diff --git a/code/modules/mining/equipment/gauntlet_styles.dm b/code/modules/mining/equipment/gauntlet_styles.dm index 0706d50429..3e0d9afa57 100644 --- a/code/modules/mining/equipment/gauntlet_styles.dm +++ b/code/modules/mining/equipment/gauntlet_styles.dm @@ -1,31 +1,50 @@ /datum/gauntlet_style var/name = "Baseline" - var/desc = "There's no combos here, only bugs. Report this to a coder if you see this." - var/list/examine_movesets /// you're manually filling this out btw + var/desc = "Somehow, you sense two things; one, that there's no combos on this, and two, that you should probably have someone address this." + var/obj/item/kinetic_crusher/glaive/gauntlets/hands // catch these -/datum/gauntlet_style/proc/on_apply(obj/item/kinetic_crusher/glaive/gauntlets/hands) +/datum/gauntlet_style/proc/on_apply(obj/item/kinetic_crusher/glaive/gauntlets/theseNewHands) + hands = theseNewHands return // todo: changing variables per style -/datum/gauntlet_style/proc/check_streak(mob/living/carbon/human/attacker, mob/living/defender, obj/item/kinetic_crusher/glaive/gauntlets/hands) +/datum/gauntlet_style/proc/check_streak(mob/living/carbon/human/attacker, mob/living/defender) return FALSE +/datum/gauntlet_style/proc/reset_streak(mob/living/carbon/user) + hands.streak = "" + user?.hud_used?.combo_display.update_icon_state(hands.streak) + +/datum/gauntlet_style/proc/examine_more_info() + return desc + #define BRAWLER_COMBO_CROSS "DH" /datum/gauntlet_style/brawler - name = "Brawler" - desc = "Throwing a punch is, theoretically, simple. Throwing a punch with a destabilizing module strapped to your hand? ...A bit less simple." - examine_movesets = list("Disarm, Harm" = "One-Two Cross: Bonus damage. Chance of stunning.") + name = "Rough and Tumble" + desc = "Throwing a punch is simple. Throwing a punch with a destabilizing module strapped to your hand is less so, but still doable." -/datum/gauntlet_style/brawler/check_streak(mob/living/carbon/human/attacker, mob/living/defender, obj/item/kinetic_crusher/glaive/gauntlets/hands) - if(hands.streak.findtext(BRAWLER_COMBO_CROSS)) - hands.streak = "" +/datum/gauntlet_style/brawler/examine_more_info() + var/msg = list(span_notice(desc)) + msg += "Techniques:" + msg += "Cross Punch - Disarm, Harm. In addition to being a regular strike, deals an extra third of a regular detonation's damage." // this wording kinda sucks i think + return msg + +/datum/gauntlet_style/brawler/check_streak(mob/living/carbon/human/attacker, mob/living/defender) + if(findtext(hands.streak, BRAWLER_COMBO_CROSS)) crossCombo(attacker, defender) return TRUE return FALSE -/datum/gauntlet_style/brawler/proc/crossCombo(attacker, defender) - defender.apply_damage(hands.detonation_damage/3, BRUTE, blocked = defender.getarmor(type = BOMB)) - playsound(attacker, 'sound/weapons/punch1.ogg', 100, 1) - D.visible_message("[attacker] delivers a solid one-two punch to [defender]!", \ +/datum/gauntlet_style/brawler/proc/crossCombo(mob/living/carbon/attacker, mob/living/defender) + reset_streak(attacker) + playsound(attacker, 'sound/weapons/punch4.ogg', 100, FALSE) + var/bonus_damage = (hands.force + hands.detonation_damage) / 3 + defender.apply_damage(bonus_damage, BRUTE, blocked = defender.getarmor(type = BOMB)) + var/datum/status_effect/crusher_damage/cd_tracker = defender.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING) + if(!QDELETED(defender) && !QDELETED(cd_tracker)) + cd_tracker.total_damage += bonus_damage //we did some damage, but let's not assume how much we did + defender.visible_message("[attacker] delivers a solid one-two punch to [defender]!", \ "[attacker] hits you with a solid one-two punch!") + return TRUE -#undef BRAWLER_CROSS + +#undef BRAWLER_COMBO_CROSS diff --git a/code/modules/mining/equipment/kinetic_crusher.dm b/code/modules/mining/equipment/kinetic_crusher.dm index 2036212fb9..3c2a4541b2 100644 --- a/code/modules/mining/equipment/kinetic_crusher.dm +++ b/code/modules/mining/equipment/kinetic_crusher.dm @@ -266,17 +266,16 @@ /obj/item/kinetic_crusher/glaive/gauntlets/Initialize(mapload) . = ..() active_style = new /datum/gauntlet_style/brawler + active_style.on_apply(src) /obj/item/kinetic_crusher/glaive/gauntlets/examine(mob/living/user) . = ..() . += "According to a very small display, the currently loaded style is \"[active_style.name]\"." -/* wip todo /obj/item/kinetic_crusher/glaive/gauntlets/examine_more(mob/user) - return -*/ + return active_style.examine_more_info() -/obj/item/kinetic_crusher/glaive/gauntlets/style_change(datum/gauntlet_style/new_style) +/obj/item/kinetic_crusher/glaive/gauntlets/proc/style_change(datum/gauntlet_style/new_style) new_style.on_apply(src) /obj/item/kinetic_crusher/glaive/gauntlets/ComponentInitialize() @@ -297,15 +296,16 @@ item_state = "crusher[wielded]-fist" /obj/item/kinetic_crusher/glaive/gauntlets/attack(mob/living/target, mob/living/carbon/user) - . = ..() - if(!combo_on_anything && target.mob_size < MOB_SIZE_LARGE) + ..() + if((combo_on_anything || target.mob_size >= MOB_SIZE_LARGE) && wielded) switch(user.a_intent) if(INTENT_DISARM) - add_to_streak("D", user) + add_to_streak("D", user, target) if(INTENT_GRAB) - add_to_streak("G", user) + add_to_streak("G", user, target) if(INTENT_HARM) - add_to_streak("H", user) + add_to_streak("H", user, target) + active_style.check_streak(user, target) /obj/item/kinetic_crusher/glaive/gauntlets/proc/add_to_streak(element,mob/living/carbon/user, mob/living/target) if(target != current_target) diff --git a/tgstation.dme b/tgstation.dme index 028b5926f7..8d0bcde685 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -2524,6 +2524,7 @@ #include "code\modules\mining\satchel_ore_boxdm.dm" #include "code\modules\mining\shelters.dm" #include "code\modules\mining\equipment\explorer_gear.dm" +#include "code\modules\mining\equipment\gauntlet_styles.dm" #include "code\modules\mining\equipment\goliath_hide.dm" #include "code\modules\mining\equipment\kinetic_crusher.dm" #include "code\modules\mining\equipment\lazarus_injector.dm"