Fixes some peculiarities with hands layer overlapping stuff
This commit is contained in:
@@ -13,8 +13,7 @@
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var/needs_processing = FALSE
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var/body_zone //BODY_ZONE_CHEST, BODY_ZONE_L_ARM, etc , used for def_zone
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var/aux_zone // used for hands
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var/aux_layer
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var/list/aux_icons // associative list, currently used for hands
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var/body_part = null //bitflag used to check which clothes cover this bodypart
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var/use_digitigrade = NOT_DIGITIGRADE //Used for alternate legs, useless elsewhere
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var/list/embedded_objects = list()
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@@ -434,9 +433,9 @@
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. += image(body_markings_icon, "[body_markings]_[digitigrade_type]_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
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var/image/limb = image(layer = -BODYPARTS_LAYER, dir = image_dir)
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var/image/aux
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var/list/aux
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var/image/marking
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var/image/auxmarking
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var/list/auxmarking
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. += limb
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@@ -502,15 +501,17 @@
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// Citadel End
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if(aux_zone)
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aux = image(limb.icon, "[species_id]_[aux_zone]", -aux_layer, image_dir)
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if(!isnull(aux_marking))
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if(species_id == "husk")
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auxmarking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[aux_zone]", -aux_layer, image_dir)
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else
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auxmarking = image(body_markings_icon, "[body_markings]_[aux_zone]", -aux_layer, image_dir)
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. += aux
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. += auxmarking
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if(aux_icons)
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for(var/I in aux_icons)
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var/aux_layer = aux_icons[I]
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aux += image(limb.icon, "[species_id]_[I]", -aux_layer, image_dir)
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if(!isnull(aux_marking))
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if(species_id == "husk")
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auxmarking += image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[I]", -aux_layer, image_dir)
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else
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auxmarking += image(body_markings_icon, "[body_markings]_[I]", -aux_layer, image_dir)
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. += aux
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. += auxmarking
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else
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limb.icon = icon
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@@ -519,15 +520,17 @@
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else
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limb.icon_state = "[body_zone]"
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if(aux_zone)
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aux = image(limb.icon, "[aux_zone]", -aux_layer, image_dir)
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. += aux
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if(!isnull(aux_marking))
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if(species_id == "husk")
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auxmarking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[aux_zone]", -aux_layer, image_dir)
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else
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auxmarking = image(body_markings_icon, "[body_markings]_[aux_zone]", -aux_layer, image_dir)
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. += auxmarking
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if(aux_icons)
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for(var/I in aux_icons)
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var/aux_layer = aux_icons[I]
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aux += image(limb.icon, "[I]", -aux_layer, image_dir)
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. += aux
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if(!isnull(aux_marking))
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if(species_id == "husk")
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auxmarking += image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[I]", -aux_layer, image_dir)
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else
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auxmarking += image(body_markings_icon, "[body_markings]_[I]", -aux_layer, image_dir)
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. += auxmarking
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if(!isnull(body_markings))
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if(species_id == "husk")
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@@ -549,13 +552,17 @@
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var/draw_color = mutation_color || species_color || (skin_tone && skintone2hex(skin_tone))
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if(draw_color)
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limb.color = "#[draw_color]"
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if(aux_zone)
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aux.color = "#[draw_color]"
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if(aux_icons)
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for(var/a in aux)
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var/image/I = a
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I.color = "#[draw_color]"
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if(!isnull(aux_marking))
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if(species_id == "husk")
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auxmarking.color = "#141414"
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else
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auxmarking.color = list(markings_color)
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for(var/a in auxmarking)
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var/image/I = a
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if(species_id == "husk")
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I.color = "#141414"
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else
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I.color = list(markings_color)
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if(!isnull(body_markings))
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if(species_id == "husk")
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@@ -633,8 +640,7 @@
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max_stamina_damage = 50
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body_zone = BODY_ZONE_L_ARM
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body_part = ARM_LEFT
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aux_zone = BODY_ZONE_PRECISE_L_HAND
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aux_layer = HANDS_PART_LAYER
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aux_icons = list(BODY_ZONE_PRECISE_L_HAND = HANDS_PART_LAYER, "l_hand_behind" = BODY_BEHIND_LAYER)
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body_damage_coeff = 0.75
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held_index = 1
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px_x = -6
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@@ -697,8 +703,7 @@
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max_damage = 50
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body_zone = BODY_ZONE_R_ARM
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body_part = ARM_RIGHT
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aux_zone = BODY_ZONE_PRECISE_R_HAND
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aux_layer = HANDS_PART_LAYER
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aux_icons = list(BODY_ZONE_PRECISE_R_HAND = HANDS_PART_LAYER, "r_hand_behind" = BODY_BEHIND_LAYER)
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body_damage_coeff = 0.75
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held_index = 2
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px_x = 6
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