hypovial"
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volume = 30
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volume = 60
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possible_transfer_amounts = list(5,10)
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/obj/item/reagent_containers/glass/bottle/vial/small/bluespace
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volume = 60
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volume = 120
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possible_transfer_amounts = list(5,10)
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name = "bluespace hypovial"
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icon_state = "hypovialbs"
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@@ -81,7 +81,7 @@
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name = "large hypovial"
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desc = "A large hypovial, for deluxe hypospray models."
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icon_state = "hypoviallarge"
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volume = 60
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volume = 120
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possible_transfer_amounts = list(5,10,15,20)
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unique_reskin = list("large hypovial" = "hypoviallarge",
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"large red hypovial" = "hypoviallarge-b",
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@@ -116,7 +116,7 @@
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/obj/item/reagent_containers/glass/bottle/vial/large/bluespace
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possible_transfer_amounts = list(5,10,15,20)
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name = "bluespace large hypovial"
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volume = 120
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volume = 240
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icon_state = "hypoviallargebs"
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unique_reskin = null
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