some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life
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@@ -118,7 +118,7 @@ SUBSYSTEM_DEF(mapping)
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// Generate station space ruins
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var/list/station_ruins = levels_by_trait(ZTRAIT_STATION)
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if (station_ruins.len)
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seedRuins(station_ruins, CONFIG_GET(number/station_space_budget), /area/space/station_ruins, station_ruins_templates)
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seedRuins(station_ruins, (SSmapping.config.station_ruin_budget < 0) ? CONFIG_GET(number/station_space_budget) : SSmapping.config.station_ruin_budget, list(/area/space/station_ruins), station_ruins_templates)
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SSmapping.seedStation()
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loading_ruins = FALSE
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#endif
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